*Author

Offline skyironsword

  • Legendary Member
  • ******
  • Posts: 2339
  • Country: us
  • Reputation Power: 40
  • skyironsword soars like the Phoenix, unable to be repressed.skyironsword soars like the Phoenix, unable to be repressed.skyironsword soars like the Phoenix, unable to be repressed.skyironsword soars like the Phoenix, unable to be repressed.skyironsword soars like the Phoenix, unable to be repressed.skyironsword soars like the Phoenix, unable to be repressed.skyironsword soars like the Phoenix, unable to be repressed.skyironsword soars like the Phoenix, unable to be repressed.
  • Yuri Incarnation
  • Awards: Slice of Elements 10th Birthday CakeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday Cake
Re: Arc Engine | Arc Engine https://elementscommunity.org/forum/index.php?topic=45235.msg1040248#msg1040248
« Reply #12 on: February 09, 2013, 02:03:29 am »
Yay, another target for rage pots.

Offline laxnut90

  • Jr. Member
  • **
  • Posts: 130
  • Country: us
  • Reputation Power: 2
  • laxnut90 is a Spark waiting for a buff.
  • Experienced Player. New to Forums.
Re: Arc Engine | Arc Engine https://elementscommunity.org/forum/index.php?topic=45235.msg1049019#msg1049019
« Reply #13 on: March 07, 2013, 02:44:14 am »
I think this might be a little overpowered.  I could see someone using Rage Potions and Shards of Wisdom to create a monstrous creature with spell damage on the first turn.  Or, even worse, someone could use a single rage potion on one of these and then Parallel Universe it indefinitely.

I think it would be a better idea if this generated random quantum.
"The man who fears losing has already lost"

― George R.R. Martin, A Game of Thrones

Offline ZephyrPhantomTopic starter

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Arc Engine | Arc Engine https://elementscommunity.org/forum/index.php?topic=45235.msg1049043#msg1049043
« Reply #14 on: March 07, 2013, 05:43:40 am »
I think this might be a little overpowered.  I could see someone using Rage Potions and Shards of Wisdom to create a monstrous creature with spell damage on the first turn.  Or, even worse, someone could use a single rage potion on one of these and then Parallel Universe it indefinitely.

I think it would be a better idea if this generated random quantum.
To get that first turn combo you need at least 1 Arc Engine, 1 Rage Potion, and 1 SoW - that's already 3 cards in your hand.

Rage Potion costs 3 :fire and Arc Engine costs 2 :gravity, so the rest of your opening hand and your first draw has to be 3 Fire Pillars + 2 Gravity Pillars. The result is that you empty your entire hand + your first draw and pay 7-8 :underworld from three different elements to get an 9 | 9 / 10 | 12  creature. For all that effort I'd rather play a more stable Novabow with several creatures or an ImmoPhoenix rush, since I wouldn't risk dead draws or quanta screw issues. (6 Engine + 12 Buff Cards takes up more than half a 30 card deck, so it sounds like you will draw buffs more often than engines. The deck also probably has no way to respond to fast rushes or a CC-intensive stall unless you bloat the deck up to ~40 cards for more cards and pillars to balance those extra cards. Keep in mind rainbow/immo decks usually manage to pack CC and PC options into a 30-card deck.)

'Infinite Parallel Universe' doesn't work either since you're still limited to having 6 copies of the card in your deck.

By itself, Arc Engine + Rage Potion + PU is worse than Voodoo Doll + Rage Potion + PU, because damage gets you closer to winning the game than quantum does. Sure, you can build up quanta, but it has no immediate effect on the board until you play an additional card. That means the Arc Engine player will either have a bunch of excess :aether quanta sitting around - since Rage Potion doesn't provide enough damage for 1 full Parallel Universe, that slows down the combo even more (Consider how Immolation can't fuel 1 unupped Phoenix by itself).

On the other hand, Voodoo Doll + Rage Potion inflicts an extra immediate damage when used, meaning you don't have to wait for Parallel Universe to already be ahead of your opponent. Voodoo Doll's 'copy' trigger is also much more useful for OTK's (in case your opponent has a lot of CC), whereas Arc Engine would need to deal a few more turns of damage for not having done 'voodoo' damage. A similar case is Voodoo Doll + Gravity Pull + PU vs. Arc Engine + Gravity Pull + PU - you must commit an extra card to the Engine to deal damage, whereas Voodoo Doll + Gravity Pull doesn't even need PU to be dangerous and will survive more often since Doll has higher HP.

Overall : I think this card is slightly below Voodoo Doll in terms of power since Doll is more practical and wins games faster. However this card's design allows to be a better combo piece in the right decks since you can chose to the use the quanta for any effect you want (as opposed to straight-up damage).

Offline laxnut90

  • Jr. Member
  • **
  • Posts: 130
  • Country: us
  • Reputation Power: 2
  • laxnut90 is a Spark waiting for a buff.
  • Experienced Player. New to Forums.
Re: Arc Engine | Arc Engine https://elementscommunity.org/forum/index.php?topic=45235.msg1049318#msg1049318
« Reply #15 on: March 08, 2013, 12:49:01 am »
I think this might be a little overpowered.  I could see someone using Rage Potions and Shards of Wisdom to create a monstrous creature with spell damage on the first turn.  Or, even worse, someone could use a single rage potion on one of these and then Parallel Universe it indefinitely.

I think it would be a better idea if this generated random quantum.
To get that first turn combo you need at least 1 Arc Engine, 1 Rage Potion, and 1 SoW - that's already 3 cards in your hand.

Rage Potion costs 3 :fire and Arc Engine costs 2 :gravity, so the rest of your opening hand and your first draw has to be 3 Fire Pillars + 2 Gravity Pillars. The result is that you empty your entire hand + your first draw and pay 7-8 :underworld from three different elements to get an 9 | 9 / 10 | 12  creature. For all that effort I'd rather play a more stable Novabow with several creatures or an ImmoPhoenix rush, since I wouldn't risk dead draws or quanta screw issues. (6 Engine + 12 Buff Cards takes up more than half a 30 card deck, so it sounds like you will draw buffs more often than engines. The deck also probably has no way to respond to fast rushes or a CC-intensive stall unless you bloat the deck up to ~40 cards for more cards and pillars to balance those extra cards. Keep in mind rainbow/immo decks usually manage to pack CC and PC options into a 30-card deck.)

'Infinite Parallel Universe' doesn't work either since you're still limited to having 6 copies of the card in your deck.

By itself, Arc Engine + Rage Potion + PU is worse than Voodoo Doll + Rage Potion + PU, because damage gets you closer to winning the game than quantum does. Sure, you can build up quanta, but it has no immediate effect on the board until you play an additional card. That means the Arc Engine player will either have a bunch of excess :aether quanta sitting around - since Rage Potion doesn't provide enough damage for 1 full Parallel Universe, that slows down the combo even more (Consider how Immolation can't fuel 1 unupped Phoenix by itself).

On the other hand, Voodoo Doll + Rage Potion inflicts an extra immediate damage when used, meaning you don't have to wait for Parallel Universe to already be ahead of your opponent. Voodoo Doll's 'copy' trigger is also much more useful for OTK's (in case your opponent has a lot of CC), whereas Arc Engine would need to deal a few more turns of damage for not having done 'voodoo' damage. A similar case is Voodoo Doll + Gravity Pull + PU vs. Arc Engine + Gravity Pull + PU - you must commit an extra card to the Engine to deal damage, whereas Voodoo Doll + Gravity Pull doesn't even need PU to be dangerous and will survive more often since Doll has higher HP.

Overall : I think this card is slightly below Voodoo Doll in terms of power since Doll is more practical and wins games faster. However this card's design allows to be a better combo piece in the right decks since you can chose to the use the quanta for any effect you want (as opposed to straight-up damage).

The combination I mentioned above would work if both the Rage Potion and the Parallel Universe were upgraded (Rage Elixir and Twin Universe).  I apologize. I should have specified.



Upped Rage potion has a cost of 3 fire and deals 6 damage to the creature it is used on.  With this creature in particular, 6  :aether would be generated.  Next, player plays Twin Universe, creating another creature and generating another 6  :aether

Theoretically, after playing a single Rage Elixir, a player could Twin Universe the creature as many times as there are TU spells in hand.

Furthermore, if the player originally used 2 rage potions, you would actually gain a profit of 6  :aether every time TU is played.

On the surface, this might not seem like that big of a deal.  However, I could definitely see someone using this card with a few buff spells and 2 Rage Elixers just to use Twin Universe a few times for an OTK.

This card may or may not be overpowered depending on the deck, however, you should be aware that this combo exists.
"The man who fears losing has already lost"

― George R.R. Martin, A Game of Thrones

Offline ZephyrPhantomTopic starter

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Arc Engine | Arc Engine https://elementscommunity.org/forum/index.php?topic=45235.msg1049347#msg1049347
« Reply #16 on: March 08, 2013, 03:26:46 am »

Thanks for clarifying : the ideal opening hand + draw would then have to look like:
3 Fire Pillars + 2 Gravity Pillars + 1 Rage Potion + 1 Arc Engine + 1 Twin Universe

Seeing as the player's still limited to 6 TUs that he has to draw out of the deck, it seems like a viable OTK combo deck.

 

blarg: