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Offline Heavenscall

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg511296#msg511296
« Reply #48 on: June 14, 2012, 04:38:02 pm »
Sorry, english isnīt my first language  ?_?...i try to explain, what i understood, correct me if i missunderstood 
Level 4 shows the protoype cards of the game. So that cards will be implemented maybe in a slightly changed form? What do you mean with counterpart?
Thank You! ;-)
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Offline ZephyrPhantom

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg511299#msg511299
« Reply #49 on: June 14, 2012, 04:46:16 pm »
Sorry, english isnīt my first language  ?_?...i try to explain, what i understood, correct me if i missunderstood 
Level 4 shows the protoype cards of the game. So that cards will be implemented maybe in a slightly changed form? What do you mean with counterpart?
Thank You! ;-)
The cards are already implemented - the 'prototype' version is the big card you see first, and the smaller cards below the big one are the ingame versions.

Offline Heavenscall

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg511654#msg511654
« Reply #50 on: June 15, 2012, 11:10:40 pm »
Very easy explained - thank you very much!
Who fight can lose, but who donīt fight has already lost

Offline odideph

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg530733#msg530733
« Reply #51 on: August 08, 2012, 07:27:38 pm »
Everybody just loves creatures apparently. Do they feel more real or something?

Offline Kuroaitou

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg530765#msg530765
« Reply #52 on: August 08, 2012, 09:00:32 pm »
Everybody just loves creatures apparently. Do they feel more real or something?

Not exactly. Most of the time, creatures are implemented because their designs are easier to implement; I imagine that having more creatures in the game allows for more diversity over permanents (and sometimes spells, unless you refer to super-versatile things like Fractal), and thus are often advanced in the polls due to that.

Offline odideph

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg530793#msg530793
« Reply #53 on: August 08, 2012, 09:41:21 pm »
Not exactly. Most of the time, creatures are implemented because their designs are easier to implement; I imagine that having more creatures in the game allows for more diversity over permanents (and sometimes spells, unless you refer to super-versatile things like Fractal), and thus are often advanced in the polls due to that.

I see, i'll make sure to remember that. I have yet to submit any creature out of my dozen cards. The reliquary's card type stats are pretty clear, props to whoever made the Shard of Serendipity!

Offline Drake_XIV

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg530794#msg530794
« Reply #54 on: August 08, 2012, 09:42:35 pm »
Not exactly. Most of the time, creatures are implemented because their designs are easier to implement; I imagine that having more creatures in the game allows for more diversity over permanents (and sometimes spells, unless you refer to super-versatile things like Fractal), and thus are often advanced in the polls due to that.

I see, i'll make sure to remember that. I have yet to submit any creature out of my dozen cards. The reliquary's card type stats are pretty clear, props to whoever made the Shard of Serendipity!

That's because if a card makes it in, it's pretty balanced already.

Offline odideph

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg530803#msg530803
« Reply #55 on: August 08, 2012, 09:52:21 pm »
Not exactly. Most of the time, creatures are implemented because their designs are easier to implement; I imagine that having more creatures in the game allows for more diversity over permanents (and sometimes spells, unless you refer to super-versatile things like Fractal), and thus are often advanced in the polls due to that.

I see, i'll make sure to remember that. I have yet to submit any creature out of my dozen cards. The reliquary's card type stats are pretty clear, props to whoever made the Shard of Serendipity!

That's because if a card makes it in, it's pretty balanced already.

I might not have been explicit enough, my bad, let me rephrase: 75% of Reliquary cards are creatures; 25% (SoSe and Acceleration) are spells, none at all are permanents. That is what i meant by "card type stats".

Offline shadow303

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg1019789#msg1019789
« Reply #56 on: December 05, 2012, 02:59:01 pm »
I was looking at these cards, they are all really cool.
It's a pity that the minotaur graphic was not used in the end. I really like the ghost of the past, but the minotaur art also looks like the autor has put a lot of effort into it.
Also I really like how the puppet/vodoo doll is looking in the original image, even though it's only a draft.

Offline zasdd

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Re: Level 4 - Reliquary http://elementscommunity.org/forum/index.php?topic=6851.msg1022396#msg1022396
« Reply #57 on: December 15, 2012, 05:50:49 am »
So this is where the psion came from.

 

anything
blarg: