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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg231120#msg231120
« Reply #24 on: December 22, 2010, 11:07:03 pm »
I dislike the discard-damage effect, but for a different reason - because it doesn't cost any quanta.  It's like Unstable Gas, but you can pack 6 of them in a deck and then all you have to do is play nothing for a couple turns and you get free 15 damage.  FREE, no quanta, no nothing.  Say you draw 2 Minotaurs at the start, and you play second... your first turn, you've dealt 15 damage without paying any quanta.  Second turn, same thing.  All in a mono deck... or even a deck that doesn't even have :time quanta at all.

If you would have to pay X (>0) :time quanta when discarding this in order to deal the damage, then I could see it being balanced.

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg231121#msg231121
« Reply #25 on: December 22, 2010, 11:10:05 pm »
I dislike the discard-damage effect, but for a different reason - because it doesn't cost any quanta.  It's like Unstable Gas, but you can pack 6 of them in a deck and then all you have to do is play nothing for a couple turns and you get free 15 damage.  FREE, no quanta, no nothing.  Say you draw 2 Minotaurs at the start, and you play second... your first turn, you've dealt 15 damage without paying any quanta.  Second turn, same thing.  All in a mono deck... or even a deck that doesn't even have :time quanta at all.

If you would have to pay X (>0) :time quanta when discarding this in order to deal the damage, then I could see it being balanced.
But, but...

The very idea behind this card was to damage when there is no quanta available :P
So I don't think giving the discarding a quanta cost for this card is an option.

Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg231123#msg231123
« Reply #26 on: December 22, 2010, 11:13:48 pm »
Sure, it's a solid concept, but the problem is that it's import-able to ANY deck concept.  Life Rush?  Tack on a few Minotaurs, maybe you'll get lucky on the first draw and burst out some extra damage.  It's like Unstable Gas, but without the quantum cost, duo-deck requirement, or reflectability.

Offline plastiqeTopic starter

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg231140#msg231140
« Reply #27 on: December 23, 2010, 12:26:51 am »
Yes you could put these in any deck, but to be able to discard you need a full hand.  In any deck where you won't have the time quanta to play Minotaurs, drawing them any time other than the start of the match means they're dead cards.  The risk/reward of diluting something like an upped life rush isn't worth it.

I think you underestimate the disadvantage you put yourself in by holding 8 cards in your hand.  Best case scenario, you've gone second and done 90 damage over six turns... while your opponent has had 6 unobstructed turns.  Life rush or any quick deck will have done at least as much damage in that time and gained position on the board.

p.s. the damage can be reflected by shields.

p.p.s. http://elementscommunity.org/forum/index.php/topic,20160.0.html

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg281891#msg281891
« Reply #28 on: March 02, 2011, 08:34:17 pm »
This became ghost of the past?
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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg281902#msg281902
« Reply #29 on: March 02, 2011, 08:43:29 pm »

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg282170#msg282170
« Reply #30 on: March 03, 2011, 02:44:45 am »
Well congrats to plastiqe then!

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg282262#msg282262
« Reply #31 on: March 03, 2011, 05:15:23 am »
Cool idea and I'm happy it got picked. Zanz changing the theme was also a good move because Minotaur didn't make much sense.

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg314999#msg314999
« Reply #32 on: April 18, 2011, 08:55:27 pm »
I like the Ghost of the Past more than Minotaur idea anyways. Nevertheless, cool idea! Congratz!

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg318324#msg318324
« Reply #33 on: April 23, 2011, 05:34:00 pm »
this card is as unbalanced as can be. In a stall deck doing dammage by discarding cards is to good to be true.
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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg318340#msg318340
« Reply #34 on: April 23, 2011, 05:46:39 pm »
this card is as unbalanced as can be. In a stall deck doing dammage by discarding cards is to good to be true.
Please do a bit more research, my friend. This card will never get into the game, because it's being represented by Ghost of the Past.

To put it simply, Ghost of the Past IS this card, simply reworked. Zanzarino took the basic concept and turned it into what you see in the actual game. And, from your recent posts, you don't seem too savvy on the quanta balancing of cards in the forum. I suggest you do as I already asked, and actually research how things in this forum work.
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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=17346.msg392247#msg392247
« Reply #35 on: September 11, 2011, 07:16:33 pm »
so let me get this straight,
you put 1 mini (o) taur (<-- minitaur = unupped, minotaur is upped?) on the field, fractal it and then discard them to get damage to the opponent, ... seems like theres a new false god comming :(
even better: if you also have electrum hourclass, you keep drawing cards and discard them at the same time. is it just me, or is this better then precognition in time-based hands?

 

blarg: