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Offline TikoTopic starter

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Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387189#msg387189
« on: August 31, 2011, 02:44:19 pm »
NAME:
Desiccation
ELEMENT:
Water
COST:
2 :water
TYPE:
Spell
ATK|HP:
-
TEXT:
Deals 1 damage to every creature on the field.
Gain :water for every point of damage dealt.
NAME:
Desiccation
ELEMENT:
Water
COST:
4 :water
TYPE:
Spell
ATK|HP:
-
TEXT:
Deals 2 damage to every enemy creature.
Gain :water for every point of damage dealt.
ART:
Art by vrt!
IDEA:
Tiko
NOTES:
"Desiccation is the state of extreme dryness, or the process of extreme drying.
In biology and ecology, desiccation refers to the drying out of a living organism"
/Wiki/

Works as a mass-control card and a form of alternate quanta-generation for Water.
Idea, mechanic and balance based on already existing cards.

No freeze effect.
SERIES:
-

Spoiler for before vrt:
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline NikaZaslavsky

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387198#msg387198
« Reply #1 on: August 31, 2011, 03:01:37 pm »
I think it's a good idea and a balanced card, but how does dryness result in gaining :water?
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Offline TikoTopic starter

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387217#msg387217
« Reply #2 on: August 31, 2011, 03:21:52 pm »
how does dryness result in gaining :water?
Well, the Water Elemental accumulates the water drained from the critters.

"The matter is not lost, it only transforms."
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline NikaZaslavsky

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387220#msg387220
« Reply #3 on: August 31, 2011, 03:23:02 pm »
Ok, I get it now
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Offline Hyroen

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387360#msg387360
« Reply #4 on: August 31, 2011, 09:01:38 pm »
Desiccation (unupgraded) seems... --much-- stronger than :air Thunderstorm. Maybe Thunderstorm should be changed into Asphyxiation with the "Gain :air for each point of damage dealt." clause.
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Offline TikoTopic starter

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387377#msg387377
« Reply #5 on: August 31, 2011, 09:40:26 pm »
In my opinion, Thunderstorm should be rather changed like this (http://elementscommunity.org/forum/index.php/topic,23667.msg323344#msg323344).

The reasoning for the 2 :water cost is the following (compared with similar mass-CC cards):

3 :entropy Pandemonium - Deals random damage to both sides on the field, but the damage is most often than not is more severe (average 3,2 I believe).
7 :fire Rain of Fire - 3 damage to enemy creatures. Expensive, but Fire has easy quanta generation and many other cheap ways to deal with the weakened survivors.
2 :air Thunderstorm - Deals 1 damage to enemy creatures.

Though Desiccation costs and deals the same amount of damage as Thunderstorm, it also wounds creatures on your side. And while it can still serve as a mass CC unupped, it's better off as a quanta boost around mid game, I believe.

The main problem with Thunderstorm that it needs dedicated (counter?) deckbuilding to find its use, but besides that, it's just weak in every way.. XYTWO's idea would be an awesome remedy for that, but that's for another thread.
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline TikoTopic starter

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387666#msg387666
« Reply #6 on: September 01, 2011, 12:50:12 pm »
Had an hour with lucky connection, and updated with shiny new art, so no more help needed with that.

Comments and such are more than welcome. Also, I've became a little rusty in cardmaking, tell me if it's ready or not for Crucible, or if there's anything wrong.

And sorry for the doublepost.
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline Pineapple

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387669#msg387669
« Reply #7 on: September 01, 2011, 12:58:00 pm »
I personally have something against giving water hard cc, so I wish you went with lowering attack or not making creature health go under one (more water+air synergy?), but it's a fine idea overall.

Offline Jappert

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387672#msg387672
« Reply #8 on: September 01, 2011, 01:09:25 pm »
It looks great. Seems a little OP at first, but you have to remember it relies on the opponent alot. If the opponent has no (or immortal) creatures, your entire setup fails. When you look at it this way, it seems about balanced.

Still a very strong card, will prob need some fine-tuning if it ever get's released. An awesome idea nonetheless. (awesome art btw!)

Offline Bonestorm

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387712#msg387712
« Reply #9 on: September 01, 2011, 02:56:51 pm »
I really like this card, and I agree that this would be a great idea to buff Thunderstorm - it has such limited use at the moment.

Desiccation (unupgraded) seems... --much-- stronger than :air Thunderstorm. Maybe Thunderstorm should be changed into Asphyxiation with the "Gain :air for each point of damage dealt." clause.
The new art looks awesome.


Offline TikoTopic starter

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387723#msg387723
« Reply #10 on: September 01, 2011, 03:29:20 pm »
Desiccation (unupgraded) seems... --much-- stronger than :air Thunderstorm. Maybe Thunderstorm should be changed into Asphyxiation with the "Gain :air for each point of damage dealt." clause.
My only counter-reasoning for that kinda change for Thunderstorm would be that Air already has a mean of alternate quanta generation, which is even free to play upgraded and furthermore, it deals 1-2 damage to the opponent itself. But this is probably for another topic.

And thanks for the feedback so far.

Also:

I personally have something against giving water hard cc [...]
How so?
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

atomiton

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Re: Desiccation | Desiccation http://elementscommunity.org/forum/index.php?topic=30479.msg387724#msg387724
« Reply #11 on: September 01, 2011, 03:34:57 pm »
I like where this is going. Something needs to be done to make water more of a contender.

 

anything
blarg: