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Offline NaesalaTopic starter

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Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141676#msg1141676
« on: June 23, 2014, 04:25:19 am »
NAME:
Graviton Engineer
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
Efficieny:  Your pillars and pendulums have a chance to produce more quanta.
NAME:
Graviton Architect
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
1 | 6
TEXT:
Efficieny:  Your pillars and pendulums have a chance to produce more quanta.

ART:
CheesecakeKitten
IDEA:
jarozaos and Naesala
NOTES:
Chance is a flat 50% per pendulum or pillar, nonstacking.
SERIES:

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Offline Zawadx

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Re: Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141679#msg1141679
« Reply #1 on: June 23, 2014, 04:35:48 am »
Upped is UP compared to unupped. 6 HP is a +1 cost increase, but you're giving +2 to cost without upgrade bonus.

But anyways, nice card ^^
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Offline NaesalaTopic starter

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Re: Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141680#msg1141680
« Reply #2 on: June 23, 2014, 04:39:01 am »
Not the best at cost theory, went with my gut. I'll see what people say ^_^
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Offline TheDom102

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Re: Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141684#msg1141684
« Reply #3 on: June 23, 2014, 06:43:21 am »
Efficiency* :P

Offline CHV

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Re: Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141721#msg1141721
« Reply #4 on: June 23, 2014, 11:42:17 am »
Upped is UP compared to unupped. 6 HP is a +1 cost increase, but you're giving +2 to cost without upgrade bonus.

But anyways, nice card ^^

Agreed. If the deck is a mono or duo with grav then the unupped is more useful, I would think that the price should decrease for the upped, other stats remaining the same.

Offline dawn to dusk

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Re: Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141726#msg1141726
« Reply #5 on: June 23, 2014, 12:15:52 pm »
Can't quite recall who made it atm as I'm too tired to think, but someone (CG? Idk lol) made a balancing thread taking in all bonuses of elements into account. Gravy gets a bonus to health giving it free health for less cost. Because of this however, they have less attack. Therefore, the cost of upped should be lowered. I also wouldn't complain with a health increase of the unupped either.

EDIT: http://elementscommunity.org/forum/design-theory/the-new-card-theory-thread/

CS, CG, same difference :)
« Last Edit: June 23, 2014, 12:17:35 pm by dawn to dusk »

Offline ARTHANASIOS

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Re: Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141735#msg1141735
« Reply #6 on: June 23, 2014, 12:51:16 pm »
4.2/5

Really good idea, though I would had preffered 0|4 stats for unupped and 0|7 stats for upped, same cost (3 :gravity).
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Re: Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141738#msg1141738
« Reply #7 on: June 23, 2014, 01:21:09 pm »
That moment when you realize kokeshi doll has the same exact effect.
Lot of pillar cards lately.
Naesala doesn't post much cards at all. And this card is nice. So I say, job well done.

Offline NaesalaTopic starter

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Re: Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141761#msg1141761
« Reply #8 on: June 23, 2014, 04:40:29 pm »
That moment when you realize kokeshi doll has the same exact effect.
jaroazoaz, if you don't wish to, I'd be more than happy to make an accomplace gravity version and credit you.
Not a problem at all. I have always been overshadowed. :P
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Re: Graviton Engineer | Graviton Architect https://elementscommunity.org/forum/index.php?topic=54813.msg1141764#msg1141764
« Reply #9 on: June 23, 2014, 05:18:49 pm »
I think it would make sense to have the unupped and upped flipped.
The primary function is in the ability so decreasing cost is a much bigger improvement than adding on a little HP padding.

Other than that, I like the gravity twin of the earlier doll post. It lends some much needed quanta production boosting to :gravity .


A couple art ideas that might work:
(can recolorize if needed)
« Last Edit: June 23, 2014, 05:24:49 pm by OdinVanguard »
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