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Offline OdinVanguardTopic starter

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Shale Stone Aegis | Feldspar Aegis http://elementscommunity.org/forum/index.php?topic=60017.msg1210149#msg1210149
« on: October 13, 2015, 08:06:43 PM »
NAME:
Shale Stone Aegis
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Reduces damage by 1. When struck, 1 to 3 charges are converted to shale stone spikes. 20 charges.
NAME:
Feldspar Aegis
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Reduces damage by 1. When struck, 1 to 2 charges are converted to feldspar spikes. 20 charges.

ART:

IDEA:
OdinVanguard
NOTES:
"Today is a day to remain firmly grounded"

"Some people might think your starting to crack under pressure, but you're solid underneath. Bide your time and then strike hard when the moment is right."


The spikes created by these shields accumulate into stacks. The stacks can be used (sacrificed all at once) to deal damage to a chosen target equal to the stack size.

Hitting this shield with destruction effects (deflagrate, etc.) only removes 1 charge. The same goes for the spike stacks it creates.

Playing a second shale stone shield while one is already active will add its charge (rather than reseting it to 20).
If you play the unupped version on top of the upped version

Like other shields, the secondary ability only triggers when damage actually goes through the shield. E.g. malignant cells would not trigger spike production.

Spoiler for Shale Stone Spike | Feldspar Spike:
NAME:
Shale Stone Spike
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
0: Launch - Sacrifice this stack to deal 1 damage per spike sacrificed to a chosen target.
NAME:
Feldspar Spike
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
0: Launch - Sacrifice this stack to deal 2 damage per spike sacrificed to a chosen target.

ART:

IDEA:

NOTES:

SERIES:

SERIES:


Spoiler for old:
NAME:
Shale Stone Aegis
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Reduces damage by 1. When struck, 1 to 3 charges are converted to shale stone spikes. 20 charges.
NAME:
Feldspar Aegis
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Reduces damage by 1. When struck, 1 to 3 charges are converted to feldspar spikes. 20 charges.

ART:

IDEA:
OdinVanguard
NOTES:
"Today is a day to remain firmly grounded"

"Some people might think your starting to crack under pressure, but you're solid underneath. Bide your time and then strike hard when the moment is right."


The spikes created by these shields accumulate into stacks. The stacks can be used (sacrificed all at once) to deal damage to a chosen target equal to the stack size.

Hitting this shield with destruction effects (deflagrate, etc.) only removes 1 charge. The same goes for the spike stacks it creates.

Playing a second shale stone shield while one is already active will add its charge (rather than reseting it to 20).
If you play the unupped version on top of the upped version

Like other shields, the secondary ability only triggers when damage actually goes through the shield. E.g. malignant cells would not trigger spike production.

Spoiler for Shale Stone Spike | Feldspar Spike:
NAME:
Shale Stone Spike
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
0: Launch - Sacrifice this stack to deal 1 damage per spike sacrificed to a chosen target.
NAME:
Feldspar Spike
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
0: Launch - Sacrifice this stack to deal 2 damage per spike sacrificed to a chosen target.

ART:

IDEA:

NOTES:

SERIES:

SERIES:

« Last Edit: October 16, 2015, 03:09:47 PM by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Espithel

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Re: Shale Stone Aegis | Feldspar Aegis http://elementscommunity.org/forum/index.php?topic=60017.msg1210211#msg1210211
« Reply #1 on: October 14, 2015, 03:26:56 AM »
Doubling the damage for no cost increase sounds a little too... Powerful for me. I'd increase the cost.

Offline OdinVanguardTopic starter

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Re: Shale Stone Aegis | Feldspar Aegis http://elementscommunity.org/forum/index.php?topic=60017.msg1210319#msg1210319
« Reply #2 on: October 14, 2015, 04:26:56 PM »
Bumped cost by 1. Is that reasonable or would a bit more be better?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

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Re: Shale Stone Aegis | Feldspar Aegis http://elementscommunity.org/forum/index.php?topic=60017.msg1210323#msg1210323
« Reply #3 on: October 14, 2015, 04:34:10 PM »
I think the upped should only have a chance of 1-2 spikes to compensate for the double damage. Otherwise is an interesting idea.
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Offline OdinVanguardTopic starter

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Re: Shale Stone Aegis | Feldspar Aegis http://elementscommunity.org/forum/index.php?topic=60017.msg1210658#msg1210658
« Reply #4 on: October 16, 2015, 03:07:13 PM »
That seems reasonable to me. Was playing around a lot with that balance before posting it. Figured it was just easier to keep the amount of changes to a minimum, but the power may need a slight nerf on the upped.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline UndeadSpider1990

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Re: Shale Stone Aegis | Feldspar Aegis http://elementscommunity.org/forum/index.php?topic=60017.msg1211677#msg1211677
« Reply #5 on: October 22, 2015, 12:24:16 AM »
Like other shields, the secondary ability only triggers when damage actually goes through the shield. E.g. malignant cells would not trigger spike production.

Solar Buckler still produces quanta for creatures with 1 ATK, I think it makes more sense that this shield should do the same.

I think giving it Bonewall-like PC resistance makes it a bit OP. Since the stacks presumably also act similarly, it would basically be unstoppable.

In the long run one Feldspar Aegis = 2 UG. It's slower, but can't realistically be destroyed.
« Last Edit: October 22, 2015, 12:26:05 AM by UndeadSpider1990 »
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Offline OdinVanguardTopic starter

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Re: Shale Stone Aegis | Feldspar Aegis http://elementscommunity.org/forum/index.php?topic=60017.msg1215330#msg1215330
« Reply #6 on: November 18, 2015, 03:58:34 PM »
Like other shields, the secondary ability only triggers when damage actually goes through the shield. E.g. malignant cells would not trigger spike production.

Solar Buckler still produces quanta for creatures with 1 ATK, I think it makes more sense that this shield should do the same.

I think giving it Bonewall-like PC resistance makes it a bit OP. Since the stacks presumably also act similarly, it would basically be unstoppable.

In the long run one Feldspar Aegis = 2 UG. It's slower, but can't realistically be destroyed.
I could go either way on it honestly.
I figured it made sense the way I listed it because the idea is that pieces of the shield are getting broken off during attacks. I.e. if a creature doesn't hit it hard enough, then the piece won't break off.

The UG analogue is intentional. Speed is a big difference though. Also, the opponent has some control over how quickly they race to their own fate. That isn't the case with UG. I think that should be enough to keep the balance, although playtesting will probably be the only way to know for sure.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: