Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Level 4 - Reliquary => Topic started by: EvaRia on August 09, 2010, 02:32:35 pm

Title: Acceleration | Overdrive
Post by: EvaRia on August 09, 2010, 02:32:35 pm
(http://imageplay.net/img/m7Gbd82562/Acceleration.jpg)
(http://imageplay.net/img/m7Gbd82561/Overdrive.jpg)
NAME:
Acceleration
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:
ABILITY:
Target Creature loses
current activated ability but
instead gains +1/-1 per turn.
Momentum.
NAME:
Overdrive
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Spell
ATK|HP:
ABILITY:
Target Creature loses
current activated ability but
instead gains +2/-1 per turn.
Momentum.
ART:
http://www.sxc.hu/photo/730968
Photo by asifthebes
IDEA:
EvaRia
NOTES:
Does not stack.
An Activated Ability is an ability that you need to click on the card in order to activate.
Activated abilities are removed. Non-Activated abilities are added to the creature's passive skill list.
Acceleration | Overdrive then becomes the creature's active ability.
If the creature is delayed, then no stat change happens for the duration of the delay.
If the creature is frozen, then effect continues as normal.
If the creature is adrenalined, then it's stats will change each attack instead of each turn.
If the creature is lobotomized, it will lose the effect of this card.
SERIES:
Title: Re: Acceleration | Overboost
Post by: BluePriest on August 09, 2010, 02:43:00 pm
I like this idea. It is another use for gravity's high amount of HP.
Title: Re: Acceleration | Overboost
Post by: JJ 52 on August 09, 2010, 02:47:35 pm
This+flying titan (or colossal dragon) = :o :o :o :o

But flying titan might get its HP reduced so its not as bad.

Overall I actually like the idea... :P
Title: Re: Acceleration | Overboost
Post by: EvaRia on August 09, 2010, 03:12:35 pm
ty =]

If it makes it through, I get the feeling it's going to be used a lot =O
Unlike a lot of the cards I see here, I wasn't trying to make anything gimmicky or highly situational,
just something useful that takes advantage of Gravity's high hp.
Title: Re: Acceleration | Overboost
Post by: Bloodshadow on August 10, 2010, 03:51:15 am
This+flying titan (or colossal dragon) = :o :o :o :o
It's not like it instantly gains +20/-20. This is like a form of "minor-ablaze" with no cost, and it makes the creature more vulnerable over time. I'd say it's fair.
Title: Re: Acceleration | Overboost
Post by: Legit on August 10, 2010, 04:55:08 am
This and voodoo dolls would be cool.
Title: Re: Acceleration | Overboost
Post by: Kuroaitou on August 10, 2010, 05:08:00 am
This and voodoo dolls would be cool.
Agreed. This card provides more synergy between Gravity and Darkness, which is always a nice touch (even though it's a little bit similar to the Liquid Shadow/Vampire effect from losing health per turn).  :)

That said Eva, you should probably fix the following before submitting this card to the Crucible:
-Remove the  :gravity symbol from the 'Element' section of your table box. "Gravity quanta Gravity" is a bit redundant and icons should never be placed inside the Element box
-You might have to change your artwork. The link you provided is also an 'istock' photo, which means it's not free for public use: http://www.istockphoto.com/stock-photo-2073811-highway-at-night-german-autobahn.php
Title: Re: Acceleration | Overboost
Post by: EvaRia on August 10, 2010, 08:48:59 am
Added in "loses current active ability" to prevent +4/+1 per turn on lava golems and forest spirits, as well as dive, on an afterthought.
I will take into account the art thing, I'm bad at drawing so I sorta went with what I could find, lol.
If someone posts better art for this I would be more than glad to use it.
Took out Gravity symbols under element as suggested as well.
Now where's the Curator?
Title: Re: Acceleration | Overboost
Post by: Kuroaitou on August 10, 2010, 09:56:37 am
Added in "loses current active ability" to prevent +4/+1 per turn on lava golems and forest spirits, as well as dive, on an afterthought.
I will take into account the art thing, I'm bad at drawing so I sorta went with what I could find, lol.
If someone posts better art for this I would be more than glad to use it.
Took out Gravity symbols under element as suggested as well.
Now where's the Curator?
He'll come to it when it's ready EvaRia. :P

That said, here's some artwork that's apparently royalty free, and doesn't require artist credit (I believe): http://www.sxc.hu/photo/730968

Also - you have a discrepancy between your upgraded table description for the card ability. ('lose' should be 'loses', based on the upgraded card image you have). Try to fix those up as well, okay? ^^;
Title: Re: Acceleration | Overboost
Post by: EvaRia on August 10, 2010, 09:58:45 am
You would not believe how many times i modified in the last couple minutes ><
Checking out the artwork...
oohhh that'll work =]
tyvm
working on account stuff for that site and remaking the image...
again><
and yes, I will be crediting the artist according to the site regulations. (No worries though =])
Title: Re: Acceleration | Overboost
Post by: EvaRia on August 10, 2010, 10:21:36 am
And finished (finally ><).
Wow, that art looks way better than my original =D

Slight change to notes. (Changed description for "active" ability, factored in delay.)

Ideas for freezes?
Thing moving very fast being frozen = bad, but how bad?
Title: Re: Acceleration | Overboost
Post by: the Sage on August 10, 2010, 02:35:41 pm
I would make the upgraded one cost 3  :gravity as well, and make it do +2/-2 instead of +2/-1.

Since this is a card that will be used with high hp creeps anyway (basilisk blood, stone form gargoyle, flying titan, you name it), this will still be powerful. It's actually like acceleration, but FASTER! =D

Also, I'm not a great fan of the upgraded name (Overboost). I guess I'd like Overdrive better.
I do very much like the name Acceleration, since it matches very nicely with gravity and momentum in providing that real physics feel to the element (and to the science feel of the game in general).
Title: Re: Acceleration | Overboost
Post by: EvaRia on August 11, 2010, 02:22:09 am
I would make the upgraded one cost 3  :gravity as well, and make it do +2/-2 instead of +2/-1.

Since this is a card that will be used with high hp creeps anyway (basilisk blood, stone form gargoyle, flying titan, you name it), this will still be powerful. It's actually like acceleration, but FASTER! =D

Also, I'm not a great fan of the upgraded name (Overboost). I guess I'd like Overdrive better.
I do very much like the name Acceleration, since it matches very nicely with gravity and momentum in providing that real physics feel to the element (and to the science feel of the game in general).
Well, I was thinking that before as well, but the idea behind Overboost vs. Acceleration is that it's better, not faster.

Overboost was something I sort of came up on the fly, so I'm open to changes.

Thesaurusing Acceleration got me Celerity, and I like the sound even though the meaning isn't exactly the same...

Anyone have a single word for describing going faster than the amount of energy that you're using should allow?

I mean with out using words like perpetual motion (deosn't match), Momentum (duh), and entropy (duh)?
That would warrant the +2/-1 and still seem like moving fasterish?
Title: Re: Acceleration | Overboost
Post by: Mantriel on August 11, 2010, 02:49:46 am
I really like this card, seems to be absolutely balanced.
Perhaps Overboost could be +2/-2 instead of +2/-1.
Title: Re: Acceleration | Overboost
Post by: Legit on August 11, 2010, 02:54:07 am
Super Acceleration! Jk but I think Overdrive is better than Overboost
Title: Re: Acceleration | Overboost
Post by: Bloodshadow on August 11, 2010, 03:10:57 am
Quote
Anyone have a single word for describing going faster than the amount of energy that you're using should allow?
Limit Break :P

Yeah, I think Overdrive would be good.
Title: Re: Acceleration | Overboost
Post by: EvaRia on August 11, 2010, 03:17:00 am
I remembered why I didn't make it +2/-2, and not for the reason I stated above.

Frankly, it would be WAY MORE overpowered than +2/-1 (wierd, huh?)

I mean, it would like shut down every fire deck in the game is how OP it would be.

Target creature doesn't need to be your target creature.

Due to popular demand, I changed Overboost to Overdrive.

*Waits for curator and waits for opinions on freeze consequences*
Title: Re: Acceleration | Overboost
Post by: Mantriel on August 11, 2010, 03:22:20 am
I remembered why I didn't make it +2/-2, and not for the reason I stated above.

Frankly, it would be WAY MORE overpowered than +2/-1 (wierd, huh?)

I mean, it would like shut down every fire deck in the game is how OP it would be.

Target creature doesn't need to be your target creature.

Due to popular demand, I changed Overboost to Overdrive.
Thats a valid point.
Title: Re: Acceleration | Overdrive
Post by: EvaRia on August 11, 2010, 03:25:45 am
hmmm

Changing the Card name in the title doesn't change all the Re: Acceleration | Overboosts in the thread ><
Title: Re: Acceleration | Overdrive
Post by: BluePriest on August 11, 2010, 01:19:16 pm
hmmm

Changing the Card name in the title doesn't change all the Re: Acceleration | Overboosts in the thread ><
When you modify the original post, you can change the topic name
Title: Re: Acceleration | Overdrive
Post by: EvaRia on August 11, 2010, 04:18:58 pm
hmmm

Changing the Card name in the title doesn't change all the Re: Acceleration | Overboosts in the thread ><
When you modify the original post, you can change the topic name
I cannot, however, change the name of the reply of every single post in the topic.
I already changed the topic name.

*Finally in the Crucible*

No Curator Comment? 0.o
Title: Re: Acceleration | Overdrive
Post by: EvaRia on August 15, 2010, 02:33:03 pm
If you like this card, then go vote for it!  ;D
http://elementscommunity.org/forum/index.php/topic,5515.0.html
Most of you said you liked it, but since the curator hasn't posted anything, I guess this topic hasn't been bumped ><.

EDIT: Wait, I'm confused...
I'm on the list for voting on the gravity section of the crucible, but no Curator comment and the discussion thread is still in the main section?
Title: Re: Acceleration | Overdrive
Post by: Kuroaitou on August 16, 2010, 08:23:42 am
CURATOR COMMENT

My deepest apologies EvaRia - it appears that your non-upgraded card image is no longer functional.  :( Could you by chance upload the non-upped picture on a more 'steady' site before resubmitting your cards to the Crucible again?

Thanks again for your understanding.
Title: Re: Acceleration | Overdrive
Post by: EvaRia on August 16, 2010, 02:40:45 pm
I've noticed that other images have had half of then cut off as well.
What kind of site should I use?
Title: Re: Acceleration | Overdrive
Post by: the Sage on August 16, 2010, 03:47:19 pm
Cool! Overdrive it is...
I disagree that +2/-2 would be better than +2/-1. This is less offensive and more buff than, say, rage potion.
It will only be of use against ruby dragons and fire spirits.

Using +2/-1 on armagio, flying titan, etc. will be very strong. Or on chimera for that matter!

I guess shatter (die) when frozen would be an interesting balance measure.
With momentum you'd still be immune to frost shield.
Title: Re: Acceleration | Overdrive
Post by: EvaRia on August 16, 2010, 03:58:06 pm
+2/-2 isn't better, just more difficult to balance.

-2 mixed in with lobo in one card means it's really good/useful as CC, but halves it's efficiency as a buff.
So I would have to lower it's cost because it's worse as a buff, but I would have to raise it's cost because of how much better it is as a CC card.
+2/-1 is balanced for now, and I guess I'll put up polls on what should happen from various effects.

Adrenaline, freeze, lobo being my big concerns atm.
Title: Re: Acceleration | Overdrive
Post by: Kuroaitou on August 17, 2010, 01:43:28 am
I've noticed that other images have had half of then cut off as well.
What kind of site should I use?
I recommend using this site: http://imageplay.net/

Use the 'direct image link' (the very last option for your picture) to place inside the code. I've never had any of my images removed or otherwise deleted from that site, and I'd have to say it's pretty trustworthy. :)

[snip]

...

Adrenaline, freeze, lobo being my big concerns atm.
As for the effects, lobo should remove the effect (since it applies a special version of 'Momentum', similar to how Aflatoxin is an advanced form of infecting/poisoning a creature). Assuming it also acts like a poison in this sense (the trigger is based on the attack), then Adrenaline should then trigger the Acceleration | Overdrive each attack, turning it into a Burst option just in case you want to get the job done. Likewise, creatures still 'attack' and suffer from poisoning effects while frozen, so this buff should just trigger once (i.e. - work normally) when the creature is frozen.

...of course, that could get out of hand with several of the Gravity cards in question, like Colossal Dragon and Elite Armagio... ^^;;
Title: Re: Acceleration | Overdrive
Post by: EvaRia on August 17, 2010, 02:28:13 pm
hmmm
that makes sense.
besides, overdrive and adrenaline doesn't have that great a synergy and you would outgrow adrenaline's effect before too long I guess.
For freeze I'm not so sure yet, I will let the vote continue for that one. It's hard to accelerate when you're frozen solid right?
lobo make's sense.
I will change the images to imageplay.
Title: Re: Acceleration | Overdrive
Post by: BluePriest on August 17, 2010, 02:39:55 pm
Well, a good way to look at it is by looking at other creatures with similar effects. Namely steam machine. What happens when steam machine is frozen with charges? I think the same should apply here.
Title: Re: Acceleration | Overdrive
Post by: EvaRia on August 17, 2010, 03:12:17 pm
So, the effect should be delayed?
Title: Re: Acceleration | Overdrive
Post by: BluePriest on August 17, 2010, 03:18:52 pm
ya know, idk since Ive never used steam machine. I dont know what happens with that card, lol.
*goes to trainer and freezes his own steam machine*
No. steam machine still looses its charges while frozen, so creatures effected by this card should still have the increases and decreases applied each turn.
Title: Re: Acceleration | Overdrive
Post by: EvaRia on August 17, 2010, 03:47:32 pm
so I guess the effect is some kind of flying accelerating chunk of ice?
and also steam machine may lose charges when frozen, but you can't use it's ability to gain more.

EDIT: I have chosen the most popular consequence of nothing.
I believe I have all the fine points of this card done, now to wait for voters >=O

EDIT: I have added in the artist's credit in the image cause I realized I've been forgetting to ><

EDIT: Small change in the wording of the card. Notes changed for clarification.
Title: Re: Acceleration | Overdrive
Post by: GG on January 17, 2011, 12:35:15 am
Time to bump this card up, since it is almost ready to make it into the real game.

Zanzarino has mentioned that he was planning two new :gravity cards for 1.26, one of which was this card.

I can't wait for the card to come out for real. Another great addition to :gravity element! :D We really needed this.




Some thoughts;

- Personally, the ability should be stackable. Used on creatures such as Armagio, Massive Dragon, or flying Titan, it's gonna take forever for them to grow up.
- Adrenaline would combo absolutely well, despite what others said. As far as I know, Adrenaline still grants 2 attacks even if the creature's attack power is 15. This means that accelerated adrenalined creature gains two attack power per turn, plus an extra attack that deals a small damage (2).

http://elementswiki.co.cc/ability/adrenaline/

Using it on Massive Dragon or Titan may seem a bit pointless, as just adrenaline allows them to deal total of 17 damage already. However, after only two turns, the attack power becomes higher than 17 and grows continously. Not a bad idea.
Title: Re: Acceleration | Overdrive
Post by: YoYoBro on January 17, 2011, 05:58:09 pm
Congratz to the creator of the card :) This will truly make a great addition to the game, with almost all gravity creatures benefitting from it! Not to count that it can also be used for soft CC!
Title: Re: Acceleration | Overdrive
Post by: PlayerOa on January 17, 2011, 06:04:41 pm
Congratulations, EvaRia. This card is great, and :gravity gets its buff (and the dragon, GG :P)
Title: Re: Acceleration | Overdrive
Post by: GG on January 17, 2011, 09:11:29 pm
Time to bump this card up, since it is almost ready to make it into the real game.

Zanzarino has mentioned that he was planning two new :gravity cards for 1.26, one of which was this card.

I can't wait for the card to come out for real. Another great addition to :gravity element! :D We really needed this.
See? I told you :P

Gratz and thank you for thinking of this amazing card that's probably going to be the best addition to Gravity element ever.
Title: Re: Acceleration | Overdrive
Post by: EvaRia on January 17, 2011, 09:12:50 pm
Thanks :)

This was the first thing that I did on the forums, it's really cool to see it added to the game ;D
Title: Re: Acceleration | Overdrive
Post by: TheIdioticIdiot on January 17, 2011, 11:57:15 pm
The version added into the game (the upped one) is kinda OP...
armagios and overdrive...
*shudders*

Title: Re: Acceleration | Overdrive
Post by: Vandole on January 18, 2011, 03:27:51 am
The version added into the game (the upped one) is kinda OP...
armagios and overdrive...
*shudders*
It also (currently) works its magic while the creature is BB'ed, too.
+24/+8 by the time they get out  :-\
Title: Re: Acceleration | Overdrive
Post by: Asmius on January 18, 2011, 06:13:04 pm
Bas Blood+Armagio+Overdrive.

Hide your children.
Title: Re: Acceleration | Overdrive
Post by: TheIdioticIdiot on January 19, 2011, 01:10:00 am
Bas Blood+Armagio+Overdrive.

Hide your children.
6 turn delay... way too long...
I'd rather just use it armagio and overdrive...
in 6 turns, I would have won the game already...

if u rly want hp buffs, i would use heavy armor (it translates to 12 attack...)
Title: Re: Acceleration | Overdrive
Post by: Asmius on January 19, 2011, 01:24:21 am
Eh/

Heavy armor is +6, not 12.
Title: Re: Acceleration | Overdrive
Post by: willng3 on January 19, 2011, 01:27:04 am
Eh/

Heavy armor is +6, not 12.
He said 12 attack not HP.  Overdrive takes -1 HP for every two attack points:  6(2)=12.
Title: Re: Acceleration | Overdrive
Post by: Vandole on January 19, 2011, 02:24:59 am
I guess creatures max out at 499|499.
Bummer
(http://i856.photobucket.com/albums/ab128/Arcanis_Shadow/Juggernaut.png)
Title: Re: Acceleration | Overdrive
Post by: Asmius on January 19, 2011, 02:26:45 am
(http://i856.photobucket.com/albums/ab128/Arcanis_Shadow/Juggernaut.png)
...I'm calling HAX.
Title: Re: Acceleration | Overdrive
Post by: Tea is good on February 23, 2011, 01:26:06 am
Make this a reliquary card already. Oh not in game yet, it's been in development for ages!
Title: Re: Acceleration | Overdrive
Post by: migster99 on March 16, 2011, 07:20:01 pm
Bas Blood+Armagio+Overdrive.

Hide your children.
6 turn delay... way too long...
I'd rather just use it armagio and overdrive...
in 6 turns, I would have won the game already...

if u rly want hp buffs, i would use heavy armor (it translates to 12 attack...)
Adrenaline should help... Now 2 turns! (or something)
Title: Re: Acceleration | Overdrive
Post by: ElementsDecks on September 10, 2011, 02:04:10 am
(http://i856.photobucket.com/albums/ab128/Arcanis_Shadow/Juggernaut.png)
...I'm calling HAX.
First.

I'M SORRY TO BUMP THIS, DAMMIT.

Also, take look at the image: he has 1 -7 crusader, and an earth nymph. His armagio has overdrive. and is delayed.

AKA?

Not a hack.
Title: Re: Acceleration | Overdrive
Post by: Sk1llsIll on February 11, 2012, 05:32:54 pm
really nice card, i like it that its implemented
blarg: