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Offline SolarisTopic starter

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Re: Dreadsteed | Dreadsteed http://elementscommunity.org/forum/index.php?topic=60805.msg1218532#msg1218532
« Reply #12 on: December 22, 2015, 12:33:49 AM »
Remind me why you'd want to kill it?

Honestly I think it's stats are low enough, so its ability isn't that bad.
If the stats are low, why would I use it in the first place? It's very likely that people are going to buff this with Shard of Patience, Blessing, or Chaos Seed and utilize it that way due to its skill. Parallel Universe doesn't make any of the three buffs I've stated much better.

Well if you buff it like that, then hard CC wouldn't work well anyways even without the ability. It would be like most other creatures and be vulnerable to RT at that point.

Honestly, I think the card is more interesting as a source for death effects, although not so sure about how reliable/effective it would be.



Also, if you were to raise the max HP (through buffs like Blessing), would it respawn with -1 from that new max HP or from the original max HP?
New max HP. It's supposed to make HP buffs more effective, like Dive does with ATK buffs.

Offline ratcharmer

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Re: Dreadsteed | Dreadsteed http://elementscommunity.org/forum/index.php?topic=60805.msg1218542#msg1218542
« Reply #13 on: December 22, 2015, 02:48:13 AM »
I'm a little concerned that the unupped version just flat-out outclasses unupped flesh spider. Same cost, same stats, but the ability would be more useful 99.9% of the time.

Other than that . . . neat card. I kinda like it. If there are status effects on the Steed do they remain after respawn? How does it interact with Aflatoxin? or Skull Buckler?

Could be interesting with pandemonium
« Last Edit: December 22, 2015, 02:55:13 AM by ratcharmer »

Offline SolarisTopic starter

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Re: Dreadsteed | Dreadsteed http://elementscommunity.org/forum/index.php?topic=60805.msg1218544#msg1218544
« Reply #14 on: December 22, 2015, 02:51:59 AM »
I'm a little concerned that the unupped version just flat-out outclasses unupped flesh spider. Same cost, same stats, but the ability would be more useful 99.9% of the time.

Other than that . . . neat card. I kinda like it. If there are status effects on the Steed do they remain after respawn? How does it interact with Aflatoxin?

Could be interesting with pandemonium
Status effects, including buffs, are wiped out, as per the usual on death. Think of it as the Dreadsteed dying, and then being immediately respawned, with one less max HP. Afflatoxin would trigger once, spawning a Malignant Cell, and then Dreadsteed respawns, clear of poison and buffs.

Offline Flayne

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Re: Dreadsteed | Dreadsteed http://elementscommunity.org/forum/index.php?topic=60805.msg1218548#msg1218548
« Reply #15 on: December 22, 2015, 03:17:51 AM »
I like the idea of this card, however one must address the clear issue with fractal and extreme resistance to cc.

When one compares this to a phoenix unup 7 :fire with 7|1 plus 1 :fire ( 8 :fire ) for  revival after cc
VS
Dread steed unup 3 :death for 3|3 plus 0 :death for revival. However the REAL stats for Dreadsteed unup without buffs would be: 3|3+2+1 = 3|6 for the cost of 3 :death

When comparing upped pheonix with respect to the above 2 :fire ( 3 :fire for ressurection after cc) for 4|1
VS
Dreadsteed upped with respect to the above, 3 :death (unchanged) for 4|4+3+2+1 = 4|10 without buffs.

The dread steed seems obviously superior in terms of cost efficiency especially upped.
On top of that there is no extra cost for resurrection for dread steed which makes it superior to pheonix when it comes to fractal abuse.

Situationally, if you had 6 phoenixes on field and they were crushed by a rain of fire you are going to need 6 :fire to restore all of them.

In comparison, Dread steed (unupped) requires nothing, they just ressurect, upped dread steed requires 2 rain of fires or thunderstorms since it has 4hp, and requires nothing to resurrect.

I can conclude that Dread steed is way too cheap for its abilities and too abusable with fractal.

I suggest increasing its cost for the power it has and lowering upped ones hp back to 3 hp.
This way it is somewhat more controllable via cc and is more balanced with respect to its cost vs power.

Alternatively, you could keep the cost and buff the hp for both to 4hp (keep upped the same)
But make it lose 2 hp per turn so as to make it more synergetic with buffs from other elements (blessing, armor, eclipse, momentum, etc)
All you would realistically need is one more hp for the dread steed to stay a third time: 4+1 = 5, 5-2 = 3 - 2 = 1.
2 resurrections

Up 2 you, my 5 cents.

Nice concept though along with the art from khali






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Re: Dreadsteed | Dreadsteed http://elementscommunity.org/forum/index.php?topic=60805.msg1218554#msg1218554
« Reply #16 on: December 22, 2015, 07:10:39 AM »
LOL, This does not seem like a good concept for EtG. Especially because no one really has any need to kill Dreadsteed and there are many better targets for fractal. This card is balanced, and really serves little purpose for competitive pvp.
Dreadsteed works in Hearthstone because it can affect the board very powerfully and has several combos which lets it gain an advantage over others. While I'm all for boosting death effects in death cards, but we need more cards dishing out death effects in strong/cool ways rather than more creatures to kill. Right now, the only friendly instakill in EtG is Immo, and Dreadsteed is 1 quanta too high for being a good immo target.
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Offline xn0ize

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Re: Dreadsteed | Dreadsteed http://elementscommunity.org/forum/index.php?topic=60805.msg1218588#msg1218588
« Reply #17 on: December 22, 2015, 08:43:56 PM »
cost should be higher, i think.
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Offline SolarisTopic starter

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Re: Dreadsteed | Dreadsteed http://elementscommunity.org/forum/index.php?topic=60805.msg1218591#msg1218591
« Reply #18 on: December 22, 2015, 08:47:38 PM »
cost should be higher, i think.
Yeah, perhaps 4|5 respectively? I feel that'd make it UP, though, the effect really isn't as strong as people make it out to be.

Offline xn0ize

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Re: Dreadsteed | Dreadsteed http://elementscommunity.org/forum/index.php?topic=60805.msg1218592#msg1218592
« Reply #19 on: December 22, 2015, 09:15:17 PM »
well the whole point of the card is that it can survive huge amounts of CC, letting death bypass big cc stalls.
It's not a rush card or anything, maybe in a control-ish deck with a mediocre  speed.
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