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Offline OldTrees

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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1203698#msg1203698
« Reply #12 on: September 04, 2015, 04:26:54 am »
Yeah, basically it's just:

1. Mantas only take the damage that is dealt to the creature directly
2. Mantas getting in the way and taking damage for another creature doesn't count as a direct attack (in this card at least ^^)
3. AoE and Fire Shield/Thorn Carapace do count as direct damage (I might need to use a different word to describe it, since direct damage is already a term in EtG IIRC)
Oh. 1+2 makes this much simpler if a bit counter-intuitive to some. Definitely a valid way to go.

Thorn Carapace does infection not damage. Are you implying that damage from infection(and acceleration?) can be redirected?

You can use "damage" rather than "direct damage".
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Offline AD TienzuStormTopic starter

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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1203717#msg1203717
« Reply #13 on: September 04, 2015, 11:27:18 am »
Yeah, basically it's just:

1. Mantas only take the damage that is dealt to the creature directly
2. Mantas getting in the way and taking damage for another creature doesn't count as a direct attack (in this card at least ^^)
3. AoE and Fire Shield/Thorn Carapace do count as direct damage (I might need to use a different word to describe it, since direct damage is already a term in EtG IIRC)
Oh. 1+2 makes this much simpler if a bit counter-intuitive to some. Definitely a valid way to go.

Thorn Carapace does infection not damage. Are you implying that damage from infection(and acceleration?) can be redirected?

You can use "damage" rather than "direct damage".

Oh right, sorry, didn't mean to add Thorn Carapace, poison and Accel aren't supposed to trigger Mantas.
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Offline foxrain4

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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1203729#msg1203729
« Reply #14 on: September 04, 2015, 12:50:10 pm »
is adjacent creatures 1 slot to the left and right
or is it the whole row?

if its 1 slot adjacent,
i think its not easy to set up its combo
based on how elements automatically place
your creatures in designated spots.

if its whole adjacent row,
Manta Ray is a very good card idea and practical as well,
but its thematic sense might falls a little bit short.

a weird idea would be 2 slots adjacent,
but i wonder how you are going to phrase
it into the card text.

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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1203733#msg1203733
« Reply #15 on: September 04, 2015, 12:57:03 pm »
is adjacent creatures 1 slot to the left and right
or is it the whole row?

Some CC protection for Water.

Adjacent slots are the ones to the left and right, not above and below.

Upgrade might do too much (-1 casting cost, +2 HP), but I think it shouldn't be too bad, considering that it's not spectacular as a card in the first place.

Also, consider the way that Cygnia places creatures; it instead plays them all in a row in order from left to right, making it a bit easier to use Manta Ray (or harder, but usually easier).
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Offline YumYum124816

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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1203762#msg1203762
« Reply #16 on: September 04, 2015, 04:16:23 pm »
I'd say, reduce the cost to two, but have the ability have a cost. To reduce confusion and make it easier to use, Manta Ray can protect one monster for one turn. The ability cost being 2. You could raise the health to 8 or 9 and reduce damage to 1.

Offline Treldon

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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1203772#msg1203772
« Reply #17 on: September 04, 2015, 05:00:42 pm »
Some art if you want it

Spoiler for Hidden:

And I'd also lower the ATK, though not necesarilly to 1. 2 would be reasonable I think
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Offline AD TienzuStormTopic starter

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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1203784#msg1203784
« Reply #18 on: September 04, 2015, 06:43:12 pm »
I'd say, reduce the cost to two, but have the ability have a cost. To reduce confusion and make it easier to use, Manta Ray can protect one monster for one turn. The ability cost being 2. You could raise the health to 8 or 9 and reduce damage to 1.

That ruins the point of it, it's supposed to be a constant Cloak (and you don't see Cloak having an ability cost). Also, it's already likely UP as it is, since it costs the same as Cloak and yet protects significantly less things, even though it does last much longer. But considering that RT, Lobo, LS, etc. all can counter it (not to mention that AoE CC can remove as well such as RoF) and that CC is much more popular than PC, I think it doesn't need a nerf.

Also, it's not a particularly confusing card. What is there that's confusing about it? The only remotely questionable thing is the interaction of Mantas with each other, but there are plenty of in game cards that are much more complex (I'd like to say that Antimatter, among others, ultimately has many more situations where you wouldn't know what would happen without testing).

Some art if you want it

Spoiler for Hidden:

And I'd also lower the ATK, though not necesarilly to 1. 2 would be reasonable I think

Thank you, I shall add once I get computer access.

Also, any reason for attack nerf? Its cost:attack ratio isn't too spectacular anyways.
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Offline Treldon

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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1203785#msg1203785
« Reply #19 on: September 04, 2015, 06:49:37 pm »
-snip-
Also, any reason for attack nerf? Its cost:attack ratio isn't too spectacular anyways.

1: Manta rays are gentle creatures, unlikely to hurt others
2: Think Armagio

But in the end it's your card. If you want 3 ATK, 3 it is
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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1204035#msg1204035
« Reply #20 on: September 05, 2015, 02:54:47 pm »
-snip-
Also, any reason for attack nerf? Its cost:attack ratio isn't too spectacular anyways.

1: Manta rays are gentle creatures, unlikely to hurt others
2: Think Armagio

1. True, but so are frogs but you still see huge frogs rampaging the battlefield :P
2. Well, I think this is considerably weaker than Armagio in that while they both assume the opponent has certain cards, Armagio's assumption is more likely to be true (creatures are more common than CC), and it also has a greater impact on the game (kinda comparable to a SoD to a Cloak.. ish. okay maybe not, but shh)

I also don't want this to be completely reliant on its ability, I'd prefer that its attack still be somewhat decent (like how Ulitharid's attack isn't all that bad, even though its main purpose is lobotomy).



Also, Crucible ready maybe?
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Re: Manta Ray | Elite Ray https://elementscommunity.org/forum/index.php?topic=59425.msg1204046#msg1204046
« Reply #21 on: September 05, 2015, 03:09:19 pm »
-snip-
Also, any reason for attack nerf? Its cost:attack ratio isn't too spectacular anyways.

1: Manta rays are gentle creatures, unlikely to hurt others
2: Think Armagio

1. True, but so are frogs but you still see huge frogs rampaging the battlefield :P
2. Well, I think this is considerably weaker than Armagio in that while they both assume the opponent has certain cards, Armagio's assumption is more likely to be true (creatures are more common than CC), and it also has a greater impact on the game (kinda comparable to a SoD to a Cloak.. ish. okay maybe not, but shh)

I also don't want this to be completely reliant on its ability, I'd prefer that its attack still be somewhat decent (like how Ulitharid's attack isn't all that bad, even though its main purpose is lobotomy).



Also, Crucible ready maybe?

1: Frogs are predators. Mantas eat plankton  :P

As I said, your decision. And in my opinion it is ready. Just add water picture
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