(http://imageplay.net/img/m7Gbd82562/Acceleration.jpg) | (http://imageplay.net/img/m7Gbd82561/Overdrive.jpg) | ||||||||||||||||||||||||
|
|
|
This+flying titan (or colossal dragon) = :o :o :o :oIt's not like it instantly gains +20/-20. This is like a form of "minor-ablaze" with no cost, and it makes the creature more vulnerable over time. I'd say it's fair.
This and voodoo dolls would be cool.Agreed. This card provides more synergy between Gravity and Darkness, which is always a nice touch (even though it's a little bit similar to the Liquid Shadow/Vampire effect from losing health per turn). :)
Added in "loses current active ability" to prevent +4/+1 per turn on lava golems and forest spirits, as well as dive, on an afterthought.He'll come to it when it's ready EvaRia. :P
I will take into account the art thing, I'm bad at drawing so I sorta went with what I could find, lol.
If someone posts better art for this I would be more than glad to use it.
Took out Gravity symbols under element as suggested as well.
Now where's the Curator?
I would make the upgraded one cost 3 :gravity as well, and make it do +2/-2 instead of +2/-1.Well, I was thinking that before as well, but the idea behind Overboost vs. Acceleration is that it's better, not faster.
Since this is a card that will be used with high hp creeps anyway (basilisk blood, stone form gargoyle, flying titan, you name it), this will still be powerful. It's actually like acceleration, but FASTER! =D
Also, I'm not a great fan of the upgraded name (Overboost). I guess I'd like Overdrive better.
I do very much like the name Acceleration, since it matches very nicely with gravity and momentum in providing that real physics feel to the element (and to the science feel of the game in general).
Anyone have a single word for describing going faster than the amount of energy that you're using should allow?Limit Break :P
I remembered why I didn't make it +2/-2, and not for the reason I stated above.Thats a valid point.
Frankly, it would be WAY MORE overpowered than +2/-1 (wierd, huh?)
I mean, it would like shut down every fire deck in the game is how OP it would be.
Target creature doesn't need to be your target creature.
Due to popular demand, I changed Overboost to Overdrive.
hmmmWhen you modify the original post, you can change the topic name
Changing the Card name in the title doesn't change all the Re: Acceleration | Overboosts in the thread ><
I cannot, however, change the name of the reply of every single post in the topic.hmmmWhen you modify the original post, you can change the topic name
Changing the Card name in the title doesn't change all the Re: Acceleration | Overboosts in the thread ><
I've noticed that other images have had half of then cut off as well.I recommend using this site: http://imageplay.net/
What kind of site should I use?
[snip]As for the effects, lobo should remove the effect (since it applies a special version of 'Momentum', similar to how Aflatoxin is an advanced form of infecting/poisoning a creature). Assuming it also acts like a poison in this sense (the trigger is based on the attack), then Adrenaline should then trigger the Acceleration | Overdrive each attack, turning it into a Burst option just in case you want to get the job done. Likewise, creatures still 'attack' and suffer from poisoning effects while frozen, so this buff should just trigger once (i.e. - work normally) when the creature is frozen.
...
Adrenaline, freeze, lobo being my big concerns atm.
Time to bump this card up, since it is almost ready to make it into the real game.See? I told you :P
Zanzarino has mentioned that he was planning two new :gravity cards for 1.26, one of which was this card.
I can't wait for the card to come out for real. Another great addition to :gravity element! :D We really needed this.
The version added into the game (the upped one) is kinda OP...It also (currently) works its magic while the creature is BB'ed, too.
armagios and overdrive...
*shudders*
Bas Blood+Armagio+Overdrive.6 turn delay... way too long...
Hide your children.
Eh/He said 12 attack not HP. Overdrive takes -1 HP for every two attack points: 6(2)=12.
Heavy armor is +6, not 12.
(http://i856.photobucket.com/albums/ab128/Arcanis_Shadow/Juggernaut.png)...I'm calling HAX.
Adrenaline should help... Now 2 turns! (or something)Bas Blood+Armagio+Overdrive.6 turn delay... way too long...
Hide your children.
I'd rather just use it armagio and overdrive...
in 6 turns, I would have won the game already...
if u rly want hp buffs, i would use heavy armor (it translates to 12 attack...)
First.(http://i856.photobucket.com/albums/ab128/Arcanis_Shadow/Juggernaut.png)...I'm calling HAX.