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archangelx

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66212#msg66212
« Reply #12 on: May 10, 2010, 04:28:13 am »
I like this idea. The concept is great, but it seems expensive for what you get... so instead of making a major cost reduction why not add another effect?

-maybe the doll has an ability that would lock the target creature in stasis for a turn? The cost would be low enough to be playable every turn but high enough that you wouldn't ALWAYS play it (2-3 maybe? dunno =P)

-The doll could 'sap' the attack of the target... 1 per turn for the Puppet and 2 for the Doll...

I really like this concept and would love to see the card in play =D

Offline BluePriest

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66221#msg66221
« Reply #13 on: May 10, 2010, 04:43:44 am »
so if you explode an unstable gas, the creature would take 2 damage? 1 from the unstable gas, and 1 from the voodoo being damaged by the unstable gas? And what if you kill the original, but not the doll? Do you keep the doll?

I also like the concept, but what use do you see it for?
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miniwally

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66445#msg66445
« Reply #14 on: May 10, 2010, 06:31:36 pm »
so if you explode an unstable gas, the creature would take 2 damage? 1 from the unstable gas, and 1 from the voodoo being damaged by the unstable gas? And what if you kill the original, but not the doll? Do you keep the doll?

I also like the concept, but what use do you see it for?
I'd guess it takes two damage also the puppet would stay alive in your second scenario and for your final question one of the big advantages is cremation.

assassim

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66456#msg66456
« Reply #15 on: May 10, 2010, 06:45:26 pm »
Exactly :) I'll be updating the card with reduced cost in a short bit.
6 :darkness ->  4 :darkness

Offline Wardead

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66459#msg66459
« Reply #16 on: May 10, 2010, 06:48:01 pm »
And please fix the Spelling too. It is Voodoo.

assassim

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66461#msg66461
« Reply #17 on: May 10, 2010, 06:49:06 pm »
got it :)

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66472#msg66472
« Reply #18 on: May 10, 2010, 07:22:08 pm »
I think there is no mechanic in game so it would probably take a lot of programming to make.

Offline Avenger

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66583#msg66583
« Reply #19 on: May 10, 2010, 10:11:35 pm »
Very cool idea.

My initial reaction was that this needs a buff. Sounds way too expensive.
Nah, it is a 2 card instant kill added to a conversion of 5 dark quanta to 9 fire and 1 of the rest
Vodoo target massive dragon, immolate

Well, this was about the best case scenario i could imagine.

Scaredgirl

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66593#msg66593
« Reply #20 on: May 10, 2010, 10:27:32 pm »
Very cool idea.

My initial reaction was that this needs a buff. Sounds way too expensive.
Nah, it is a 2 card instant kill added to a conversion of 5 dark quanta to 9 fire and 1 of the rest
Vodoo target massive dragon, immolate

Well, this was about the best case scenario i could imagine.
This card was buffed some time after I made that comment.

$$$man

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66633#msg66633
« Reply #21 on: May 10, 2010, 11:15:35 pm »
great card

would the dolls look like normal creatures or different, i was thinking you could make them look like the same creature just in darkness. for example kinda like the creature with less color or made in black/white

Kael Hate

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66836#msg66836
« Reply #22 on: May 11, 2010, 08:33:17 am »
CURATOR COMMENT
- Did you take any time to think of how complex this would be to program?

- What happens when you start using paralell universe on the doll, or even worse, on a doll pointing at a doll?

- What happens when you reverse time a doll?

- What happens when you Fractal a Doll?


Offline Avenger

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Re: Puppet | Voodoo Doll http://elementscommunity.org/forum/index.php?topic=6321.msg66843#msg66843
« Reply #23 on: May 11, 2010, 09:23:44 am »
Yeah, this is a really complex card, it is fun and challenge to program, though. It would surely need lots of code and will cause some bugs, but it is also fun to play with. Card ideas shouldn't really consider how difficult they are to code, that's what Zanzarino does when he actually decides to write them. Card ideas should consider how difficult is it to understand for the average (or rather, for the 95% of the users), because that's where the 'wisdom' of masses counts.

Fractal isn't a problem as it creates an unbuffed copy in hand, it doesn't affect the original doll, so no problem.

PU: it would create another doll and another creature both with their own connection?
Or another doll connected to the original creature?

Reverse time reverses the doll and the linked card too.

Orphaned dolls should die, IMO.

 

anything
blarg: