(http://elementscommunity.org/images/Reliquary/Desiccation.png) | (http://elementscommunity.org/images/Reliquary/DesiccationUpgraded.png) | ||||||||||||||||||||||||
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(http://img196.imageshack.us/img196/3584/desiccation2un.png) | (http://img845.imageshack.us/img845/4105/desiccation2up.png) |
how does dryness result in gaining :water?Well, the Water Elemental accumulates the water drained from the critters.
Desiccation (unupgraded) seems... --much-- stronger than :air Thunderstorm. Maybe Thunderstorm should be changed into Asphyxiation with the "Gain :air for each point of damage dealt." clause.The new art looks awesome.
Desiccation (unupgraded) seems... --much-- stronger than :air Thunderstorm. Maybe Thunderstorm should be changed into Asphyxiation with the "Gain :air for each point of damage dealt." clause.My only counter-reasoning for that kinda change for Thunderstorm would be that Air already has a mean of alternate quanta generation, which is even free to play upgraded and furthermore, it deals 1-2 damage to the opponent itself. But this is probably for another topic.
I personally have something against giving water hard cc [...]How so?
Well, water currently has Freeze, Ice Bolt, Arctic Squid, and Ice Shield, bolt and flooding being the only water cards that can kill an opponent with only :water. I'm fine with something like "Deal 1 damage to each enemy creature unless their HPs are 1, up to 3 times. Gain :water equal to damage dealt." Because that has synergy with plague, fire shield, thunderstorm, etc, works as quanta generation for water, and can be as cheap as 3 :water / 2 :water.Desiccation (unupgraded) seems... --much-- stronger than :air Thunderstorm. Maybe Thunderstorm should be changed into Asphyxiation with the "Gain :air for each point of damage dealt." clause.My only counter-reasoning for that kinda change for Thunderstorm would be that Air already has an alternate quanta generating mean, which is even free to play upgraded and furthermore, it deals 1-2 damage to the opponent itself. But this is probably for another topic.
And thanks for the feedback so far.
Also:I personally have something against giving water hard cc [...]How so?
I think that this is a good enough card to be used situationally, but not be so OP that it gets abused. Obviously, it fails hard against creatureless decks, but against any sort of "swarm" creature decks it has a great deal of synergy with Ice Bolt. I do like that it gives Water more in-element synergy, as well. That being said, I do think that this is a little bit redundant with Flooding, as both are considered 'mass CC', but with the massive failing of Flooding being useful, I would rather have this card replace it. Or, better yet, have the effect of Flooding be this, instead.Yes. This would work a lot better as Flooding's effect. I also think that one of the first decks this should be tested in is a variation of the 30 creatures -because I can deck. Together with that and a few modifications you could get some pretty high-priced water creatures with little to no pillars in your deck out on the field. Imagine this + luciferin/hope together in a no-skill mass creature deck. This+Boneyard works well too.
I think that this is a good enough card to be used situationally, but not be so OP that it gets abused. Obviously, it fails hard against creatureless decks, but against any sort of "swarm" creature decks it has a great deal of synergy with Ice Bolt. I do like that it gives Water more in-element synergy, as well. That being said, I do think that this is a little bit redundant with Flooding, as both are considered 'mass CC', but with the massive failing of Flooding being useful, I would rather have this card replace it. Or, better yet, have the effect of Flooding be this, instead.Would be a shame for the wonderful FX Flooding has :] I wouldn't want that to happen. I'm still a firm believer of that someday Flooding will be a very useful and fearsome card, just like it was when introduced.
Isnt that kinda like saying this creature isn't a unique idea because there are already creatures in the game?Not at all. This card is the exact same thing as Rain of Fire and Thunderstorm, aside from the fact that its utility cost varies with how much the opponent swarms. To say that mass-CC and this are unique ideas is like saying that Devourer and a zero-cost Light monster that drains 1 quanta from the opponent and converts it into :light are unique ideas.
I don't see the point of the discussion about the 'uniqueness' of this card, and also why would it be the 'exact' same thing as Rain of Fire or Thunderstorm? Yes, it damages the opposing (and also, your) creatures. So? Warden delays a creature (but also attacks it if somehow buffed), so this makes it the exact same as Squid?As to reiterate, I'd liek to add that while this idea is something that would actually see play, be useful and change the game for the better, many so-called "unique" card ideas are just lacking in balance, depth, interest and if implemented can change the game for the worse. Take a look at the Crucible Archive, for instance: most of the cards there are just unfun, unbalanced and pretty useless if not damaging additions.
And just as a sidenote: The more complex an idea is the less likely it will happen; this is a simple idea based on simple and already existing mechanics, just as I noted in the first post; but the effect is something that haven't been introduced before. And it also would balance out Water's weaknesses in many aspects of the game. I personally find boring the many freeze effects the Idea section produces, without any regard for balance or redundancy, or if it would help the element in any way. And that goes not only for the Water ideas.
Glad to have helped, Tiko.
@furballdnGlad to see we at least agree upped version of dessication is OP. I will admit that I have not looked in detail of unupped, but just wanted to draw out how OP the upped version was.
Is Tstorm balanced?
Is the unupped version off Dessication imbalanced?
I honestly did not look at the upgraded Dessication. I do agree it is OP but I think the unupped is fine.
This is what a mass 1 damage CC spell should be like.
It definitely deserves its place in the Armory.
New card:
Dry spell / Desiccation
Ooh, I guess I get to move this up then...
Ooh, I guess I get to move this up then...
Not now, it isn't in game yet. (And that privilege belongs to the Curator-in-Chief.)
Curator-in-Chief? You've been Curator for an extra, what...two weeks?
At least two months, thank you very much. And that's what Kuro calls me, and he has powers.