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(http://imageplay.net/img/m7Gbd134986/Pack_Wolf.png) (http://imageplay.net/) | (http://imageplay.net/img/m7Gbd134988/Elite_Pack_Wolf.png) (http://imageplay.net/) | ||||||||||||||||||||||||
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What I don't like is balance. This card id ridiculously overpowered. Like Wisemage already said, this card does 7 damage with only 4 quantum which itself is powerful. But the worst part is that one card instantly creates 3 creatures.
Think about it. With 6 of these cards in your deck, and only 24 quantum, you can create an army of 18 creatures that do 42 damage. Nothing in Elements comes even close to that. This card would instantly become the ultimate creature factory card with :'(INSANE :'( synergy with cards like Feral Bond.
Needs a serious nerf.
Instantly creating 18 creatures with only 6 cards and 24 quantum is the worst part. Them doing 42 damage is just added bonus which makes things ever worse.What I don't like is balance. This card id ridiculously overpowered. Like Wisemage already said, this card does 7 damage with only 4 quantum which itself is powerful. But the worst part is that one card instantly creates 3 creatures.
Think about it. With 6 of these cards in your deck, and only 24 quantum, you can create an army of 18 creatures that do 42 damage. Nothing in Elements comes even close to that. This card would instantly become the ultimate creature factory card with :'(INSANE :'( synergy with cards like Feral Bond.
Needs a serious nerf.
OK, I don't get it. 2 :life for 5/3 -- which is 30 damage for 12 quanta -- is totally cool, but 42 damage for 24 quanta (a much worse ratio) is imbalanced?
42 damage for 24 quantum is easy-peasy -- 6x Phase Recluse. 7x6=42 damage, 4x6=24 quanta. And 18 creatures for 24 quantum isn't really too big a deal either when you consider that 6x Elite Deja Vu gives you 12 creatures (and 24 damage) for 12 quanta. So the numbers don't back you up.
The synergy is the only thing that could be overpowered about it, and seriously, you'd have to actually draw through your deck in order to see the full power of it -- how often does that happen in mono-Life? -- or build a deck specifically around this one card and it's synergies, which would in the end be no stronger than any other similar deck because it would have so many vulnerabilities: (Thunderstorm/Plague/RoF), any repeatable creature control (Oty/EE/Maxwell's), permanent control (Pulvy/Butterly/Steal/Deflag on the Bonds), any 2-damage shield...there's just too many counters to get your panties in a twist about it. Heck, without even trying, I just rattled off counters from :entropy :air :death :fire :gravity and :darkness. I'm sure there's more if someone actually wants to THINK about it.
I like the card. Simple, yet offers many deckbuilding options, and on top of that the theme fits perfectly.Phase Spider costs 4 :aether for & damage - its the same card.
What I don't like is balance. This card id ridiculously overpowered. Like Wisemage already said, this card does 7 damage with only 4 quantum which itself is powerful. But the worst part is that one card instantly creates 3 creatures.
Think about it. With 6 of these cards in your deck, and only 24 quantum, you can create an army of 18 creatures that do 42 damage. Nothing in Elements comes even close to that. This card would instantly become the ultimate creature factory card with :'(INSANE :'( synergy with cards like Feral Bond.
Needs a serious nerf.
P.s. the quantum icon in the top-right corner is on the wrong side of the number :)
And SG, I'd love to have it out with you in the Trainer. I really think you're seriously overestimating the value of a bunch of 2/2 skill-less creatures AND overestimating the time it takes to get 6 of a card into your hand and then into play. Hell, Ambominations would be overpowered if you could instantly get 6 of them into play with 6 cards. Fortunately, that's not how the game works.You don't see the huge difference between getting 6 or getting 18 creatures? Lol, that's three times as many. AND we are talking about an element that has Feral Bond.
You don't see the huge difference between getting 6 or getting 18 creatures? Lol, that's three times as many. AND we are talking about an element that has Feral Bond.Of course I see the difference. That's the idea. You could play Phase Spider; instead you get 3 creatures (2 more from Feral Bond) and in exchange those creatures are more fragile and easier to stop with shields. Seriously, you're stressed about +2HP from Feral Bond versus doing 2 less damage if the opponent has a 1-point shield out and 4 less damage if the opponent has a 2-point or 3-point shield out and dying to FireShield, Spine Carapace, and Thunderstorm in one hit instead of 2. Not to mention, as previously said, that Phase Recluse is easier to protect with Quintessence/Armor/Blessing and more effective to buff with Liquid Shadow/Momentum and the like.
You could build insane mono-life decks with this card.
The way you changed the card is a definite step to a worse direction because now instead of it being something new, it's basically a FFQ of crack who creates 2 creatures instead of only 1, and much more powerful because you only use one type of quantum.
The "play one card, get 3 creatures" original idea you had was suggested earlier but it was for RoF's unless I'm mistaken, which makes more sense because if you have this kind of creature factory card, Life is the worst possible choice because of the huge synergy with Feral Bond.
...except that it's 4 life for a 6/4 creature spread over 3 creatures, right. :)lol typo :D
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Yep -- Wolves+Fractal+Bond, indeed...isn't that exactly what Life+Aether should be capable of?Life is the element that benefits the most from having multiple creatures, which is exactly why you don't give Life a creature like this. Idea is to force people to use duo- trio- and rainbow decks if they want great synergies, not to give one element an awesome built-in synergy. This is the core of game balance in Elements.
Agree 100%.Yep -- Wolves+Fractal+Bond, indeed...isn't that exactly what Life+Aether should be capable of?Life is the element that benefits the most for having multiple creatures, which is exactly why you don't give Life a creature like this. Idea is a force people to use duo- trio- and rainbow decks if they want great synergies, not to give one element an awesome built-in synergy. This is the core of game balance in Elements.
Life is the element that benefits the most from having multiple creatures, which is exactly why you don't give Life a creature like this. Idea is to force people to use duo- trio- and rainbow decks if they want great synergies, not to give one element an awesome built-in synergy. This is the core of game balance in Elements.
Great cards. Like you said, It'll be great for a Mono-Life deck with 2 or 3 Feral Bonds.wats pixir?
Oh, and congratulations on learning how to use Pixlr.
Pixlr is an Online Image editing tool details Here. http://elementscommunity.org/forum/index.php/topic,2632.0.htmlGreat cards. Like you said, It'll be great for a Mono-Life deck with 2 or 3 Feral Bonds.wats pixir?
Oh, and congratulations on learning how to use Pixlr.
Yeah, if Fractal + Brimstone Eater (which pays for itself) isn't going to win games, I don't think Fractal + Pack Wolf is either.The only use I can see for this is MAYBE mutation swarming (you need life for Fallen Druid anyways.)
frogs have no ability whatsoever.So?
I like the card. Simple, yet offers many deckbuilding options, and on top of that the theme fits perfectly.this is very prone to mass cc though...
What I don't like is balance. This card id ridiculously overpowered. Like Wisemage already said, this card does 7 damage with only 4 quantum which itself is powerful. But the worst part is that one card instantly creates 3 creatures.
Think about it. With 6 of these cards in your deck, and only 24 quantum, you can create an army of 18 creatures that do 42 damage. Nothing in Elements comes even close to that. This card would instantly become the ultimate creature factory card with :'(INSANE :'( synergy with cards like Feral Bond.
Needs a serious nerf.
P.s. the quantum icon in the top-right corner is on the wrong side of the number :)
Don't we have enough free small creatures?Perhaps. However this would serve the role of a token which is not the same role as the 0 cost critters fill.
Don't we have enough free small creatures?I could agree with that, and solve the problem by making it not a stand alone card.
Not to mention DamselFly > Pack WolfIt's not free.
but it poduces quantaNot to mention DamselFly > Pack WolfIt's not free.
Never used it actually. But this only makes wolf even more useless.you are a troll arent you?
Mommy, someone is wrong on internet! I have no arguments, ban plz!Fixed for you, bro.
Cool shelf, bro.Mommy, someone is wrong on internet! I have no arguments, ban plz!Fixed for you, bro.
I checked wiki it says 1 :air. I didn't use damselfly. Whats wrong here?
Please both of you stop it now.Mommy, someone is wrong on internet! I have no arguments, ban plz!Fixed for you, bro.
I checked wiki it says 1 :air. I didn't use damselfly. Whats wrong here?
theory proved, sorry for that. now on topic.Mommy, someone is wrong on internet! I have no arguments, ban plz!Fixed for you, bro.
I checked wiki it says 1 :air. I didn't use damselfly. Whats wrong here?
Oh. yeah making it a token card would fix the problem. (sorry it has been so long I forgot it was standalone)theory proved, sorry for that. now on topic.Mommy, someone is wrong on internet! I have no arguments, ban plz!Fixed for you, bro.
I checked wiki it says 1 :air. I didn't use damselfly. Whats wrong here?
@oldtrees: first post says is a stand alone card too.
oddly enough I sorta agree with 777.
but the solution is simple just let it not be a stand alone card.
Talk about dejavu.look, if we do something for elements, we can almost immediately refferer to MTG...or D&D...or the simpsons (dont ask why)
(http://www.cardkingdom.com/media/images/products/standard/130096_1.jpg)(http://www.cardkingdom.com/media/images/products/standard/128292_1.jpg)
This plus mitosis would generate a lot of creature really fast. I thinkoh god, teh spam, it ar HORRIBLEZ!!!!!!
there should be a mechanic that the alpha wolf has attack or defense based on number of wolves in play and any alpha wolf (or wolf with ability 'alpha') is replaced when a new alpha is played. it should be an ability so it is replaced by mitosis and your new alpha doesnt replace it, unless you wanted it to work that way, and you would mitosis a wolf, your den mother instead of an alpha so it doesnt replace, but there should only be one alpha wolf in the pack at any given time. Wolves should pack bond somehow like scarabs do...Simple is better than complex.
For example?Mitosis | Mitosis ;D
While fun ;D it would not be broken nor Overpowered.For example?Mitosis | Mitosis ;D
Even better pack wolves +fractal!Adrenal Scorpion Mitosis for the win.
They have already a sinergy with cloak ;)
It's not broken with mitosis
5:life for 7attack and 2thunderstorm screw all
mitosis is better used on scorpions and frogs than alpha^^
I like the card. Simple, yet offers many deckbuilding options, and on top of that the theme fits perfectly.
What I don't like is balance. This card id ridiculously overpowered. Like Wisemage already said, this card does 7 damage with only 4 quantum which itself is powerful. But the worst part is that one card instantly creates 3 creatures.
Think about it. With 6 of these cards in your deck, and only 24 quantum, you can create an army of 18 creatures that do 42 damage. Nothing in Elements comes even close to that. This card would instantly become the ultimate creature factory card with :'(INSANE :'( synergy with cards like Feral Bond.
Needs a serious nerf.
P.s. the quantum icon in the top-right corner is on the wrong side of the number :)
Fractal Alpha Wolf | Elite Alpha WolfI like the card. Simple, yet offers many deckbuilding options, and on top of that the theme fits perfectly.
What I don't like is balance. This card id ridiculously overpowered. Like Wisemage already said, this card does 7 damage with only 4 quantum which itself is powerful. But the worst part is that one card instantly creates 3 creatures.
Think about it. With 6 of these cards in your deck, and only 24 quantum, you can create an army of 18 creatures that do 42 damage. Nothing in Elements comes even close to that. This card would instantly become the ultimate creature factory card with :'(INSANE :'( synergy with cards like Feral Bond.
Needs a serious nerf.
P.s. the quantum icon in the top-right corner is on the wrong side of the number :)
Imagine fractaling it.... you could do over 200 damage per turn.
this and fractal... WHOAPack an diamond shield--->no one will fractal this.
1) Fractal is highly inefficient with this creature (52/46 | 51/54 cost/benefit ratios)this and fractal... WHOAPack an diamond shield--->no one will fractal this.
I think upped Titanium Shield(diamond) is a "gg" shield because it blocks all the damage that could fractal+alpha wolf deal.1) Fractal is highly inefficient with this creature (52/46 | 51/54 cost/benefit ratios)this and fractal... WHOAPack an diamond shield--->no one will fractal this.
2) Titanium Shield or Tower Shield is a more efficient/versatile block for this strategy
1) Fractal is highly inefficient with this creature.I think upped Titanium Shield(diamond) is a "gg" shield because it blocks all the damage that could fractal+alpha wolf deal.1) Fractal is highly inefficient with this creature (52/46 | 51/54 cost/benefit ratios)this and fractal... WHOAPack an diamond shield--->no one will fractal this.
2) Titanium Shield or Tower Shield is a more efficient/versatile block for this strategy
Do people even read? The whole Fractal+Alpha Wolf thing has been disproven mathematically, rhetorically, and even philosophically over the course of this thread. Srsly ppl ST*U Alrdy!I just say this card is NOT OP.Although luci/hope should make this the new RoL.
I just say this card is NOT OP.Although luci/hope should make this the new RoL.That seems unlikely. It'll probably just replace deja vu in the false god counter or two that still use luciferinn, if even that. This costs 5 quanta as opposed to two (one for playing, one for ability).
If I use upped cards, I pack Diamond every time. Diamond is better overall and if I stick it in a deck, I balance the quanta around its cost.1) Fractal is highly inefficient with this creature.I think upped Titanium Shield(diamond) is a "gg" shield because it blocks all the damage that could fractal+alpha wolf deal.1) Fractal is highly inefficient with this creature (52/46 | 51/54 cost/benefit ratios)this and fractal... WHOAPack an diamond shield--->no one will fractal this.
2) Titanium Shield or Tower Shield is a more efficient/versatile block for this strategy
2) DR 2 lets a maximum of 8 damage through. That is not worth the additional resources to use Diamond.
well, fractal is really useful if you use it on an Elite Pack Wolf instead of an Alpha.You mean fractal Damselflys?
8*2==16/9 :aether == 1 quanta for 1.7 damage total since all you have to pay is the fractal.
that could be interesting with some skyblitz and rapid dragons...well, fractal is really useful if you use it on an Elite Pack Wolf instead of an Alpha.You mean fractal Damselflys?
8*2==16/9 :aether == 1 quanta for 1.7 damage total since all you have to pay is the fractal.
Too strongWhy? Please provide your reasoning.
If you were to put mitosis on this card it would be insane especially combined with feral bond. I like the ability idea of this card reminds me of one of my favorite cards from another card game.Too strongWhy? Please provide your reasoning.
I wish people would read threads before they post in them.Lol I've read the entire thread and my verdict is it's not OP. Still this card is scary strong with killa combinations :)
The healing is indeed very powerful with feral bond. Having played it against various AI's I can say that the mito combo actually doesn't seem as strong as I first thought. Its potent, but the cost keeps it pretty balanced and in practice I've found the better strategy is to use mito on other creatures instead.If you were to put mitosis on this card it would be insane especially combined with feral bond. I like the ability idea of this card reminds me of one of my favorite cards from another card game.Too strongWhy? Please provide your reasoning.