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assassim

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg90038#msg90038
« Reply #48 on: June 13, 2010, 05:17:44 am »
nope things done to the original does not affect the doll at all

miniwally

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg90189#msg90189
« Reply #49 on: June 13, 2010, 10:47:03 am »
So then what happens to the doll after the creature's dead?

Kael Hate

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg90199#msg90199
« Reply #50 on: June 13, 2010, 11:08:29 am »
So then what happens to the doll after the creature's dead?
Current version will copy the creatures attack and Ability.

Offline Avenger

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg94151#msg94151
« Reply #51 on: June 17, 2010, 01:27:08 pm »
Why is this a spell? Afterall, the rewound doll will not turn into a spell.
Unless, Kael's idea wins, in which case the orphaned doll gets the rewound creature's stats, and won't get recycled.

Innominate

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg94966#msg94966
« Reply #52 on: June 18, 2010, 09:29:02 am »
As I see it the doll has a few key uses: 1) As insurance in case the enemy makes a vital creature invulnerable; 2) Incentive for the enemy to avoid using indiscriminate spells (e.g. Unstable Gas, fire storm); 3) As a way of opening up enemy creatures to damage by self-only creature control (immolation); 4) Amplifying the effects of a single-target spell (by chaining puppets) or - even more so - multi-target spells. 5) Single-target spells which are good if they affect your creatures and bad if they affect your enemy's.

5 is very rare. The only such ability I can think of is aflatoxin, and even then only in situations where you have a damage-reducing shield, they don't, and you have bonds.

4 is not very cost-effective; if you parallel universe a puppet you get two puppets pointing at one creature and a second copy of that creature, so to "chain" puppets you need to fractal or have multiple copies of the card. Once you've done that enormous set-up you can get multiple creatures worth of blessings, plate armors, aflatoxins, quintessences (kind of pointless without also adding damage somehow), powerful results from rage elixir, or potentially some fun with improved mutation. Drain life could potentially be powerful (if a little counter-productive, as it destroys your own puppets after you spent so much effort making them)

3 is potentially extremely useful for the cost, as you can get double the quanta out of immolation and also kill a valuable enemy unit. You can use butterfly effect on any enemy unit as well, which is powerful for entropy/darkness decks (you get a creature with destroy, the enemy loses an ability and gets one they can't necessarily use).

2 is only going to be worth it if the creature has little life or the opponent is using a huge amount of such spells (or if they use poison and you have time to kill).

1 is pretty situational; most enemies you will play don't have any way of making a creature invulnerable. It could be useful for pvp at least.

One question: what does Lobotomize do? Does it remove the voodoo connection before the other creature does, after, or not at all? To rephrase, does lobotomize on a voodoo doll leave you with a useless doll, a skill-less creature, or both?

assassim

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg95033#msg95033
« Reply #53 on: June 18, 2010, 01:20:56 pm »
We'll the doll's ability right now is a passive (like devourer) so it is something that cannot be Lob'd away. The doll token however, courtesy of a rewind or fractal, can have its chain ability activated. So what would happen to a doll that's already chained to another creature is that the other creature would be Lob'd while nothing happens to the doll.

Offline zanzarino

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg113114#msg113114
« Reply #54 on: July 12, 2010, 10:14:08 pm »
This is a very interesting idea, linking creatures together might be a problem, since it creates a wide variety of "what if" situations hard to foresee when new cards are added to the game.

But linking a voodoo doll creature with the opponent might create some very interesting strategies.

Also, a light counterpart that links the creature with yourself is quite interesting.

Who is momoa? Was the art created for Elements?

Offline GG

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg113119#msg113119
« Reply #55 on: July 12, 2010, 10:17:46 pm »
i can feel that this card will be soon in relinquary! XD

never seen zanz commenting on card ideas. proves that he regularly checks them.
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Kael Hate

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg114444#msg114444
« Reply #56 on: July 14, 2010, 05:56:43 pm »
This is a very interesting idea, linking creatures together might be a problem, since it creates a wide variety of "what if" situations hard to foresee when new cards are added to the game.

But linking a voodoo doll creature with the opponent might create some very interesting strategies.

Also, a light counterpart that links the creature with yourself is quite interesting.

Who is momoa? Was the art created for Elements?
G'day Zanz

I believe the art was Borrowed for demonstration purposes.

it came from Momoa the deviant artist here
http://momoa.deviantart.com/gallery/#/d5ytvj


Scaredgirl

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg114523#msg114523
« Reply #57 on: July 14, 2010, 07:37:47 pm »
Also, a light counterpart that links the creature with yourself is quite interesting.
Yea, definitely.

Symbiotic.. um.. something. A creature that returns all the damage done to it as healing to the player. Or a perfect opposite as in healing -> healing.

There could be 4 of these if we wanted to go crazy. :)

healing -> healing to player
healing -> damage to opponent
damage -> healing to player
damage -> damage to opponent


But that's off-topic..

Arondight

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg114787#msg114787
« Reply #58 on: July 15, 2010, 02:38:36 am »
Not trying to hijack the thread or anything, but a variation that converts Healing into Damage sounds great.

twinsbuster

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Re: Puppet | Voodoo Doll https://elementscommunity.org/forum/index.php?topic=6321.msg114819#msg114819
« Reply #59 on: July 15, 2010, 03:31:58 am »
Not trying to hijack the thread or anything, but a variation that converts Healing into Damage sounds great.
not try to hijack either
now we have this darkness one (damage opponent when damaged)
will there a light doll (heal yourself when healed or buffed)?

 

blarg: