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Elements the Game => Card Ideas and Art => Level 4 - Reliquary => Topic started by: jmizzle7 on April 26, 2010, 07:32:01 pm

Title: Crusader | Elite Crusader
Post by: jmizzle7 on April 26, 2010, 07:32:01 pm

Crusader | Elite Crusader
(http://img717.imageshack.us/img717/5538/crusaderu.png)
(http://img180.imageshack.us/img180/1667/elitecrusader.png)
NAME: Crusader
ELEMENT: Light
COST: 5 :light
TYPE: Creature
ATK|HP: 2|4
ABILITY: :light :light :light :Endow
Crusader permanently gains
target weapon's ability and +X|+2
where X is the weapon's attack.
NAME: Elite Crusader
ELEMENT: Light
COST: 5 :light
TYPE: Crusader
ATK|HP: 3|5
ABILITY: :light :light :Endow
Elite Crusader permanently gains
target weapon's ability and +X|+2
where X is the weapon's attack.
ART: vrt
IDEA: jmizzle7
NOTES: - Winner of the first Card Idea Competition.
- Endow can be used only once.
- It can be used on any weapon controlled by any player unless it cannot be targeted.
- Once used, Endow is replaced by the ability of the target weapon.
Ie if the Target is an Oppponents Owl's Eye then the Crusader gains " :air :air :deal 3 damages to the target creature" (yep even gains the typo)
- If the weapon does not have an ability, Crusader then has no active ability once Endow is used.
- The Target Weapon is not destroyed by the Endow ability.
- It does not work with Morningstar because it is Immaterial, this is intended.

Stat Table
ElementWeaponDamage BonusCrusaderElite CrusaderAbility
:aetherLobotomizer57|68|7:aether :aether :Lobotomize
:aetherElectrocuter57|68|7:aether :Lobotomize
:airOwl's Eye57|68|7:air :air :Sniper
(Ranged)
:airEagle's Eye79|610|7:air :air :Sniper
(Ranged)
:darknessVampire Stiletto46|67|7Vampire
:darknessVampire Dagger68|69|7Vampire
:deathArsenic24|65|7Venom
(Poisonous)
:deathArsenic (Elite)46|67|7Venom
(Poisonous)
:earthPulverizer57|68|7:gravity :gravity :gravity :Destroy
:earthPulverizer (Elite)57|68|7:gravity :gravity :Destroy
:entropyDiscord46|67|7Scramble
:entropyDiscord (Elite)68|69|7Scramble
:fireFarenheit46|67|7Fiery
:fireFarenheit (Elite)57|68|7Fiery
:gravityTitan79|610|7Momentum
:gravityTitan (Elite)79|610|7Momentum
:lifeDruid Staff24|65|7Regenerate
:lifeJade Staff46|67|7Regenerate
:lightMorning Star02|63|7None
:lightMorning Glory02|63|7None
:timeEternity46|67|7:time :time :time :Reverse Time
:timeEternity (Elite)46|67|7:time :time :time :Reverse Time
:waterTrident46|67|7:earth :earth :earth :Tsunami
:waterPoseidon46|67|7:earth :earth :Tsunami
Dagger24|65|7Dagger
Dirk46|67|7Dagger
Short Sword35|66|7Sword
Long Sword68|69|7Sword
Hammer35|66|7Hammer
Gavel68|69|7Hammer













This is the card idea that won the first Card Idea Competition.

(http://img717.imageshack.us/img717/5538/crusaderu.png) (http://img717.imageshack.us/i/crusaderu.png/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img180.imageshack.us/img180/1667/elitecrusader.png) (http://img180.imageshack.us/i/elitecrusader.png/)
Uploaded with ImageShack.us (http://imageshack.us)
NAME:
Crusader
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATT/HP:
2/4
ABILITY:
:light :light :light : Endow
Crusader permanently gains target weapon's ability and +X/+2, where X is the weapon's attack.
.
NOTES:
Endow can be used only once. It can be used on any weapon controlled by any player unless it cannot be targeted. Once used, Endow is replaced by the ability of the target weapon. If the weapon does not have an ability, Crusader then has no active ability once Endow is used.
ART BY:
vrt
IDEA BY:
jmizzle7
NAME:
Elite Crusader
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATT/HP:
3/5
ABILITY:
:light :light : Endow
Elite Crusader permanently gains target weapon's ability and +X/+2, where X is the weapon's attack.
.
NOTES:
Endow can be used only once. It can be used on any weapon controlled by any player unless it cannot be targeted. Once used, Endow is replaced by the ability of the target weapon. If the weapon does not have an ability, Crusader then has no active ability once Endow is used.
ART BY:
vrt
IDEA BY:
jmizzle7
Title: Re: Crusader | Elite Crusader
Post by: dragonhuman on April 26, 2010, 07:51:46 pm
is the weaponed destroyed or anything? because then it gets you another arsenic or vampire dagger thing and would have to much destructive power, kinda reminds me of animate weapons but needs white and more powerful (you could potentialy have 13 'weapons' out with 6 crusaders, 6 flying weapons, and 1 other weapon)

edit: btw it needs to be comboed with another deck since the morning glory is immaterial
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on April 26, 2010, 07:59:28 pm
Is the weaponed destroyed or anything?
No, it just gains the attributes of the weapon.

edit: btw it needs to be comboed with another deck since the morning glory is immaterial
Yes, that's the point. Besides, why would you just want to add 8 attack when you could add 8 attack and momentum, or 4 attack and venom, or 6 attack and scramble? Also, note that you don't have to use weapons of your own in order to use this card. Also, have you seen the recent buffs to the 'other' weapons? Mono light stompy would be amazing with this card.

The fact that this card can be used (and be effective) in any number of elemental combinations makes it quite attractive, IMHO.
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on April 26, 2010, 08:12:27 pm
I think three should be a greater incentive to upgrade the card, rather than just +1/+1.  Maybe have the upgraded one cost 4 light quanta.
Title: Re: Crusader | Elite Crusader
Post by: verity_blues on April 26, 2010, 08:36:33 pm
Even an upgrade as simple as fog shield (2 :air down to 1 :air) is money well spent to me. The incentive for me is that all cards I use, except boneyard and guardian angel, are lesser cards until upgraded. Make the upgrade to large and it really becomes an entirely different card. An hour of farming without winning any cards will usualy upgrade a card for me. Whats an hour?

When will the next card competition be, anyway? And who will be doing the selection? Or was that a one-time thing?
Title: Re: Crusader | Elite Crusader
Post by: Kurohami on April 26, 2010, 08:36:41 pm
I think the card art back in the card idea competition is better. This one's not bad, but not as good as the old one.
Title: Re: Crusader | Elite Crusader
Post by: verity_blues on April 26, 2010, 08:40:24 pm
Great card , Jmiz, btw.

But, can you repeat? Next time we have a competition, how about a friendly wager? :D
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on April 26, 2010, 08:44:15 pm
I think the card art back in the card idea competition is better. This one's not bad, but not as good as the old one.
But I can actually use this art, as opposed to the copyrighted art that I "borrowed" for the competition.
Title: Re: Crusader | Elite Crusader
Post by: Kurohami on April 26, 2010, 08:54:01 pm
Oh, I didn't know that. Is there more card arts made by vrt or made by Zanz?
Title: Re: Crusader | Elite Crusader
Post by: icybraker on April 26, 2010, 09:49:58 pm
Both images are rather brilliant. The original looks more epic and in-your-face, while this one carries with it an air of dignity and deeper soul.

As stated in the original competition, I love the idea of this card. This + Flying Weapon = the ultimate weapon deck. It's costly enough to not be overpowered, but I still think it needs some slight nerfing, simply because it's a creature and you can have copies of it, no problem. Upgraded version should still have 3 :light cost.

Great card overall. On to the Crucible!
Title: Re: Crusader | Elite Crusader
Post by: ManOfManySpoons on April 26, 2010, 10:58:09 pm
I only have some reserve about it being able to steal the opponent's weapon... it's steal on a stick, but is only applied to weaponry.  Interesting concept.  I'm assuming it can only be used on weapons that are still in the weapon slot? 
Title: Re: Crusader | Elite Crusader
Post by: assassim on April 27, 2010, 12:07:50 am
Haha i <3 this art more than the original! The shield looks EPIC!
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on April 27, 2010, 12:17:23 am
I only have some reserve about it being able to steal the opponent's weapon... it's steal on a stick, but is only applied to weaponry.  Interesting concept.  I'm assuming it can only be used on weapons that are still in the weapon slot?
It doesn't "steal" anything. No weapons are destroyed as a result of Endow, so it is possible for two Crusaders to use Endow on a single weapon.
Title: Re: Crusader | Elite Crusader
Post by: Wisemage on April 27, 2010, 12:34:53 am
my only complaint is that it gains the weapons attacks, since the elite is already 3/5 that can get pretty strong.  a 11/7 with momentum if titan is targeting, a 7/7 if eternity is targeted (with rewind)

So you get a nice attack mosnter plus a nice ability for 7 light.
Title: Re: Crusader | Elite Crusader
Post by: Kurohami on April 27, 2010, 12:35:53 am
Kind of ironic that this light card cannot be used on the weapon of its own element.
Title: Re: Crusader | Elite Crusader
Post by: Mastermind79 on April 27, 2010, 01:00:19 am
This is cool. I really want this in the game. Imagine 23 snipers on the field (fractal).
Title: Re: Crusader | Elite Crusader
Post by: markilleruk on April 27, 2010, 01:09:48 am
I love the idea, and would really enjoy building decks based around this card, but I have some concerns.

I don't like the fact that it doesn't take up the weapon: and that it duplicates it. This may be better if it can only be used on your weapon, and you then lose the weapon to the creature. Or perhaps multi use with a % chance to steal if used on an enemy, or a single use guaranteed steal when used on your own weapon.

As it stands its OP IMO.
Title: Re: Crusader | Elite Crusader
Post by: Arondight on April 27, 2010, 01:35:50 am
I really like the card as is. Very versatile and with that cost and origin in Light like that, I don't think it would be too overpowering. If it could only be used on your weapon and results in the destruction of that weapon, I think the cost would be way too high. You would have to add in more cards (weapons) to your deck to compensate for the destroyed weapons while having to pay for the cost of summoning and Endowing the Crusader.
Title: Re: Crusader | Elite Crusader
Post by: Kurohami on April 27, 2010, 01:42:53 am
Why is the upgraded card art removed?
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on April 27, 2010, 04:40:21 am
Why is the upgraded card art removed?
I was doing some maintenance on my imageshack account and accidentally deleted the wrong pic. Fixed. :)
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on April 27, 2010, 09:43:01 am
I'm not really a fan of the Human presence in Elements. I sort of like that anything Human is insignificant to the whole deal. I like the art but would suggest that the creature be an Angel or mystical beast of some kind.

The ability would be nicer if it was like Flying weapon and copied the weapon you had equiped regardless. Unless you are running rainbow, more often than not you will be unable to use your opponents activator. Also see no logical sense why you would have your opponents weapon.

Ie
Morningstar Crusader - 9 damage Immaterial
Pulveriser Crusader - 7 damage. :gravity :gravity :gravity Shatter


Title: Re: Crusader | Elite Crusader
Post by: Arondight on April 27, 2010, 10:08:20 am
I'm not really a fan of the Human presence in Elements. I sort of like that anything Human is insignificant to the whole deal. I like the art but would suggest that the creature be an Angel or mystical beast of some kind.

The ability would be nicer if it was like Flying weapon and copied the weapon you had equiped regardless. Unless you are running rainbow, more often than not you will be unable to use your opponents activator. Also see no logical sense why you would have your opponents weapon.

Ie
Morningstar Crusader - 9 damage Immaterial
Pulveriser Crusader - 7 damage. :gravity :gravity :gravity Shatter
Look at this.

edit: btw it needs to be comboed with another deck since the morning glory is immaterial
Yes, that's the point. Besides, why would you just want to add 8 attack when you could add 8 attack and momentum, or 4 attack and venom, or 6 attack and scramble? Also, note that you don't have to use weapons of your own in order to use this card. Also, have you seen the recent buffs to the 'other' weapons? Mono light stompy would be amazing with this card.

The fact that this card can be used (and be effective) in any number of elemental combinations makes it quite attractive, IMHO.
Looks like the point of the card was so that it can't be able to copy immaterial weapons, thus it's for making an assortment of combos with light. Which is a charming feature to add more light usage.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on April 27, 2010, 11:01:04 am
I'm not really a fan of the Human presence in Elements. I sort of like that anything Human is insignificant to the whole deal. I like the art but would suggest that the creature be an Angel or mystical beast of some kind.

The ability would be nicer if it was like Flying weapon and copied the weapon you had equiped regardless. Unless you are running rainbow, more often than not you will be unable to use your opponents activator. Also see no logical sense why you would have your opponents weapon.

Ie
Morningstar Crusader - 9 damage Immaterial
Pulveriser Crusader - 7 damage. :gravity :gravity :gravity Shatter
What Arondight said. Also, it is important to note that the Light element seems to be a bit of an introvert, as nearly every card in its arsenal is pretty much amazing in a mono-Light context, or not used much at all. Crusader breaks the mold, so to speak, but at the same time does not limit the player to any particular combination. In fact, Crusader is still a very good player in mono-Light with Long Sword as an attractive target for Endow.
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on April 27, 2010, 11:51:59 am
I'm not really a fan of the Human presence in Elements. I sort of like that anything Human is insignificant to the whole deal. I like the art but would suggest that the creature be an Angel or mystical beast of some kind.

The ability would be nicer if it was like Flying weapon and copied the weapon you had equiped regardless. Unless you are running rainbow, more often than not you will be unable to use your opponents activator. Also see no logical sense why you would have your opponents weapon.

Ie
Morningstar Crusader - 9 damage Immaterial
Pulveriser Crusader - 7 damage. :gravity :gravity :gravity Shatter
What Arondight said. Also, it is important to note that the Light element seems to be a bit of an introvert, as nearly every card in its arsenal is pretty much amazing in a mono-Light context, or not used much at all. Crusader breaks the mold, so to speak, but at the same time does not limit the player to any particular combination. In fact, Crusader is still a very good player in mono-Light with Long Sword as an attractive target for Endow.
Just my personal taste. Not a directive against the card in the game environment.

As for the Long-Sword. A better drop is Archangel or Light Nymph and Morning Glory.
You only need the one weapon to hit play, you haven't wasted slots on the superfluous Long-swords and you can drop the higher more useful Nymph or Angel straight in at full strength.
Title: Re: Crusader | Elite Crusader
Post by: markilleruk on April 27, 2010, 12:46:12 pm
An alternative for this card (which would shamefully discard the art... or perhaps not) would be an endow spell that allows you to attach your current weapon to any creature. It might get away with the same art, alternatively it might use an image of a weapon being passed down from one hand to the hand of another.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on April 29, 2010, 04:39:18 am
As for the Long-Sword. A better drop is Archangel or Light Nymph and Morning Glory.
You only need the one weapon to hit play, you haven't wasted slots on the superfluous Long-swords and you can drop the higher more useful Nymph or Angel straight in at full strength.
Actually, Long Sword is a very inexpensive option, and will only take up 2-3 slots in an aggressive deck, still allowing room for a full 6 Archangels. I'd rather play a Long Sword with three Crusaders in play than a Morning Glory or a single Light Nymph.
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on April 30, 2010, 09:40:27 am
As for the Long-Sword. A better drop is Archangel or Light Nymph and Morning Glory.
You only need the one weapon to hit play, you haven't wasted slots on the superfluous Long-swords and you can drop the higher more useful Nymph or Angel straight in at full strength.
Actually, Long Sword is a very inexpensive option, and will only take up 2-3 slots in an aggressive deck, still allowing room for a full 6 Archangels. I'd rather play a Long Sword with three Crusaders in play than a Morning Glory or a single Light Nymph.
Guess its taste. Until a Longsword hits play the Crusader is a very overcosted unit. With  the Nymphs I never need to wait for the Long sword to be doing the extra damage and it doesn't cost any more than the Crusader. I wouldn't be swapping in Crusader to replace an Archangel or Nymph (in a deck without an ability enhanced weapon) and I'm not looking for another creature to fill a slot. To me in regards to damage dealing its a coaster.
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on April 30, 2010, 11:05:19 am
I think its a decent card.  It may not be perfect.  But neither is anything else in the game.  You have to use strategy to work around that.

imo, when there's an update, I think Zanz likes to add similar cards to all elements, like that time when he added all the potions.
Title: Re: Crusader | Elite Crusader
Post by: dekskose on April 30, 2010, 02:46:32 pm
i like this card and there would been pretty great combos thats why i think its good is becouse itself cant destroy a deck or been op you need to make a whole deck around this card and this is why i like the deck
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on April 30, 2010, 03:26:29 pm
Guess its taste. Until a Longsword hits play the Crusader is a very overcosted unit. With  the Nymphs I never need to wait for the Long sword to be doing the extra damage and it doesn't cost any more than the Crusader. I wouldn't be swapping in Crusader to replace an Archangel or Nymph (in a deck without an ability enhanced weapon) and I'm not looking for another creature to fill a slot. To me in regards to damage dealing its a coaster.
Your words are exactly why I made it cost what it does. At 5 :light, Crusader doesn't really deal much damage, but once it uses its ability, deals considerable damage. Let us say that you have a starting hand of 2 Light Tower, 2 Elite Crusader, 1 Archangel, 1 Improved Blessing, 1 Long Sword (mark of Light). Even if you don't draw another tower for a few turns, you can play your Crusader on turn two, then Long Sword/Endow on turn three, dealing 15 damage in total from two cards. I do understand what you mean, though. It's a bit like Wyrm - good stats, decent cost, medium ability cost. If it doesn't cost what you think it should cost, then what do you think I should change the casting/ability costs to?
Title: Re: Crusader | Elite Crusader
Post by: Avenger on May 03, 2010, 06:49:55 pm
Ether-light, fractal this, and copy the opponent's weapon. haha, they won't even see what hit them.
Title: Re: Crusader | Elite Crusader
Post by: dragonhuman on May 03, 2010, 07:32:32 pm
I'm not really a fan of the Human presence in Elements. I sort of like that anything Human is insignificant to the whole deal. I like the art but would suggest that the creature be an Angel or mystical beast of some kind.
I'd have to agree with Kael on this, there are no humans so far so why would zanz want them? I mean there are some humanoids as in the gnome gemfinder, fallen elf/druid but there are no humans. Maybe if it was an enchanted suit of armor or something
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on May 03, 2010, 08:08:01 pm
I think it would be a shame to waste all the time and effort into this art just because of a minor tradition. It fits well with light and adds more possibility for combos with that element.

Besides, a crusader is more than just human.  It has a sort of religious/ethereal feeling associated with it.  I might not have said that exactly right, but you know what I mean.  A crusader is somehow more than human. 
Title: Re: Crusader | Elite Crusader
Post by: SeddyRocky on May 03, 2010, 11:01:28 pm
jmizzle7, usually a card does not decrease in cost AND increase in stats for an upgrade. Just saying...


This in a Light-Fire deck... sooo many faren.... But then again, animate weapon can do that too...
Interestign concept, but instead of human, it could be the spirit of a human trapped in an armour without a weapon??
Title: Re: Crusader | Elite Crusader
Post by: wizelsnarf on May 04, 2010, 12:09:33 am
Ether-light, fractal this, and copy the opponent's weapon. haha, they won't even see what hit them.
Yeah It seems like the starting hp is too high. If you fractal and have to wait 1 turn to use the ability, you basically don't have to fear a firestorm or otyugh at all. That makes it really hard to stop a fractal/elite crusader deck before you have 4 crusaders who all are doing 5-11 damage...

Lets say you are running light aether and have 8 light pillars out with 15 light quanta ready. You play fractal on the elite crusader, play 3 more crusaders and wait one turn. You now have 8 light quanta, enough to give each one of these creatures a dragon status attack for only 7 quanta total after the endow.

7 quanta seems a little too cheap for a dragon level character that is hard to kill before it gains +2 life.

Anyhow, I really like the card. Can we tweak it so it start's off weaker (2|3 / 3|4) or costs more?
Title: Re: Crusader | Elite Crusader
Post by: wizelsnarf on May 04, 2010, 12:10:30 am
oops... okay or maybe cost like 7 to start with so after the 2 for endow it costs 9, which is more in line with a dragon...
Title: Re: Crusader | Elite Crusader
Post by: DrunkDestroyer on May 04, 2010, 01:56:25 am
I think a good way of controlling a fractal spam would be making the weapon copied enchanted and uncopyable. Unfortunately this would decrease the amount of these you would want in a deck, but since light currently has no permanent control anyway, it wouldnt make much of a difference to copy the opponents. Maybe making this card a rare would solve the limited amount since casual players would not have 6 of these anyway (At least not till the farms start coming)
This may also boost the use of light duo decks as the weapon would be protected from harm.


This is just a possible suggestion: Critism welcome and needed
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 04, 2010, 04:02:28 am
jmizzle7, usually a card does not decrease in cost AND increase in stats for an upgrade. Just saying...
I am well aware of this precedent. I changed the ability cost because it was requested by other forum members. The original version of the card only increased stats.

7 quanta seems a little too cheap for a dragon level character that is hard to kill before it gains +2 life.

Anyhow, I really like the card. Can we tweak it so it start's off weaker (2|3 / 3|4) or costs more
I could make it 2|3 and 3|4. I wanted Elite Crusader to be resilient to Elite Otyugh, but I guess it needs some kind of vulnerability...
Title: Re: Crusader | Elite Crusader
Post by: Arondight on May 04, 2010, 06:30:32 am
I think 3/4 is good, because after it uses it's effect its more resilient to Otyugh but can also live through a Fire Storm before then. I'm still fine with the proposed HP, though. I always think Light needs it.  :)
Title: Re: Crusader | Elite Crusader
Post by: Jaxly on May 04, 2010, 09:41:25 am
I was just wondering if the endowed ability cost remains fixed to the element of the weapon or is changed to light?
Kael hates post implied it was fixed but I wasn't 100% sure if this was the case.

EDIT: Sorry, I was a bit tired. I didn't register that the point of the card was for combos. I really should sleep before posting comments :P
Title: Re: Crusader | Elite Crusader
Post by: Guitarmankev1 on May 04, 2010, 01:48:28 pm
I have 2 3 suggestions.

1. The target weapon is destroyed.
REASON: Flying weapon decks are devastating as it is, but now with a potential 13 weapons on the field, things get a little unbalanced, and that's not even taking PU's into account. Also, how could multiple crusaders use the same weapon? I imagine funny image of them passing the same weapon to one another to attack.  :))

2. Less Starting Attack
REASON: If this thing picks up a momentum, all of a sudden you have a 10/7 creature with momentum. That's game changing. I think that if you make the crusader start out with a little less attack, then instead you might end up with a little bit more balance.

3. Endow is only able to target equipped weapons.
REASON: Currently, there is no way to protect your weapons from this card. I would like some way to counter endow, and I think that flying weapon is the way to do it.

Let me know what you think.
Title: Re: Crusader | Elite Crusader
Post by: Jaxly on May 04, 2010, 01:53:26 pm
I have 2 suggestions.
Best edit that :)
Title: Re: Crusader | Elite Crusader
Post by: Avenger on May 04, 2010, 02:14:21 pm
I think point #3 is moot. A "flying weapon" is a creature, not a weapon. So it is already done.
Title: Re: Crusader | Elite Crusader
Post by: dekskose on May 04, 2010, 03:13:38 pm
I have 2 suggestions.

1. The target weapon is destroyed.
REASON: Flying weapon decks are devastating as it is, but now with a potential 13 weapons on the field, things get a little unbalanced, and that's not even taking PU's into account. Also, how could multiple crusaders use the same weapon? I imagine funny image of them passing the same weapon to one another to attack.  :))

2. Less Starting Attack
REASON: If this thing picks up a momentum, all of a sudden you have a 10/7 creature with momentum. That's game changing. I think that if you make the crusader start out with a little less attack, then instead you might end up with a little bit more balance.

3. Endow is only able to target equipped weapons.
REASON: Currently, there is no way to protect your weapons from this card. I would like some way to counter endow, and I think that flying weapon is the way to do it.

Let me know what you think.

how i said before i think its in no way overpowered couse you need to make a whole deck around this and now if you play this deck it would need  that much quantum couse lets see it like this 5x13=65+13x3light=104light quanta+ all your aether quanta for fractal are you searious how would you make that much quanta
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 04, 2010, 04:45:49 pm
I have 2 suggestions.

1. The target weapon is destroyed.
REASON: Flying weapon decks are devastating as it is, but now with a potential 13 weapons on the field, things get a little unbalanced, and that's not even taking PU's into account. Also, how could multiple crusaders use the same weapon? I imagine funny image of them passing the same weapon to one another to attack.  :))
The Crusader doesn't use the weapon, it channels the power of the weapon that is targeted.

2. Less Starting Attack
REASON: If this thing picks up a momentum, all of a sudden you have a 10/7 creature with momentum. That's game changing. I think that if you make the crusader start out with a little less attack, then instead you might end up with a little bit more balance.
A little less attack? How is 2-3 attack high? The casting and ability costs combined should limit this card enough.

3. Endow is only able to target equipped weapons.
REASON: Currently, there is no way to protect your weapons from this card. I would like some way to counter endow, and I think that flying weapon is the way to do it.

Let me know what you think.
As Avenger said before, a flying weapon is no longer a weapon.
Title: Re: Crusader | Elite Crusader
Post by: thekillergame on May 04, 2010, 05:04:48 pm
Ireally like your card because it would make the light element stronger. I like your art aswell
Title: Re: Crusader | Elite Crusader
Post by: Guitarmankev1 on May 04, 2010, 10:01:49 pm
Ah fair fair. Well I'm completely convinced that my points 2 and 3 were in error. I'm still just a little shaky about having a way to have so many weapons out, but maybe it would be very difficult. It's a bit much to visualise, so I'm going to retract my first point too. With all that settled, it looks like a really great card.
Title: Re: Crusader | Elite Crusader
Post by: Tea is good on May 05, 2010, 10:44:19 am
This plus fahrenheits.
Title: Re: Crusader | Elite Crusader
Post by: thekillergame on May 05, 2010, 11:28:35 am
This plus fahrenheits.
that would own :o
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on May 05, 2010, 11:39:51 am
This plus fahrenheits.
Just run Fahrenheits + Animate Weapon

You can run the whole deck in Fire. Why play Light also?
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on May 05, 2010, 11:42:40 am

@VRT

How hard would it be to give the Crusader Angel wings? Or give the armour a Glow to make it appear animated?

What do people think? Humans in Elements or Mystical Creatures only?
Title: Re: Crusader | Elite Crusader
Post by: Arondight on May 05, 2010, 12:49:01 pm
Any kind of creature as long as it improves the game play. :P
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 05, 2010, 04:23:06 pm
@VRT

How hard would it be to give the Crusader Angel wings? Or give the armour a Glow to make it appear animated?

What do people think? Humans in Elements or Mystical Creatures only?
It's not hard to add wings or glow, but isn't this my card? :P
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on May 07, 2010, 08:09:47 pm
@Kael Hate: I think that we shouldn't make humans a major part of elements.  That sort of defeats the theme.  However, wizards and demigods (as cards) and witch doctors are okay in my opinion.   As I said before, a crusader is somehow more than just a human being.  If a humanoid ties in well with the theme of elements or with the element it goes with, it will work with this game.

I also dislike the crusader having angel wings.  Then it isn't really a crusader.  I know you could call it something else, but I like this card idea and think it fits well with the light theme.
Title: Re: Crusader | Elite Crusader
Post by: Scaredgirl on May 07, 2010, 08:32:59 pm
I think there either should be humans, or shouldn't be. Having a Wizard makes no sense because he's a human too. His chosen profession makes no differense.

I'm guessing Zanz has decided against having humans in Elements which I agree with. Unfortunately that probably means the great art in Crusader was wasted here.


One option is to modify the art a bit.

(http://imageplay.net/img/m7Gbd62076/cru.png)

You could make it so that there's this glow coming from inside the armor, suggesting that the creature inside is some kind of "light being". The effect I did is ugly and took me 1 minute to do. I only did it to show my point.

So if Zanz doesn't want humans in Elements, vrt could do a small tweak like that which could make a big difference.
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on May 07, 2010, 10:04:46 pm
Good point.  But what would we call that spirit?  Brainstorming names here.  Let me know if you like them.

 :light Divine Retribution (since it can copy the opponent's weapon and use it against it, sorta like "live by the sword, die by the sword")

 :light Warrior Spirit

 :light Soldier's Honor

 :light Hero's Essence

If you have an idea, please post it so it can be discussed.
Title: Re: Crusader | Elite Crusader
Post by: Scaredgirl on May 07, 2010, 10:10:19 pm
Good point.  But what would we call that spirit?  Brainstorming names here.  Let me know if you like them.

 :light Divine Retribution (since it can copy the opponent's weapon and use it against it, sorta like "live by the sword, die by the sword")

 :light Warrior Spirit

 :light Soldier's Honor

 :light Hero's Essence

If you have an idea, please post it so it can be discussed.
Well, we're not the designers of this card idea so we cannot really start redesigning it. :)

I do like the Hero's Essence though.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 08, 2010, 03:44:46 am
Good point.  But what would we call that spirit?  Brainstorming names here.  Let me know if you like them.

 :light Divine Retribution (since it can copy the opponent's weapon and use it against it, sorta like "live by the sword, die by the sword")

 :light Warrior Spirit

 :light Soldier's Honor

 :light Hero's Essence

If you have an idea, please post it so it can be discussed.
Lol ummm... what?
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on May 08, 2010, 05:36:41 am
How about just leaving it as "Crusader"?

Its just the human presence on the artwork thats an issue.
Title: Re: Crusader | Elite Crusader
Post by: Scaredgirl on May 08, 2010, 10:02:16 am
How about just leaving it as "Crusader"?

Its just the human presence on the artwork thats an issue.
Well, that's debatable because both the name and the image matter. I think "Crusader" strengthens the implication that this is a human. I haven't seen many non-human crusaders.

I personally think humans should probably stay out of Elements but wouldn't have a huge problem if humans were introduced. Someone suggested at some point that "other" would be for humans which is an awesome idea.
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on May 08, 2010, 11:51:10 am
@Jmizzle7: SG presented a good argument against humans in Elements and said Zanz was probably against it.  If Zanz doesn't like it, then I support making it some sort of light being with an enchanted suit.  I was just brainstorming some names for the spirit if we decided to do that.
Title: Re: Crusader | Elite Crusader
Post by: Arondight on May 08, 2010, 11:58:08 am
If it can't be a Crusader... make it an animated suit of armor of some kind.  :)
Title: Re: Crusader | Elite Crusader
Post by: Xinef on May 08, 2010, 02:49:25 pm
I guess the name Crusader does not imply it is a human, even angel crusaders makes sense. Either make him an angel, a creature composed of light, or make him a diamond/crystalline creature.

I still wonder though, why Graviton Mercenaries look so much like humans. Somehow I think they don't fit in this game much more than this idea.
Title: Re: Crusader | Elite Crusader
Post by: Arondight on May 08, 2010, 03:59:04 pm
I guess the name Crusader does not imply it is a human, even angel crusaders makes sense. Either make him an angel, a creature composed of light, or make him a diamond/crystalline creature.

I still wonder though, why Graviton Mercenaries look so much like humans. Somehow I think they don't fit in this game much more than this idea.
I always thought those "creatures" were humans in armor or something, which I liked a lot.
Title: Re: Crusader | Elite Crusader
Post by: Jaxly on May 08, 2010, 05:45:09 pm
Does anyone else consider the oracle to be human? Not sure if he's directly within the core concept of the game though..
Bit of a sticky wicket I guess
Title: Re: Crusader | Elite Crusader
Post by: Xinef on May 08, 2010, 08:12:27 pm
Does anyone else consider the oracle to be human? Not sure if he's directly within the core concept of the game though..
Bit of a sticky wicket I guess
I guess with oracle it is similar as it is with Zanz... some might see Zanz as a human, but in fact he is a divine being.
Title: Re: Crusader | Elite Crusader
Post by: Arondight on May 08, 2010, 08:16:34 pm
I see the Oracle as a photoshopped Buddha.  :-X Nothing more.
Title: Re: Crusader | Elite Crusader
Post by: Xinef on May 08, 2010, 08:33:54 pm
I see the Oracle as a photoshopped Buddha.  :-X Nothing more.
Take into account that Buddha is a divine being for some people ;)
Ok, not for me because I'm a Catholic, but I guess for Buddhists he is.
Title: Re: Crusader | Elite Crusader
Post by: Arondight on May 08, 2010, 08:35:20 pm
I see the Oracle as a photoshopped Buddha.  :-X Nothing more.
Take into account that Buddha is a divine being for some people ;)
Ok, not for me because I'm a Catholic, but I guess for Buddhists he is.
I do and did, why wouldn't I when I'm Chinese?

But, I digress.  :)
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 09, 2010, 05:36:42 am
I really don't get why everybody is worked up over the human aspect. I have never heard Zanz explicitly say that he doesn't want humans in the game. If he doesn't want human or humanoid creatures in Elements, then I suppose that he would have to change Graviton Mercenary/Guard and all the nymphs to be less human. Last time I checked, the art for those is a girl with long hair, photoshopped to look like the element to which she belongs.
Title: Re: Crusader | Elite Crusader
Post by: Arondight on May 09, 2010, 07:11:58 am
Personally I don't mind either way, I just want your card idea in game.  :) Humans are a creature, too. Or monster. Or Pocket monster.. Darn monkeys. No humans in Elements = racist.
Title: Re: Crusader | Elite Crusader
Post by: Scaredgirl on May 09, 2010, 10:06:17 am
I really don't get why everybody is worked up over the human aspect. I have never heard Zanz explicitly say that he doesn't want humans in the game. If he doesn't want human or humanoid creatures in Elements, then I suppose that he would have to change Graviton Mercenary/Guard and all the nymphs to be less human. Last time I checked, the art for those is a girl with long hair, photoshopped to look like the element to which she belongs.
Graviton Mercenaries and Nymphs are clearly fantasy creatures and nothing in either of them says they are human. Crusader, who is basically a knight, is a historical human creature. Sure anything could be inside that armor, but when you see the image and read the name, I think everyone assumes it's a human.

If Crusader gets into the game, my question is: what's next? Are we going to have Clerics, Thiefs and Shop Keepers as well?

If Zanz starts introducing humans, it might change the whole "feel" of Elements. Currently we have only animals and fantasy creatures which makes Elements different from most of the fantasy games out there that all have the basic Dungeons & Dragons classes.

I personally think humans should get their own element. 'Other' is perfect for that because it implies how weak humans are compared to other elements.
Title: Re: Crusader | Elite Crusader
Post by: Kuroaitou on May 09, 2010, 10:12:56 am
I really don't get why everybody is worked up over the human aspect. I have never heard Zanz explicitly say that he doesn't want humans in the game. If he doesn't want human or humanoid creatures in Elements, then I suppose that he would have to change Graviton Mercenary/Guard and all the nymphs to be less human. Last time I checked, the art for those is a girl with long hair, photoshopped to look like the element to which she belongs.
Graviton Mercenaries and Nymphs are clearly fantasy creatures and nothing in either of them says they are human. Crusader, who is basically a knight, is a historical human creature. Sure anything could be inside that armor, but when you see the image and read the name, I think everyone assumes it's a human.

If Crusader gets into the game, my question is: what's next? Are we going to have Clerics, Thiefs and Shop Keepers as well?

If Zanz starts introducing humans, it might change the whole "feel" of Elements. Currently we have only animals and fantasy creatures which makes Elements different from most of the fantasy games out there that all have the basic Dungeons & Dragons classes.

I personally think humans should get their own element. 'Other' is perfect for that because it implies how weak humans are compared to other elements.
Ouch. :( So much for supporting your fellow homo-sapiens, eh?

Then again, if this card was theoretically changed into an 'Other' card, wouldn't the ability cost, it's personal cost, and other effects also have to be accounted for? A human of Other is pretty difficult to imagine in this game, and it would be really bizarre to have one fighting alongside your flying Titan or a Phoenix...

On a side note, we just call him a 'ghost' or 'spirit' that could wear armor around it, but not be of a physical human existence, like some of WoW's creatures... >_>
Title: Re: Crusader | Elite Crusader
Post by: Xinef on May 09, 2010, 12:20:21 pm
Graviton Mercenaries and Nymphs are clearly fantasy creatures and nothing in either of them says they are human. Crusader, who is basically a knight, is a historical human creature. Sure anything could be inside that armor, but when you see the image and read the name, I think everyone assumes it's a human.
I agree that nymphs are mythical creatures, physically resembling humans, but not at all human in nature. As for graviton mercenaries... I don't know any fantasy or mythical race called "Gravitons", so I don't think they are "clearly" fantasy creatures. Yes, of course they can be, but it's much less obvious than in nymphs case.
And 'mercenary' is also a job that in our world is performed by humans only, just as crusader, knight, archer and a lot of other 'jobs' that in fantasy can be performed by other races.
Not to mention the fact that (at least for me) Graviton Mercenaries look like space marines in a futuristic armor, and in all games I know space marines were mostly humans. Looking at Armagio (who resembles a mecha, a giant robot seen both in mangas and in science fiction) only strengthens my feel that Gravity seems the most human of all elements.

Of course it's only how I feel it, based on my experiences.

I simply feel that humans do not fit into Elements world, but concepts like 'knight', 'archer', 'crusader' etc. can easily fit as long as we make it clear these are not humans. And if humans are to appear in Elements, I'd either join them with Gravity, or I'd say some gravity art should be remade if they are to be 'neutral'.
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on May 09, 2010, 03:22:03 pm
If Crusader gets into the game, my question is: what's next? Are we going to have Clerics, Thiefs and Shop Keepers as well?
We have steal, which is a cloaked robber.  Which is a human.

Not sure on the whole humans vs. no humans front.  Just putting that up there. On one hand, I would really like to see this idea in the game, but I do see the viewpoint of no humans-it defeats the purpose of elements  We could change the name, but then it wouldn't fit the art or the idea behind it as well.

EDIT:We could set up a poll, and that might solve our problem.
Title: Re: Crusader | Elite Crusader
Post by: dekskose on May 09, 2010, 05:15:07 pm
how about naming it paladin and make him watch kinda like the dude on the steal card
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 09, 2010, 07:41:51 pm
Quote from: Elements the Game
Light elementals dispense blessings and befriend angelic and righteous entities. Light elementals can exalt their creatures, heal them, or deal damage to death and darkness creatures.
There's my defense for Crusader's art and concept. Species aside, Crusader is a defender of light and fights for all that is holy (a "righteous entity"). As elementals, we have the power to Endow (a.k.a. "exalt our creature") this creature with elemental power from any weapon.
Title: Re: Crusader | Elite Crusader
Post by: Xinef on May 09, 2010, 08:09:19 pm
Quote from: Elements the Game
Light elementals dispense blessings and befriend angelic and righteous entities. Light elementals can exalt their creatures, heal them, or deal damage to death and darkness creatures.
There's my defense for Crusader's art and concept. Species aside, Crusader is a defender of light and fights for all that is holy (a "righteous entity"). As elementals, we have the power to Endow (a.k.a. "exalt our creature") this creature with elemental power from any weapon.
Historically crusaders were greedy knights who wanted to rob the middle east of riches and land. Church did not allow them to fight other Christians, so they went to fight Muslims, but all this righteous mission, defense of all that is holy etc. was simply a propaganda.

But history aside, the name fits fantasy settings, and it's all about making the right art to show that the crusader is some righteous entity, whateveritmaylooklike.
Title: Re: Crusader | Elite Crusader
Post by: Avenger on May 09, 2010, 08:20:34 pm
Changing it to Paladin might remove some real life historical feeling.
Title: Re: Crusader | Elite Crusader
Post by: Arondight on May 10, 2010, 03:20:37 pm
I agree with "Paladin" being a better term. The name "Crusader" makes one think think of the Crusades. Well, if you already know about it, that is.
Title: Re: Crusader | Elite Crusader
Post by: dekskose on May 14, 2010, 01:42:46 pm
YAY evryone likes my idea does this make me to thge king of the world but seraiously i dont think the name or the art are the importants thing and could be changed later on now back to the card its effect is great if u use it in combos wich make it usefull but not op in light mono it would be useless and couse of the high cost of the effect not good in rainbow^s i like this card  ^_°
Title: Re: Crusader | Elite Crusader
Post by: DrunkDestroyer on May 14, 2010, 08:26:54 pm
I think a good way of controlling a fractal spam would be making the weapon copied enchanted and uncopyable. Unfortunately this would decrease the amount of these you would want in a deck, but since light currently has no permanent control anyway, it wouldnt make much of a difference to copy the opponents. Maybe making this card a rare would solve the limited amount since casual players would not have 6 of these anyway (At least not till the farms start coming)
This may also boost the use of light duo decks as the weapon would be protected from harm.


This is just a possible suggestion: Critism welcome and needed
Suggestion did not get critiqued, and im a noob and need my idea to be criticised, or else I'll stay a noob.
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on May 14, 2010, 08:32:25 pm
Well, it's certainly something to look into.  One one hand, it would restrict some of light's power, which is good b/c it certainly has a lot, and some cards are borderline op.  On the other, light already has a rare non-weapon, non-nymph card (miracle), and I'd like to see some more in other elements first.

I guess I'm leaning toward making it a rare, though.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 15, 2010, 06:46:54 am
The fact that Fractal/Crusader is incredibly slow would make it a nearly unplayable deck, so I feel there is no real need to nerf this card just because it can be targeted by fractal.
Title: Re: Crusader | Elite Crusader
Post by: Kurohami on May 15, 2010, 03:12:03 pm
If it's mentioned somewhere, I forgot, but what's the cost of the new ability once endowed? Does it turn into light or stay as it is?
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 15, 2010, 07:36:10 pm
If it's mentioned somewhere, I forgot, but what's the cost of the new ability once endowed? Does it turn into light or stay as it is?
Crusader simply inherits the ability exactly as it is.
Title: Re: Crusader | Elite Crusader
Post by: dekskose on May 15, 2010, 10:22:21 pm
how aobut call him    armifer wich is latin and stays for weaponholder (i only know it on german so i dont know if the translation is 100% right)
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on May 17, 2010, 08:42:23 pm
Not a lot of people are fluent in Latin, so some of the meaning might be lost. Imo, you should be able to sort of understand the card just by reading the name.
Title: Re: Crusader | Elite Crusader
Post by: Kurohami on May 17, 2010, 10:30:17 pm
I think SG's suggestion was very valid, it seems until now there are no human influence in this fantasy element world, it would be good to maintain that. Changing a bit of the picture and making it into some kind of elemental being would make this card fit a lot better in this game, IMO.
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on May 17, 2010, 11:09:40 pm
A while back, we were discussing names/ideas for the creature if we had to make it a non human.  It seemed like the general idea was to make it a being of light encased in an enchanted suit of armor.  It's possible that we should also poll making it a non-human, and if so, what name.
Title: Re: Crusader | Elite Crusader
Post by: Kurohami on May 18, 2010, 12:25:53 am
Crusader doesn't make the card human, a elemental could be a crusader too, so the name is not a problem, just the art.
Title: Re: Crusader | Elite Crusader
Post by: dekskose on May 18, 2010, 08:01:20 am
hehee new idea name him elemental crusader muahhahahaha
Title: Re: Crusader | Elite Crusader
Post by: Scaredgirl on May 18, 2010, 10:31:37 am
Wow.. I just noticed that poll over there. "Paladin"?! Are you guys serious? It's the most cliché name out there, used in World of Warcraft and countless of other games.

Are we going to have "Elven Archer" next? Lol :)

There's nothing wrong with "Crusader" because like others have said it doesn't necessarily mean the creature is a human. Like I said before, I think the problem is the combination of the name and art, which tells us that there's a human inside that armor. That piece of art needs something to suggest otherwise, like a glowing light coming inside that I suggested earlier.
Title: Re: Crusader | Elite Crusader
Post by: Avenger on May 18, 2010, 10:37:11 am
Well, uhm, if WoW uses a name (not the first place), it is blocked? Admittedly, i had D&D in mind :)
To me, Paladin is a neutral word, not a cliche word.
It is like saying, Druid is a cliche.
To me, the druid and the paladin are the same type.

And well, 'elven archer' is not worse than 'fallen elf'.
Title: Re: Crusader | Elite Crusader
Post by: Kuroaitou on May 18, 2010, 10:45:35 am
Why not just name it 'Light Spirit | Light Spectre' in accordance to the 'Forest/Fire Spirits/Spectres' already in the game? Couple that name with similar (or better) art of 'spirits' for this card and the previous elements, and we're good to go. :) I mean, if it's going to be an elemental essence that has light radiating from it (from within the armor), perhaps it should just be a soul that finds a weapon and wields it, just like the elemental player who's arming themselves.

...just a suggestion, of course.
Title: Re: Crusader | Elite Crusader
Post by: Scaredgirl on May 18, 2010, 11:12:34 am
Well, uhm, if WoW uses a name (not the first place), it is blocked? Admittedly, i had D&D in mind :)
To me, Paladin is a neutral word, not a cliche word.
It is like saying, Druid is a cliche.
To me, the druid and the paladin are the same type.

And well, 'elven archer' is not worse than 'fallen elf'.
It's not "blocked", but using those names is like saying: "Look at me! I have zero creativity which is why I need to copy-paste everything from WoW or D&D!".

There are million other names to choose from so choosing Paladin would make absolutely no sense.

Also Google "fallen elf" and "elven archer" (with quotes) and you'll know what I'm talking about.
Title: Re: Crusader | Elite Crusader
Post by: Avenger on May 18, 2010, 11:30:36 am
I'm not entirely sure what you meant by google?
It was you who brought up the elven archer, so it is more like an elven strawman.
But i googled paladin and druid too :)
They are on the same level of WoWness.
Title: Re: Crusader | Elite Crusader
Post by: Scaredgirl on May 18, 2010, 11:54:22 am
I'm not entirely sure what you meant by google?
It was you who brought up the elven archer, so it is more like an elven strawman.
But i googled paladin and druid too :)
They are on the same level of WoWness.
Well, we were talking about clichés..

By Google I meant that if you Google those two, "Elven Archer" gives you t-shirts, WoW, LotR, etc.

"Fallen Elf" gives you a link to this forum, and about 10% of total hits.

So to your earlier comment..
And well, 'elven archer' is not worse than 'fallen elf'.
Yes it is. Elven Archer is much worse than Fallen Elf.

Many hardcore games hate elves because they are so cliché. In Age of Conan they actually use "no-elves" as a marketing tool. Here's their April Fools joke: http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=2371&table=CONTENT about a New Player Race: The Elves
Title: Re: Crusader | Elite Crusader
Post by: Xinef on May 18, 2010, 01:04:30 pm
I wouldn't mind an elven archer in Elements... if he looked similar to Fallen Elf, which would mean a total redefinition of what Elves are, so it would not be cliche at all :P
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 18, 2010, 09:15:29 pm
No more talk of elves or anything unrelated to my card idea. I merely created the poll to see if the name truly made a difference. As expected, the results are split right down the middle, so the name stays.
Title: Re: Crusader | Elite Crusader
Post by: avidteen13 on May 18, 2010, 09:20:14 pm
Now that the name idea is settled, should we debate about keeping it human?
Title: Re: Crusader | Elite Crusader
Post by: dekskose on May 19, 2010, 06:09:37 am
Now that the name idea is settled, should we debate about keeping it human?
no we debate about if its ok so since we dont see whats inside the armor or if we should change the name couse some people think it sounds to humanic
how about guardian of light or swordhunter
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 19, 2010, 07:33:26 am
no we debate about if its ok so since we dont see whats inside the armor or if we should change the name couse some people think it sounds to humanic
how about guardian of light or swordhunter
I merely created the poll to see if the name truly made a difference. As expected, the results are split right down the middle, so the name stays.
^ I already addressed this. The name will not be changed.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 25, 2010, 09:05:33 am
Any reason this wasn't moved to Forge? The voting was no contest, and the other cards aren't that bad.
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on May 25, 2010, 09:09:39 am
Any reason this wasn't moved to Forge? The voting was no contest, and the other cards aren't that bad.
Cards only move on their week, first week is :aether :air :darkness
Week 4 is when :light cards move up.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on May 25, 2010, 05:46:31 pm
Ah, okay. That makes sense. I had seen the thread about the card migration and assumed that it was based on the week of the calendar month. Nevermind! :D
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on June 01, 2010, 05:46:40 am
Added a poll on how to make Crusader even better!
Title: Re: Crusader | Elite Crusader
Post by: dekskose on June 01, 2010, 11:14:07 am
how about opening his helmet a bit so you can watch inside and see its a gargoyle (no better a ghost or whisp or some light)
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on June 01, 2010, 06:11:18 pm
Ghost/Wisp/Gargoyle... sounds a whole lot like Death/Darkness to me.
Title: Re: Crusader | Elite Crusader
Post by: dekskose on June 01, 2010, 06:16:51 pm
the gargoyle was a joke a ghost (some kind of holy ghost)  and wisp a wisp looks for me like osme kind of photon photon=light
Title: Re: Crusader | Elite Crusader
Post by: miniwally on June 01, 2010, 09:01:39 pm
What if you don't want the armour to change?
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on June 01, 2010, 09:02:48 pm
What if you don't want the armour to change?
Good call. I forgot to put that option in the poll.

EDIT: I just added a third option to the poll. Anyone can change their vote if they want.
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on June 05, 2010, 05:22:14 pm
Prettied up the Card Table Layout
Added all notes from discussion
Added a stat table so you can see the Crusader you'll get.

I think all the options on how Endow targets weapons has been discuused.

The only thing outstanding is art and thats not an issue that should be affecting the vote.
Title: Re: Crusader | Elite Crusader
Post by: MaxMilen on June 11, 2010, 01:58:27 am
I gotta say, I like this one a lot. For some reason, I'm finding myself imagining a deck with this, Twin Universe, and a weapon(s) of choice (plus, perhaps, Animate Weapon). Of course, that's two colors minimum (more likely three or more, since the best weapons for this are in neither :light nor :aether), so... yeah.

I'm having a little bit of a hard time seeing why it gets extra HP from Endow, but that's purely a matter of image -- doesn't seem OP or anything.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on June 11, 2010, 05:00:43 am
Thanks, Max :)

For those who haven't voted yet, vote for Crusader here (http://elementscommunity.org/forum/index.php/topic,6846.0.html)!
Title: Re: Crusader | Elite Crusader
Post by: ScytherLoL on June 11, 2010, 05:12:34 am
Just as a quick question:

Looking at the stats you had nothing for Morning Star would he not gain the immaterial ability of Morning Star (like when it is flown)

Just an idea.

Scyther
Title: Re: Crusader | Elite Crusader
Post by: Xinef on June 11, 2010, 07:45:30 am
No, because he cannot target Morning Star. I think that was one of the main concepts of this card, that it encourages duo or more element decks.
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on June 11, 2010, 10:16:17 am
When I was doing up the ability table, I had to laugh at the fact that the Crusader when endowing a long sword would get an ability called Sword .
Title: Re: Crusader | Elite Crusader
Post by: coinich on June 13, 2010, 10:00:28 pm
Heh, Mark Death, 6x Elite Crusader, 6x Elite Arsenic, 5x Flying Weapon (u), 13 Light Towers.  Lovely little card here.
Title: Re: Crusader | Elite Crusader
Post by: tyranim on June 20, 2010, 04:52:01 am
i dont know about the name, maybe paladin will work?
EDIT: just noticed that it was already suggested and shot down...
Title: Re: Crusader | Elite Crusader
Post by: Avenger on June 21, 2010, 06:12:00 am
i dont know about the name, maybe paladin will work?
EDIT: just noticed that it was already suggested and shot down...
Yeah, you are late from the voting :P
Title: Re: Crusader | Elite Crusader
Post by: Kurohami on June 28, 2010, 01:57:36 am
I think the vote should end already, it's pretty clear what the community wants.
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on June 28, 2010, 02:44:00 am
I think the vote should end already, it's pretty clear what the community wants.
Dunno, might be a 20 point swing in the next few hours and it wouldn't be fair to deny the others that chance.
Title: Re: Crusader | Elite Crusader
Post by: alf15 on June 28, 2010, 05:50:14 pm
one of the most if not the most debated card in the entirety of the forum
Title: Re: Crusader | Elite Crusader
Post by: Higurashi on June 30, 2010, 11:39:38 pm
Man, I would love for this to be named Zealot in some form. Crusader is too human and holier than thou.
Title: Re: Crusader | Elite Crusader
Post by: Setra Long Dead King on July 14, 2010, 10:38:14 am
could become very painful, an army of flying weapons and armed crusaders but would be interesting
Title: Re: Crusader | Elite Crusader
Post by: godofdeath500 on July 14, 2010, 11:54:22 am
i love this idea.

If it made it into the game, it would be epic.
Title: Re: Crusader | Elite Crusader
Post by: Tea is good on July 15, 2010, 12:28:14 am
seeing as RoL/Hope is dominant, i would love to see this in play. Add it instead of light dragons. Then you endow your lobotomizer and you have the a good card at half the cost.
Title: Re: Crusader | Elite Crusader
Post by: Rainbowz on July 23, 2010, 03:13:25 am
This card might be over powerd just a bit. How bout attack is X-1? Thats fair. SO it can gain any weapons ability even if its immaterial and cant be targeted?
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on July 23, 2010, 03:15:47 am
If Crusader is immaterial it can still use its ability. If the weapon is immaterial, Crusader cannot target the weapon, thus Crusader's ability will be useless.
Title: Re: Crusader | Elite Crusader
Post by: nilsieboy on August 03, 2010, 09:03:35 am
this art is realy great
Title: Re: Crusader | Elite Crusader
Post by: vrt on August 04, 2010, 04:07:39 pm
(http://i27.photobucket.com/albums/c190/verticae/crusader_jmzz_3.jpg)

Bit less humanoid now, hmm?
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on August 04, 2010, 04:37:40 pm
(http://i27.photobucket.com/albums/c190/verticae/crusader_jmzz_3.jpg)

Bit less humanoid now, hmm?
Awww. I was hoping for wings. Still good art.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on August 04, 2010, 07:58:10 pm
Not everything in the Light element can have wings (would be awesome though). Plus, it would have to have airborne passive then... :P

Love it, vrt. You da man!
Title: Re: Crusader | Elite Crusader
Post by: vrt on August 04, 2010, 09:17:30 pm
Sorry it took so long mr. mizz.

Speaking of which, where's that new music? :p
Title: Re: Crusader | Elite Crusader
Post by: icecoldbro on August 05, 2010, 05:06:11 am
i think im going crazy isnt it the same art for the first and the second?
 ???
also i love it its like a more expensive and slightly more powerful animate weapon
its made by jmizzle nuff said :P
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on August 05, 2010, 05:27:55 am
Sorry it took so long mr. mizz.

Speaking of which, where's that new music? :p
Lol I've been really busy with work. Real life sucks, huh? When I haven't been working I have been exploring the capabilities of my music software and hardware. I'll have something eventually.
Title: Re: Crusader | Elite Crusader
Post by: Tea is good on August 22, 2010, 04:44:25 pm
Would this gain +2/+1 if endowed with vampire dagger and someone plays eclipse? probably not right?
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on August 22, 2010, 07:14:55 pm
Would this gain +2/+1 if endowed with vampire dagger and someone plays eclipse? probably not right?
No. Crusader is not a death or darkness creature.
Title: Re: Crusader | Elite Crusader
Post by: Bloodshadow on August 22, 2010, 09:31:24 pm
Time to add Short Bow and Longbow into the chart?

Speaking of Bows... Does Crusader gain the abilities of Hammer and Short Bow? You know, the abilities that allow them to deal more damage depending on your Mark.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on August 23, 2010, 04:41:18 am
Time to add Short Bow and Longbow into the chart?

Speaking of Bows... Does Crusader gain the abilities of Hammer and Short Bow? You know, the abilities that allow them to deal more damage depending on your Mark.
Yes, Crusader gains the active skill from the weapon he targets, so it would gain the active skill from Hammer and Short Bow.
Title: Re: Crusader | Elite Crusader
Post by: Bloodshadow on August 23, 2010, 05:17:04 am
You have a  table on the first page, listing the stats and abilities gained from each weapon. Short Bow | Longbow is not in there, so maybe you should add it.

Also, does Endow give the Crusader the Airborne/Ranged status if used on Short Bow or Owl's Eye?
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on August 23, 2010, 05:24:56 am
You have a  table on the first page, listing the stats and abilities gained from each weapon. Short Bow | Longbow is not in there, so maybe you should add it.

Also, does Endow give the Crusader the Airborne/Ranged status if used on Short Bow or Owl's Eye?
I'm not sure if it should add 'Ranged' passive skill, but it makes sense to do so. I dunno.
Title: Re: Crusader | Elite Crusader
Post by: Mavyrk on August 23, 2010, 05:26:45 am
You have a  table on the first page, listing the stats and abilities gained from each weapon. Short Bow | Longbow is not in there, so maybe you should add it.

Also, does Endow give the Crusader the Airborne/Ranged status if used on Short Bow or Owl's Eye?
I'm not sure if it should add 'Ranged' passive skill, but it makes sense to do so. I dunno.
I would say it should. Wings is the only item that takes it into account, and wings is a tactic that air decks use. Air decks also use owl's eye and short bow, so crusader becomes a counter to it when they're using wings and owl's eye in combination (which is a strong combination, no reason it shouldn't have a counter).
Title: Re: Crusader | Elite Crusader
Post by: Bloodshadow on August 23, 2010, 05:38:28 am
I think Crusader should gain Ranged when it equips a Ranged weapon, because it is shooting with a bow after all. It's not like the Crusader doesn't know archery and decides to whack your opponent to death with the bow instead of shooting arrows at him/her.
Title: Re: Crusader | Elite Crusader
Post by: silux on August 23, 2010, 05:50:47 pm
cool creature!
He add some versatility to light and open the road to many combo!
Title: Re: Crusader | Elite Crusader
Post by: Sengiratolom on August 31, 2010, 11:52:53 am
I think Crusader should gain Ranged when it equips a Ranged weapon, because it is shooting with a bow after all. It's not like the Crusader doesn't know archery and decides to whack your opponent to death with the bow instead of shooting arrows at him/her.
Nice comment Bloodshadow, imagining the image of a bunch of crusaders whacking a foe with bows made me lol.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on August 31, 2010, 03:10:39 pm
Well, if Crusader gains 'Ranged' from EE, then it should also gain 'Poisonous' from Arsenic. Those are two innate passive skills on both of those weapons. So if 'Ranged' is appropriate to inherit, Crusader would have to inherit 'Poisonous' as well.
Title: Re: Crusader | Elite Crusader
Post by: Kurohami on August 31, 2010, 04:23:05 pm
Yes, why not?
Title: Re: Crusader | Elite Crusader
Post by: Bloodshadow on August 31, 2010, 10:17:22 pm
Well, if Crusader gains 'Ranged' from EE, then it should also gain 'Poisonous' from Arsenic. Those are two innate passive skills on both of those weapons. So if 'Ranged' is appropriate to inherit, Crusader would have to inherit 'Poisonous' as well.
Do weapons even have passive skills? I know, Flying Weapon creatures are supposed to have passive skills, but the weapons themselves aren't creatures...

Well, maybe Crusader should gain Poisonous from Arsenic. Though if I'm an Otyugh, I wouldn't eat a Crusader's poisonous dagger along with him... :P
Title: Re: Crusader | Elite Crusader
Post by: guolin on September 01, 2010, 12:51:59 am
Well, if Crusader gains 'Ranged' from EE, then it should also gain 'Poisonous' from Arsenic. Those are two innate passive skills on both of those weapons. So if 'Ranged' is appropriate to inherit, Crusader would have to inherit 'Poisonous' as well.
Do weapons even have passive skills? I know, Flying Weapon creatures are supposed to have passive skills, but the weapons themselves aren't creatures...

Well, maybe Crusader should gain Poisonous from Arsenic. Though if I'm an Otyugh, I wouldn't eat a Crusader's poisonous dagger along with him... :P
Otyughs will eat anything. If it moves, Otyughs eat. :P
Title: Re: Crusader | Elite Crusader
Post by: DrunkDestroyer on September 04, 2010, 01:38:21 am
A suggestion made probably for the 3rd time (ignored completely the first two times)
What if the weapon it endowed became protected after use?
This would discourage super spamming of it, and give light duos some Permanent control.
Title: Re: Crusader | Elite Crusader
Post by: Dan43 on October 30, 2010, 02:35:59 am
I love the card, but it seems too much like flying weapon.
Maybe it could be like:
(upgraded)
Crusader 5 :light
2|5
Attack of this card is increased by 3 for every weapon on your side of the field.
Title: Re: Crusader | Elite Crusader
Post by: 9jacob4 on October 31, 2010, 09:54:29 am
if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?
Title: Re: Crusader | Elite Crusader
Post by: AnonymousRevival on October 31, 2010, 09:57:16 am
Nice card. :)
Title: Re: Crusader | Elite Crusader
Post by: Ryli on October 31, 2010, 10:08:19 am
if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?
Yes, but it makes more sense to go with flying farenheits as it only needs fire.
Title: Re: Crusader | Elite Crusader
Post by: Uppercut on October 31, 2010, 07:03:58 pm
if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?
Actually, Fahrenheit's ability adjusts its attack so this should get fahrenheit's base attack + current bonus + bonus that adjusts with your fire quanta.
Title: Re: Crusader | Elite Crusader
Post by: Ryli on October 31, 2010, 08:40:43 pm
if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?
Actually, Fahrenheit's ability adjusts its attack so this should get fahrenheit's base attack + current bonus + bonus that adjusts with your fire quanta.
if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?
Actually, Fahrenheit's ability adjusts its attack so this should get fahrenheit's base attack + current bonus + bonus that adjusts with your fire quanta.
Farenheit's ability does not adjust it's attack. It's attack is 4(5 upped), and the bonus is seperate, which is why it has problems interacting with certain effects and shields. The crusader would inflict crusader's attack + farenheit's attack, then X/5.

At least this is how I think it works.
Title: Re: Crusader | Elite Crusader
Post by: Captain Scibra on December 04, 2010, 07:54:53 am
I love the attempt at creating synergy between light and the other elements, though really the skill could be added to any element, and you might be better off with just animate weapons.  Oh nevermind, it only gains the stats and skill.  Would also be awesome if the card changed according to what weapon is endowed, and had a sexy art based on the weapon's art, i.e.:
Pulverizer = Maceman
Trident/Poseidon = Neptune
Short Sword/Long Sword = Swordsman (knight?)
Short Bow/Long Bow = Archer
etc.

Just an idea, though doing so would push that this card ought to be "other," and have a nonelement based name.
Title: Re: Crusader | Elite Crusader
Post by: coinich on December 08, 2010, 03:44:31 am
I've decided I want this card.  Specifically, 6x of it, plus Miracles, Arsenics, and Flying Weapons.  Fuel Death off the mark, throw in some Light Towers, and its effectively a good duo.
Title: Re: Crusader | Elite Crusader
Post by: 918273645 on December 08, 2010, 03:00:26 pm
Welcome to the in development page, Crusader. Gratz, Jmizzle.
Title: Re: Crusader | Elite Crusader
Post by: Dm on December 08, 2010, 03:08:26 pm
Congratulations, Jmizzle.
Title: Re: Crusader | Elite Crusader
Post by: Higurashi on December 08, 2010, 03:13:16 pm
Epic. My favourite card in development since.. ever. It's almost as good as Zealot. *happy tears*
Light will so much cooler now. I'ma go scramble the Entropy Elder nao.
Title: Re: Crusader | Elite Crusader
Post by: coinich on December 08, 2010, 03:41:32 pm
Its, its, its beautiful.
Title: Re: Crusader | Elite Crusader
Post by: Kamietsu on December 08, 2010, 05:14:10 pm
Sweetness :D Congrats, Mizz!
Title: Re: Crusader | Elite Crusader
Post by: Kael Hate on December 08, 2010, 05:37:23 pm
if u play this card while fahrenheit is your courent weapon would that means you basicaly have two fahrenheit?
Actually, Fahrenheit's ability adjusts its attack so this should get fahrenheit's base attack + current bonus + bonus that adjusts with your fire quanta.
Firey is a skill that adds to the attack value when it deals damage, it is not a permanent bonus. Gavel and Hammer also use this function.
Title: Re: Crusader | Elite Crusader
Post by: Hyroen on December 08, 2010, 05:39:44 pm
Congratulations jmizzle7 ^_^...

In Development thread can be found HERE (http://elementscommunity.org/forum/index.php/topic,17243.0.html).
Title: Re: Crusader | Elite Crusader
Post by: PlayerOa on December 08, 2010, 06:40:32 pm
Congratulations for getting this great card in development :D
Light is much cooler now :)
Title: Re: Crusader | Elite Crusader
Post by: TheIdioticIdiot on December 08, 2010, 09:51:37 pm
a couple of questions
1) can you use it on your own weapon?
2) this might be asked before, but can it gain morningstar ability of immaterial, since morningstar can't be targeted?
Title: Re: Crusader | Elite Crusader
Post by: Ryli on December 08, 2010, 10:14:07 pm
a couple of questions
1) can you use it on your own weapon?
2) this might be asked before, but can it gain morningstar ability of immaterial, since morningstar can't be targeted?
1) yes
2) no, because you can't pick it as a target.
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on December 09, 2010, 08:58:13 pm
I'm honored. Like I said in another thread, it has been so long since I originally submitted this card that I figured it had become a bit of an afterthought. There are so many great ideas out there, and it is such a privilege that Zanz has created a game that is just as much community developed as it is indie developed. Bless you, Zanz. :)
Title: Re: Crusader | Elite Crusader
Post by: Ryli on December 09, 2010, 09:06:12 pm
Just because an idea isn't taken straight away doesn't always mean it's forgotten. Several ideas that are floating round are good, but the game just isn't ready for them.
Title: Re: Crusader | Elite Crusader
Post by: TheForbiddenOracle on December 14, 2010, 02:13:52 am
I've been waiting for a card like this to show up. In my "My cards" it's filled with random weapons from everywhere.
Title: Re: Crusader | Elite Crusader
Post by: Werdbooty on December 19, 2010, 08:11:24 pm
Saw this bad boy today in T50. I had an Eagle's Eye out, along with a bunch of Malignant Cells. Weak.
Title: Re: Crusader | Elite Crusader
Post by: GG on December 22, 2010, 06:18:15 am
Dear lord. It's EXACTLY the same as the one that made into the game.

o_o
Title: Re: Crusader | Elite Crusader
Post by: jmizzle7 on December 22, 2010, 06:25:05 am
Dear lord. It's EXACTLY the same as the one that made into the game.

o_o
Yep! :)
Title: Re: Crusader | Elite Crusader
Post by: Scaredgirl on December 22, 2010, 06:18:08 pm
Yeah, it's pretty cool that it's an identical copy, especially when considering how complex the effect is. If this card turns out to be in perfect balance, it's either crazy luck or very skillful card design, or combination of both. It's not easy to design a balanced card without testing it first.

So yeah, nice work jmizzle7.
Title: Re: Crusader | Elite Crusader
Post by: Ant-n-ero on December 29, 2010, 08:27:39 pm
I knew from the start it would make it far! gratz :D

this is also the only one in the reliquary that I presonally voted for! so well done, and it's an identical copy! :P
Title: Re: Crusader | Elite Crusader
Post by: snaepcott on February 14, 2011, 12:36:20 am
This is like, the most amazing card ever created. congrats
Title: Re: Crusader | Elite Crusader
Post by: Ovadosin on July 07, 2012, 03:42:27 am
this card is great combine it with flying/wep, vampire dagger, and blessing for HUGE damage
Title: Re: Crusader | Elite Crusader
Post by: neuroleptics on July 07, 2012, 10:35:36 am
this card is great combine it with flying/wep, vampire dagger, and blessing for HUGE damage

massive heal....... i lost by deck out against such decks in arena.
blarg: