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Offline 10 menTopic starter

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Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg398447#msg398447
« on: September 24, 2011, 01:11:24 pm »
NAME:
Shard of Intuition
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
-
TEXT:
:entropy :entropy :entropy :entropy: Fill your hand with random cards.
NAME:
Shard of Intuition
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
-
TEXT:
:entropy :entropy :entropy :entropy: Fill your hand with random upgraded cards
ART:
Zanzarino (original Shard design) / Kuroaitou (Entropy alteration)
IDEA:
10 men
NOTES:
- Entropy cards have a double chance to get picked!

- This was my submission to the Shard Revolution (http://elementscommunity.org/forum/index.php/topic,28846.72.html) competition (place 1).

- It inspired (http://elementscommunity.org/forum/index.php/topic,31187.180.html) Zanzarino to the "Shard of Serendipity" card which is soon to be has been added to the game. :D
SERIES:
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Offline ddevans96

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg398536#msg398536
« Reply #1 on: September 24, 2011, 04:07:12 pm »
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Offline russianspy1234

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg398541#msg398541
« Reply #2 on: September 24, 2011, 04:20:28 pm »
the other shards just encourage use of a specific element, they dont force it.
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Offline OldTrees

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg398542#msg398542
« Reply #3 on: September 24, 2011, 04:22:04 pm »
the other shards just encourage use of a specific element, they dont force it.
Hence Zanz's adaptation makes the first of up to 3 cards an Entropy card but makes the cost  :rainbow.
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Offline dragonsdemesne

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg398543#msg398543
« Reply #4 on: September 24, 2011, 04:22:14 pm »
When this was in the shard competition, I thought it was simultaneously the most overpowered card in the competition and the one that would have been the most fun if it actually made it into the game :)  I'm glad that it inspired Shard of Serendipity.

I gotta ask, though... what were you thinking, making a card that could potentially draw 8 cards every turn? :p  It should probably have been 'draw one random card'.  This makes Shard of Sacrifice look like Rustler in terms of game power.  I can haz 6?

Offline 10 menTopic starter

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg398626#msg398626
« Reply #5 on: September 24, 2011, 07:11:01 pm »
More direct ink confirming inspiration: http://elementscommunity.org/forum/index.php/topic,31187.msg425475#msg425475
Thanks, but that link was in the op already ;)

the other shards just encourage use of a specific element, they dont force it.
Yeah, that  :entropy :entropy :entropy :entropy cost irritated many people. I figured that a card like that could only be used in a rainbow anyway. That is not really a bad thing as all the shards are best used in a rainbow because of the 'Other' cost, and Entropy is the most rainbow affine Element. So to encourage it being used in an Entropy based rainbow, why not make the activation cost Entropy?
Of course if it's too upsetting you could fix it pretty easily for example by making the cost random and raising the probability of getting an Entropy card more.

When this was in the shard competition, I thought it was simultaneously the most overpowered card in the competition and the one that would have been the most fun if it actually made it into the game :)  I'm glad that it inspired Shard of Serendipity.

I gotta ask, though... what were you thinking, making a card that could potentially draw 8 cards every turn? :p  It should probably have been 'draw one random card'.  This makes Shard of Sacrifice look like Rustler in terms of game power.  I can haz 6?
I think you underestimate a little how many crap cards there are in this game. ;) :)) If you really want to use it for 8 cards every turn, permanent space and creature space will soon become an issue, and you'll need tons of quanta. Draw one random card would have been incredibly weak compared to say Hourglass. The latter gives you a semi-random cards that fits into your strategy while being cheaper. "Random Fractal" was to ensure you get at least one useful card per activation. But maybe it would have to cost more.
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Offline dragonsdemesne

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg399004#msg399004
« Reply #6 on: September 25, 2011, 10:28:39 am »
Quote
I think you underestimate a little how many crap cards there are in this game
That might be true :)  Still, even getting a fistful of free crap cards isn't too bad, if they are castable, and there's the chance you get some really useful stuff.  As a one-use spell costing more quanta to play, it might have been alright for that reason.  Also, it doesn't seem like it actually made it into my last post, but when I was thinking about having it be 'draw 1 random card' I was also thinking of a lower activation cost, like Hourglass or Mindgate have.

Offline TheManuz

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg399024#msg399024
« Reply #7 on: September 25, 2011, 11:26:59 am »
People can play rainbows even with Nova or Immolations, so there is no need to use :entropy mark.
And maybe in the future we can have more cards that allow to play rainbow.
Zanz did a good thing in removing the :entropy cost, and as i said (http://elementscommunity.org/forum/index.php/topic,28847.msg398157#msg398157), i've got a feeling that it was best as a spell, rather than a permanent!
I liked this card, i voted it when i was partecipating in the contest.

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg413264#msg413264
« Reply #8 on: October 20, 2011, 06:15:36 pm »
I remember this card getting so much hatred during the competition for an 'other' card having a non-other cost. Sorry for 10 men but I still think it didn't deserve to win the competition. Don't know what was going on in the minds of people who voted for it.

Congratulations though for making Reliquary and giving us a shard of total randomness only usable in rainbows.
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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg413310#msg413310
« Reply #9 on: October 20, 2011, 07:18:42 pm »
i second everything gg said. i cringe at the thought that zanz selected this card to go into to the game possibly because "it's what 'they' wanted".  hate to say it because it makes me sound like a sore loser in the competition and not having a card yet in level 4, but it's how i feel.
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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg413372#msg413372
« Reply #10 on: October 20, 2011, 09:01:56 pm »
Good core effect (random cards).
Obviously the execution of the delivery (costs, effect type ...) could and was improved.
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Offline MartyrX

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Re: Shard of Intuition | Shard of Intuition http://elementscommunity.org/forum/index.php?topic=31506.msg413383#msg413383
« Reply #11 on: October 20, 2011, 09:22:04 pm »
so there will be 2 entropy shards??

 

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