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Offline FlayneTopic starter

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Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1214765#msg1214765
« on: November 13, 2015, 02:09:58 pm »
NAME:
Rogue mage
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
:darkness :darkness Imbibe: Steal +1|+1 from target creature.
If target is of :light, then instead, Convert:  is changed to :darkness .
NAME:
Rogue Archmage
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
:darkness :darkness  Imbibe: Steal +2|+1 from target creature.
If target is of :light, then instead,
Convert:  it is changed to :darkness .

ART:
Flayne
IDEA:
Flayne
NOTES:
Theme:

"Why this hatred towards such a magnificent presence? How can we judge what is good or evil when in the end,
it is from our own folly that we decide? I will not be part of this indoctrination, I will delve into the realm of the unknown,
I choose knowledge instead of prejudice..."


~ Rogue Mage

Basically can be used in any deck with a source of :light and :darkness,
however it has special synergy with darkness (apart from the ability cost) and with itself.
*Cough* Eclipse *Cough*
and is a temporarily fragile CC on field.

My reasoning for it being perhaps cheap is
1: Its stats are incredibly low since light has access to "blessing"
2: It is duo element cost
3: Upgraded costs 1 more because of its stat buff that is now closer to "growth" standards

Personal note: I am considering increasing the cost of the upgraded by one :light since the skill may seem strong for its cost and because of the fact
that it can target another Rogue mage and cause it to recieve the Eclipse buff.

IMPORTANT

- If target creature has only 1hp then Rogue Mage steals the stats and the creature dies.
 
- It will not cause creatures to go into "negative attacks" the creatures attack just stays at zero
and Rogue mage cannot gain attack points from them anymore.

- If target creature is Anti-matter'd say Creature with -10|5, Mathematically speaking,
Rogue mage can make the attack become more negative but receives no attack points.

(upped ability) used on creature: -10|5  - 2|-1 = -12|4

- If  :light creature is converted to  :darkness, its abilities element cost remains the same
 (Pegasus becomes  :darkness but still requires  :air for dive) also

EDIT: Rogue mage does not steal any stats from pegasus, it simply changes its element "instead" ^


SERIES:

« Last Edit: November 13, 2015, 02:13:53 pm by Flayne »
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Offline Zyardran

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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1214766#msg1214766
« Reply #1 on: November 13, 2015, 02:11:43 pm »
Awesome card :) maybe make the active ability cost 1 :darkness
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Offline JonathanCrazyJ

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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1214767#msg1214767
« Reply #2 on: November 13, 2015, 02:11:57 pm »
That.
Art.
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Offline Treldon

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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1214772#msg1214772
« Reply #3 on: November 13, 2015, 02:25:08 pm »
*grumble grumble* I hereby ban you from all future art conmpetitions and Brawls  :P

And the card is nice too
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Offline FlayneTopic starter

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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1214822#msg1214822
« Reply #4 on: November 13, 2015, 11:59:02 pm »
Awesome card :) maybe make the active ability cost 1 :darkness
Thanks! I considered making the upgraded cost 1 :darkness less however since this has such synergy with :darkness, I don't think it would be too hard for :darkness to gather up its own quanta (pest) in order to use the ability constantly. That and granted the strength of the upgraded card I thought perhaps it'd be too cheap. (there is also Nova decks to consider as well)

I will see if other people share the same opinion :)

That.
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Cheers!  It was an old acrylic painting I had a long while ago, I decided to give it a touch up, color balancing and a made from scratch back ground in photoshop, Glad you like it :D

*grumble grumble* I hereby ban you from all future art competitions and Brawls  :P

And the card is nice too

Aww but I like competitions  ;)
Thanks! :D


Sooo no issues with balance?
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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1214837#msg1214837
« Reply #5 on: November 14, 2015, 02:55:49 am »
Well, unupped gets about the same net value as Forest Spirit (+2 | +2 'change' in stats each turn) cc but can CC/kill enemy creatures, the increased cost seems justified. Upped turns this net change into +4 | +2 so it's probably accurate to make it more expensive instead of less.

Add Nightfall/Eclipse synergy and you get a solid design. I think it's worth a Crucible submission.

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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1214845#msg1214845
« Reply #6 on: November 14, 2015, 04:14:00 am »
Mm, I feel that the word "drain" would fit better than steal. Otherwise, looks good!
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Offline FlayneTopic starter

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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1214871#msg1214871
« Reply #7 on: November 14, 2015, 12:47:43 pm »
Well, unupped gets about the same net value as Forest Spirit (+2 | +2 'change' in stats each turn) cc but can CC/kill enemy creatures, the increased cost seems justified. Upped turns this net change into +4 | +2 so it's probably accurate to make it more expensive instead of less.

Add Nightfall/Eclipse synergy and you get a solid design. I think it's worth a Crucible submission.

Thanks! I thought it as an indirect buff to :darkness while at the same time it gives :light more creature options :)

Mm, I feel that the word "drain" would fit better than steal. Otherwise, looks good!
Thank you!   :D
Funny thing is this is almost a reversal of the ability name issue when I made my heretic|zealot card,
There is a :darkness card named drain life, while it does become siphon life, there are pests and vampires that do the same
thing thematically.

So the reasons I chose Imbibe over words such as "drain" or "absorb" were because:

1: While it has the aspect of draining something, the action is less vampiric and more magical (mage)

2: Imbibe not only means the absorption of liquids and moisture,
it can also mean to absorb, take in and acknowledge ideas/ideals such as "To imbibe a Sermon" which fits perfectly
with rogue mage as it symbolizes the exploration of the new, which may be seen as blasphemy against a doctrine.

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Offline OdinVanguard

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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1215059#msg1215059
« Reply #8 on: November 16, 2015, 12:27:15 am »
The creature seems a little out of place in :light ... stealing energy / life force from another being just doesn't fit thematically, as does converting a :light creature to :darkness ...

I like the mechanic in and of itself, I'm just a little iffy on this thing being a :light card. Other than that I think its a very nice card...

And kudos on the art. That is definitely a very nice piece.
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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1215067#msg1215067
« Reply #9 on: November 16, 2015, 02:21:02 am »
I like the mechanic in and of itself, I think its a very nice card...

And kudos on the art. That is definitely a very nice piece.

Thanks! :)

The creature seems a little out of place in :light ... stealing energy / life force from another being just doesn't fit thematically, as does converting a :light creature to :darkness ...
I like the mechanic in and of itself, I'm just a little iffy on this thing being a :light card.

I can understand where you are coming from, and honestly this card could have been :darkness with a :light ability
(that was the original idea),
however:   (WARNING wall of text, for TL;DR scroll down)

1: Game play-wise, if it had ended up being a :darkness creature with a :light ability,
 it would be harder to balance because of its already strong synergy with itself being :darkness with Eclipse and the fact that all you would need would be Rays of Light + :light mark (and maybe nova) to produce :light in order for it to use the ability and convert the Rays of Light into :darkness creatures for more damage from the RoLs or immediately (turn after summoning) be able to cc/damage other creatures and steal stats.

In other words there would be no need to incorporate much :light cards in order for it to abuse the ability (on top of immediately being slightly harder to kill with eclipse and having more attack on its first entry)

However being the reverse, it is more balanced because it is harder to abuse the ability without incorporating more :darkness based cards
to justify the need for :darkness quanta, you need to use blessing in order to protect it from cheap cc damage spells while at the same time needing :darkness quanta for it to use the ability and on top of that if you want to use Eclipse combo and use the ability on another Rogue mage to convert to :darkness for it to grab the eclipse benefit you need WAY more investment into :darkness which further promotes the investment into :darkness cards to justify the need for :darkness quanta for the ability use.


2: Thematically speaking I understand your feelings, however, tied to point 1, it is more likely that a Good mage would fall into what is considered evil or taboo than the opposite (evil into good)

Also with all due respect to the game itself, it has its own "thematic discrepancies".

The two best examples I can think of atm are

1: Seraph which is a  :fire card when it is thematically closer to :light although I understand why they made it fire due to the name which has significant :fire related themes to it, however since it is a secondary trait, why not seraph being :light and having :fire ability?

It requires :light  in order to temporarily become immaterial, of which immateriality before Seraph's existence was considered to be more of an :aether theme (Quintessence, Anubis with :aether immortality, immortal, phase-dragon, Shard of wisdom which is :aether and especially benefits immaterial creatures, etc.)
despite it being for one turn only.

2: the Phase and Flesh Recluse has "Web" which ironically requires :air in order to take away the :air borne status of another creature when thematically it could have easily been :gravity or even at least :earth which is the opposite.

And there are others, but the post is getting too long  ?_?

TL;DR:
-- Game play-wise it is more balanced as is instead of reverse elements because it promotes more :darkness card investment to justify :darkness quanta
--  Thematically there are worse "theme discrepancies" in the game than "Good mage becomes evil mage cliche" and the card more cleanly
(not perfectly mind you) ties two opposing Elements closer in some way.

Honestly, I am not saying the card is perfect and I think I may have complicated myself with the overall thematic vs game mechanic design of the card, though this is all my thinking process when making the card
However when considering the above and currently existing discrepancies, (not to toot my own horn) the overall theme of this card is achieved in a better and cleaner way (in my personal opinion) and ties two "opposite elements" without being too aloof or nonsensical.
« Last Edit: November 16, 2015, 02:28:15 am by Flayne »
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Offline OdinVanguard

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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1215099#msg1215099
« Reply #10 on: November 16, 2015, 03:54:38 pm »
On the seraph example
-It fits in :fire as an angel of wrath (rage and berserk already being present under :fire )
-The :light ability fits better (bringing out an angelic essence)
--The :light element already had immaterial worked into it under morning start and hope. Both of which had tie ins with divinity so this made thematic sense with pre-existing core theme mechanics

Mechanic and balance wise, given that this is a 1|1, I see very little issue with it being OP in conjunction with nightfall or eclipse. With those out it is a 2|2 or 3|2 at best. Given its cost this is not in danger of being OP.

