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Scaredgirl

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Adrenaline | Epinephrine https://elementscommunity.org/forum/index.php?topic=1403.msg13066#msg13066
« on: December 17, 2009, 10:08:54 pm »



Elements Wiki Featured Article: Adrenaline | Epinephrine
Adrenaline
NAME:
Epinephrine
Life
ELEMENT:
Life
4 :life
COST:
3 :life
Spell
TYPE:
Spell
The target creature attacks
 multiple times per turn.
Weaker (low atk) creatures
gain more extra attacks.
TEXT:
The target creature attacks
 multiple times per turn.
Weaker (low atk) creatures
gain more extra attacks.
Common
RARITY:
Upgraded
58 / 40
BUY/SELL:
1558 / 1159
5c7
DECK CODE:
7an
Support
ROLE:
Support
« Last Edit: January 20, 2013, 03:34:39 am by willng3 »

Offline Essence

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13083#msg13083
« Reply #1 on: December 17, 2009, 11:49:35 pm »
The only thing to watch out for on this card is it's relative pointlessness between 9 power and 13 power.  Literally, it's better to put it on an 8-power creature than anything between 9 and 13. 

That makes Adrenaline/pumpable creature decks less amazing than first thought, though I have to say it's still awesome.  Still not quite enough to make Life a mono-color, of course, but it's an amazing splash. 


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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13086#msg13086
« Reply #2 on: December 18, 2009, 12:10:20 am »
Wait, how do you know how creatures are affected?

Offline Essence

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13089#msg13089
« Reply #3 on: December 18, 2009, 12:15:50 am »
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Offline Essence

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13122#msg13122
« Reply #4 on: December 18, 2009, 02:12:16 am »
Just a fun note: Fire+Life with Adrenaline-pumped Ash Eaters can pop out lethal Flame Bolts hideously fast.

Mark of Life
14 Burning Pillar
4 Life Pillar
6 Flame Lance
5 Epinephrine
5 Ash Eater
5 Sundial (elite)
1 Explosion

That's it.  Ash Eaters produce 4 mana/turn with Epinephrine on them, so even if they get taken out after a couple of turns, you're still way ahead on fire quanta than if you hadn't splashed life.
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Offline coinich

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13140#msg13140
« Reply #5 on: December 18, 2009, 03:17:35 am »
So you would say it adds a bit of "life" to some of these decks, then eh? :p

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13148#msg13148
« Reply #6 on: December 18, 2009, 04:22:29 am »
Just a note about fire lances, though. Since sundials are apparently getting nerfed to one turn, fire lance decks very well may not be as powerful at farming T50 and will probably now be impossible to farm FGs with.

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13153#msg13153
« Reply #7 on: December 18, 2009, 04:59:12 am »
So... If I'm correct, then creatures buffed with Adrenaline don't just attack more times per one turn. When buffed, a creature lives multiple turns in the time of one turn. For example, if a Brimstone Eater is buffed with Adrenaline, it lives four turns in the time of one turn; that's the reason why it produces 4 Fire per turn.

OK, this card seems officially broken now...
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Offline coinich

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13157#msg13157
« Reply #8 on: December 18, 2009, 05:06:40 am »
Ball Lightening + Ephinepherine  Whats that, 20 damage per creature right there?

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13159#msg13159
« Reply #9 on: December 18, 2009, 05:09:03 am »
You are correct about the fact that the extra attacks also count as turns, Bloodshadow. It's not really that overpowered, as effects like Infect and Fire Shield work in rapid fire, killing these creatures very fast. It does open many new strategies and counter-strategies.

Coinich, the Ball Lightning dies after the first action.

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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13162#msg13162
« Reply #10 on: December 18, 2009, 05:14:16 am »
About the Ball Ligntning thing... 20 damage for just 3 Life is way too much. Remember that Ball Ligntnings are free.

Originally, Ball Lightning + Heavy Armor = 4/6 for 1 Earth. Now, Ball Lightning + Heavy Armor + Epinephrine = 20/6 for 1 Earth and 3 Life. This is about the most overpowered creature I've ever seen.

Oh wait... It dies after first attack? Never mind then... I fail again = =|||
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Re: New Card: Adrenaline https://elementscommunity.org/forum/index.php?topic=1403.msg13166#msg13166
« Reply #11 on: December 18, 2009, 05:17:39 am »
Where are you getting 20 damage from, anyway? A creature with 4 attack only does 9 damage (4+3+2) with adrenaline. Yes, if you put Heavy Armor on it, that's all well and good, but I'd rather use Epinephrine on a Horned Frog for the same amount of damage and one more attack, and uses fewer cards in the process.

 

blarg: