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Offline NevzaraTopic starter

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Rush hard Die slow https://elementscommunity.org/forum/index.php?topic=48928.msg1065691#msg1065691
« on: May 02, 2013, 04:37:33 am »
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5lm 5lm 5lm 5lm 5lm 8pq


A fairly basic mono-white rush. this deck allows you to play a dragon on the scound turn (third if you're unlucky) and still have enough heal to survive an onslaught.
At first glance it may seem a little quanta heavy but trust me its needed to get your dragons out in a timely manor. Trumps quanta denial and ghost of past but looses badly to  :aether and faster rush decks.
this deck goes well against AI4 (and anything bellow obviously)

Anyone who wants to post stats that would be great. Any improvement ideas are welcome.
Thanks in advance.

p.s. its better to play one dragon than three sanctuarys, only play sanctuary if you suspect a quanta denial deck or ghost of past or if you have enough quanta to play a dragon next turn.
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Offline Chapuz

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Re: Rush hard Die slow https://elementscommunity.org/forum/index.php?topic=48928.msg1065770#msg1065770
« Reply #1 on: May 02, 2013, 12:07:43 pm »
Less than 6 (or 8) creatures in a rush tends to be slow, making you get the dragons too late. I'm not a fan of monos, but ifyou like this one you can try with pegasus, air mark and some light pendulums. It will die to dim shields and much other stuff though.
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Offline NevzaraTopic starter

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Re: Rush hard Die slow https://elementscommunity.org/forum/index.php?topic=48928.msg1065773#msg1065773
« Reply #2 on: May 02, 2013, 12:15:30 pm »
haha again five works perfectly, and it does die to a dim shield... if they get it out in time
not many other tactics work against this except the unpopular gravity shield but again only if you get it out in time
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Offline omegareaper7

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Re: Rush hard Die slow https://elementscommunity.org/forum/index.php?topic=48928.msg1065794#msg1065794
« Reply #3 on: May 02, 2013, 02:07:35 pm »
Needs another dragon and sanctuary, there is no loss in switching two pillars out for them.
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Offline Zso_Zso

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Re: Rush hard Die slow https://elementscommunity.org/forum/index.php?topic=48928.msg1065799#msg1065799
« Reply #4 on: May 02, 2013, 02:23:48 pm »
I suggest you check your decks with the Quanta Index tool, here:
http://elements.alanbeam.net/

For your deck it says: QI: 3.81 (too many pillars)

The ideal QI value is around 5, that would get you just the right amount of quanta to play your cards. If you have too much, you end up often with empty hands where you are waiting for another card to play.
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Offline ColorlessGreen

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Re: Rush hard Die slow https://elementscommunity.org/forum/index.php?topic=48928.msg1065813#msg1065813
« Reply #5 on: May 02, 2013, 03:33:30 pm »
For everyone talking about the quanta, he knows:

At first glance it may seem a little quanta heavy but trust me its needed to get your dragons out in a timely manor.

So, rather than joining in everyone telling you you have way too much quanta, why not take the same idea and switch it to somewhere that would allow you to use the extra quanta? If you took the exact same deck and switched it to darkness and switched the sancs for drain lifes (and possibly added a liquid shadow or two for additional healing to fit your original theme) it would work in basically the same way, but would also let you have some nice 16-damage drain lifes in the endgame with all your spare quanta. It would lose sanctuary's protection against quanta denial and nightmare, but neither of those are things you really have to worry about against ai3/ai4. Additionally, the drain lifes could be used as CC against faster rushes, and they could be used to bypass dim shields and the like by targeting the opponent (assuming you get a little bit of creature damage in).

Offline omegareaper7

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Re: Rush hard Die slow https://elementscommunity.org/forum/index.php?topic=48928.msg1065823#msg1065823
« Reply #6 on: May 02, 2013, 04:39:36 pm »
Except losing 2 pillars for another dragon and sanctuary does NOTHING to its speed, except lower the turns to win by .3  On the other hand, it increases win AND Em rate.
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