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Offline blarp

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Re: Mending Pocketwatch | Mending Pocketwatch https://elementscommunity.org/forum/index.php?topic=41873.msg525642#msg525642
« Reply #24 on: July 26, 2012, 04:07:35 am »
oh and in a sofo world, this card would have to be really buffed to the point of OPness in order for it to work well. horrible against PC and OP against no PC. I don't know if bravery makes this card too good, or useable :P
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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Offline ZephyrPhantomTopic starter

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Re: Mending Pocketwatch | Mending Pocketwatch https://elementscommunity.org/forum/index.php?topic=41873.msg533793#msg533793
« Reply #25 on: August 16, 2012, 05:06:55 pm »
The existence of one card does not necessarily determine the balance of another. (The existence of PC does not fully determine the balance of a Dim Shield.)

SoFo is currently imbalanced and not a good model for balancing against this card. Bravery is more balanced and could be viewed as potential synergy.

Offline Zaealix

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Re: Mending Pocketwatch | Mending Pocketwatch https://elementscommunity.org/forum/index.php?topic=41873.msg1002120#msg1002120
« Reply #26 on: September 23, 2012, 05:10:29 pm »
Bravery, Hourglass, Sundial...
I almost wanna see this card's text changed so that if it's destroyed the healing still happens, but that's just me.
I will say that I like this card's idea, but in practice...I wonder about it's strength.
Closest comparison I feel is Shard of Gratitude, as well as the Jade Staff.
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Offline Rysoo

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Re: Mending Pocketwatch | Mending Pocketwatch https://elementscommunity.org/forum/index.php?topic=41873.msg1002192#msg1002192
« Reply #27 on: September 23, 2012, 09:40:24 pm »
What if it would instead of adding to you HP, make the opponent draw that many cards and discard any extra?

Personally i don't like the idea that it heals.
« Last Edit: September 23, 2012, 09:42:56 pm by Rysoo »

Offline ZephyrPhantomTopic starter

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Re: Mending Pocketwatch | Mending Pocketwatch https://elementscommunity.org/forum/index.php?topic=41873.msg1002198#msg1002198
« Reply #28 on: September 23, 2012, 09:54:30 pm »
What if it would instead of adding to you HP, make the opponent draw that many cards and discard any extra?

Personally i don't like the idea that it heals.
I prefer the theme of regeneration because it feels thematically appropriate and possible for a Time elemental to Reverse Time the state of his/her body, allowing them to regenerate if they are inflicted with wounds.

Forced drawing for :time has been done very often (Most recent example : Ghost of the Future) and I would like to find another way for time to use it's draws besides just making players draw cards. (E.g. Sundial draws cards but blocks attacks, Precog draws card but lets you see enemy hand.)

Offline Zaealix

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Re: Mending Pocketwatch | Mending Pocketwatch https://elementscommunity.org/forum/index.php?topic=41873.msg1002208#msg1002208
« Reply #29 on: September 23, 2012, 10:37:22 pm »
What if it would instead of adding to you HP, make the opponent draw that many cards and discard any extra?

Personally i don't like the idea that it heals.
I prefer the theme of regeneration because it feels thematically appropriate and possible for a Time elemental to Reverse Time the state of his/her body, allowing them to regenerate if they are inflicted with wounds.

Forced drawing for :time has been done very often (Most recent example : Ghost of the Future) and I would like to find another way for time to use it's draws besides just making players draw cards. (E.g. Sundial draws cards but blocks attacks, Precog draws card but lets you see enemy hand.)
  :P Drop a Thought Train on em to weaponize draws!  :P
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anything
blarg: