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Elements the Game => Card Ideas and Art => Level 4 - Reliquary => Topic started by: The Oracle on May 24, 2010, 10:02:29 am

Title: Level 4 - Reliquary
Post by: The Oracle on May 24, 2010, 10:02:29 am
(http://www.zanzarino.net/minilogo.jpg)RELIQUARY
Level 4

Here are all the card ideas that made it into Elements the game. Most of them are not identical to what can be found in the game, but they have clearly been a source of inspiration to the developers.



Graviton Salvager | Graviton Salvager
(http://elementscommunity.org/images/Reliquary/GravitonSalvager.png) (http://elementscommunity.org/images/Reliquary/GravitonSalvagerUpgraded.png) (http://elementscommunity.org/forum/level-4-reliquary/graviton-salvager-graviton-salvager-39851/)
Graviton Salvager was created by well-known card designer moomoose, creator of Reliquary card Psion. It came about at a time where many players were calling permanent control imbalanced, and card designers were trying to design new ways of protecting permanents besides the Protect Artifact card. It garnered positive response and was voted up to the Forge before Zanzarino noticed it. It entered the game in the 1.32 patch as two separate cards with various modifications made, one in Gravity like the original and the other in Aether, becoming the second card idea in history to inspire two different cards in the game. Zanzarino publicly requested new art for both the cards, a request quickly met by vrt.
(http://elementscommunity.org/forum/index.php/topic,45357.0.html) (http://elementscommunity.org/forum/index.php/topic,45299.0.html)

Dry Spell | Desiccation
(http://elementscommunity.org/images/Reliquary/Desiccation.png) (http://elementscommunity.org/images/Reliquary/DesiccationUpgraded.png) (http://elementscommunity.org/forum/index.php/topic,30479.0.html)
Desiccation was created by user Tiko, who at the time was Master of Water. It garnered interest in the Card Ideas and Art section, ultimately reaching the Armory. Upon reaching the final level, Tiko made an open request for new art, which was fulfilled by vrt. The card's superiority over the Air card Thunderstorm, which was considered by most to be underpowered, was noted and discussed in the thread. This may have led to the buff of Thunderstorm in the 1.32 patch, the same patch in which new water card Dry Spell | Desiccation, based on Tiko's card, was released.
(http://elementscommunity.org/forum/index.php/topic,45198.0.html)

Psionist | Psion
(http://elementscommunity.org/images/Reliquary/Psionist.png) (http://elementscommunity.org/images/Reliquary/Psion.png) (http://elementscommunity.org/forum/index.php/topic,28117.0.html)
Psionist was a card idea that moomoose created during the summer of 2011. It rose quickly within the polls, landing itself in the Armory after only a couple of months. After the Shard Revolution (http://elementscommunity.org/forum/index.php/topic,28847) competition was long over, and Shard of Serendipity (http://elementscommunity.org/forum/index.php/topic,31452.0.html) was introduced into the game, Zanzarino had yet to implement the original Shard of Consciousness ('SoC') into the 1.30 beta patch. Zanzarino decided later on (after implementing the rest of the shards) that the mechanic for SoC was inadequate and had to be replaced. Drawing inspiring from this idea, Zanzarino implemented the following Shard of Wisdom into patch 1.30 (http://elementscommunity.org/forum/index.php/topic,35190.0.html). Finally, in response to the latter statement, vrt had designed new art for the creature (the original drawings from the artist, littlemunster (http://littlemunster.deviantart.com/gallery/?offset=24#/d1r2zmf)).

Zanzarino had previously stated the possibility of a standalone Psion creature as well (http://elementscommunity.org/forum/index.php/topic,35190.msg471236.html#msg471236). This possibility came to fruition in patch 1.31, where Zanzarino released a version of Psion almost identical to the card idea, making it the first card idea ever to inspire two in-game cards.
(http://elementscommunity.org/forum/index.php/topic,32132.0.html) (http://elementscommunity.org/forum/index.php/topic,39177.0.html)

Shard of Intuition | Shard of Intuition
(http://elementscommunity.org/images/Reliquary/ShardOfIntuition.png) (http://elementscommunity.org/images/Reliquary/ShardOfIntuitionUpgraded.png) (http://elementscommunity.org/forum/index.php/topic,31506)
Shard of Intuition was the winner of the Shard Revolution (http://elementscommunity.org/forum/index.php/topic,28847) competition, which was started in response to Zanzarino's announcement (http://elementscommunity.org/forum/index.php/topic,17265.msg393805.html#msg393805) that a shard series would be added to the game. Although its winning of the competition garnered some controversy (http://elementscommunity.org/forum/index.php/topic,29418.60.html), Zanzarino took an interest in it and added Shard of Serendipity to the game in patch 1.29 (http://elementscommunity.org/forum/index.php/topic,31187), along with three other new shards (Shard of Sacrifice, Shard of Void and Shard of Patience), citing (http://elementscommunity.org/forum/index.php/topic,31187.msg425475.html#msg425475) Shard of Intuition as a source of inspiration and staying true to its original design as the Entropy shard.
(http://elementscommunity.org/forum/index.php/topic,31452.0.html)

Minotaur | Minotaur
(http://elementscommunity.org/images/Reliquary/Minotaur.png) (http://elementscommunity.org/images/Reliquary/MinotaurUpgraded.png) (http://elementscommunity.org/forum/index.php/topic,17346.0.html)
Originally thought up by plastiqe as a way to counter cards such as Nightmare or Silence (introduced in patch 1.26 (http://elementscommunity.org/forum/index.php/topic,17535.0.html)), the Minotaur card idea had been spotted by Zanzarino while it was still in the Crucible (http://elementscommunity.org/forum/index.php/board,129.0.html). After a month passed and when patch 1.27 was announced (http://elementscommunity.org/forum/index.php/topic,20703.0.html), Zanzarino had entered chat and asked about the whereabouts of plastiqe's idea. The Card Curator, Kuroaitou, and the card author directed him towards the specific thread (http://elementscommunity.org/forum/index.php/topic,20160.msg273461.html#msg273461), confirming the new release of Ghost of the Past; while the mechanic had stayed similar to the original concept, the name and artwork (created by Zanz) was drastically modified to fit the Time element. Ghost of the Past was released alongside the Armory card, Acceleration | Overdrive (http://elementscommunity.org/forum/index.php/topic,19731.0.html), in patch 1.27.
(http://elementscommunity.org/forum/index.php/topic,20160.0.html)

Acceleration | Overdrive
(http://elementscommunity.org/images/Reliquary/Acceleration.png)(http://elementscommunity.org/images/Reliquary/Overdrive.png) (http://elementscommunity.org/forum/index.php/topic,10924.0.html)
EvaRia was the card maker for the Acceleration concept, and the card idea was originally posted in a Kongregate thread (http://www.kongregate.com/forums/22-elements/topics/50610-ideas-for-elements-ccg-destructive-criticism-will-be-ignored?page=74#posts-2246604). Initially, it had several problems getting into the Crucible (http://elementscommunity.org/forum/index.php/board,129.0.html), but eventually was voted up through the polls into the Armory (http://elementscommunity.org/forum/index.php/board,128.0.html), and tied in the Forge polls with (http://elementscommunity.org/forum/index.php/topic,6848.msg217330.html#msg217330) Fly (http://elementscommunity.org/forum/index.php/topic,8697.0.html). A month later, after Catapult (http://elementscommunity.org/forum/index.php/topic,17670.0.html) was released, Zanzarino mentioned developing another Gravity card (http://elementscommunity.org/forum/index.php/topic,17265.0.html) that turned out to be EvaRia's idea. vrt had then designed new art (http://www.vrt-designs.com/stuff/elements/acceleration.png) for the concept, and it was released in patch 1.27 alongside Ghost of the Past (http://elementscommunity.org/forum/index.php/topic,20160.0.html), another user-idea submitted card. Overdrive is also one of the main cards used by Akebono (http://elementswiki.co.cc/pve/false-god/akebono/), a False God.
(http://elementscommunity.org/forum/index.php/topic,19731.0.html)

Crusader | Elite Crusader
(http://elementscommunity.org/images/Reliquary/Crusader.png) (http://elementscommunity.org/images/Reliquary/EliteCrusader.png) (http://elementscommunity.org/forum/index.php/topic,5815.0.html)
As the official winner of the first Best Card Idea (http://elementscommunity.org/forum/index.php/topic,2128.0.html) competition, jmizzle7 had tweaked his Crusader card idea several times before displaying it on the forums. Because of the card's popularity before the polling system (http://elementscommunity.org/forum/index.php/topic,5039.0.html) was established, it became one of the first cards in the Armory (http://elementscommunity.org/forum/index.php/board,128.0.html) as an example for other card ideas to aspire to. It inspired many topics, including the question of whether Humans should be allowed in-game (http://elementscommunity.org/forum/index.php/topic,7166.0.html). With updated art provided by vrt, Zanzarino finally implemented the card in the 1.26 patch (http://elementscommunity.org/forum/index.php/topic,17535.0.html) alongside another Armory card, Schrödinger's Cat. Eternal Crusader (http://elementswiki.co.cc/pve/false-god/eternal-crusader/) (a new False God introduced in patch 1.27), uses the Elite Crusader within his deck.
(http://elementscommunity.org/forum/index.php/topic,17243.0.html)

Schrödinger's Cat | Schrödinger's Cat
(http://elementscommunity.org/images/Reliquary/SchrodingersCat.png) (http://elementscommunity.org/images/Reliquary/SchrodingersCatUpgraded.png) (http://elementscommunity.org/forum/index.php/topic,6928.0.html)
Schrödinger's Cat was a card originally designed by Chemist - it was a fan favorite among the Crucible (http://elementscommunity.org/forum/index.php/board,129.0.html) and Forge (http://elementscommunity.org/forum/index.php/board,130.0.html) polls, and is the first Entropy card to have made it into the Armory (http://elementscommunity.org/forum/index.php/board,128.0.html). In addition, Schrödinger's Cat had provoked an interesting topic regarding Quantum Physics and the 'Paradoxical Box' (http://elementscommunity.org/forum/index.php/topic,6996.0.html) in the Off-Topic board (http://elementscommunity.org/forum/index.php/board,5.0.html). Several months later, Zanzarino had decided to implement the Armory card alongside several other rumored cards in the 1.26 patch (http://elementscommunity.org/forum/index.php/topic,17535.0.html) for Elements, including another Armory-card, Crusader (http://elementscommunity.org/forum/index.php/topic,17243.0.html).
(http://elementscommunity.org/forum/index.php/topic,16601.0.html)

Puppet | Voodoo Doll
(http://elementscommunity.org/images/Reliquary/Puppet.png) (http://elementscommunity.org/images/Reliquary/VoodooDoll.png) (http://elementscommunity.org/forum/index.php/topic,6321.0.html)
Puppet was a card idea first thought up by assassim, and had generated a major amount of discussion after being created in the Card Art and Ideas (http://elementscommunity.org/forum/index.php/board,6.0.html) section. After several revisions and being voted up into the Forge (http://elementscommunity.org/forum/index.php/board,130.0.html), Zanzarino had taken an interest, and developed a similar card with the same name. With new art created by Zanzarino himself, the Voodoo Doll became a new addition in the Elements 1.25 patch (http://elementscommunity.org/forum/index.php/topic,10878.0.html) alongside various other cards. In patch 1.27, the new False God, Hecate (http://elementswiki.co.cc/pve/false-god/hecate/), now uses this creature within its deadly arsenal.
(http://elementscommunity.org/forum/index.php/topic,9640.0.html)

Phoenix | Elite Phoenix
(http://elementscommunity.org/images/Reliquary/Phoenix.png) (http://elementscommunity.org/images/Reliquary/ElitePhoenix.png) (http://elementscommunity.org/forum/level-4-reliquary/phoenix-elite-phoenix/)
The Phoenix was an Idea originally presented by Ohmega for the Competition - Best Card Idea (http://elementscommunity.org/forum/index.php/topic,2416.0.html). Even though it did not win, it provoked discussion and interest. Some variations were spawned but Ohmega's idea was the original. It had a custom art created by VRT which later would be used in the game. The Phoenix was adapted and developed by Zanzarino for Elements 1.21 (http://elementscommunity.org/forum/index.php/topic,4066.0.html) and now a recognized part of the game. Phoenix is also the key card for the False God - Eternal Phoenix (http://elementswiki.co.cc/pve/false-god/eternal-phoenix/)
(http://elementscommunity.org/forum/index.php/topic,3956.0.html) (http://elementscommunity.org/forum/index.php/topic,3957.0.html)
Title: Re: Level 4 - Reliquary
Post by: Korugar on July 13, 2010, 01:39:07 am
I'm glad it got changed, it would be severely underpowered, otherwise.
Title: Re: Level 4 - Reliquary
Post by: Zac33333 on July 14, 2010, 08:43:06 pm
Time to put Voodoo Doll in here?
Title: Re: Level 4 - Reliquary
Post by: miniwally on July 14, 2010, 08:43:39 pm
It's only put in when it's officially put in the game.
Title: Re: Level 4 - Reliquary
Post by: jmdt on August 13, 2010, 01:58:45 am
Now we can put in the voodoo doll.
Title: Re: Level 4 - Reliquary
Post by: ddevans96 on August 13, 2010, 02:01:14 am
We can haz voodoo doll?

EDIT: ninja'd
Title: Re: Level 4 - Reliquary
Post by: Kuroaitou on August 13, 2010, 04:41:54 am
All of you are so impatient. :P

Voodoo Doll | Voodoo Doll is now a part of the Reliquary!
Title: Re: Level 4 - Reliquary
Post by: Darkslay on August 23, 2010, 01:47:38 pm
I dont get the spell voodoo doll
Title: Re: Level 4 - Reliquary
Post by: Xelax on August 23, 2010, 01:50:29 pm
I dont get the spell voodoo doll
It's not a spell, it's a creature. And it's been in the game for about a week now...
Title: Re: Level 4 - Reliquary
Post by: eh pewwwp on August 23, 2010, 03:39:42 pm
why arent things like the pendulums or potions or fractal in here, was it one of zanz's ideas or something
Title: Re: Level 4 - Reliquary
Post by: jmizzle7 on August 23, 2010, 03:46:28 pm
why arent things like the pendulums or potions or fractal in here, was it one of zanz's ideas or something
Only card ideas submitted by players that directly inspire a card in the actual game are put into the Reliquary. None of those that you mentioned were player-submitted, but were Zanz's ideas.
Title: Re: Level 4 - Reliquary
Post by: Belthazar666 on August 23, 2010, 04:51:00 pm
I dont get the spell voodoo doll
It's not a spell, it's a creature. And it's been in the game for about a week now...
Puppet | Voodoo doll was a spell idea.

To put it simply, it targets a creature and makes a copy with 0 attack. Anything that happens to the copy happens to the original.
Title: Re: Level 4 - Reliquary
Post by: Daxx on August 24, 2010, 04:07:33 pm
Could I request Plague Marshes (http://elementscommunity.org/forum/index.php/topic,2701.msg25885.html) (almost the exact same mechanic was implemented as Thorn Carapace) be moved here?
Title: Re: Level 4 - Reliquary
Post by: Ant-n-ero on August 24, 2010, 04:10:21 pm
Could I request Plague Marshes (http://elementscommunity.org/forum/index.php/topic,2701.msg25885.html) (almost the exact same mechanic was implemented as Thorn Carapace) be moved here?
Plague Marshes topic started on: 31 January 2010, 18:04:20
wasn't thorn carapce out way before that?
Title: Re: Level 4 - Reliquary
Post by: Daxx on August 24, 2010, 04:15:06 pm
Could I request Plague Marshes (http://elementscommunity.org/forum/index.php/topic,2701.msg25885.html) (almost the exact same mechanic was implemented as Thorn Carapace) be moved here?
Plague Marshes topic started on: 31 January 2010, 18:04:20
wasn't thorn carapce out way before that?
I could be wrong but seem to remember the shield competition coming before Zanz implemented the new shields. Certainly no-one brought the similarity up during judging.

Though checking the thread start times, it does look a little odd.

EDIT: I've checked with people on chat and they agree that the thread start time for Thorn Carapace seems wrong. It wasn't in the game that early. Can anyone else confirm/deny this?

EDIT2: I've been through the changelogs.

Elements 1.21
New cards:
- Phoenix (and Ash)
- Hope
- Fractal
- Thorn Shield (replacing carapace shield)
- Mummy
- Pharaoh (rare)
- Butterfly Effect
- Flooding
It seems the Thorn Shield thread was miraculously posted two months before the card was added. :o
Title: Re: Level 4 - Reliquary
Post by: jmdt on August 24, 2010, 05:02:11 pm
Elements 1.21
New cards:
- Phoenix (and Ash)
- Hope
- Fractal
- Thorn Shield (replacing carapace shield)
- Mummy
- Pharaoh (rare)
- Butterfly Effect
- Flooding
It seems the Thorn Shield thread was miraculously posted two months before the card was added. :o
I bet the reason is that the carapace shield could have been replaced by thorn shield in the same thread.

This definately looks like a Reliquary candidate.
Title: Re: Level 4 - Reliquary
Post by: miniwally on August 24, 2010, 05:13:33 pm
It doesn't seem that similar to me, I could only see it being a proper candidate if zanz mentions he was inspired by it. Different name, not a shield, a death card.
Title: Re: Level 4 - Reliquary
Post by: Ant-n-ero on August 24, 2010, 05:26:31 pm
It doesn't seem that similar to me, I could only see it being a proper candidate if zanz mentions he was inspired by it. Different name, not a shield, a death card.
agreed only the ability is vaugely similar, but there have been other cards I thought were inspired but turns out they weren't, just similar by coincidence...
Title: Re: Level 4 - Reliquary
Post by: miniwally on August 24, 2010, 05:28:52 pm
You look at the other two cards here and they have very clear indicators that they are similar (voodoo doll zanz specifically posted in the topic and phoenix has same art).
Title: Re: Level 4 - Reliquary
Post by: Daxx on August 24, 2010, 05:39:17 pm
It doesn't seem that similar to me, I could only see it being a proper candidate if zanz mentions he was inspired by it. Different name, not a shield, a death card.
Uh, it is a shield. It was designed for the shield competition. The mechanic is exactly the same as the card that was implemented. The only differences are cosmetic.

But as to whether it directly inspired Zanz, that's a question only he can answer.
Title: Re: Level 4 - Reliquary
Post by: moomoose on October 19, 2010, 11:49:53 am
kdz mentioned a few of his cards that were under similar circumstances as daxx's.  i dont recall any of them at this time, however.
Title: Re: Level 4 - Reliquary
Post by: Cgnu02 on November 09, 2010, 07:56:36 pm
Very Nice.  :fire  ;D
Title: Re: Level 4 - Reliquary
Post by: kobisjeruk on November 30, 2010, 07:47:59 am
i think reliquary entrants(?) should have a recognization of some sort due to inspiring an in-game card
maybe a special forum award icon?
Title: Re: Level 4 - Reliquary
Post by: smuglapse on December 01, 2010, 02:10:41 am
i think reliquary entrants(?) should have a recognization of some sort due to inspiring an in-game card
maybe a special forum award icon?
Maybe there should be a specific board set up to showcase their ideas and how they were implemented in the game.  And each card would have a topic devoted to it.

:P
Title: Re: Level 4 - Reliquary
Post by: kobisjeruk on December 01, 2010, 06:40:10 am
oh being sarcastic (even humorously) does not fit you smuglapse
i know we already have this Reliquary section to 'commemorate' those that had their ideas made into an actual card but how many that lurks the board actually know about it or even bothered to check here?
having an icon is something that will stay with that user and people will take notice to what its all about
way better than this slightly hidden Wall of Fame imo (not saying this is not working or bad, keep this one as it is but what harm is there in adding an award icon on top of this?)
Title: Re: Level 4 - Reliquary
Post by: coinich on December 01, 2010, 04:29:18 pm
How is this slightly hidden?  The card suggestion area is one of the largest parts of the forum.  Anyone who's serious wants their cards at Level 3 and Level 4, and its the existence of this Reliquary that gives so many people hope.  Hope, kobisjeruk.  Its a powerful thing.
Title: Re: Level 4 - Reliquary
Post by: kobisjeruk on December 01, 2010, 04:38:25 pm
i'm not talking about anyone whos into card ideas and art, i'm talking about the general public
admittedly this subsection has the largest post/topic of the forum but its not everything
the idea is to give recognition beyond this subsection

motivation (or hope as you called it) for others to achieve is already well covered by this, Reliquary
nothing i say or suggested is trying to take away from that, merely adding on top of that
Title: Re: Level 4 - Reliquary
Post by: Mastermind79 on December 09, 2010, 01:33:57 am
When will Crusader and the Cat get in here? I assume once it hits the real game?
Title: Re: Level 4 - Reliquary
Post by: smuglapse on December 09, 2010, 01:39:50 am
When will Crusader and the Cat get in here? I assume once it hits the real game?
It's only put in when it's officially put in the game.
8)
Title: Re: Level 4 - Reliquary
Post by: Kuroaitou on December 20, 2010, 08:04:24 am
Schrödinger's Cat & Crusader now have attributions in the Reliquary! :)
Title: Re: Level 4 - Reliquary
Post by: migster99 on February 15, 2011, 12:52:30 am
When does Mitosis, Ghost of the Past, Acceleration, and Shield coming, they're already in trainer.
Title: Re: Level 4 - Reliquary
Post by: TimerClock14 on February 15, 2011, 01:02:40 am
When does Mitosis, Ghost of the Past, Acceleration, and Shield coming, they're already in trainer.
If/When a card that has been suggested in the forums, is used/adapted in the actual game (not trainer), they will be moved to Reliquary accordingly. Until that happens, they will remain in the polls.
Title: Re: Level 4 - Reliquary
Post by: Boingo on March 10, 2011, 03:31:16 am
Shouldn't wizelsnarf's Veil|Cloak (http://elementscommunity.org/forum/index.php/topic,6037.0.html) be placed in the reliquary?  Same cost, same element, very subtle difference.

Card idea: "Invisibility: Creatures cannot be targeted by opponent for 3 turns"

Actual text on Cloak|Cloak (http://elementscommunity.org/forum/index.php/topic,17613.0.html): "Your creatures and your permanents are invisible for 3 turns"
Title: Re: Level 4 - Reliquary
Post by: RootRanger on March 10, 2011, 03:46:45 am
Shouldn't wizelsnarf's Veil|Cloak (http://elementscommunity.org/forum/index.php/topic,6037.0.html) be placed in the reliquary?  Same cost, same element, very subtle difference.

Card idea: "Invisibility: Creatures cannot be targeted by opponent for 3 turns"

Actual text on Cloak|Cloak (http://elementscommunity.org/forum/index.php/topic,17613.0.html): "Your creatures and your permanents are invisible for 3 turns"
[00:08:20] Kuroaitou: @zanz: Was cloak inspired by any card found on the forum Zanz? ^^; Just curious.
...
[00:09:04] zanzarino: Kuro: no, I had cloak in my list of card to create for a long long time (http://elementscommunity.org/forum/index.php/topic,17613.msg239934#msg239934)
Title: Re: Level 4 - Reliquary
Post by: Scaredgirl on March 10, 2011, 04:25:46 am
It's a difficult situation when card ideas become a reality, but won't get added to Reliquary because Zanz came up with the same idea on his own.

One one hand, the idea was not an inspiration, so it didn't really contribute to anything. On the other hand, the person did design a card idea that made it to the game. Does it even matter whether or not Zanz saw the idea? Shouldn't we reward the person regardless, because he did have a great idea?

To make things worse, there's always a possibility of Zanz using the idea as an inspiration without knowing it.

When we have ideas, those ideas come from something. Our brain uses lots of things like our own experiences, movies, other games, books, etc., and takes pieces from here and there, combining everything to "original idea". It's not that "original" really, because you are most likely using something you saw somewhere else.

It is possible, in theory, that Zanz one day glances at an idea, his brain likes it and stores it somewhere deep in the subconscious. Later when it comes time to develop new cards, Zanz's brain takes that piece of data from the subconscious, but without the knowledge of where it came from. I'm not saying it has happened, I'm only saying it's possible. I know because it happened to me.

I made a card idea once. I thought it was great and I knew it was my original idea. But before I posted it, I saw someone else had done the same exact idea. I then realized that I had seen this idea before! I also realized that since the idea by the other person was so unique, the only possibility was that I had stolen the idea without realizing it! I thought I had come up with the idea myself, when in fact it had been stored in my subconscious.

I'm torn on whether or not identical ideas should be added to the Reliquary. Both solutions have advantages and disadvantages, so it's not an easy question.

Main argument for using the current system is that we know for a fact that the idea helped Elements development. Adding non-inspirational ideas as well could lead to Reliquary spam, because every time we get a new card, the owner of some similar idea would demands it to be added to Reliquary.
Title: Re: Level 4 - Reliquary
Post by: YawnChainHow on March 10, 2011, 05:30:15 am
I noticed that in the first post of this thread, all the ideas that made it into the Reliquary are listed nicely. I think a decent compromise for debatable cards (like wizelsnarf's Veil|Cloak) is to get a mention in the first page of this thread, but not have their thread moved into the Reliquary. These mentions could be located after the main list, and spoilered or even put in their own sticky thread under this subsection if they grow too large in number. The creator of the card idea gets a mention, the Reliquary does not flood, and both parties remain happy. Y/N?
Title: Re: Level 4 - Reliquary
Post by: RootRanger on March 10, 2011, 05:35:01 am
The rule has to be made, and the line has to be drawn somewhere. I think cards should only enter the Reliquary if Zanz says they influenced the cards introduced into the game.

New cards are added to the Crucible every day.
Every update, more ideas are exhausted and put into cards.
As time passes, new ideas in the Crucible and cards designed by Zanz will become more and more similar to cards already in the game or crucible/forge archive because the amount of possible unique ideas will run out.
Eventually, more and more of Zanz's ideas will be similar to cards in the archives or polls even if Zanz has never seen those cards before.
Finally, after enough updates and time that has passed, the new cards will all look similar to something that already exists.

So should we give recognition to everyone who just happens to come up with an idea that Zanz also happened to come up with? I think not. In the future, dozens of people would claim they have a card that influenced Zanz just because they created a similar idea by sheer luck. Is this what we want to award? No, we should award the people who directly influence Zanz.
Title: Re: Level 4 - Reliquary
Post by: assassim on March 10, 2011, 06:03:14 am
If I remember correctly, zanz did say he was thinking of making a cloak card in chat which was posted as an interview under general discussion quite a long time ago..
Title: Re: Level 4 - Reliquary
Post by: Jappert on March 10, 2011, 07:42:50 am
If I remember correctly, zanz did say he was thinking of making a cloak card in chat which was posted as an interview under general discussion quite a long time ago..
You mean Cloak | Cloak?
http://elementscommunity.org/forum/index.php/topic,17613.0.html

Sorry for going off topic!
Title: Re: Level 4 - Reliquary
Post by: wizelsnarf on March 10, 2011, 03:22:53 pm
My card is nearly identical to the one Zanz came up with - the difference being it didn't cover permanents. Mine had 3 turns of coverage - Zanz originally had 2 for cloak but made it 3 this update as 2 didn't work. Incredible how close my card came.


Zanz specifically said my card did not influence him though - despite the nearly identical idea. For me that is the end of it - I was just ahead of my time.
Title: Re: Level 4 - Reliquary
Post by: Zeru on May 02, 2011, 11:08:40 pm
So should we give recognition to everyone who just happens to come up with an idea that Zanz also happened to come up with? I think not. In the future, dozens of people would claim they have a card that influenced Zanz just because they created a similar idea by sheer luck. Is this what we want to award? No, we should award the people who directly influence Zanz.
And we simply can ask Zanz whether he was influenced by someone or not.
Title: Re: Level 4 - Reliquary
Post by: Kuroaitou on October 20, 2011, 06:10:16 pm
Thanks to Xenocidius for updating the main post and writing an article for Shard of Intuition! :)
Title: Re: Level 4 - Reliquary
Post by: SamuraiZach0 on February 19, 2012, 01:47:39 pm
I'm not exactly sure how the votes for new cards works out, and I really don't even know where I should be asking this, but what I wonder is how the voting works. Are the cards from The Forge open to votes for one week, then the top 2, 3 or 4 highest voted ones move on over to The Armory, then the Reliquary? After said cards have been moved/taken out or whatever happens is the voting refreshed and the same cards plus new ones added and voting begins again?
Title: Re: Level 4 - Reliquary
Post by: furballdn on February 19, 2012, 08:03:49 pm
I'm not exactly sure how the votes for new cards works out, and I really don't even know where I should be asking this, but what I wonder is how the voting works. Are the cards from The Forge open to votes for one week, then the top 2, 3 or 4 highest voted ones move on over to The Armory, then the Reliquary? After said cards have been moved/taken out or whatever happens is the voting refreshed and the same cards plus new ones added and voting begins again?
Cards are only moved to the Reliquary if they actually become added to the game or inspire a new card that is added to the game.
Title: Re: Level 4 - Reliquary
Post by: The Chosen One on March 21, 2012, 08:02:24 pm
vodoo doll  ;D
Title: Re: Level 4 - Reliquary
Post by: nickis200 on May 10, 2012, 12:27:44 am
love them gotta think of more cards
Title: Re: Level 4 - Reliquary
Post by: Heavenscall on June 13, 2012, 09:13:12 pm
Particulary very old thread. Whats about that Entropy Shard? Will it replace the SoS? And Minotaur, will come next time?
Title: Re: Level 4 - Reliquary
Post by: ZephyrPhantom on June 13, 2012, 09:14:22 pm
Particulary very old thread. Whats about that Entropy Shard? Will it replace the SoS? And Minotaur, will come next time?
No. Level 4 essentially contains what is the 'prototype' form of the ingame counterpart, so to speak.
Title: Re: Level 4 - Reliquary
Post by: Heavenscall on June 14, 2012, 04:38:02 pm
Sorry, english isn´t my first language  ?_?...i try to explain, what i understood, correct me if i missunderstood 
Level 4 shows the protoype cards of the game. So that cards will be implemented maybe in a slightly changed form? What do you mean with counterpart?
Thank You! ;-)
Title: Re: Level 4 - Reliquary
Post by: ZephyrPhantom on June 14, 2012, 04:46:16 pm
Sorry, english isn´t my first language  ?_?...i try to explain, what i understood, correct me if i missunderstood 
Level 4 shows the protoype cards of the game. So that cards will be implemented maybe in a slightly changed form? What do you mean with counterpart?
Thank You! ;-)
The cards are already implemented - the 'prototype' version is the big card you see first, and the smaller cards below the big one are the ingame versions.
Title: Re: Level 4 - Reliquary
Post by: Heavenscall on June 15, 2012, 11:10:40 pm
Very easy explained - thank you very much!
Title: Re: Level 4 - Reliquary
Post by: odideph on August 08, 2012, 07:27:38 pm
Everybody just loves creatures apparently. Do they feel more real or something?
Title: Re: Level 4 - Reliquary
Post by: Kuroaitou on August 08, 2012, 09:00:32 pm
Everybody just loves creatures apparently. Do they feel more real or something?

Not exactly. Most of the time, creatures are implemented because their designs are easier to implement; I imagine that having more creatures in the game allows for more diversity over permanents (and sometimes spells, unless you refer to super-versatile things like Fractal), and thus are often advanced in the polls due to that.
Title: Re: Level 4 - Reliquary
Post by: odideph on August 08, 2012, 09:41:21 pm
Not exactly. Most of the time, creatures are implemented because their designs are easier to implement; I imagine that having more creatures in the game allows for more diversity over permanents (and sometimes spells, unless you refer to super-versatile things like Fractal), and thus are often advanced in the polls due to that.

I see, i'll make sure to remember that. I have yet to submit any creature out of my dozen cards. The reliquary's card type stats are pretty clear, props to whoever made the Shard of Serendipity!
Title: Re: Level 4 - Reliquary
Post by: Drake_XIV on August 08, 2012, 09:42:35 pm
Not exactly. Most of the time, creatures are implemented because their designs are easier to implement; I imagine that having more creatures in the game allows for more diversity over permanents (and sometimes spells, unless you refer to super-versatile things like Fractal), and thus are often advanced in the polls due to that.

I see, i'll make sure to remember that. I have yet to submit any creature out of my dozen cards. The reliquary's card type stats are pretty clear, props to whoever made the Shard of Serendipity!

That's because if a card makes it in, it's pretty balanced already.
Title: Re: Level 4 - Reliquary
Post by: odideph on August 08, 2012, 09:52:21 pm
Not exactly. Most of the time, creatures are implemented because their designs are easier to implement; I imagine that having more creatures in the game allows for more diversity over permanents (and sometimes spells, unless you refer to super-versatile things like Fractal), and thus are often advanced in the polls due to that.

I see, i'll make sure to remember that. I have yet to submit any creature out of my dozen cards. The reliquary's card type stats are pretty clear, props to whoever made the Shard of Serendipity!

That's because if a card makes it in, it's pretty balanced already.

I might not have been explicit enough, my bad, let me rephrase: 75% of Reliquary cards are creatures; 25% (SoSe and Acceleration) are spells, none at all are permanents. That is what i meant by "card type stats".
Title: Re: Level 4 - Reliquary
Post by: shadow303 on December 05, 2012, 02:59:01 pm
I was looking at these cards, they are all really cool.
It's a pity that the minotaur graphic was not used in the end. I really like the ghost of the past, but the minotaur art also looks like the autor has put a lot of effort into it.
Also I really like how the puppet/vodoo doll is looking in the original image, even though it's only a draft.
Title: Re: Level 4 - Reliquary
Post by: zasdd on December 15, 2012, 05:50:49 am
So this is where the psion came from.
blarg: moomoose,vrt,Tiko,Zanzarino,plastiqe,Kuroaitou,EvaRia,jmizzle7,Chemist,assassim,Ohmega,VRT