As for the RoL combo, even with RoL changed to :darkness it is still only a 2|2 or 3|2 at best.

I think you are slightly over valueing the drain ability on this creature. Even with the conversion added in to make a neat twist on a RoL based deck I don't see this as being a game breaking card.
For RoL hope to really shine it needs a way to mass produce the RoLs. That would require adding in either :life or :aether bringing the quanta req. up to a trio (or at least a duo).

As for the "good mage gone evil" I still think that fits in with this being a :darkness card. I.e. it is a mage that started out :light and hence retained the familiarity with :light and ability to manipulate :light but it has become corrupted and is now under the sway of :darkness ...
It is literally sucking the :light out of things... thats about as dark as it gets I think.

One interesting twist I could see that might get around that... What about having it simply invert the element so that it can turn :light to darkness or :darkness to :light ... or for that matter it could toggle the element of any creature it targets to the inverse element
:light - :darkness , :life - :death , :earth - :air , :fire - :water , :aether - :time , :entropy - :gravity
That would seem to be a little more of a "edge" case rather than pure evil. It simply inverts whatever it touches by sucking out the excess of the current element.
Sucking the good out of something is definitely still evil, but it can use the same 'talent' to suck the evil out of something and make it good. I could certainly get behind that as a 'twisted' light creature.

It would still fit the same utility w.r.t. nightfall interactions, but it gains a more strength when fighting other :darkness players.
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Re: Rogue Mage | Rogue Archmage https://elementscommunity.org/forum/index.php?topic=60452.msg1215178#msg1215178
« Reply #11 on: November 17, 2015, 03:50:16 am »
 - Although I think it's getting off topic (despite me being the one to bring it up), strictly speaking, while it is commonly misinterpreted as such due to its nature and status,
a Seraph is certainly not an angel of wrath.
- From what I can gather and understand, the thematic reason for which they put it in :fire is because of its namesake which implies not only charity but "Excess charity" which is also coincidentally the connotation of fire or heat that thematically has more to do with "cleansing by the heat of their light"
as well as the "enlightening" of others by their :light .

Honestly I am somewhat in between agreeing and disagreeing with their decision of putting it in :fire but I still think the fire aspect is a secondary characteristic to its primary origin and status as a being of divinity and light.
(personally I think :light needed the seraph more than :fire did but I'm far from being the game expert and that is another topic)

I will grant you your mechanic vs thematic argument of the card though, as the immateriality is temporary divine protection as :light and not permanent immateriality as :aether, I went a little too far with that one.
However I am sure that you could grant me the Recluse :air argument (in exchange) which proves (with all due respect to the game) that there really are discrepancies in the game that cannot really be helped (for now).


Back to Rogue mage:

- The RoL thing was only an off the mill example, the intent was to bring to attention :darkness 's ability to extract :darkness quanta fairly easily via pest and the investment options would be cut clean if it were a creature of :darkness.
- Put simply:
Why would I invest in :light cards to justify :light ability cost when I can just use Nova, Light mark or RoL and already have the cards and :darkness quanta (Eclipse) to bring about the full potential of the creature?
VS having more access to Blessing and other :light cards while needing :darkness quanta to use its ability, ah if I invest into :darkness cards, can make this even more powerful by turning my  :light creatures into :darkness and using Eclipse (maybe :darkness mark?), AAs being of dark, gaining +2|+1 and using their ability to heal Liquid Shadow'd ally creatures, etc. the possible synergies go on.

Thematically:
While what you say makes sense about the primary state of :light becoming :darkness (good into evil),
my intention (though perhaps I wasn't clear) was to make somewhat of a "corrupt" mage that still works in the vicinity of :light but secretly uses the banned and supposedly "blasphemous" power of :darkness to create and bring about change, in an attempt at influencing the end of the traditionalist, dogmatic and close-minded indoctrinating principles that ironically brings more arrogance and discriminatory acts than justice and equality, questioning :light 's belief that it is doing right.
This is all in his perspective.
(Sorry I'm bad at summarizing/being brief)

However, your proposal on the mechanic of "Elemental Inverting" is very interesting indeed because as you mentioned, it enables it to fight other :darkness users as well as :darkness :death duo users, can soft counter Shard of Freedom and Readiness
only problem is thats all I can think of really, vs :darkness, :death, :time and :air, (maybe missed one)

I am being fairly adamant about keeping its element the way it is if only just for the sake of a very "specific" theme rather than a generalized simplistic (though in all fairness I was the first to use the term) complete metamorphosis from"good into evil".









- Evening lies evermore entrenched near the soul. :entropy :fire

 

blarg: