Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Level 4 - Reliquary => Topic started by: assassim on May 08, 2010, 07:59:47 pm

Title: Puppet | Voodoo Doll
Post by: assassim on May 08, 2010, 07:59:47 pm

Puppet | Voodoo Doll
(http://i807.photobucket.com/albums/yy360/123ownage/Elements/Puppet1.png)
(http://i807.photobucket.com/albums/yy360/123ownage/Elements/Voodoo.png)
NAME: Puppet
ELEMENT: Darkness
COST: 6 :darkness
TYPE: Spell
ATK|HP: -
ABILITY: Generates a doll of Target
creature with 0 attack.
Anything done to the doll will
also affect the creature.
NAME: Voodoo Doll
ELEMENT: Darkness
COST: 4 :darkness
TYPE: Spell
ATK|HP: -
ABILITY: Generates a doll of target
creature with 0 attack.
Anything done to the doll will
also affect the creature.
ART: momoa
http://momoa.deviantart.com/gallery/#/d5ytvj
IDEA: Assassim
NOTES: - This generates a "doll" card on your side of the field. So if you target a oty. a "otyugh doll" will appear on your side of the field with 0 attack and the same hp. Anything done (buffs AND debuffs) to the doll will also be done to the original creature.
- If the original copy gets buffed and you kill the doll via. damage eg. snipe  (lets say the original survives with 2 hp), then the original survives while doll dies. IF you devour the doll, then the creature will die instantly (same with immolation)
- Doll token by Default is a 0|1 Darkness Creature costing 6 :darkness|4 :darkness. It has an ability costing 0 to link to another target creature copying its hp.
- Twin Universe cast on a doll, Creates a Copy of the Voodoo affected creature and a doll with Voodoo pointing at the original voodoo affected creature.
- If reverse timed, both the Doll and the creature are returned to their owners deck.


Suggestions by Kael (and approved by me :) ):
Give the Doll the skill "Voodoo X" where X is the Targets side and Creature slot.
Ie. the opponents first creature would be "Voodoo o1"
Ie. the opponents seventeenth creature would be "Voodoo o17"
Ie. your allied first creature would be "Voodoo a1"
Ie. your allied Twenty-first creature would be "Voodoo a21"

Also that if the target leaves play the Voodoo doll could gain the targets ability and attack as a bonus.









Title: Re: Puppet | Voodoo Doll
Post by: Arondight on May 08, 2010, 08:05:55 pm
Voodoo*  :)

It's an interesting concept, but in what cases is it useful?
Title: Re: Puppet | Voodoo Doll
Post by: assassim on May 08, 2010, 08:09:41 pm
Voodoo*  :)

It's an interesting concept, but in what cases is it useful?
Oh crap, i mispelt it
1. Target opponent creature to you have a way to kill it in case it gets imortalized in the future
2. Target opponent creature so they'll be more carefull with their aoe's
3. Target your own to get double buffs (buff doll to gain bonus on original creature and doll)
4. immolation xD
Title: Re: Puppet | Voodoo Doll
Post by: Arondight on May 08, 2010, 08:14:01 pm
If that's the case, then... I think it's way too expensive. Maybe it can even work as 3 :darkness or even 1 :darkness.  Since the doll comes out with 0 attack, right? But, does it also retain it's ability? If that's the case, then the cost seems right.

It reminds me of connected Deja Vus or creatures still connected after Twin Universe.
Title: Re: Puppet | Voodoo Doll
Post by: Scaredgirl on May 08, 2010, 08:17:09 pm
Very cool idea.

My initial reaction was that this needs a buff. Sounds way too expensive.
Title: Re: Puppet | Voodoo Doll
Post by: assassim on May 08, 2010, 08:26:57 pm
If that's the case, then... I think it's way too expensive. Maybe it can even work as 3 :darkness or even 1 :darkness.  Since the doll comes out with 0 attack, right? But, does it also retain it's ability? If that's the case, then the cost seems right.

It reminds me of connected Deja Vus or creatures still connected after Twin Universe.
Yeah the cost was originally 5/4, but then I got worried that people would be QQing over immolation. If more people agree that the cost is too high (remember its darkness) then I'll update the cards with lowered cost and correct spelling ^^
Title: Re: Puppet | Voodoo Doll
Post by: Shantu on May 08, 2010, 10:26:41 pm
What would happen if you had made a doll of a vodoo doll?
Title: Re: Puppet | Voodoo Doll
Post by: assassim on May 08, 2010, 10:56:16 pm
What would happen if you had made a doll of a vodoo doll?
It would be a "doll doll" this voodoo doll would affect the other one, which will then in turn affect the original creature
Title: Re: Puppet | Voodoo Doll
Post by: Hyroen on May 09, 2010, 06:30:36 pm
Throw in some Blessings, Devourers, a Nightfall, some Momentum, and you have a scary rainbow darkness deck.
Title: Re: Puppet | Voodoo Doll
Post by: Lordpants on May 09, 2010, 06:47:48 pm
Question about this card, does the doll die when the creature its copying die (because I think it should it makes sense) if so it really needs to cost less but it could make for some fun (depending on if I am reading it right.)
Title: Re: Puppet | Voodoo Doll
Post by: assassim on May 09, 2010, 08:33:09 pm
Well, anything done to the original creature will not affect the doll in anyway... so no (otherwise it'll make dejavu obsolete)
Title: Re: Puppet | Voodoo Doll
Post by: miniwally on May 09, 2010, 08:39:38 pm
Great idea and fits darkness, but I agree that the cost needs to be reduced.
Title: Re: Puppet | Voodoo Doll
Post by: archangelx on May 10, 2010, 04:28:13 am
I like this idea. The concept is great, but it seems expensive for what you get... so instead of making a major cost reduction why not add another effect?

-maybe the doll has an ability that would lock the target creature in stasis for a turn? The cost would be low enough to be playable every turn but high enough that you wouldn't ALWAYS play it (2-3 maybe? dunno =P)

-The doll could 'sap' the attack of the target... 1 per turn for the Puppet and 2 for the Doll...

I really like this concept and would love to see the card in play =D
Title: Re: Puppet | Voodoo Doll
Post by: BluePriest on May 10, 2010, 04:43:44 am
so if you explode an unstable gas, the creature would take 2 damage? 1 from the unstable gas, and 1 from the voodoo being damaged by the unstable gas? And what if you kill the original, but not the doll? Do you keep the doll?

I also like the concept, but what use do you see it for?
Title: Re: Puppet | Voodoo Doll
Post by: miniwally on May 10, 2010, 06:31:36 pm
so if you explode an unstable gas, the creature would take 2 damage? 1 from the unstable gas, and 1 from the voodoo being damaged by the unstable gas? And what if you kill the original, but not the doll? Do you keep the doll?

I also like the concept, but what use do you see it for?
I'd guess it takes two damage also the puppet would stay alive in your second scenario and for your final question one of the big advantages is cremation.
Title: Re: Puppet | Voodoo Doll
Post by: assassim on May 10, 2010, 06:45:26 pm
Exactly :) I'll be updating the card with reduced cost in a short bit.
6 :darkness ->  4 :darkness
Title: Re: Puppet | Voodoo Doll
Post by: Wardead on May 10, 2010, 06:48:01 pm
And please fix the Spelling too. It is Voodoo.
Title: Re: Puppet | Voodoo Doll
Post by: assassim on May 10, 2010, 06:49:06 pm
got it :)
Title: Re: Puppet | Voodoo Doll
Post by: Zeru on May 10, 2010, 07:22:08 pm
I think there is no mechanic in game so it would probably take a lot of programming to make.
Title: Re: Puppet | Voodoo Doll
Post by: Avenger on May 10, 2010, 10:11:35 pm
Very cool idea.

My initial reaction was that this needs a buff. Sounds way too expensive.
Nah, it is a 2 card instant kill added to a conversion of 5 dark quanta to 9 fire and 1 of the rest
Vodoo target massive dragon, immolate

Well, this was about the best case scenario i could imagine.
Title: Re: Puppet | Voodoo Doll
Post by: Scaredgirl on May 10, 2010, 10:27:32 pm
Very cool idea.

My initial reaction was that this needs a buff. Sounds way too expensive.
Nah, it is a 2 card instant kill added to a conversion of 5 dark quanta to 9 fire and 1 of the rest
Vodoo target massive dragon, immolate

Well, this was about the best case scenario i could imagine.
This card was buffed some time after I made that comment.
Title: Re: Puppet | Voodoo Doll
Post by: $$$man on May 10, 2010, 11:15:35 pm
great card

would the dolls look like normal creatures or different, i was thinking you could make them look like the same creature just in darkness. for example kinda like the creature with less color or made in black/white
Title: Re: Puppet | Voodoo Doll
Post by: Kael Hate on May 11, 2010, 08:33:17 am
CURATOR COMMENT
- Did you take any time to think of how complex this would be to program?

- What happens when you start using paralell universe on the doll, or even worse, on a doll pointing at a doll?

- What happens when you reverse time a doll?

- What happens when you Fractal a Doll?

Title: Re: Puppet | Voodoo Doll
Post by: Avenger on May 11, 2010, 09:23:44 am
Yeah, this is a really complex card, it is fun and challenge to program, though. It would surely need lots of code and will cause some bugs, but it is also fun to play with. Card ideas shouldn't really consider how difficult they are to code, that's what Zanzarino does when he actually decides to write them. Card ideas should consider how difficult is it to understand for the average (or rather, for the 95% of the users), because that's where the 'wisdom' of masses counts.

Fractal isn't a problem as it creates an unbuffed copy in hand, it doesn't affect the original doll, so no problem.

PU: it would create another doll and another creature both with their own connection?
Or another doll connected to the original creature?

Reverse time reverses the doll and the linked card too.

Orphaned dolls should die, IMO.
Title: Re: Puppet | Voodoo Doll
Post by: Scaredgirl on May 11, 2010, 11:52:48 am
Yeah, this is a really complex card, it is fun and challenge to program, though. It would surely need lots of code and will cause some bugs, but it is also fun to play with. Card ideas shouldn't really consider how difficult they are to code, that's what Zanzarino does when he actually decides to write them.
What he said.

We are here to give the developers new ideas. We are not here to design production-ready cards. Something being difficult to code (our non-developer opinion) should not be a factor.

Flash is very flexible in terms of what you can and can't do, so I wouldn't worry about that. I'm pretty sure Elements already has more complex pieces of code than this would be.
Title: Re: Puppet | Voodoo Doll
Post by: Kuroaitou on May 11, 2010, 12:10:37 pm
Very unique indeed... and I just thought of something crazy:
Also:

Fractal isn't a problem as it creates an unbuffed copy in hand, it doesn't affect the original doll, so no problem.
...this is confusing. Doesn't that mean that the 'doll' would also cost the same amount of quanta of the original target, meaning that unless your deck is a multi-elemental type (duo/trio/rainbow) with that quanta generation, that Fractal would be pointless to use on a doll anyway?


Title: Re: Puppet | Voodoo Doll
Post by: Avenger on May 11, 2010, 12:49:57 pm
Very unique indeed... and I just thought of something crazy:
  • Target an ally creature with this spell
  • Immortalize the original creature while having this doll still targeted
  • Having a spare angel to heal
  • ???
  • Profit off your immortal creature who is no longer being affected by any poison or fire shield effect
Except that
1. Immortal creatures are still affected by shields (fire/thorn/ice).
2. Enemy can still target your doll, so when your doll suffers a spell (poison, direct damage), your own card will feel it.

Quote
Also:

Fractal isn't a problem as it creates an unbuffed copy in hand, it doesn't affect the original doll, so no problem.
...this is confusing. Doesn't that mean that the 'doll' would also cost the same amount of quanta of the original target, meaning that unless your deck is a multi-elemental type (duo/trio/rainbow) with that quanta generation, that Fractal would be pointless to use on a doll anyway?

Fractal creates an unbuffed (in doll's case, an unattached) copy. The copies would cost the original 6/4 dark quanta cost of a brand new doll. Fractal is not entirely pointless if you got tons of dark quanta, the price is a bit prohibitive in non-pure dark decks, but doll is a tough card.
Title: Re: Puppet | Voodoo Doll
Post by: assassim on May 11, 2010, 02:52:23 pm
Actually I was thinking of making a  "doll" card to pair up with this (kind of like ash). The doll would be a standalone card and will have the ability of the spell (turning into a linked doll)

6/4  :darkness
0/1 Stats (Intended to be VERY weak at start)
0 cost to just the ability (turns into a linked doll)

PU on a doll would make two dolls linked to the same target.
Title: Re: Puppet | Voodoo Doll
Post by: ManOfManySpoons on May 11, 2010, 04:14:17 pm
I like the idea of the doll existing as a creature.  This way, when you bring it out the opponent has a turn to deal with it because of its summoning sickness.  Prevents you from being able to play Doll>Immolate and get a free creature kill on your opponent without them being able to do anything (I know shockwave/congeal does this, but there is no added benefit from that like there is to Immolation). 

Would it be possible to have an ability called "Link fates" or something along those lines (Wanted to say Destiny Bond because I've been playing Pokemon)?  An activated, one-use ability that could have no cost and would result in the doll copying the HP of the target then the link between them being created. 
Title: Re: Puppet | Voodoo Doll
Post by: bigbadbanana on May 11, 2010, 11:24:45 pm
Man.... I wanna try this card with immolation so bad!!!!
Title: Re: Puppet | Voodoo Doll
Post by: DrunkDestroyer on May 15, 2010, 01:34:26 am
If a doll was reverse timed, would the original creature be reversed timed?
And if the doll is reverse timed as well, that could start a 'card denial' tactic...sounds very Evil. I'm into it!
Title: Re: Puppet | Voodoo Doll
Post by: assassim on May 15, 2010, 05:40:55 am
If a doll was reverse timed, would the original creature be reversed timed?
And if the doll is reverse timed as well, that could start a 'card denial' tactic...sounds very Evil. I'm into it!
Yes, both cards (doll and original) would be reversed timed into the owners decks!  :))
Title: Re: Puppet | Voodoo Doll
Post by: Scaredgirl on May 20, 2010, 06:40:13 am
I think the cost should be either..
5 :darkness and 4 :darkness, or
6 :darkness and 5 :darkness.

Going from 6 :darkness to 4 :darkness is to much imo, and I don't think any other card in elements does that much (-34%).

Other than that, it's great.
Title: Re: Puppet | Voodoo Doll
Post by: Kael Hate on June 03, 2010, 02:25:31 pm
Prettied up the Main post.
Added the Details to the Additional Notes.



Suggestions

Give the Doll the skill "Voodoo X" where X is the Targets side and Creature slot.
Ie. the opponents first creature would be "Voodoo o1"
Ie. the opponents seventeenth creature would be "Voodoo o17"
Ie. your allied first creature would be "Voodoo a1"
Ie. your allied Twenty-first creature would be "Voodoo a21"

Have voodoo redirect any action to the affected target instead. This would prevent parallel Conundrums where you have to do multiple things that conflict. Like Fractal filling your hand with dolls and the voodoo'd creature at the same time. Reverse time creating a doll that does nothing or a doll that has to link again.

Also that if the target leaves play the Voodoo doll simply loses its Voodoo ability or better could gain the targets ability and attack as a bonus.


People like the idea so I'm thinking of way to make it plausibly codeable in the game. An idea that can never possibly work is useless.
Title: Re: Puppet | Voodoo Doll
Post by: assassim on June 03, 2010, 02:54:04 pm
Prettied up the Main post.
Added the Details to the Additional Notes.



Suggestions

Give the Doll the skill "Voodoo X" where X is the Targets side and Creature slot.
Ie. the opponents first creature would be "Voodoo o1"
Ie. the opponents seventeenth creature would be "Voodoo o17"
Ie. your allied first creature would be "Voodoo a1"
Ie. your allied Twenty-first creature would be "Voodoo a21"


Have voodoo redirect any action to the affected target instead. This would prevent parallel Conundrums where you have to do multiple things that conflict. Like Fractal filling your hand with dolls and the voodoo'd creature at the same time. Reverse time creating a doll that does nothing or a doll that has to link again.

Also that if the target leaves play the Voodoo doll simply loses its Voodoo ability or better could gain the targets ability and attack as a bonus.


People like the idea so I'm thinking of way to make it plausibly codeable in the game. An idea that can never possibly work is useless.
I like the first suggestion about Voodoo X creatures, could make it a lot easier to implement, and the third one with the doll gaining the target's attack and HP as a bonus. (Adding these to main post)

However, for the second point I like to have both the doll and creature take the same punishment/bonus instead of just the original creature, which would take out the voodoo theme of the card.

@ SG
I know that the cost for the upgraded version is a large difference, but then so is dusk mantle (I used those costs)
Title: Re: Puppet | Voodoo Doll
Post by: Kael Hate on June 03, 2010, 03:46:56 pm
However, for the second point I like to have both the doll and creature take the same punishment/bonus instead of just the original creature, which would take out the voodoo theme of the card.
In Voodoo the use of the Doll is as a Locus allowing the user to directly affect the targets Spirit. So it seemed appropriate that the mechanic could work that way. Also there is the apreciation that a doll is inanimate and can't really die if it isn't alive. The the redirection works better with "When you die I become you effect".

Magic has a Voodoo doll called "Stuffy Doll" they made the card Indestructible so that the damage could be passed on but destroying it outright would be fine. It deals damage that is done to it to the target but can't die itself.





Title: Re: Puppet | Voodoo Doll
Post by: Scaredgirl on June 03, 2010, 11:38:03 pm
@ SG
I know that the cost for the upgraded version is a large difference, but then so is dusk mantle (I used those costs)
Yep, you are absolutely right. I believe cards usually go from 6 to 5 but looks like :darkness is "special".
Title: Re: Puppet | Voodoo Doll
Post by: assassim on June 04, 2010, 03:05:29 am
Yep and anything "special" (may it be person or card), always gets a better treatment then others  8) (Yes i am jealous of handicapped parking a little bit)
Title: Re: Puppet | Voodoo Doll
Post by: binde22 on June 05, 2010, 07:58:53 am
its kinda like tu except im not sure if it works like fractal where u get the normal card not the blessed one other stuff one if it does then kinda makes tu obselete except your enemy can kill 2 birds with one lighting. if it does its like tu but
you want to buff the second one not the first right? also you could like chain these on dolls like put out a dragon then voodoo doll it then voodoo doll the voodoo dolll dragon etc. till you have like a dragon doll doll doll doll doll doll then buff u the last one with one blessing and ud get 18 extra attack i know it wouldnt work ingame since too many cards for a good combo but still you could quint the first one after you voodoo it.

this was probably my longest post
Title: Re: Puppet | Voodoo Doll
Post by: midg3333 on June 09, 2010, 07:26:55 am
what happens if 2 dolls target each other? does the effect just target each doll once?

also, the purpose of a 'real life voodoo doll' is to inflict pain on somebody, so it doesn't seem quite right for it to allow buffing of a creature. I feel that it would fit the name much better if it had either the ability to deal X damage to the linked creature (or maybe player?) whenever it is targeted by a spell or ability, or something like that. Or, maybe just an ability that deals a certain amount of damage to a linked creature, maybe dealing 1 damage per turn to the 'first' enemy creature (first meaning closest to the original spawn point, so if there is nothing in the first creature location, it moves on to the second or third)

Also, what happens if the doll is gravity pulled? does it gravity pull both creatures, then make your doll defend you while killing the enemy creature? That would be kinda cool.
Title: Re: Puppet | Voodoo Doll
Post by: assassim on June 10, 2010, 04:14:40 am
2 dolls targeting each other = what happens to one happens to the other.

If gravity pulled = damage is done to the doll, which then in turn damages the host. (in other words, it damages both creatures)
Title: Re: Puppet | Voodoo Doll
Post by: Zac33333 on June 10, 2010, 06:58:54 am
Throw in some Blessings, Devourers, a Nightfall, some Momentum, and you have a scary rainbow darkness deck.
I dont think nightfall would affect, because if it clones it with 0|?, it should only affect the attack, not its element or skill. Well, maybe its skill.
Title: Re: Puppet | Voodoo Doll
Post by: Zac33333 on June 10, 2010, 07:01:02 am
Throw in some Blessings, Devourers, a Nightfall, some Momentum, and you have a scary rainbow darkness deck.
I dont think nightfall would affect, because if it clones it with 0|?, it should only affect the attack, not its element or skill. Well, maybe its skill.
And by skill I suggest making it go so when you TARGET an enemy CREATURE it created a 0|N (N=Targeted Creature's attack) Copy of it with the element: OTHER and with the ability: VOODOO. Make more sense? Also, the ability VOODOO makes the original clone take the same damage/buff as its doll.
Title: Re: Puppet | Voodoo Doll
Post by: Kael Hate on June 10, 2010, 01:12:15 pm
If gravity pulled = damage is done to the doll, which then in turn damages the host. (in other words, it damages both creatures)
I think you forget that the gravity pull status will be passed from the doll to the doll's target. Removing the gravity pull from the doll.

Wait. does the doll pass on the removal of status or only the adding of status?
Title: Re: Puppet | Voodoo Doll
Post by: assassim on June 10, 2010, 02:59:21 pm
Forgot about that lol.

The description says anything done to the doll will also be done to the original, so first the doll would be G-pulled, then another G-pull will be placed on the original, removing the G-pull from the doll
Title: Re: Puppet | Voodoo Doll
Post by: Zac33333 on June 10, 2010, 09:31:30 pm
Well it still has many kinks, the card does.
Title: Re: Puppet | Voodoo Doll
Post by: Avenger on June 11, 2010, 06:08:31 am
If gravity pulled = damage is done to the doll, which then in turn damages the host. (in other words, it damages both creatures)
I think you forget that the gravity pull status will be passed from the doll to the doll's target. Removing the gravity pull from the doll.

Wait. does the doll pass on the removal of status or only the adding of status?
Only if they are on the same side. The pull would be useless on the doll because: pull doll --> pull target (doll loses pull) --> target loses pull.

This would make an own immort creature+doll pair immune to g-pull, but you got that without the doll.
Title: Re: Puppet | Voodoo Doll
Post by: miniwally on June 12, 2010, 02:28:03 pm
Does the doll die if you directly kill the creature?
Title: Re: Puppet | Voodoo Doll
Post by: assassim on June 13, 2010, 05:17:44 am
nope things done to the original does not affect the doll at all
Title: Re: Puppet | Voodoo Doll
Post by: miniwally on June 13, 2010, 10:47:03 am
So then what happens to the doll after the creature's dead?
Title: Re: Puppet | Voodoo Doll
Post by: Kael Hate on June 13, 2010, 11:08:29 am
So then what happens to the doll after the creature's dead?
Current version will copy the creatures attack and Ability.
Title: Re: Puppet | Voodoo Doll
Post by: Avenger on June 17, 2010, 01:27:08 pm
Why is this a spell? Afterall, the rewound doll will not turn into a spell.
Unless, Kael's idea wins, in which case the orphaned doll gets the rewound creature's stats, and won't get recycled.
Title: Re: Puppet | Voodoo Doll
Post by: Innominate on June 18, 2010, 09:29:02 am
As I see it the doll has a few key uses: 1) As insurance in case the enemy makes a vital creature invulnerable; 2) Incentive for the enemy to avoid using indiscriminate spells (e.g. Unstable Gas, fire storm); 3) As a way of opening up enemy creatures to damage by self-only creature control (immolation); 4) Amplifying the effects of a single-target spell (by chaining puppets) or - even more so - multi-target spells. 5) Single-target spells which are good if they affect your creatures and bad if they affect your enemy's.

5 is very rare. The only such ability I can think of is aflatoxin, and even then only in situations where you have a damage-reducing shield, they don't, and you have bonds.

4 is not very cost-effective; if you parallel universe a puppet you get two puppets pointing at one creature and a second copy of that creature, so to "chain" puppets you need to fractal or have multiple copies of the card. Once you've done that enormous set-up you can get multiple creatures worth of blessings, plate armors, aflatoxins, quintessences (kind of pointless without also adding damage somehow), powerful results from rage elixir, or potentially some fun with improved mutation. Drain life could potentially be powerful (if a little counter-productive, as it destroys your own puppets after you spent so much effort making them)

3 is potentially extremely useful for the cost, as you can get double the quanta out of immolation and also kill a valuable enemy unit. You can use butterfly effect on any enemy unit as well, which is powerful for entropy/darkness decks (you get a creature with destroy, the enemy loses an ability and gets one they can't necessarily use).

2 is only going to be worth it if the creature has little life or the opponent is using a huge amount of such spells (or if they use poison and you have time to kill).

1 is pretty situational; most enemies you will play don't have any way of making a creature invulnerable. It could be useful for pvp at least.

One question: what does Lobotomize do? Does it remove the voodoo connection before the other creature does, after, or not at all? To rephrase, does lobotomize on a voodoo doll leave you with a useless doll, a skill-less creature, or both?
Title: Re: Puppet | Voodoo Doll
Post by: assassim on June 18, 2010, 01:20:56 pm
We'll the doll's ability right now is a passive (like devourer) so it is something that cannot be Lob'd away. The doll token however, courtesy of a rewind or fractal, can have its chain ability activated. So what would happen to a doll that's already chained to another creature is that the other creature would be Lob'd while nothing happens to the doll.
Title: Re: Puppet | Voodoo Doll
Post by: zanzarino on July 12, 2010, 10:14:08 pm
This is a very interesting idea, linking creatures together might be a problem, since it creates a wide variety of "what if" situations hard to foresee when new cards are added to the game.

But linking a voodoo doll creature with the opponent might create some very interesting strategies.

Also, a light counterpart that links the creature with yourself is quite interesting.

Who is momoa? Was the art created for Elements?
Title: Re: Puppet | Voodoo Doll
Post by: GG on July 12, 2010, 10:17:46 pm
i can feel that this card will be soon in relinquary! XD

never seen zanz commenting on card ideas. proves that he regularly checks them.
Title: Re: Puppet | Voodoo Doll
Post by: Kael Hate on July 14, 2010, 05:56:43 pm
This is a very interesting idea, linking creatures together might be a problem, since it creates a wide variety of "what if" situations hard to foresee when new cards are added to the game.

But linking a voodoo doll creature with the opponent might create some very interesting strategies.

Also, a light counterpart that links the creature with yourself is quite interesting.

Who is momoa? Was the art created for Elements?
G'day Zanz

I believe the art was Borrowed for demonstration purposes.

it came from Momoa the deviant artist here
http://momoa.deviantart.com/gallery/#/d5ytvj

Title: Re: Puppet | Voodoo Doll
Post by: Scaredgirl on July 14, 2010, 07:37:47 pm
Also, a light counterpart that links the creature with yourself is quite interesting.
Yea, definitely.

Symbiotic.. um.. something. A creature that returns all the damage done to it as healing to the player. Or a perfect opposite as in healing -> healing.

There could be 4 of these if we wanted to go crazy. :)

healing -> healing to player
healing -> damage to opponent
damage -> healing to player
damage -> damage to opponent


But that's off-topic..
Title: Re: Puppet | Voodoo Doll
Post by: Arondight on July 15, 2010, 02:38:36 am
Not trying to hijack the thread or anything, but a variation that converts Healing into Damage sounds great.
Title: Re: Puppet | Voodoo Doll
Post by: twinsbuster on July 15, 2010, 03:31:58 am
Not trying to hijack the thread or anything, but a variation that converts Healing into Damage sounds great.
not try to hijack either
now we have this darkness one (damage opponent when damaged)
will there a light doll (heal yourself when healed or buffed)?
Title: Re: Puppet | Voodoo Doll
Post by: Zac33333 on July 25, 2010, 12:50:46 pm
http://momoa.deviantart.com/ (http://momoa.deviantart.com/)

Momoa is just a random Deviant Art user. I checked the page, it doesnt seem to be rights-protected..

If it is, I cant find it on there.
Title: Re: Puppet | Voodoo Doll
Post by: Kael Hate on July 25, 2010, 01:08:40 pm
http://momoa.deviantart.com/ (http://momoa.deviantart.com/)

Momoa is just a random Deviant Art user. I checked the page, it doesnt seem to be rights-protected..

If it is, I cant find it on there.
it came from Momoa the deviant artist here
http://momoa.deviantart.com/gallery/#/d5ytvj
Thanks Zac but I had already looked at that.
All art on deviantart is fully rights protected by default.
An allowance has to be given for use.



Title: Re: Puppet | Voodoo Doll
Post by: the Sage on July 28, 2010, 08:43:27 pm
Be careful making this fractallably cheap because we think it's underpowered.

So... you make one doll, fractal it, and then doll the doll, doll the doll-doll etc.
Then you buff your last doll any which way (ONCE!) (bless, rage potion, w/e) and you quintessence it (ONCE!).
Suddenly all your dolls are both buffed AND quintessenced.
Title: Re: Puppet | Voodoo Doll
Post by: PhantomFox on July 29, 2010, 02:38:31 am
That won't work, since it's the spell card that 'links' the doll to anything.  Just playing dolls by themselves won't do anything.
Title: Re: Puppet | Voodoo Doll
Post by: jmizzle7 on July 29, 2010, 02:43:29 am
So when is Voodoo Doll moving to the Reliquary? Zanz was directly inspired by this thread to make Voodoo Doll a reality.
Title: Re: Puppet | Voodoo Doll
Post by: Kael Hate on July 29, 2010, 03:58:02 am
So when is Voodoo Doll moving to the Reliquary? Zanz was directly inspired by this thread to make Voodoo Doll a reality.
When it gets into the open game.
Title: Re: Puppet | Voodoo Doll
Post by: jmizzle7 on July 29, 2010, 04:54:24 am
I figured as much. I just wanted for it to be obvious so that others wouldn't post on the card idea itself, as the actual card does something completely different.
Title: Re: Puppet | Voodoo Doll
Post by: Mastermind79 on August 13, 2010, 08:17:34 pm
Congratulations to the second card in the Reliquary! I liked the original idea better the ther one in-game, but they're both great.
Title: Re: Puppet | Voodoo Doll
Post by: cont on September 25, 2010, 09:59:33 pm
I think it would be great If he had an otyugh where else would it be use full also what would happen if someone used immolation on it?
Title: Re: Puppet | Voodoo Doll
Post by: Dragoon1140 on September 25, 2010, 11:56:28 pm
also what would happen if someone used immolation on it?
In the current version that is in-game, no damage will be dealt because Voodoo Doll did not survive the attack.
Title: Re: Puppet | Voodoo Doll
Post by: AnonymousRevival on September 29, 2010, 02:58:30 am
also what would happen if someone used immolation on it?
In the current version that is in-game, no damage will be dealt because Voodoo Doll did not survive the attack.
What did you mean by that?
Title: Re: Puppet | Voodoo Doll
Post by: Dragoon1140 on September 29, 2010, 03:09:07 am
What did you mean by that?
If Voodoo Doll doesn't survive the attack (ie Cremation, or after a creature finishes off VD's HP after it was Gravity Pulled), then it will not deal damage.  This was put into place after it was found that BB + Cremation made too good of a combo.
Title: Re: Puppet | Voodoo Doll
Post by: miniwally on September 29, 2010, 07:27:35 am
What did you mean by that?
If Voodoo Doll doesn't survive the attack (ie Cremation, or after a creature finishes off VD's HP after it was Gravity Pulled), then it will not deal damage.  This was put into place after it was found that BB + Cremation made too good of a combo.
I take it there's no damage if it's devoured as well?
Title: Re: Puppet | Voodoo Doll
Post by: Fallower on September 29, 2010, 11:25:01 am
Quote
I take it there's no damage if it's devoured as well?
yep.
Title: Re: Puppet | Voodoo Doll
Post by: DesolateSoul14 on October 19, 2010, 11:23:42 pm
Is it vis-versa? Like, When you do something to the original creature, is the Creature Doll effected? (eg. Voodoo an otyugh, then add momentum to the original otyugh; does the otyugh voodoo get effected?)
Title: Re: Puppet | Voodoo Doll
Post by: smuglapse on October 20, 2010, 05:31:05 am
Is it vis-versa? Like, When you do something to the original creature, is the Creature Doll effected? (eg. Voodoo an otyugh, then add momentum to the original otyugh; does the otyugh voodoo get effected?)
The card never made it into the game the way it is shown here.  Zanzarino mentioned that the game engine wouldn't allow it to be coded properly, or something along those lines.  In any case, the in-game version affects the player and not another creature.
Title: Re: Puppet | Voodoo Doll
Post by: BC on October 20, 2010, 06:17:42 am
Which is actually a good thing, because this is way underpowered no matter how you look at it...
Title: Re: Puppet | Voodoo Doll
Post by: miniwally on October 20, 2010, 02:31:06 pm
Which is actually a good thing, because this is way underpowered no matter how you look at it...
yeh who wouldn't want to voodoo an enemy lava destroyer at amazing attack and hp and then cremate the voodoo doll.
Title: Re: Puppet | Voodoo Doll
Post by: BC on October 22, 2010, 11:14:41 pm
Which is actually a good thing, because this is way underpowered no matter how you look at it...
yeh who wouldn't want to voodoo an enemy lava destroyer at amazing attack and hp and then cremate the voodoo doll.
So voodoo doll in question will have 0 attack | amazing hp. And then you kill it, which doesnt do anything to original golem. You justed wasted a lot of :darkness to cremate something.
Even if you argue that you are saying that before the instakill change, I would very much prefer to take golem down in a single shot, like with reverse time, antimatter, etc. Underpowered.
Title: Re: Puppet | Voodoo Doll
Post by: miniwally on October 23, 2010, 12:31:39 pm
Which is actually a good thing, because this is way underpowered no matter how you look at it...
yeh who wouldn't want to voodoo an enemy lava destroyer at amazing attack and hp and then cremate the voodoo doll.
So voodoo doll in question will have 0 attack | amazing hp. And then you kill it, which doesnt do anything to original golem. You justed wasted a lot of :darkness to cremate something.
Even if you argue that you are saying that before the instakill change, I would very much prefer to take golem down in a single shot, like with reverse time, antimatter, etc. Underpowered.
It would've killed the original golem as the main concept was that you could kill the opposing creature with it so your original half of your post  has no point also with reverse time you still have to defend against the golem coming back and with antimatter it'll just grow back positive.
Title: Re: Puppet | Voodoo Doll
Post by: Ant-n-ero on October 23, 2010, 05:11:21 pm
Not sure if anyone's thought about this, but VooDoo Doll + Unstable Gases?
would be especially good with  :air Nypmhs
Title: Re: Puppet | Voodoo Doll
Post by: BC on October 23, 2010, 10:42:14 pm
It would've killed the original golem as the main concept was that you could kill the opposing creature with it so your original half of your post  has no point also with reverse time you still have to defend against the golem coming back and with antimatter it'll just grow back positive.
Hmm. So Reverse time and Antimatter are useless because they can be (gasp) countered by your opponent playing a card? Interesting logic, but let's try this then:
You have a fire bolt and a voodoo doll in your hand. Will you voodoo doll that golem AND use fire bolt on the voodoo doll? No, not if you are any good.
You have an oty even even more amazing hp and voodoo doll. Will you voodoo the golem and devour the doll? Nope. You would just eat the golem.
So why on earth would you use voodoo in the first place? Oh wait, that's right. Only Cremation is somewhat good with this card, so you would voodoo it and then cremate that creature for quanta gain and kill the golem.

Except that is a two-card combo, from two different elements. Where are cremations usually used? Rushes with small number of towers. When is the last time you had 6 or 4 :darkness in those decks? After 6-4 cremations/novas... ohhhh.
Title: Re: Puppet | Voodoo Doll
Post by: AnonymousRevival on October 26, 2010, 12:10:39 am
Why would anyone want to damage a creature that has 0 attack?
Title: Re: Puppet | Voodoo Doll
Post by: willng3 on October 26, 2010, 12:19:14 am
Why would anyone want to damage a creature that has 0 attack?
Good question, ask Otyugh.
Title: Re: Puppet | Voodoo Doll
Post by: Kuroaitou on October 26, 2010, 02:38:56 am
Why would anyone want to damage a creature that has 0 attack?
Butterfly Effect would like to have a word with you. :P
Title: Re: Puppet | Voodoo Doll
Post by: miniwally on October 26, 2010, 07:29:32 pm
Why would anyone want to damage a creature that has 0 attack?
Devourer would also like to make a meeting.
Title: Re: Puppet | Voodoo Doll
Post by: AnonymousRevival on October 27, 2010, 12:13:24 am
But basically, if no one attacks it, nothing would happen. The devourer can just eat something else.
Title: Re: Puppet | Voodoo Doll
Post by: geekz_always_win on November 04, 2010, 06:54:57 am
Hmmm..the card art on this is worse than the one in-game
Title: Re: Puppet | Voodoo Doll
Post by: AnonymousRevival on November 04, 2010, 08:25:32 am
Probably because zanz changed the art that's why.
Title: Re: Puppet | Voodoo Doll
Post by: theloconate on November 05, 2010, 03:33:52 am
Hmmm..the card art on this is worse than the one in-game
Yet this one is hand drawn while the other is made through computer programs
Title: Re: Puppet | Voodoo Doll
Post by: geekz_always_win on November 06, 2010, 12:59:44 am
Hmmm..the card art on this is worse than the one in-game
Yet this one is hand drawn while the other is made through computer programs
Is that supposed to be a positive factor?  :))
Title: Re: Puppet | Voodoo Doll
Post by: theloconate on November 06, 2010, 01:10:10 am
Hmmm..the card art on this is worse than the one in-game
Yet this one is hand drawn while the other is made through computer programs
Is that supposed to be a positive factor?  :))
Yep.
Title: Re: Puppet | Voodoo Doll
Post by: geekz_always_win on November 06, 2010, 04:18:03 am
Hmmm..the card art on this is worse than the one in-game
Yet this one is hand drawn while the other is made through computer programs
Is that supposed to be a positive factor?  :))
Yep.
Why? I see no reason why hand drawn things are better than computer drawn things.
Title: Re: Puppet | Voodoo Doll
Post by: AnonymousRevival on November 06, 2010, 07:25:30 am
Hmmm..the card art on this is worse than the one in-game
Yet this one is hand drawn while the other is made through computer programs
Is that supposed to be a positive factor?  :))
Yep.
Why? I see no reason why hand drawn things are better than computer drawn things.
Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.
Title: Re: Puppet | Voodoo Doll
Post by: geekz_always_win on November 07, 2010, 05:33:41 am
Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.
Well with the way he's portraying it, if I have two images that are exactly the same, and one is computer drawn and one is hand drawn, then the hand drawn one is better for some arbitrary reason
Title: Re: Puppet | Voodoo Doll
Post by: theloconate on November 07, 2010, 06:53:02 am
Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.
Well with the way he's portraying it, if I have two images that are exactly the same, and one is computer drawn and one is hand drawn, then the hand drawn one is better for some arbitrary reason
nice strawman. The reason why this all started is because you were comparing a computer graphic done by a pro to a simple pencil sketch.
Title: Re: Puppet | Voodoo Doll
Post by: geekz_always_win on November 07, 2010, 07:11:50 am
Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.
Well with the way he's portraying it, if I have two images that are exactly the same, and one is computer drawn and one is hand drawn, then the hand drawn one is better for some arbitrary reason
nice strawman. The reason why this all started is because you were comparing a computer graphic done by a pro to a simple pencil sketch.
It's not a strawman at all. You said that something that's hand drawn is better than something which is a computer graphic. I fail to see how I'm attacking some other point than the one you gave to me. Besides, It didn't even matter, I was just commenting on the art, not trying to sound nasty, thank you very much.
Title: Re: Puppet | Voodoo Doll
Post by: AnonymousRevival on November 07, 2010, 12:37:27 pm
Okay, okay just calm down. Each one has their opinions and let them be.
Title: Re: Puppet | Voodoo Doll
Post by: theloconate on November 07, 2010, 04:40:08 pm
Well, it actually depends. You see, hand drawn art can be much easier to draw and can be more sophisticated and realistic in some ways. Computer art, on the other hand, can be interactive with colors, fonts, sizes, shapes and patterns. Also, computer art have higher inkjet printing resolutions and they tend to stand out.
Well with the way he's portraying it, if I have two images that are exactly the same, and one is computer drawn and one is hand drawn, then the hand drawn one is better for some arbitrary reason
nice strawman. The reason why this all started is because you were comparing a computer graphic done by a pro to a simple pencil sketch.
It's not a strawman at all. You said that something that's hand drawn is better than something which is a computer graphic. I fail to see how I'm attacking some other point than the one you gave to me. Besides, It didn't even matter, I was just commenting on the art, not trying to sound nasty, thank you very much.
please tell me when i said such a thing.
Title: Re: Puppet | Voodoo Doll
Post by: geekz_always_win on November 07, 2010, 05:02:49 pm
Hmmm..the card art on this is worse than the one in-game
Yet this one is hand drawn while the other is made through computer programs
Is that supposed to be a positive factor?  :))
Yep.
You said, right here, that something being made through hand drawings is better than something made through computer programs.

Title: Re: Puppet | Voodoo Doll
Post by: theloconate on November 07, 2010, 05:27:06 pm
Hmmm..the card art on this is worse than the one in-game
Yet this one is hand drawn while the other is made through computer programs
Is that supposed to be a positive factor?  :))
Yep.
You said, right here, that something being made through hand drawings is better than something made through computer programs.
No. What I said is "Yet this one is hand drawn while the other is made through computer programs". Perhaps I should have been clearer with what I meant. What I mean is that you're comparing a computer graphic done by a pro to a hand drawn image not done by a pro
Title: Re: Puppet | Voodoo Doll
Post by: geekz_always_win on November 07, 2010, 05:54:47 pm
But you said it was a positive factor to be hand-drawn. Anyways, whatever! This is getting tiring, so, whatever, you're right.

Title: Re: Puppet | Voodoo Doll
Post by: theloconate on November 07, 2010, 09:41:29 pm
But you said it was a positive factor to be hand-drawn. Anyways, whatever! This is getting tiring, so, whatever, you're right.
I never said that but whatever, lets just leave it at that
blarg: