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Offline bucky1andonlyTopic starter

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Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159075#msg159075
« on: September 15, 2010, 04:39:19 pm »
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7ju 7ju 7ju 7ju 7ju 7ju 7jv 7jv 7jv 7jv 7jv 7jv 7k2 7k2 7k2 7k2 7k2 7k2 8pq
« Last Edit: July 07, 2012, 12:54:09 pm by Kuroaitou »

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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159119#msg159119
« Reply #1 on: September 15, 2010, 06:02:00 pm »
Pretty basic deck. I'd say it has quite a lot of quanta issues
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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159151#msg159151
« Reply #2 on: September 15, 2010, 08:14:18 pm »
Duh.

-2 Archangels
-4 Miracles
+3 Pegasi
+3 Light Tower

Mark to Air.
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Offline bucky1andonlyTopic starter

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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159152#msg159152
« Reply #3 on: September 15, 2010, 08:17:40 pm »
the deck is fine the way it is, and all decks can have trouble with quanta if they only draw 1 or 2 towers in the first 5 turns, but with even 3-4 towers its fine.  No need to make suggestions for the deck, it is what it is, an angel deck, not a pegasus deck.

Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159160#msg159160
« Reply #4 on: September 15, 2010, 08:29:51 pm »
I'd drop one of each non-pillar card and toss in 3 more pillars.  Maybe even drop the Miracles to 3.

Offline bucky1andonlyTopic starter

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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159167#msg159167
« Reply #5 on: September 15, 2010, 08:48:45 pm »
youd think so, but ive used 5 miracles in 1 pvp and i won because of it

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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159236#msg159236
« Reply #6 on: September 15, 2010, 10:42:17 pm »
youd think so, but ive used 5 miracles in 1 pvp and i won because of it
How about those ten times where you would have won if you'd had enough quanta to play another Archangel, but lost because you didn't?

Make good arguments, please.

binde22

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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159264#msg159264
« Reply #7 on: September 15, 2010, 11:27:24 pm »
hes obviously fine with his deck he did not put in deck help for his first post for a reason.

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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159401#msg159401
« Reply #8 on: September 16, 2010, 03:41:40 am »
I'm running something similar:

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5l8 5l8 5l8 5l8 5l8 5lf 5lh 5lh 5lh 5ls 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jr 7jr 7jr 7js 7ju 7ju 7ju 7ju 7ju 7ju 7jv 7k0 7k2 7n2 7n2 7oe 7oe 7oe
I'd be nervous about Gravity Shields without the Pegasi.

??? are Air Pendula.

Offline bucky1andonlyTopic starter

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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159520#msg159520
« Reply #9 on: September 16, 2010, 02:42:36 pm »
Well, there is always some other deck that will counter another deck.  7/7's are tough on their own, but with the blessings they are tougher, added with the ability to heal any dmg they might take without dying helps tons.  So for only 6 quanta I play 1 angel and proceed to buff that one up instead of playing more, saving the quanta for the miracles, and if I happen to save up 18 quanta before having to use a miracle, I will play another angel.  Simple deck, simple strategy.  Blessings cost 2, so as long as you can get more than 1 tower out, you're fine, well I have been anyway.

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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159532#msg159532
« Reply #10 on: September 16, 2010, 03:19:44 pm »
id go for
-3 miracles
-1 arch
+2 towers
+2 light dragons

guy_fawkes

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Re: Healing Angel Stompy https://elementscommunity.org/forum/index.php?topic=12626.msg159534#msg159534
« Reply #11 on: September 16, 2010, 03:28:25 pm »
eternity,  antimatter, gravity shield,  bone shield, and basically anything that stalls (SoG, Turtle shield, permafrost shield, basilisk's blook) will seriously slow you down and allow your opponent to make his play and destroy you...

you'd probably win against mono life and rush decks if you get the 12 light quanta in time...

 

blarg: