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Offline NepycrosTopic starter

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Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175726#msg175726
« on: October 13, 2010, 08:45:26 pm »
NAME:
Graviton Inferno
ELEMENT:
Gravity
COST:
7 :gravity
TYPE:
Permanent; Shield
ATK|HP:
*
TEXT:
:fire :fire Engulfment: Sacrifice your own creature to add one to this shield's physical defence.
NAME:
Graviton Inferno
ELEMENT:
Gravity
COST:
7 :gravity
TYPE:
Permanent; Shield
ATK|HP:
*
TEXT:
:fire :fire Engulfment: Sacrifice your own creature to add one to this shield's physical defence. Physical damage reduced by 1
ART:
asymmetry
IDEA:
Nepycros, guernz, joebob777, Maverick998
NOTES:
This means that one turn 1 after this thing is summoned, you sacrifice a creature and gain +1 defence. The next turn, you can sacrifice another creature for another +1 defence, and it stacks up. This can only happen once per turn.
SERIES:
Dual-Element Shields
« Last Edit: November 18, 2015, 08:00:45 pm by Nepycros »
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Offline EvaRia

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Re: Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175729#msg175729
« Reply #1 on: October 13, 2010, 08:49:04 pm »
Hmm....
Interesting.
I think it's a bit OP though.
Any deck that lacks permanent control will probably be stopped dead in its tracks.
Hope is already bad enough, and even IT is vulnerable to mass CC AND has a limit.
I don't know though, The lack of immaterial status might be somewhat balancing.
+ it IS expensive.

Offline NepycrosTopic starter

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175746#msg175746
« Reply #2 on: October 13, 2010, 09:36:03 pm »
It might seem overpowered, but since it can only use its ability once per turn, it takes forever to reach its potential. Not to mention that it costs 2 Fire AND  a Creature. I think that makes things a little more balanced.

But, in the end, if used correctly, can rival Hope on terms of defence.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175747#msg175747
« Reply #3 on: October 13, 2010, 09:39:20 pm »
Yeah, the sacrifice ability balances it well enough, in my opinion.

Offline TheonlyrealBeef

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175760#msg175760
« Reply #4 on: October 13, 2010, 09:59:39 pm »
I don't know...

If I understand it correctly, protecting this shield would give you an unbreakable wall that is only capable of growing, right?

Because I think that is OP.
Any shield that good so far can be taken care of, even if it's protected. Dissipation Shield: just extremely much damage/black hole and RoL Hope just needs creature control.

Just a few sundials to give this shield time to charge up and it's invincible.

Offline NepycrosTopic starter

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175763#msg175763
« Reply #5 on: October 13, 2010, 10:04:59 pm »
Creature control is what stops this shield. It relies on SACRIFICING creatures, so if there aren't any to sacrifice, it's useless. It might need to be implemented that creatures need to be on the field for one whole turn before being sacrificed, just to even things up a bit more.
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Offline TheonlyrealBeef

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175765#msg175765
« Reply #6 on: October 13, 2010, 10:09:55 pm »
Creature control is what stops this shield. It relies on SACRIFICING creatures, so if there aren't any to sacrifice, it's useless. It might need to be implemented that creatures need to be on the field for one whole turn before being sacrificed, just to even things up a bit more.
Otherwise it's just one fractal and you have a hand full of free ball lightnings that you can easily sacrifice one by one.

Offline NepycrosTopic starter

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175777#msg175777
« Reply #7 on: October 13, 2010, 10:29:38 pm »
Well, yes. That was part of our original design idea. We were trying to find a way for low-power creatures to have a greater use, similar to Butterfly Effect.

In the end, the largest synergy given is between this card and Aflatoxin.
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Offline AnonymousRevival

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175849#msg175849
« Reply #8 on: October 14, 2010, 12:11:15 am »
Might be OP, especially with photons around.
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Offline NepycrosTopic starter

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175861#msg175861
« Reply #9 on: October 14, 2010, 12:20:09 am »
But think about it, it takes quanta and a creature, once per turn. That means that it would take 10 turns just to get stronger. Don't get me started on Hope.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

JJ 52

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175864#msg175864
« Reply #10 on: October 14, 2010, 12:24:29 am »
It seems fairly balanced to me, but it might be hard to implement. I dont know how difficult it would be to let shields use abilities since none of the others have active abilities.

Offline NepycrosTopic starter

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175870#msg175870
« Reply #11 on: October 14, 2010, 12:33:05 am »
My friend coined up that it could be a rare shield.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

 

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