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Offline OldTrees

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg501331#msg501331
« Reply #24 on: May 20, 2012, 01:46:34 pm »
the interaction with sanctuary isnt explained in the notes. if you have sanctuary, do your creatures still bounce if killed on the enemy turn?
No. Sanctuary prevents positive and negative modifications to your quanta and hand during your opponent's turn.
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Offline Fippe94

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg501355#msg501355
« Reply #25 on: May 20, 2012, 02:50:35 pm »
Amazing card. It has lots of different uses.
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Offline Chapuz

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg501356#msg501356
« Reply #26 on: May 20, 2012, 02:52:13 pm »
nice with UG and unupped panda lol.
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Offline OdinVanguard

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg534243#msg534243
« Reply #27 on: August 17, 2012, 06:36:28 pm »
Pardon the necroing here, just found this card from a different post.

I really like this card. Wish I saw it earlier.
The only critique I have is that player's won't know what "Bounce" does without description in the card

Why not use: "Swift- Skill readies on creation" that would fit on 1 line and give a little space to define the "bounce" skill for better clarity.

I.e.:
"Swift- Skill readies on creation
:air :air Ren: Target Creature gains "Bounce" trait, returning it to owner's hand on death."
« Last Edit: August 17, 2012, 06:39:38 pm by OdinVanguard »
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Offline ZephyrPhantomTopic starter

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg534247#msg534247
« Reply #28 on: August 17, 2012, 06:49:42 pm »
Pardon the necroing here, just found this card from a different post.
Why not use: "Swift- Skill readies on creation" that would fit on 1 line and give a little space to define the "bounce" skill for better clarity.

I.e.:
"Swift- Skill readies on creation
:air :air Ren: Target Creature gains "Bounce" trait, returning it to owner's hand on death."
Done, thanks.

Also fixed all the table code that derped when Xeno's Crawler ate this thread.

Keep up the votes, guys. This is probably one of the best ideas designed by the forum and it deserves an Armory spot for the level of time and cooperation involved to make it. :)

Offline Ajit

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg535606#msg535606
« Reply #29 on: August 22, 2012, 09:36:41 am »
Wow I'm impressed with how well the community design went, voting for it.

Offline blahs15

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg535651#msg535651
« Reply #30 on: August 22, 2012, 03:35:05 pm »
That seems like it would be a bit overpowered.

However I would love to see users use it in a deck with SoFree, and then fail to realize that they can't target their own air creatures. >.<

edit: I know I didn't read much into the post, but does it replace the creatures skill? Like a butterfly effect-esque lobotomize? If so, then maybe it wouldn't be overpowered, cus it would get rid of dive, a powerful :air skill that might not be worth it to replace.  Or its own skill even.
double edit: looking back, this isn't mentioned. 0.o Is bounce an active skill?
« Last Edit: August 22, 2012, 03:42:04 pm by blahs15 »
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Offline OldTrees

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg535655#msg535655
« Reply #31 on: August 22, 2012, 04:04:24 pm »
That seems like it would be a bit overpowered.

However I would love to see users use it in a deck with SoFree, and then fail to realize that they can't target their own air creatures. >.<

edit: I know I didn't read much into the post, but does it replace the creatures skill? Like a butterfly effect-esque lobotomize? If so, then maybe it wouldn't be overpowered, cus it would get rid of dive, a powerful :air skill that might not be worth it to replace.  Or its own skill even.
double edit: looking back, this isn't mentioned. 0.o Is bounce an active skill?
Bounce is a status effect. So no, it does not replace the creature's active skill.

Why do you think it would be OP?
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Offline blahs15

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg535657#msg535657
« Reply #32 on: August 22, 2012, 04:34:15 pm »
That seems like it would be a bit overpowered.

However I would love to see users use it in a deck with SoFree, and then fail to realize that they can't target their own air creatures. >.<

edit: I know I didn't read much into the post, but does it replace the creatures skill? Like a butterfly effect-esque lobotomize? If so, then maybe it wouldn't be overpowered, cus it would get rid of dive, a powerful :air skill that might not be worth it to replace.  Or its own skill even.
double edit: looking back, this isn't mentioned. 0.o Is bounce an active skill?
Bounce is a status effect. So no, it does not replace the creature's active skill.

Why do you think it would be OP?

it essentially is an immortal card, even more so than phoenix (unless bounce can be loboed, can it be?)
It can attain bounce before the opponent can do anything about it.  Then if it survives, every one of your creatures will become 'immortal' in the same way.

...Okay, now thinking about it more.  There are other cards that are sort of like it.
I suppose my usual reaction to new cards is usually, "This card has so many deck possibilities! It must be OP! :o "

But I do still think the card makers should consider the idea of making it like butterfly effect.
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Offline OldTrees

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg535676#msg535676
« Reply #33 on: August 22, 2012, 05:45:35 pm »
That seems like it would be a bit overpowered.

However I would love to see users use it in a deck with SoFree, and then fail to realize that they can't target their own air creatures. >.<

edit: I know I didn't read much into the post, but does it replace the creatures skill? Like a butterfly effect-esque lobotomize? If so, then maybe it wouldn't be overpowered, cus it would get rid of dive, a powerful :air skill that might not be worth it to replace.  Or its own skill even.
double edit: looking back, this isn't mentioned. 0.o Is bounce an active skill?
Bounce is a status effect. So no, it does not replace the creature's active skill.

Why do you think it would be OP?

it essentially is an immortal card, even more so than phoenix (unless bounce can be loboed, can it be?)
It can attain bounce before the opponent can do anything about it.  Then if it survives, every one of your creatures will become 'immortal' in the same way.

...Okay, now thinking about it more.  There are other cards that are sort of like it.
I suppose my usual reaction to new cards is usually, "This card has so many deck possibilities! It must be OP! :o "

But I do still think the card makers should consider the idea of making it like butterfly effect.
Bounce cannot be lobo'd.
Nightmare prevents bouncing. Same is true if too many bounces have already occurred that turn.

Making bounce replace the active ability would prevent protecting skilled creatures and would make protecting Feng and protecting other creatures mutually exclusive. This would reduce the versatility of the card and thus reduce the value that would be added to the game.

I am glad you think it has many deck possibilities. That was part of the design goal.
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Offline TheManuz

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg535681#msg535681
« Reply #34 on: August 22, 2012, 06:04:55 pm »
Not only Nightmare, even Shard of Bravery can be used to prevent bounce!

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Re: Fenghuang | Fenghuang https://elementscommunity.org/forum/index.php?topic=35710.msg535815#msg535815
« Reply #35 on: August 23, 2012, 02:46:18 am »
That seems like it would be a bit overpowered.

However I would love to see users use it in a deck with SoFree, and then fail to realize that they can't target their own air creatures. >.<

I do not see how OP it is because the cost needed is very, very high. SoFre users can target their own :air creatures without fear of dodge.

 

blarg: