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Offline Vangelios

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071578#msg1071578
« Reply #24 on: May 18, 2013, 10:29:17 pm »
yes, good.
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Offline GamerJL

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071615#msg1071615
« Reply #25 on: May 19, 2013, 12:18:50 am »
hmmmmm very interesting.
art has improved  :o

weakness:
any shield that reduces damage.
spells that deal AOE damage / death before split.
 
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Offline RyGuy130Topic starter

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071644#msg1071644
« Reply #26 on: May 19, 2013, 01:54:00 am »
i had a thought about this- it would be cool if instead of the upgraded costing 0, it still cost 1, but started with 2 attack, and as such, would split as soon as it was played.
This is a VERY interesting idea, but I am concerned about possible balance issues. Could anyone more knowledgeable about card balance speak on this? Could a card that costs 1 of any quanta to play for two 1|1 creatures be considered balanced (keeping in mind that the creatures cannot normally exceed 1 attack and are not airborne)?

if the hability can be lobotomized, then you need a name for her.
a name for the ability (in the box text), reproduction, multiplication, proliferation ...
Fission? Division? Splitting?
Doesn't anyone read the notes? It's in the first part of the first sentence.
Quote from: RyGuy130
Has an active skill called 'Fluid'...
EDIT: Looked at similar cards and noticed that active skill names go in the card text; card text adjusted accordingly.
« Last Edit: May 19, 2013, 06:24:12 am by RyGuy130 »

Offline xsindomanx

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071667#msg1071667
« Reply #27 on: May 19, 2013, 03:07:23 am »
Simply an amazing card that opens up to lots of possible deck combinations that even I can think of, and is fairly balanced compared to similar cards like deja vu.

Great work :3
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Offline RyGuy130Topic starter

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071715#msg1071715
« Reply #28 on: May 19, 2013, 08:43:04 am »
Simply an amazing card that opens up to lots of possible deck combinations that even I can think of, and is fairly balanced compared to similar cards like deja vu.

Great work :3
Thank you; while I appreciate all feedback, it's just that much sweeter when it's so overtly positive.

i had a thought about this- it would be cool if instead of the upgraded costing 0, it still cost 1, but started with 2 attack, and as such, would split as soon as it was played.
I've been thinking about this idea quite a bit. If I go through with it, this will likely be the new upgraded version. Notice the subtle differences.

While this upgraded version would be called "Aqueous Blobs" with a plural, it would likely just spawn a stronger unupgraded blob and cause it to immediately split into two, so that you would never actually see a creature called "Aqueous Blobs" on the field.

Please discuss.
« Last Edit: May 19, 2013, 09:01:07 am by RyGuy130 »

Offline timetock

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071719#msg1071719
« Reply #29 on: May 19, 2013, 09:02:08 am »
it DOES seem to be better, since a rainbow cost will make it more usable with rainbow decks. With a bit of restriction to :water, I think it makes us have to think more if we implement a strategy in a rainbow deck.

Offline xsindomanx

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071797#msg1071797
« Reply #30 on: May 19, 2013, 04:19:25 pm »


As for the cost, I don't see an issue, comparing it to other fodder creatures.
There's almost no need to compare it to the free creatures, brimestone eater's stat is 0|1 lower, but generates quarta, and elite skeleton's stats are same.
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Offline HK_Stupid

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071805#msg1071805
« Reply #31 on: May 19, 2013, 04:31:15 pm »
The idea is very interesting but why i would want to spawn 1|1 creature to fill my field? I think give it momentum  to pass thought shield would be better...

Offline xsindomanx

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071812#msg1071812
« Reply #32 on: May 19, 2013, 04:53:32 pm »
Giving it momentum would make it OP.

There are a few strategies that use mass creature spawn(either using cheap fodder cards or cards like dejavu or aflatoxin). This has become much more possible and interesting with the introduction of SoP. Read through the posts and you'll see some of the possible synergies.
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Offline traceurling

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071819#msg1071819
« Reply #33 on: May 19, 2013, 05:21:16 pm »
I think I'm missing something didn't it say SoP just makes it split up, not actually increase attack?
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Offline xsindomanx

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1071824#msg1071824
« Reply #34 on: May 19, 2013, 05:26:30 pm »
Nah you're not missing anything haha.

SoP split them up, but once the field is full with them, you have two choices:
1) Lobotomize them and let both health and attack increase.
2) Wait for just health to increase then catapult them.
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Offline Brontos

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072092#msg1072092
« Reply #35 on: May 20, 2013, 03:32:29 am »
I must misunderstand something because I see a really overpowered combo with this creature and SoP where everyone seems to just see a cool combo.
Ok, it's even greater with Flood, which is nice for Flood.

But in just a few turns, I will have a full field of 30/30 water creatures waiting for the good moment to OS you.

Turn 1 - SoP & Blob -> 4 blobs 1/1
Turn 2 - 12 blobs 1/1
Turn 3 - full field. They start to grow like crazy.

Am I doing the simulation correctly?

With Alphatoxin (cost 5 + a creature to have a Malignant Cell) I will need more turns, more cards and more quantum to have a similar full field. Not talking about the addition of Flood in the equation...
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