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Offline ZephyrPhantomTopic starter

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Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193823#msg1193823
« on: June 21, 2015, 09:55:26 pm »
NAME:
Justice
ELEMENT:
Light
COST:
2 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Judgement :
Sacrifice Justice to give -5 | -0 to the next creature that attacks.
NAME:
Oppression
ELEMENT:
Light
COST:
4 :light
TYPE:
Spell
ATK|HP:

TEXT:
Put a Justice into play. If your opponent has a creature, shuffle Oppression back into your deck.

ART:
Ramon FVelasquez for Justice | Sandrock001 for Oppression
IDEA:
Zblader
NOTES:
Today will be illuminating -- even enlightening.
Careful how you use it. Others will smite you the moment you dare to express your newfound realizations.
================================================================
"They force this upon all mages and call it good. But it is neither good nor right. It is evil and unjust." - Anders

Attack can go negative. A creature must have a positive attack value to be considered attacking.
SERIES:


Spoiler for Hidden:
NAME:
Justice
ELEMENT:
Light
COST:
2 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Sacrifice Justice:  The next creature that attacks gets
-5 | -0.
NAME:
Oppression
ELEMENT:
Light
COST:
4 :light
TYPE:
Spell
ATK|HP:

TEXT:
Put a Justice into play. Shuffle Oppression back into your deck.

ART:

IDEA:
Zblader
NOTES:
Attack can go negative. A creature must have a positive attack value to be considered attacking.
SERIES:

« Last Edit: July 01, 2015, 10:26:02 am by Zblader »

Offline Espithel

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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193825#msg1193825
« Reply #1 on: June 21, 2015, 09:57:50 pm »
You can't sacrifice spells.

Offline ZephyrPhantomTopic starter

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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193826#msg1193826
« Reply #2 on: June 21, 2015, 10:00:53 pm »
You can't sacrifice spells.
Corrected.

Offline JonathanCrazyJ

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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193828#msg1193828
« Reply #3 on: June 21, 2015, 10:10:01 pm »
Surely that's massively under-powered? Essentially it is saving you 5hp the turn AFTER it is played, and costs the same as heal, which saves 20. Holy light saves 10 and costs nothing and is instant.

or am I missing something? :)
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Offline ZephyrPhantomTopic starter

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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193829#msg1193829
« Reply #4 on: June 21, 2015, 10:15:37 pm »
Surely that's massively under-powered? Essentially it is saving you 5hp the turn AFTER it is played, and costs the same as heal, which saves 20. Holy light saves 10 and costs nothing and is instant.

or am I missing something? :)
It's 5 damage reduction every turn, assuming the creature it affected stays out. Compare Sanctuary, which when facing a creature is 4 :light for 4 damage reduction every turn plus hand/quanta protection.

Offline Espithel

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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193830#msg1193830
« Reply #5 on: June 21, 2015, 10:31:32 pm »
Surely that's massively under-powered? Essentially it is saving you 5hp the turn AFTER it is played, and costs the same as heal, which saves 20. Holy light saves 10 and costs nothing and is instant.

or am I missing something? :)
Quote
Attack can go negative. A creature must have a positive attack value to be considered attacking.

Personally, I feel this card is actually slightly OP, but even one change (not allowing it to go negative, not counting positive attack values, reducing damage reduces) will nerf it too much.

I'd increase the cost to 3, thinking more about it.

Is 0 a positive attack value?
If no, rename it to successful damaging attack.

Offline ZephyrPhantomTopic starter

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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193831#msg1193831
« Reply #6 on: June 21, 2015, 10:40:04 pm »
Zero is not positive. Creatures with 0 ATK in EtG don't attack and thus don't proc shield effects. (Try out a 0 ATK creature against Fire Shield, for example.)

Offline AD TienzuStorm

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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193833#msg1193833
« Reply #7 on: June 21, 2015, 11:21:59 pm »
I'd say that you should reword Justice as

[insert name of ability]: Sacrifice Justice to make the next creature that attacks gain -5|-0

That way it doesn't seem as if Sacrifice Justice is the name of the ability and Justice isn't sacrificed.

Anyways, I thibk that you should raise the cost of the ability instead of the card cost because of how Opression works.
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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193834#msg1193834
« Reply #8 on: June 21, 2015, 11:30:20 pm »
This isn't very strong. It requires you run a creatureless deck, it requires your opponent run creatures, it can be negated by your opponent's CC (usually dead vs creatureless decks)
« Last Edit: June 21, 2015, 11:34:47 pm by serprex »

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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193835#msg1193835
« Reply #9 on: June 21, 2015, 11:46:43 pm »
This isn't very strong. It requires you run a creatureless deck, it requires your opponent run creatures, it can be negated by your opponent's CC (usually dead vs creatureless decks)

Oh, hm.. I forgot that this could also affect your creatures as well. Then yes, this is indeed UP, and I take back what I said in my earlier post.
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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193860#msg1193860
« Reply #10 on: June 22, 2015, 07:51:40 am »
There is a major problem with current wording, at least if my assumptions are correct.

You can sacrifice Justice in your own turn, right? (Like with anything else)
Because then the next creature to attack will be one of yours, unless you have no creatures or they are unable to attack.

So it should be rewritten to "next opposing creature" or similar
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Re: Justice | Oppression https://elementscommunity.org/forum/index.php?topic=58674.msg1193864#msg1193864
« Reply #11 on: June 22, 2015, 09:27:18 am »
Right, I misunderstood. If the effect on the affected creature is permanent then the following observations apply:

Insanely good in light stalls: This (especially upgraded) would allow an almost impenetrable MONO light stall. This acts as repeatable, reshufflable CC. Couple with SoD, sanc and miracle, and OTKs won't work, creature rushes won't work, denial wont work if a sanc gets out first.

Yes, the opponent can use a CC card of theirs to kill the affected creature if it goes negative, but that's a 2-for-1 tradeoff increasing stall power.

IMO the unupgraded version is balanced about right, though still pretty great in mono-light. The upgraded version is a real headache.

Having said that I like this series you are creating Z, the best thing card design can really do now/atm is spark conversation, and these cards are certainly food for thought :)

Oh - I have a question about the mechanics of your series upgraded addition: say your opponent has used multiple RTs the turn before you use one of these upgraded cards. You draw the 2nd RTed card 1st, then play this card. the following turn you WOULD draw the 1st RTed card, but now your deck has been shuffled, this is no longer the case, correct? Hope that made sense.
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