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Offline furballdn

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433711#msg433711
« Reply #12 on: December 02, 2011, 03:45:38 am »
Very nice. It's like a :life liquid shadow that can be put on permanents as well. Very nice! CC, PC, and healing!

Offline Elite arbiter

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433772#msg433772
« Reply #13 on: December 02, 2011, 06:48:31 am »
(although i cannot imagine people using this on their own creatures practically speaking)
So you can't see people using this in the same fashion as adrena-staves, since if this card were introduced it would literally replace adrena-staves? Especially in unupped play, this would make mono-life pretty scary unless you had a fire or thorn shield, or were getting SoR'd scarabs up fast.

Current: Adrenaline  :life x4 + Staff  :life x2 + Flying Weapon  :air
Flying Weapon - Off element and useless without a Staff.
Staff - Cannot play more than one or receive adrenaline without Flying Weapon.


New: Adrenaline  :life x4 + Frog  :life x2 + Regeneration  :life x3
Regeneration: On element, wider utility, but costs a bit more.
Frog: Can be played in multiples and receive adrenaline without an enabling card (flying weapon), does 50% more damage than Staff.


That said, I endorse this card whole heartedly, although exact balance might need to be worked out.

Offline OldTrees

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433785#msg433785
« Reply #14 on: December 02, 2011, 07:20:02 am »
Mechanic matches Element's theme? Yes
Mechanics (Teach Skill & Regenerate) fit together? Yes
Cost is balanced with effects relative to the standard (deflagration, ...)? Yes
Mechanics are elegant? Yes
It expands the game? Yes
This is a great card. It deserves 5 stars, +59 rep and even recognition in the IF. I knew you had this level of quality in you.

So this removes the special ability of a shield, but not the DR?  That would make it great on your Titanium, but devastating on your opponents Thorn Carapace (downgrade only) and both Gravity Shields... sure, why not.  This could even make an adrenastaves style deck capable under Mono Life.
It will remove the damage reduction on the shield. Notice the ability of Titanium shield: http://elementscommunity.org/forum/index.php/topic,2394.0.html. Shield is its ability and it will be replaced with Regeneration.
Only the Active ability of the shield would be replaced. I forget whether DR is the active ability or the passive ability for Ice Shield
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Offline Xenocidius

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433791#msg433791
« Reply #15 on: December 02, 2011, 07:33:15 am »
'Shield' is the active ability of vanilla shields, but it doesn't actually do anything. Shields targeted with this would reduce damage as normal. On the other hand, it does remove the special abilities of shields such as Permafrost Shield or Thorn Carapace.
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Offline OldTrees

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433797#msg433797
« Reply #16 on: December 02, 2011, 07:55:13 am »
'Shield' is the active ability of vanilla shields, but it doesn't actually do anything. Shields targeted with this would reduce damage as normal. On the other hand, it does remove the special abilities of shields such as Permafrost Shield or Thorn Carapace.
This is what I though was the case. Based on this, I believe this card is balanced.
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Offline Sevs

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433803#msg433803
« Reply #17 on: December 02, 2011, 08:33:08 am »
This is a decent idea, but dont you think it overshadows liquid shadow a little bit?

Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.


I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
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Offline OldTrees

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433814#msg433814
« Reply #18 on: December 02, 2011, 09:10:23 am »
This is a decent idea, but dont you think it overshadows liquid shadow a little bit?

Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.


I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
Liquid Shadow and Rejuvenation would split the "teach healing" niche based on high/low attack. They each have access to other niches like hard CC/PC.

I noticed the higher cost mono variant of adrenstaves. I noticed the lobotomy of Dusk Shield.
I feel both cases are balanced.
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Offline Cel

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433854#msg433854
« Reply #19 on: December 02, 2011, 02:34:20 pm »
Oh man, this is brilliant, balanced, and perfect in every way! So... when's it gonna be added to the game?  :))

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433856#msg433856
« Reply #20 on: December 02, 2011, 02:40:08 pm »
Not bad. Easily the best one so far in the PC series.

I have some concerns over the insane flexibility of the card though. I mean this is a card that does everything. No matter what the opponent has, you can use this card effectively, which makes it very powerful. It just adapts so much better than any current card in the game. It definitely needs a cost increase imo.

Also, why is it not simply called "Regeneration"? Feels weird that it's a spell with a regeneration effect but it's called something that sounds like a UP version of Heal.

Other than those two, looks good. Now all it needs is better art and this idea could go far. :)

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433859#msg433859
« Reply #21 on: December 02, 2011, 02:45:53 pm »
i was actually thinking about that on the way to work, i still really, really like the card, but it seems that its versatility may be a bit overboard.  limiting it to non-stacking permanents may be a more reasonable range of use.

to clarify- not saying life doesnt deserve some means of CC as well, just that putting it into one card may be too much of a one-up on similar existing cards/mechanics/etc (liquid shadow, lobotomize, etc), is there any other card that can be an effective cc and pc? is that too much range of power for any one card to possess?
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Offline rickerd

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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg433860#msg433860
« Reply #22 on: December 02, 2011, 02:46:46 pm »
Cool card, life deserves it
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Re: Rejuvenation | Rejuvenation https://elementscommunity.org/forum/index.php?topic=34369.msg434009#msg434009
« Reply #23 on: December 02, 2011, 09:06:05 pm »
This is a decent idea, but dont you think it overshadows liquid shadow a little bit?

Liquid shadow pretty much does the same thing, give a creature the power to heal but with extra downsides, like poison damage per turn, healing from LS can be prevented by shields, sundial, and has the disadvantage of antimatter as well. This card has the upside of being used as a permanent lobo as well? I think it deserves a 2 :life cost increase to keep it in balance with the cards already in the game.


I also think its use for your own creatures is being overlooked for balancing as well. In the unupped environment, adrenstaves is a decent deck but has the downsides of being a duo and fragile considering it needs the animate weapon and the staff to work. If you made an adrenafrogs with this, it would be mono, and you not have to wait for animates to play staffs.
Liquid Shadow and Rejuvenation would split the "teach healing" niche based on high/low attack. They each have access to other niches like hard CC/PC.

I noticed the higher cost mono variant of adrenstaves. I noticed the lobotomy of Dusk Shield.
I feel both cases are balanced.
I still don't get how you think it is balanced if there is already a card in the game that does the "same" thing with many more down sides and less uses and that card cost 1 more .
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