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Offline ZephyrPhantomTopic starter

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Grappling Hook | Grappling Hook https://elementscommunity.org/forum/index.php?topic=59086.msg1199604#msg1199604
« on: August 03, 2015, 04:42:21 pm »
NAME:
Grappling Hook
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Ally creatures that move to another slot dodge spells this turn.
:air :air : Move target creature.
NAME:
Grappling Hook
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Ally creatures that move to another slot dodge spells this turn.
2 : Move target creature.

ART:
Crisco, made public domain under Wikimedia Commons
IDEA:
ZephyrPhantom
NOTES:
50% is not stackable.

A foray into the idea of moving creatures to different slots - no matter how many or how few creature slot movement cards you use, this card is always useful by itself. While multiples cannot stack the dodge change, they do let you move more creatures each turn, allowing you to protect more than one creature at a time.
SERIES:


Spoiler for Hidden:
NAME:
Grappling Hook
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Ally creatures that move to another slot get a 50% chance to dodge spells this turn.
:air :air : Move target creature.
NAME:
Grappling Hook
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Ally creatures that move to another slot get a 50% chance to dodge spells this turn.
2 : Move target creature.

ART:
Crisco, made public domain under Wikimedia Commons
IDEA:
Zblader
NOTES:
50% is not stackable.

A foray into the idea of moving creatures to different slots - no matter how many or how few creature slot movement cards you use, this card is always useful by itself. While multiples cannot stack the dodge change, they do let you move more creatures each turn, allowing you to protect more than one creature at a time.
SERIES:

« Last Edit: August 14, 2015, 08:00:45 pm by ZephyrPhantom »

Offline iDaire

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Re: Grappling Hook | Grappling Hook https://elementscommunity.org/forum/index.php?topic=59086.msg1199760#msg1199760
« Reply #1 on: August 04, 2015, 04:29:27 pm »
I don't see any excuse not to immortalize the creatures subject to this skill.

I mean, we only are targeting one creature here, and on top of that, I have to summon this permanent, wait through the summoning sickness, then spend two of my quanta to move it into another slot only for it to have a chance of blocking a creature from receiving damage. Doesn't really sit right with me.

Offline dracomageat

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Re: Grappling Hook | Grappling Hook https://elementscommunity.org/forum/index.php?topic=59086.msg1199761#msg1199761
« Reply #2 on: August 04, 2015, 04:36:22 pm »
Given the current effect, would "Divine Shield" (Seraph's ability) not be more apt than Immortality?

Offline iDaire

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Re: Grappling Hook | Grappling Hook https://elementscommunity.org/forum/index.php?topic=59086.msg1199763#msg1199763
« Reply #3 on: August 04, 2015, 04:40:03 pm »
Yeah, that's kinda what I meant. Every time a creature is targeted with the skill, immortalize a creature for one turn. Perhaps I should have been more specific. Silly me!

Offline foxrain4

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Re: Grappling Hook | Grappling Hook https://elementscommunity.org/forum/index.php?topic=59086.msg1200228#msg1200228
« Reply #4 on: August 08, 2015, 01:02:06 am »
seems too much effort for immortalization
and immortal ability is getting too generic.

Offline ZephyrPhantomTopic starter

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Re: Grappling Hook | Grappling Hook https://elementscommunity.org/forum/index.php?topic=59086.msg1201004#msg1201004
« Reply #5 on: August 14, 2015, 08:00:47 pm »
seems too much effort for immortalization
and immortal ability is getting too generic.
:air is no stranger to evasion-based effects so I don't see why "getting too generic" is an issue - Darkness, Aether, and Air all possess CC protection, Aether just happens to be the best at it.

Card updated:
Evasion chance upped to 100%.

(Also, has anyone noticed this actually works really well with Flooding? Just a side thought.)

Offline AD TienzuStorm

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Re: Grappling Hook | Grappling Hook https://elementscommunity.org/forum/index.php?topic=59086.msg1201021#msg1201021
« Reply #6 on: August 14, 2015, 09:20:51 pm »
Actually, isn't this essentially an instakill with Flooding?
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Offline ZephyrPhantomTopic starter

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  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Grappling Hook | Grappling Hook https://elementscommunity.org/forum/index.php?topic=59086.msg1201049#msg1201049
« Reply #7 on: August 15, 2015, 02:07:52 am »
Actually, isn't this essentially an instakill with Flooding?
That's intended, yeah.

 

anything
blarg: