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(http://img717.imageshack.us/img717/5538/crusaderu.png) (http://img717.imageshack.us/i/crusaderu.png/) Uploaded with ImageShack.us (http://imageshack.us) | (http://img180.imageshack.us/img180/1667/elitecrusader.png) (http://img180.imageshack.us/i/elitecrusader.png/) Uploaded with ImageShack.us (http://imageshack.us) | ||||||||||||||||||||||||||||||||||||||||
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Is the weaponed destroyed or anything?No, it just gains the attributes of the weapon.
edit: btw it needs to be comboed with another deck since the morning glory is immaterialYes, that's the point. Besides, why would you just want to add 8 attack when you could add 8 attack and momentum, or 4 attack and venom, or 6 attack and scramble? Also, note that you don't have to use weapons of your own in order to use this card. Also, have you seen the recent buffs to the 'other' weapons? Mono light stompy would be amazing with this card.
I think the card art back in the card idea competition is better. This one's not bad, but not as good as the old one.But I can actually use this art, as opposed to the copyrighted art that I "borrowed" for the competition.
I only have some reserve about it being able to steal the opponent's weapon... it's steal on a stick, but is only applied to weaponry. Interesting concept. I'm assuming it can only be used on weapons that are still in the weapon slot?It doesn't "steal" anything. No weapons are destroyed as a result of Endow, so it is possible for two Crusaders to use Endow on a single weapon.
Why is the upgraded card art removed?I was doing some maintenance on my imageshack account and accidentally deleted the wrong pic. Fixed. :)
I'm not really a fan of the Human presence in Elements. I sort of like that anything Human is insignificant to the whole deal. I like the art but would suggest that the creature be an Angel or mystical beast of some kind.Look at this.
The ability would be nicer if it was like Flying weapon and copied the weapon you had equiped regardless. Unless you are running rainbow, more often than not you will be unable to use your opponents activator. Also see no logical sense why you would have your opponents weapon.
Ie
Morningstar Crusader - 9 damage Immaterial
Pulveriser Crusader - 7 damage. :gravity :gravity :gravity Shatter
Looks like the point of the card was so that it can't be able to copy immaterial weapons, thus it's for making an assortment of combos with light. Which is a charming feature to add more light usage.edit: btw it needs to be comboed with another deck since the morning glory is immaterialYes, that's the point. Besides, why would you just want to add 8 attack when you could add 8 attack and momentum, or 4 attack and venom, or 6 attack and scramble? Also, note that you don't have to use weapons of your own in order to use this card. Also, have you seen the recent buffs to the 'other' weapons? Mono light stompy would be amazing with this card.
The fact that this card can be used (and be effective) in any number of elemental combinations makes it quite attractive, IMHO.
I'm not really a fan of the Human presence in Elements. I sort of like that anything Human is insignificant to the whole deal. I like the art but would suggest that the creature be an Angel or mystical beast of some kind.What Arondight said. Also, it is important to note that the Light element seems to be a bit of an introvert, as nearly every card in its arsenal is pretty much amazing in a mono-Light context, or not used much at all. Crusader breaks the mold, so to speak, but at the same time does not limit the player to any particular combination. In fact, Crusader is still a very good player in mono-Light with Long Sword as an attractive target for Endow.
The ability would be nicer if it was like Flying weapon and copied the weapon you had equiped regardless. Unless you are running rainbow, more often than not you will be unable to use your opponents activator. Also see no logical sense why you would have your opponents weapon.
Ie
Morningstar Crusader - 9 damage Immaterial
Pulveriser Crusader - 7 damage. :gravity :gravity :gravity Shatter
Just my personal taste. Not a directive against the card in the game environment.I'm not really a fan of the Human presence in Elements. I sort of like that anything Human is insignificant to the whole deal. I like the art but would suggest that the creature be an Angel or mystical beast of some kind.What Arondight said. Also, it is important to note that the Light element seems to be a bit of an introvert, as nearly every card in its arsenal is pretty much amazing in a mono-Light context, or not used much at all. Crusader breaks the mold, so to speak, but at the same time does not limit the player to any particular combination. In fact, Crusader is still a very good player in mono-Light with Long Sword as an attractive target for Endow.
The ability would be nicer if it was like Flying weapon and copied the weapon you had equiped regardless. Unless you are running rainbow, more often than not you will be unable to use your opponents activator. Also see no logical sense why you would have your opponents weapon.
Ie
Morningstar Crusader - 9 damage Immaterial
Pulveriser Crusader - 7 damage. :gravity :gravity :gravity Shatter
As for the Long-Sword. A better drop is Archangel or Light Nymph and Morning Glory.Actually, Long Sword is a very inexpensive option, and will only take up 2-3 slots in an aggressive deck, still allowing room for a full 6 Archangels. I'd rather play a Long Sword with three Crusaders in play than a Morning Glory or a single Light Nymph.
You only need the one weapon to hit play, you haven't wasted slots on the superfluous Long-swords and you can drop the higher more useful Nymph or Angel straight in at full strength.
Guess its taste. Until a Longsword hits play the Crusader is a very overcosted unit. With the Nymphs I never need to wait for the Long sword to be doing the extra damage and it doesn't cost any more than the Crusader. I wouldn't be swapping in Crusader to replace an Archangel or Nymph (in a deck without an ability enhanced weapon) and I'm not looking for another creature to fill a slot. To me in regards to damage dealing its a coaster.As for the Long-Sword. A better drop is Archangel or Light Nymph and Morning Glory.Actually, Long Sword is a very inexpensive option, and will only take up 2-3 slots in an aggressive deck, still allowing room for a full 6 Archangels. I'd rather play a Long Sword with three Crusaders in play than a Morning Glory or a single Light Nymph.
You only need the one weapon to hit play, you haven't wasted slots on the superfluous Long-swords and you can drop the higher more useful Nymph or Angel straight in at full strength.
Guess its taste. Until a Longsword hits play the Crusader is a very overcosted unit. With the Nymphs I never need to wait for the Long sword to be doing the extra damage and it doesn't cost any more than the Crusader. I wouldn't be swapping in Crusader to replace an Archangel or Nymph (in a deck without an ability enhanced weapon) and I'm not looking for another creature to fill a slot. To me in regards to damage dealing its a coaster.Your words are exactly why I made it cost what it does. At 5 :light, Crusader doesn't really deal much damage, but once it uses its ability, deals considerable damage. Let us say that you have a starting hand of 2 Light Tower, 2 Elite Crusader, 1 Archangel, 1 Improved Blessing, 1 Long Sword (mark of Light). Even if you don't draw another tower for a few turns, you can play your Crusader on turn two, then Long Sword/Endow on turn three, dealing 15 damage in total from two cards. I do understand what you mean, though. It's a bit like Wyrm - good stats, decent cost, medium ability cost. If it doesn't cost what you think it should cost, then what do you think I should change the casting/ability costs to?
I'm not really a fan of the Human presence in Elements. I sort of like that anything Human is insignificant to the whole deal. I like the art but would suggest that the creature be an Angel or mystical beast of some kind.I'd have to agree with Kael on this, there are no humans so far so why would zanz want them? I mean there are some humanoids as in the gnome gemfinder, fallen elf/druid but there are no humans. Maybe if it was an enchanted suit of armor or something
Ether-light, fractal this, and copy the opponent's weapon. haha, they won't even see what hit them.Yeah It seems like the starting hp is too high. If you fractal and have to wait 1 turn to use the ability, you basically don't have to fear a firestorm or otyugh at all. That makes it really hard to stop a fractal/elite crusader deck before you have 4 crusaders who all are doing 5-11 damage...
jmizzle7, usually a card does not decrease in cost AND increase in stats for an upgrade. Just saying...I am well aware of this precedent. I changed the ability cost because it was requested by other forum members. The original version of the card only increased stats.
7 quanta seems a little too cheap for a dragon level character that is hard to kill before it gains +2 life.I could make it 2|3 and 3|4. I wanted Elite Crusader to be resilient to Elite Otyugh, but I guess it needs some kind of vulnerability...
Anyhow, I really like the card. Can we tweak it so it start's off weaker (2|3 / 3|4) or costs more
I have 2 suggestions.Best edit that :)
I have 2 suggestions.
1. The target weapon is destroyed.
REASON: Flying weapon decks are devastating as it is, but now with a potential 13 weapons on the field, things get a little unbalanced, and that's not even taking PU's into account. Also, how could multiple crusaders use the same weapon? I imagine funny image of them passing the same weapon to one another to attack. :))
2. Less Starting Attack
REASON: If this thing picks up a momentum, all of a sudden you have a 10/7 creature with momentum. That's game changing. I think that if you make the crusader start out with a little less attack, then instead you might end up with a little bit more balance.
3. Endow is only able to target equipped weapons.
REASON: Currently, there is no way to protect your weapons from this card. I would like some way to counter endow, and I think that flying weapon is the way to do it.
Let me know what you think.
I have 2 suggestions.The Crusader doesn't use the weapon, it channels the power of the weapon that is targeted.
1. The target weapon is destroyed.
REASON: Flying weapon decks are devastating as it is, but now with a potential 13 weapons on the field, things get a little unbalanced, and that's not even taking PU's into account. Also, how could multiple crusaders use the same weapon? I imagine funny image of them passing the same weapon to one another to attack. :))
2. Less Starting AttackA little less attack? How is 2-3 attack high? The casting and ability costs combined should limit this card enough.
REASON: If this thing picks up a momentum, all of a sudden you have a 10/7 creature with momentum. That's game changing. I think that if you make the crusader start out with a little less attack, then instead you might end up with a little bit more balance.
3. Endow is only able to target equipped weapons.As Avenger said before, a flying weapon is no longer a weapon.
REASON: Currently, there is no way to protect your weapons from this card. I would like some way to counter endow, and I think that flying weapon is the way to do it.
Let me know what you think.
This plus fahrenheits.that would own :o
This plus fahrenheits.Just run Fahrenheits + Animate Weapon
@VRTIt's not hard to add wings or glow, but isn't this my card? :P
How hard would it be to give the Crusader Angel wings? Or give the armour a Glow to make it appear animated?
What do people think? Humans in Elements or Mystical Creatures only?
Good point. But what would we call that spirit? Brainstorming names here. Let me know if you like them.Well, we're not the designers of this card idea so we cannot really start redesigning it. :)
:light Divine Retribution (since it can copy the opponent's weapon and use it against it, sorta like "live by the sword, die by the sword")
:light Warrior Spirit
:light Soldier's Honor
:light Hero's Essence
If you have an idea, please post it so it can be discussed.
Good point. But what would we call that spirit? Brainstorming names here. Let me know if you like them.Lol ummm... what?
:light Divine Retribution (since it can copy the opponent's weapon and use it against it, sorta like "live by the sword, die by the sword")
:light Warrior Spirit
:light Soldier's Honor
:light Hero's Essence
If you have an idea, please post it so it can be discussed.
How about just leaving it as "Crusader"?Well, that's debatable because both the name and the image matter. I think "Crusader" strengthens the implication that this is a human. I haven't seen many non-human crusaders.
Its just the human presence on the artwork thats an issue.
I guess the name Crusader does not imply it is a human, even angel crusaders makes sense. Either make him an angel, a creature composed of light, or make him a diamond/crystalline creature.I always thought those "creatures" were humans in armor or something, which I liked a lot.
I still wonder though, why Graviton Mercenaries look so much like humans. Somehow I think they don't fit in this game much more than this idea.
Does anyone else consider the oracle to be human? Not sure if he's directly within the core concept of the game though..I guess with oracle it is similar as it is with Zanz... some might see Zanz as a human, but in fact he is a divine being.
Bit of a sticky wicket I guess
I see the Oracle as a photoshopped Buddha. :-X Nothing more.Take into account that Buddha is a divine being for some people ;)
I do and did, why wouldn't I when I'm Chinese?I see the Oracle as a photoshopped Buddha. :-X Nothing more.Take into account that Buddha is a divine being for some people ;)
Ok, not for me because I'm a Catholic, but I guess for Buddhists he is.
I really don't get why everybody is worked up over the human aspect. I have never heard Zanz explicitly say that he doesn't want humans in the game. If he doesn't want human or humanoid creatures in Elements, then I suppose that he would have to change Graviton Mercenary/Guard and all the nymphs to be less human. Last time I checked, the art for those is a girl with long hair, photoshopped to look like the element to which she belongs.Graviton Mercenaries and Nymphs are clearly fantasy creatures and nothing in either of them says they are human. Crusader, who is basically a knight, is a historical human creature. Sure anything could be inside that armor, but when you see the image and read the name, I think everyone assumes it's a human.
Ouch. :( So much for supporting your fellow homo-sapiens, eh?I really don't get why everybody is worked up over the human aspect. I have never heard Zanz explicitly say that he doesn't want humans in the game. If he doesn't want human or humanoid creatures in Elements, then I suppose that he would have to change Graviton Mercenary/Guard and all the nymphs to be less human. Last time I checked, the art for those is a girl with long hair, photoshopped to look like the element to which she belongs.Graviton Mercenaries and Nymphs are clearly fantasy creatures and nothing in either of them says they are human. Crusader, who is basically a knight, is a historical human creature. Sure anything could be inside that armor, but when you see the image and read the name, I think everyone assumes it's a human.
If Crusader gets into the game, my question is: what's next? Are we going to have Clerics, Thiefs and Shop Keepers as well?
If Zanz starts introducing humans, it might change the whole "feel" of Elements. Currently we have only animals and fantasy creatures which makes Elements different from most of the fantasy games out there that all have the basic Dungeons & Dragons classes.
I personally think humans should get their own element. 'Other' is perfect for that because it implies how weak humans are compared to other elements.
Graviton Mercenaries and Nymphs are clearly fantasy creatures and nothing in either of them says they are human. Crusader, who is basically a knight, is a historical human creature. Sure anything could be inside that armor, but when you see the image and read the name, I think everyone assumes it's a human.I agree that nymphs are mythical creatures, physically resembling humans, but not at all human in nature. As for graviton mercenaries... I don't know any fantasy or mythical race called "Gravitons", so I don't think they are "clearly" fantasy creatures. Yes, of course they can be, but it's much less obvious than in nymphs case.
If Crusader gets into the game, my question is: what's next? Are we going to have Clerics, Thiefs and Shop Keepers as well?We have steal, which is a cloaked robber. Which is a human.
Light elementals dispense blessings and befriend angelic and righteous entities. Light elementals can exalt their creatures, heal them, or deal damage to death and darkness creatures.There's my defense for Crusader's art and concept. Species aside, Crusader is a defender of light and fights for all that is holy (a "righteous entity"). As elementals, we have the power to Endow (a.k.a. "exalt our creature") this creature with elemental power from any weapon.
Historically crusaders were greedy knights who wanted to rob the middle east of riches and land. Church did not allow them to fight other Christians, so they went to fight Muslims, but all this righteous mission, defense of all that is holy etc. was simply a propaganda.Quote from: Elements the GameLight elementals dispense blessings and befriend angelic and righteous entities. Light elementals can exalt their creatures, heal them, or deal damage to death and darkness creatures.There's my defense for Crusader's art and concept. Species aside, Crusader is a defender of light and fights for all that is holy (a "righteous entity"). As elementals, we have the power to Endow (a.k.a. "exalt our creature") this creature with elemental power from any weapon.
I think a good way of controlling a fractal spam would be making the weapon copied enchanted and uncopyable. Unfortunately this would decrease the amount of these you would want in a deck, but since light currently has no permanent control anyway, it wouldnt make much of a difference to copy the opponents. Maybe making this card a rare would solve the limited amount since casual players would not have 6 of these anyway (At least not till the farms start coming)Suggestion did not get critiqued, and im a noob and need my idea to be criticised, or else I'll stay a noob.
This may also boost the use of light duo decks as the weapon would be protected from harm.
This is just a possible suggestion: Critism welcome and needed
If it's mentioned somewhere, I forgot, but what's the cost of the new ability once endowed? Does it turn into light or stay as it is?Crusader simply inherits the ability exactly as it is.
Well, uhm, if WoW uses a name (not the first place), it is blocked? Admittedly, i had D&D in mind :)It's not "blocked", but using those names is like saying: "Look at me! I have zero creativity which is why I need to copy-paste everything from WoW or D&D!".
To me, Paladin is a neutral word, not a cliche word.
It is like saying, Druid is a cliche.
To me, the druid and the paladin are the same type.
And well, 'elven archer' is not worse than 'fallen elf'.
I'm not entirely sure what you meant by google?Well, we were talking about clichés..
It was you who brought up the elven archer, so it is more like an elven strawman.
But i googled paladin and druid too :)
They are on the same level of WoWness.
And well, 'elven archer' is not worse than 'fallen elf'.Yes it is. Elven Archer is much worse than Fallen Elf.
Now that the name idea is settled, should we debate about keeping it human?no we debate about if its ok so since we dont see whats inside the armor or if we should change the name couse some people think it sounds to humanic
no we debate about if its ok so since we dont see whats inside the armor or if we should change the name couse some people think it sounds to humanic
how about guardian of light or swordhunter
I merely created the poll to see if the name truly made a difference. As expected, the results are split right down the middle, so the name stays.^ I already addressed this. The name will not be changed.
Any reason this wasn't moved to Forge? The voting was no contest, and the other cards aren't that bad.Cards only move on their week, first week is :aether :air :darkness
What if you don't want the armour to change?Good call. I forgot to put that option in the poll.
Yeah, you are late from the voting :Pi dont know about the name, maybe paladin will work?
EDIT: just noticed that it was already suggested and shot down...
I think the vote should end already, it's pretty clear what the community wants.Dunno, might be a 20 point swing in the next few hours and it wouldn't be fair to deny the others that chance.
(http://i27.photobucket.com/albums/c190/verticae/crusader_jmzz_3.jpg)Awww. I was hoping for wings. Still good art.
Bit less humanoid now, hmm?
Sorry it took so long mr. mizz.Lol I've been really busy with work. Real life sucks, huh? When I haven't been working I have been exploring the capabilities of my music software and hardware. I'll have something eventually.
Speaking of which, where's that new music? :p
Would this gain +2/+1 if endowed with vampire dagger and someone plays eclipse? probably not right?No. Crusader is not a death or darkness creature.
Time to add Short Bow and Longbow into the chart?Yes, Crusader gains the active skill from the weapon he targets, so it would gain the active skill from Hammer and Short Bow.
Speaking of Bows... Does Crusader gain the abilities of Hammer and Short Bow? You know, the abilities that allow them to deal more damage depending on your Mark.
You have a table on the first page, listing the stats and abilities gained from each weapon. Short Bow | Longbow is not in there, so maybe you should add it.I'm not sure if it should add 'Ranged' passive skill, but it makes sense to do so. I dunno.
Also, does Endow give the Crusader the Airborne/Ranged status if used on Short Bow or Owl's Eye?
I would say it should. Wings is the only item that takes it into account, and wings is a tactic that air decks use. Air decks also use owl's eye and short bow, so crusader becomes a counter to it when they're using wings and owl's eye in combination (which is a strong combination, no reason it shouldn't have a counter).You have a table on the first page, listing the stats and abilities gained from each weapon. Short Bow | Longbow is not in there, so maybe you should add it.I'm not sure if it should add 'Ranged' passive skill, but it makes sense to do so. I dunno.
Also, does Endow give the Crusader the Airborne/Ranged status if used on Short Bow or Owl's Eye?
I think Crusader should gain Ranged when it equips a Ranged weapon, because it is shooting with a bow after all. It's not like the Crusader doesn't know archery and decides to whack your opponent to death with the bow instead of shooting arrows at him/her.Nice comment Bloodshadow, imagining the image of a bunch of crusaders whacking a foe with bows made me lol.
Well, if Crusader gains 'Ranged' from EE, then it should also gain 'Poisonous' from Arsenic. Those are two innate passive skills on both of those weapons. So if 'Ranged' is appropriate to inherit, Crusader would have to inherit 'Poisonous' as well.Do weapons even have passive skills? I know, Flying Weapon creatures are supposed to have passive skills, but the weapons themselves aren't creatures...
Otyughs will eat anything. If it moves, Otyughs eat. :PWell, if Crusader gains 'Ranged' from EE, then it should also gain 'Poisonous' from Arsenic. Those are two innate passive skills on both of those weapons. So if 'Ranged' is appropriate to inherit, Crusader would have to inherit 'Poisonous' as well.Do weapons even have passive skills? I know, Flying Weapon creatures are supposed to have passive skills, but the weapons themselves aren't creatures...
Well, maybe Crusader should gain Poisonous from Arsenic. Though if I'm an Otyugh, I wouldn't eat a Crusader's poisonous dagger along with him... :P
if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?Yes, but it makes more sense to go with flying farenheits as it only needs fire.
if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?Actually, Fahrenheit's ability adjusts its attack so this should get fahrenheit's base attack + current bonus + bonus that adjusts with your fire quanta.
if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?Actually, Fahrenheit's ability adjusts its attack so this should get fahrenheit's base attack + current bonus + bonus that adjusts with your fire quanta.
Farenheit's ability does not adjust it's attack. It's attack is 4(5 upped), and the bonus is seperate, which is why it has problems interacting with certain effects and shields. The crusader would inflict crusader's attack + farenheit's attack, then X/5.if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?Actually, Fahrenheit's ability adjusts its attack so this should get fahrenheit's base attack + current bonus + bonus that adjusts with your fire quanta.
Firey is a skill that adds to the attack value when it deals damage, it is not a permanent bonus. Gavel and Hammer also use this function.if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?Actually, Fahrenheit's ability adjusts its attack so this should get fahrenheit's base attack + current bonus + bonus that adjusts with your fire quanta.
a couple of questions1) yes
1) can you use it on your own weapon?
2) this might be asked before, but can it gain morningstar ability of immaterial, since morningstar can't be targeted?
Dear lord. It's EXACTLY the same as the one that made into the game.Yep! :)
o_o
this card is great combine it with flying/wep, vampire dagger, and blessing for HUGE damage