(http://i807.photobucket.com/albums/yy360/123ownage/Elements/Puppet1.png) | (http://i807.photobucket.com/albums/yy360/123ownage/Elements/Voodoo.png) | ||||||||||||||||||||||||
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Voodoo* :)Oh crap, i mispelt it
It's an interesting concept, but in what cases is it useful?
If that's the case, then... I think it's way too expensive. Maybe it can even work as 3 :darkness or even 1 :darkness. Since the doll comes out with 0 attack, right? But, does it also retain it's ability? If that's the case, then the cost seems right.Yeah the cost was originally 5/4, but then I got worried that people would be QQing over immolation. If more people agree that the cost is too high (remember its darkness) then I'll update the cards with lowered cost and correct spelling ^^
It reminds me of connected Deja Vus or creatures still connected after Twin Universe.
What would happen if you had made a doll of a vodoo doll?It would be a "doll doll" this voodoo doll would affect the other one, which will then in turn affect the original creature
so if you explode an unstable gas, the creature would take 2 damage? 1 from the unstable gas, and 1 from the voodoo being damaged by the unstable gas? And what if you kill the original, but not the doll? Do you keep the doll?I'd guess it takes two damage also the puppet would stay alive in your second scenario and for your final question one of the big advantages is cremation.
I also like the concept, but what use do you see it for?
Very cool idea.Nah, it is a 2 card instant kill added to a conversion of 5 dark quanta to 9 fire and 1 of the rest
My initial reaction was that this needs a buff. Sounds way too expensive.
This card was buffed some time after I made that comment.Very cool idea.Nah, it is a 2 card instant kill added to a conversion of 5 dark quanta to 9 fire and 1 of the rest
My initial reaction was that this needs a buff. Sounds way too expensive.
Vodoo target massive dragon, immolate
Well, this was about the best case scenario i could imagine.
Yeah, this is a really complex card, it is fun and challenge to program, though. It would surely need lots of code and will cause some bugs, but it is also fun to play with. Card ideas shouldn't really consider how difficult they are to code, that's what Zanzarino does when he actually decides to write them.What he said.
Fractal isn't a problem as it creates an unbuffed copy in hand, it doesn't affect the original doll, so no problem....this is confusing. Doesn't that mean that the 'doll' would also cost the same amount of quanta of the original target, meaning that unless your deck is a multi-elemental type (duo/trio/rainbow) with that quanta generation, that Fractal would be pointless to use on a doll anyway?
Very unique indeed... and I just thought of something crazy:Except that
- Target an ally creature with this spell
- Immortalize the original creature while having this doll still targeted
- Having a spare angel to heal
- ???
- Profit off your immortal creature who is no longer being affected by any poison or fire shield effect
Also:Fractal isn't a problem as it creates an unbuffed copy in hand, it doesn't affect the original doll, so no problem....this is confusing. Doesn't that mean that the 'doll' would also cost the same amount of quanta of the original target, meaning that unless your deck is a multi-elemental type (duo/trio/rainbow) with that quanta generation, that Fractal would be pointless to use on a doll anyway?
If a doll was reverse timed, would the original creature be reversed timed?Yes, both cards (doll and original) would be reversed timed into the owners decks! :))
And if the doll is reverse timed as well, that could start a 'card denial' tactic...sounds very Evil. I'm into it!
Prettied up the Main post.I like the first suggestion about Voodoo X creatures, could make it a lot easier to implement, and the third one with the doll gaining the target's attack and HP as a bonus. (Adding these to main post)
Added the Details to the Additional Notes.
Suggestions
Give the Doll the skill "Voodoo X" where X is the Targets side and Creature slot.
Ie. the opponents first creature would be "Voodoo o1"
Ie. the opponents seventeenth creature would be "Voodoo o17"
Ie. your allied first creature would be "Voodoo a1"
Ie. your allied Twenty-first creature would be "Voodoo a21"
Have voodoo redirect any action to the affected target instead. This would prevent parallel Conundrums where you have to do multiple things that conflict. Like Fractal filling your hand with dolls and the voodoo'd creature at the same time. Reverse time creating a doll that does nothing or a doll that has to link again.
Also that if the target leaves play the Voodoo doll simply loses its Voodoo ability or better could gain the targets ability and attack as a bonus.
People like the idea so I'm thinking of way to make it plausibly codeable in the game. An idea that can never possibly work is useless.
However, for the second point I like to have both the doll and creature take the same punishment/bonus instead of just the original creature, which would take out the voodoo theme of the card.In Voodoo the use of the Doll is as a Locus allowing the user to directly affect the targets Spirit. So it seemed appropriate that the mechanic could work that way. Also there is the apreciation that a doll is inanimate and can't really die if it isn't alive. The the redirection works better with "When you die I become you effect".
@ SGYep, you are absolutely right. I believe cards usually go from 6 to 5 but looks like :darkness is "special".
I know that the cost for the upgraded version is a large difference, but then so is dusk mantle (I used those costs)
Throw in some Blessings, Devourers, a Nightfall, some Momentum, and you have a scary rainbow darkness deck.I dont think nightfall would affect, because if it clones it with 0|?, it should only affect the attack, not its element or skill. Well, maybe its skill.
And by skill I suggest making it go so when you TARGET an enemy CREATURE it created a 0|N (N=Targeted Creature's attack) Copy of it with the element: OTHER and with the ability: VOODOO. Make more sense? Also, the ability VOODOO makes the original clone take the same damage/buff as its doll.Throw in some Blessings, Devourers, a Nightfall, some Momentum, and you have a scary rainbow darkness deck.I dont think nightfall would affect, because if it clones it with 0|?, it should only affect the attack, not its element or skill. Well, maybe its skill.
If gravity pulled = damage is done to the doll, which then in turn damages the host. (in other words, it damages both creatures)I think you forget that the gravity pull status will be passed from the doll to the doll's target. Removing the gravity pull from the doll.
Only if they are on the same side. The pull would be useless on the doll because: pull doll --> pull target (doll loses pull) --> target loses pull.If gravity pulled = damage is done to the doll, which then in turn damages the host. (in other words, it damages both creatures)I think you forget that the gravity pull status will be passed from the doll to the doll's target. Removing the gravity pull from the doll.
Wait. does the doll pass on the removal of status or only the adding of status?
So then what happens to the doll after the creature's dead?Current version will copy the creatures attack and Ability.
This is a very interesting idea, linking creatures together might be a problem, since it creates a wide variety of "what if" situations hard to foresee when new cards are added to the game.G'day Zanz
But linking a voodoo doll creature with the opponent might create some very interesting strategies.
Also, a light counterpart that links the creature with yourself is quite interesting.
Who is momoa? Was the art created for Elements?
Also, a light counterpart that links the creature with yourself is quite interesting.Yea, definitely.
Not trying to hijack the thread or anything, but a variation that converts Healing into Damage sounds great.not try to hijack either
http://momoa.deviantart.com/ (http://momoa.deviantart.com/)
Momoa is just a random Deviant Art user. I checked the page, it doesnt seem to be rights-protected..
If it is, I cant find it on there.
it came from Momoa the deviant artist hereThanks Zac but I had already looked at that.
http://momoa.deviantart.com/gallery/#/d5ytvj
So when is Voodoo Doll moving to the Reliquary? Zanz was directly inspired by this thread to make Voodoo Doll a reality.When it gets into the open game.
also what would happen if someone used immolation on it?In the current version that is in-game, no damage will be dealt because Voodoo Doll did not survive the attack.
What did you mean by that?also what would happen if someone used immolation on it?In the current version that is in-game, no damage will be dealt because Voodoo Doll did not survive the attack.
What did you mean by that?If Voodoo Doll doesn't survive the attack (ie Cremation, or after a creature finishes off VD's HP after it was Gravity Pulled), then it will not deal damage. This was put into place after it was found that BB + Cremation made too good of a combo.
I take it there's no damage if it's devoured as well?What did you mean by that?If Voodoo Doll doesn't survive the attack (ie Cremation, or after a creature finishes off VD's HP after it was Gravity Pulled), then it will not deal damage. This was put into place after it was found that BB + Cremation made too good of a combo.
I take it there's no damage if it's devoured as well?yep.
Is it vis-versa? Like, When you do something to the original creature, is the Creature Doll effected? (eg. Voodoo an otyugh, then add momentum to the original otyugh; does the otyugh voodoo get effected?)The card never made it into the game the way it is shown here. Zanzarino mentioned that the game engine wouldn't allow it to be coded properly, or something along those lines. In any case, the in-game version affects the player and not another creature.
Which is actually a good thing, because this is way underpowered no matter how you look at it...yeh who wouldn't want to voodoo an enemy lava destroyer at amazing attack and hp and then cremate the voodoo doll.
So voodoo doll in question will have 0 attack | amazing hp. And then you kill it, which doesnt do anything to original golem. You justed wasted a lot of :darkness to cremate something.Which is actually a good thing, because this is way underpowered no matter how you look at it...yeh who wouldn't want to voodoo an enemy lava destroyer at amazing attack and hp and then cremate the voodoo doll.
It would've killed the original golem as the main concept was that you could kill the opposing creature with it so your original half of your post has no point also with reverse time you still have to defend against the golem coming back and with antimatter it'll just grow back positive.Which is actually a good thing, because this is way underpowered no matter how you look at it...yeh who wouldn't want to voodoo an enemy lava destroyer at amazing attack and hp and then cremate the voodoo doll.So voodoo doll in question will have 0 attack | amazing hp. And then you kill it, which doesnt do anything to original golem. You justed wasted a lot of :darkness to cremate something.Even if you argue that you are saying that before the instakill change,I would very much prefer to take golem down in a single shot, like with reverse time, antimatter, etc. Underpowered.
Hmm. So Reverse time and Antimatter are useless because they can be (gasp) countered by your opponent playing a card? Interesting logic, but let's try this then:It would've killed the original golem as the main concept was that you could kill the opposing creature with it so your original half of your post has no point also with reverse time you still have to defend against the golem coming back and with antimatter it'll just grow back positive.
Why would anyone want to damage a creature that has 0 attack?Good question, ask Otyugh.
Why would anyone want to damage a creature that has 0 attack?Butterfly Effect would like to have a word with you. :P
Why would anyone want to damage a creature that has 0 attack?Devourer would also like to make a meeting.
Hmmm..the card art on this is worse than the one in-gameYet this one is hand drawn while the other is made through computer programs
Is that supposed to be a positive factor? :))Hmmm..the card art on this is worse than the one in-gameYet this one is hand drawn while the other is made through computer programs
Yep.Is that supposed to be a positive factor? :))Hmmm..the card art on this is worse than the one in-gameYet this one is hand drawn while the other is made through computer programs
Why? I see no reason why hand drawn things are better than computer drawn things.Yep.Is that supposed to be a positive factor? :))Hmmm..the card art on this is worse than the one in-gameYet this one is hand drawn while the other is made through computer programs
Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.Why? I see no reason why hand drawn things are better than computer drawn things.Yep.Is that supposed to be a positive factor? :))Hmmm..the card art on this is worse than the one in-gameYet this one is hand drawn while the other is made through computer programs
Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.Well with the way he's portraying it, if I have two images that are exactly the same, and one is computer drawn and one is hand drawn, then the hand drawn one is better for some arbitrary reason
nice strawman. The reason why this all started is because you were comparing a computer graphic done by a pro to a simple pencil sketch.Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.Well with the way he's portraying it, if I have two images that are exactly the same, and one is computer drawn and one is hand drawn, then the hand drawn one is better for some arbitrary reason
It's not a strawman at all. You said that something that's hand drawn is better than something which is a computer graphic. I fail to see how I'm attacking some other point than the one you gave to me. Besides, It didn't even matter, I was just commenting on the art, not trying to sound nasty, thank you very much.nice strawman. The reason why this all started is because you were comparing a computer graphic done by a pro to a simple pencil sketch.Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.Well with the way he's portraying it, if I have two images that are exactly the same, and one is computer drawn and one is hand drawn, then the hand drawn one is better for some arbitrary reason
please tell me when i said such a thing.It's not a strawman at all. You said that something that's hand drawn is better than something which is a computer graphic. I fail to see how I'm attacking some other point than the one you gave to me. Besides, It didn't even matter, I was just commenting on the art, not trying to sound nasty, thank you very much.nice strawman. The reason why this all started is because you were comparing a computer graphic done by a pro to a simple pencil sketch.Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.Well with the way he's portraying it, if I have two images that are exactly the same, and one is computer drawn and one is hand drawn, then the hand drawn one is better for some arbitrary reason
You said, right here, that something being made through hand drawings is better than something made through computer programs.Yep.Is that supposed to be a positive factor? :))Hmmm..the card art on this is worse than the one in-gameYet this one is hand drawn while the other is made through computer programs
No. What I said is "Yet this one is hand drawn while the other is made through computer programs". Perhaps I should have been clearer with what I meant. What I mean is that you're comparing a computer graphic done by a pro to a hand drawn image not done by a proYou said, right here, that something being made through hand drawings is better than something made through computer programs.Yep.Is that supposed to be a positive factor? :))Hmmm..the card art on this is worse than the one in-gameYet this one is hand drawn while the other is made through computer programs
But you said it was a positive factor to be hand-drawn. Anyways, whatever! This is getting tiring, so, whatever, you're right.I never said that but whatever, lets just leave it at that