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Offline eljoemoTopic starter

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Re: Tabuu | Tabuu https://elementscommunity.org/forum/index.php?topic=50835.msg1096578#msg1096578
« Reply #24 on: September 11, 2013, 11:00:52 pm »
Tabuu is now into the crucible!
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Offline WexMajor

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Re: Tabuu | Tabuu https://elementscommunity.org/forum/index.php?topic=50835.msg1096849#msg1096849
« Reply #25 on: September 13, 2013, 02:28:40 pm »
So, Tabuu + gravity pull, easy semi-invulnerability combo?
If opponent has no direct killing option, he is done for.
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Offline rob77dp

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Re: Tabuu | Tabuu https://elementscommunity.org/forum/index.php?topic=50835.msg1096854#msg1096854
« Reply #26 on: September 13, 2013, 02:57:15 pm »
So, Tabuu + gravity pull, easy semi-invulnerability combo?
If opponent has no direct killing option, he is done for.

RT, Mutation, Lobo, "lucky" Pande (aren't they always luck based?)...  Probably others I'm spacing at the moment...
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Offline serprex

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Re: Tabuu | Tabuu https://elementscommunity.org/forum/index.php?topic=50835.msg1096856#msg1096856
« Reply #27 on: September 13, 2013, 03:14:17 pm »
Weapons, spell damage, and momentum attack past GP. If they have something besides Tabuu and you have Gravity Pull, you can switch it to something else

But yes, overall, it does seem a bit much. Solution may be to set a limit to how delayed Tabuu can be, or set a limit to how much damage can be blocked. Idea: make Tabuu have to be one shotted, so buffs to health would increase damage limit. A balanced starting health could stay behind its attack so that paradox remains an option
« Last Edit: September 13, 2013, 03:23:53 pm by serprex »

Offline WexMajor

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Re: Tabuu | Tabuu https://elementscommunity.org/forum/index.php?topic=50835.msg1096858#msg1096858
« Reply #28 on: September 13, 2013, 03:22:45 pm »
The point of this creature, is probably to stop the over abused mono rush deck. Even if it has single creature control, usually it does damage.
So mono rush concedes.
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Offline eljoemoTopic starter

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Re: Tabuu | Tabuu https://elementscommunity.org/forum/index.php?topic=50835.msg1096896#msg1096896
« Reply #29 on: September 13, 2013, 06:57:38 pm »
I hadn't thought of how this combo would work. One solution would be to have it blocking the first source then losing the gravity pull status so the rest attack normally. I can't think of any other solution that would stop this being OP but keep the mechanic the same so that other cards aren't affected
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Offline rob77dp

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Re: Tabuu | Tabuu https://elementscommunity.org/forum/index.php?topic=50835.msg1096897#msg1096897
« Reply #30 on: September 13, 2013, 07:00:36 pm »
How about a maximum delay limit?  Using basilisk blood you can maximally achieve a six-turn delay counter.  Make it a six turn limit after which attacks get through... or some such similar mechanic or limit number.
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Offline eljoemoTopic starter

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Re: Tabuu | Tabuu https://elementscommunity.org/forum/index.php?topic=50835.msg1096898#msg1096898
« Reply #31 on: September 13, 2013, 07:04:58 pm »
I did say in the notes that I wanted to keep the delay non-stackable so only delayed one turn at a time but this could be changed
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