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Offline Time_lord_victorius

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Re: Alpha Wolf | Elite Alpha Wolf (POLL ADDED; PLZ VOTE) https://elementscommunity.org/forum/index.php?topic=4195.msg290525#msg290525
« Reply #96 on: March 14, 2011, 08:59:51 pm »
This plus mitosis would generate a lot of creature really fast. I think
oh god, teh spam, it ar HORRIBLEZ!!!!!!

to be serious, darn... this is going to get nuts with mitosis
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Offline EssenceTopic starter

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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg290839#msg290839
« Reply #97 on: March 15, 2011, 04:46:44 am »
Again, I have to ask why?  Realistically now, what can you do with Alpha Wolf+Mitosis that you can't do just as quickly (turn-wise) with Frog+Mitosis? 
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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg292388#msg292388
« Reply #98 on: March 17, 2011, 10:55:10 am »
Yay life creature(s) that come in a 3 for 1 package! Awesomeness! Darn shouldn't have shown too much excitement cuz now my post going to get labeled as biased :(

Anyway, comments (if not specified i'm talking about the upped version):

I like the idea of having stand alone creatures tokens that arrive on scene with the regular summon of a life creature for it allows the emphatic bond to see more play. Good protection against single target CC that too which will be awesome as Antimatter users can go cry xD.

Cost to damage ratio seems fair slightly on the strong side, on par with currently in game monster (Mid-range attacker I'm mentally comparing with is gravity's 7/5 upped charger. This one gets tokens for extra synergy with bond while charger gets  momentum, seems fair)

Card has obvious weaknesses available to most elements such as AoE spells, otyguh and shields which can reduced 3 dmg for 1 def. so has very easy to access counters which is great for balancing the game.

However, I'd just like to suggest avoiding placing the upped lead wolf's attack at 3, since adrenaline + 3 attack creature is just crazy carnage, might make mono life a little too much punch with just pillars, 1~2 bonds, un-upped frog, wolves and adrenaline. (Gah why am i suggesting to take away from potential awesomeness of my fav element  :'()

Anyway, apart from that I love this card, go life~!

Hope my comments were helpful :)

P.S. Also bonus points for introducing a omnivore for the life element.. the forest that is life at the moment seems devoid of any mid tier predators which just seems to be an incomplete food chain :X




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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg293700#msg293700
« Reply #99 on: March 19, 2011, 02:48:06 am »
One, I like wolves
Two, I run life
The pack-wolves will be stand-alone according to your notes... I think that is very fair.
The balance here is nearly right. When i first read it i thought it was whenever the card attacked... But now that i've re-read it, its pretty good. The image should be diff, though (not that i would do any better), but an illustration would be awesome.

Offline storyteller

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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg311293#msg311293
« Reply #100 on: April 13, 2011, 09:50:10 pm »
there should be a mechanic that the alpha wolf has attack or defense based on number of wolves in play and any alpha wolf (or wolf with ability 'alpha') is replaced when a new alpha is played. it should be an ability so it is replaced by mitosis and your new alpha doesnt replace it, unless you wanted it to work that way, and you would mitosis a wolf, your den mother instead of an alpha so it doesnt replace, but there should only be one alpha wolf in the pack at any given time. Wolves should pack bond somehow like scarabs do...

Offline OldTrees

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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg311427#msg311427
« Reply #101 on: April 14, 2011, 12:34:34 am »
there should be a mechanic that the alpha wolf has attack or defense based on number of wolves in play and any alpha wolf (or wolf with ability 'alpha') is replaced when a new alpha is played. it should be an ability so it is replaced by mitosis and your new alpha doesnt replace it, unless you wanted it to work that way, and you would mitosis a wolf, your den mother instead of an alpha so it doesnt replace, but there should only be one alpha wolf in the pack at any given time. Wolves should pack bond somehow like scarabs do...
Simple is better than complex.
The current version works well for creating packs.
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Offline storyteller

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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg311575#msg311575
« Reply #102 on: April 14, 2011, 05:00:08 am »
yeah, sometimes simple is better. the card is pretty good as is. I just think it doesnt quite capture the idea of a pack Alpha. Maybe 'Den Mother' and 'Fledgling Wolf', and a pack alpha might have an attribute based on the number of wolves? I stress this connection to portray the idea that a leader is only as strong as those around him, that an Alpha is only as strong as his pack. Would leave room for a few other wolves as well, Pack Elder, maybe. I like wolves and love the idea of some mechanics based on their characteristics.

Offline OldTrees

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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg311740#msg311740
« Reply #103 on: April 14, 2011, 04:04:00 pm »
I agree a name change leave the option for another card down the road.
Den Mother seems better than Pack Elder but either would fit.
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Offline storyteller

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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg311785#msg311785
« Reply #104 on: April 14, 2011, 06:02:01 pm »
Den Mother.

pack elder was a musing of another card down the road... maybe a wolf with a cost of 2 time to draw a card or something.

Offline Crowbarofjustice

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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg312120#msg312120
« Reply #105 on: April 15, 2011, 03:44:54 am »
what if you kept the cost at 5 and nerfed the dmg so thatit deals a total of 4 dmg but add more side wolves so like this

alpha wolf
1/4 OR 2/3
spawn 3 1/1 pack wolves


it may deal less dmg but it wont be OP and it will have more uses than most cards (mutate/fallen elves,luciferace,& emp bonds will do well with this card and it will be a good counter to bone shield)

Offline EssenceTopic starter

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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg314189#msg314189
« Reply #106 on: April 17, 2011, 11:11:56 pm »
No offense to all you guys with some decent ideas, but I'm not going to radically alter the card after it's made it all the way to the Armory. :)
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Offline Time_lord_victorius

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Re: Alpha Wolf | Alpha Wolf https://elementscommunity.org/forum/index.php?topic=4195.msg321353#msg321353
« Reply #107 on: April 27, 2011, 08:32:30 pm »
that is very understandable, i like it the way it is, it's just more :life gravy on the rush department
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