Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Level 4 - Reliquary => Topic started by: 10 men on September 24, 2011, 01:11:24 pm

Title: Shard of Intuition | Shard of Intuition
Post by: 10 men on September 24, 2011, 01:11:24 pm
(http://i.imgur.com/3AyAq.png)
(http://i.imgur.com/YgwU4.png)
NAME:
Shard of Intuition
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
-
TEXT:
:entropy :entropy :entropy :entropy: Fill your hand with random cards.
NAME:
Shard of Intuition
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
-
TEXT:
:entropy :entropy :entropy :entropy: Fill your hand with random upgraded cards
ART:
Zanzarino (original Shard design) / Kuroaitou (Entropy alteration)
IDEA:
10 men
NOTES:
- Entropy cards have a double chance to get picked!

- This was my submission to the Shard Revolution (http://elementscommunity.org/forum/index.php/topic,28846.72.html) competition (place 1).

- It inspired (http://elementscommunity.org/forum/index.php/topic,31187.180.html) Zanzarino to the "Shard of Serendipity" card which is soon to be has been added to the game. :D
SERIES:
-
Title: Re: Shard of Intuition | Shard of Intuition
Post by: ddevans96 on September 24, 2011, 04:07:12 pm
More direct ink confirming inspiration: http://elementscommunity.org/forum/index.php/topic,31187.msg425475#msg425475
Title: Re: Shard of Intuition | Shard of Intuition
Post by: russianspy1234 on September 24, 2011, 04:20:28 pm
the other shards just encourage use of a specific element, they dont force it.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: OldTrees on September 24, 2011, 04:22:04 pm
the other shards just encourage use of a specific element, they dont force it.
Hence Zanz's adaptation makes the first of up to 3 cards an Entropy card but makes the cost  :rainbow.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: dragonsdemesne on September 24, 2011, 04:22:14 pm
When this was in the shard competition, I thought it was simultaneously the most overpowered card in the competition and the one that would have been the most fun if it actually made it into the game :)  I'm glad that it inspired Shard of Serendipity.

I gotta ask, though... what were you thinking, making a card that could potentially draw 8 cards every turn? :p  It should probably have been 'draw one random card'.  This makes Shard of Sacrifice look like Rustler in terms of game power.  I can haz 6?
Title: Re: Shard of Intuition | Shard of Intuition
Post by: 10 men on September 24, 2011, 07:11:01 pm
More direct ink confirming inspiration: http://elementscommunity.org/forum/index.php/topic,31187.msg425475#msg425475
Thanks, but that link was in the op already ;)

the other shards just encourage use of a specific element, they dont force it.
Yeah, that  :entropy :entropy :entropy :entropy cost irritated many people. I figured that a card like that could only be used in a rainbow anyway. That is not really a bad thing as all the shards are best used in a rainbow because of the 'Other' cost, and Entropy is the most rainbow affine Element. So to encourage it being used in an Entropy based rainbow, why not make the activation cost Entropy?
Of course if it's too upsetting you could fix it pretty easily for example by making the cost random and raising the probability of getting an Entropy card more.

When this was in the shard competition, I thought it was simultaneously the most overpowered card in the competition and the one that would have been the most fun if it actually made it into the game :)  I'm glad that it inspired Shard of Serendipity.

I gotta ask, though... what were you thinking, making a card that could potentially draw 8 cards every turn? :p  It should probably have been 'draw one random card'.  This makes Shard of Sacrifice look like Rustler in terms of game power.  I can haz 6?
I think you underestimate a little how many crap cards there are in this game. ;) :)) If you really want to use it for 8 cards every turn, permanent space and creature space will soon become an issue, and you'll need tons of quanta. Draw one random card would have been incredibly weak compared to say Hourglass. The latter gives you a semi-random cards that fits into your strategy while being cheaper. "Random Fractal" was to ensure you get at least one useful card per activation. But maybe it would have to cost more.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: dragonsdemesne on September 25, 2011, 10:28:39 am
Quote
I think you underestimate a little how many crap cards there are in this game
That might be true :)  Still, even getting a fistful of free crap cards isn't too bad, if they are castable, and there's the chance you get some really useful stuff.  As a one-use spell costing more quanta to play, it might have been alright for that reason.  Also, it doesn't seem like it actually made it into my last post, but when I was thinking about having it be 'draw 1 random card' I was also thinking of a lower activation cost, like Hourglass or Mindgate have.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: TheManuz on September 25, 2011, 11:26:59 am
People can play rainbows even with Nova or Immolations, so there is no need to use :entropy mark.
And maybe in the future we can have more cards that allow to play rainbow.
Zanz did a good thing in removing the :entropy cost, and as i said (http://elementscommunity.org/forum/index.php/topic,28847.msg398157#msg398157), i've got a feeling that it was best as a spell, rather than a permanent!
I liked this card, i voted it when i was partecipating in the contest.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: GG on October 20, 2011, 06:15:36 pm
I remember this card getting so much hatred during the competition for an 'other' card having a non-other cost. Sorry for 10 men but I still think it didn't deserve to win the competition. Don't know what was going on in the minds of people who voted for it.

Congratulations though for making Reliquary and giving us a shard of total randomness only usable in rainbows.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: moomoose on October 20, 2011, 07:18:42 pm
i second everything gg said. i cringe at the thought that zanz selected this card to go into to the game possibly because "it's what 'they' wanted".  hate to say it because it makes me sound like a sore loser in the competition and not having a card yet in level 4, but it's how i feel.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: OldTrees on October 20, 2011, 09:01:56 pm
Good core effect (random cards).
Obviously the execution of the delivery (costs, effect type ...) could and was improved.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: MartyrX on October 20, 2011, 09:22:04 pm
so there will be 2 entropy shards??
Title: Re: Shard of Intuition | Shard of Intuition
Post by: moomoose on October 20, 2011, 09:29:43 pm
Good core effect (random cards).
you're entitled to your opinion, but i disagree.  the randomness is too broad, even with one of the three being an entropy card.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: OldTrees on October 20, 2011, 09:59:34 pm
Good core effect (random cards).
you're entitled to your opinion, but i disagree.  the randomness is too broad, even with one of the three being an entropy card.
The breadth of randomness is a variable outside the core effect.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: xsindomanx on October 21, 2011, 05:50:38 pm
Just some problems (?) I saw with this card..

1. The cost of placing this card (5) seems a little too big, given that you need 4 entropy quarta to use.

2. The cost of using the card also seems a little too big (4 entropy), especially given the fact that entropy cards have a greater chance of being placed in your hand, and the fact that most rainbow decks make use of supernovas, which do not 'use' but 'require' 2 entropy quarta.

3. I personally doubt that anybody would want to have more than 2 or 3 (max) of this shard in any deck. Even so, I recall that shards are supposed to be stack-able. Is this an exception?
Title: Re: Shard of Intuition | Shard of Intuition
Post by: MartyrX on October 21, 2011, 10:13:49 pm
This card would take grinding to a whole new level
Title: Re: Shard of Intuition | Shard of Intuition
Post by: Jocko on October 28, 2011, 02:50:24 pm
To all those confused out there, this card will not be added to the game, its placed here because it inspired Shard of Serendipity, which already is in the game.
Title: Re: Shard of Intuition | Shard of Intuition
Post by: Jenkar on November 08, 2011, 11:38:21 am
I think you underestimate a little how many crap cards there are in this game. ;) :)) If you really want to use it for 8 cards every turn, permanent space and creature space will soon become an issue, and you'll need tons of quanta. Draw one random card would have been incredibly weak compared to say Hourglass. The latter gives you a semi-random cards that fits into your strategy while being cheaper. "Random Fractal" was to ensure you get at least one useful card per activation. But maybe it would have to cost more.
I think you underestimate how many cards are actually good.
The main problem most cards have is that they're not worth deck space compared to over cards when building a deck with a specific aim. The problem of your version of the card is that it's an extreme compaction of that deck space, thus allowing one to get cards that were on the wrong side of ''borderline worth space'' line. And that's a lot of cards.
Take ulitharid, for example. Not worth it in many decks due to many water cards being more useful. Yet it is an extremely good card against anything relying on abilities.

The current version of the card fixes both the cost problem and the potential opness. Basicly, zanz turns things into gold.
blarg: