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Offline moomoose

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg413392#msg413392
« Reply #12 on: October 20, 2011, 09:29:43 pm »
Good core effect (random cards).
you're entitled to your opinion, but i disagree.  the randomness is too broad, even with one of the three being an entropy card.
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Offline OldTrees

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg413418#msg413418
« Reply #13 on: October 20, 2011, 09:59:34 pm »
Good core effect (random cards).
you're entitled to your opinion, but i disagree.  the randomness is too broad, even with one of the three being an entropy card.
The breadth of randomness is a variable outside the core effect.
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Offline xsindomanx

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg413816#msg413816
« Reply #14 on: October 21, 2011, 05:50:38 pm »
Just some problems (?) I saw with this card..

1. The cost of placing this card (5) seems a little too big, given that you need 4 entropy quarta to use.

2. The cost of using the card also seems a little too big (4 entropy), especially given the fact that entropy cards have a greater chance of being placed in your hand, and the fact that most rainbow decks make use of supernovas, which do not 'use' but 'require' 2 entropy quarta.

3. I personally doubt that anybody would want to have more than 2 or 3 (max) of this shard in any deck. Even so, I recall that shards are supposed to be stack-able. Is this an exception?
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Offline MartyrX

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg413916#msg413916
« Reply #15 on: October 21, 2011, 10:13:49 pm »
This card would take grinding to a whole new level

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg416981#msg416981
« Reply #16 on: October 28, 2011, 02:50:24 pm »
To all those confused out there, this card will not be added to the game, its placed here because it inspired Shard of Serendipity, which already is in the game.

Offline Jenkar

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg422362#msg422362
« Reply #17 on: November 08, 2011, 11:38:21 am »
I think you underestimate a little how many crap cards there are in this game. ;) :)) If you really want to use it for 8 cards every turn, permanent space and creature space will soon become an issue, and you'll need tons of quanta. Draw one random card would have been incredibly weak compared to say Hourglass. The latter gives you a semi-random cards that fits into your strategy while being cheaper. "Random Fractal" was to ensure you get at least one useful card per activation. But maybe it would have to cost more.
I think you underestimate how many cards are actually good.
The main problem most cards have is that they're not worth deck space compared to over cards when building a deck with a specific aim. The problem of your version of the card is that it's an extreme compaction of that deck space, thus allowing one to get cards that were on the wrong side of ''borderline worth space'' line. And that's a lot of cards.
Take ulitharid, for example. Not worth it in many decks due to many water cards being more useful. Yet it is an extremely good card against anything relying on abilities.

The current version of the card fixes both the cost problem and the potential opness. Basicly, zanz turns things into gold.
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