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Offline Solaris

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Re: Aftermath | Aftermath https://elementscommunity.org/forum/index.php?topic=61109.msg1226278#msg1226278
« Reply #12 on: March 04, 2016, 11:13:47 pm »
Aflatoxin, wait for opponent's board to fill up, upgraded aftermath, Mass CC, 115 damage.
Easily doable in a Death Firestall.

Offline joebob555

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Re: Aftermath | Aftermath https://elementscommunity.org/forum/index.php?topic=61109.msg1226280#msg1226280
« Reply #13 on: March 04, 2016, 11:29:11 pm »
The upgraded version is way too strong. Once the enemy has a few creatures out play Aftermath fallowed by Plague, and then just SoSa for the rest of the game.
If they have 4 creatures, they will die in 5 turns.
If you have creatures out, they will ensure you EM thanks to SoSa.

---

Mono :death is already very strong, adding this would elevate them to god status. Your card may be viable, but in :death it is just too good. I highly suggest moving it to :darkness as :death and :darkness have always been good together. In addition, your card is somewhat similar to VooDoo Doll, so it would be a nice fit.
« Last Edit: March 04, 2016, 11:47:58 pm by joebob555 »
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Offline Manuel

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Re: Aftermath | Aftermath https://elementscommunity.org/forum/index.php?topic=61109.msg1226282#msg1226282
« Reply #14 on: March 05, 2016, 12:11:25 am »
u can move this card in every element, it will be always too good, sundial costs nothing, any other elements has a way to heal or a decent shield for protecting himself and waiting the death of your opponet

even if is almost useless against stall (if u are afraid of immortal creature just play fire shield or the life shield) is really strong against any other playstyle

instead of the cost i think u should decrease the damage dealt to the owner for the upgraded one


Offline blrawen

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Re: Aftermath | Aftermath https://elementscommunity.org/forum/index.php?topic=61109.msg1226293#msg1226293
« Reply #15 on: March 05, 2016, 01:13:49 am »
Maybe lowering the damage of the upped would make it better, 3 damage with aflatoxin anda any cc would make for 69 damage, which is good enough to be played and not break the game as it takes multiple turns to get the full 23 cells
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Offline AD TienzuStormTopic starter

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Re: Aftermath | Aftermath https://elementscommunity.org/forum/index.php?topic=61109.msg1226294#msg1226294
« Reply #16 on: March 05, 2016, 01:16:57 am »
How about they only deal the damage if they survive the damage? That would lower abusability.

EDIT: I suppose lowering damage to four would also be a good measure.
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Offline joebob555

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Re: Aftermath | Aftermath https://elementscommunity.org/forum/index.php?topic=61109.msg1226304#msg1226304
« Reply #17 on: March 05, 2016, 02:31:10 am »
If you wanted to, you could also make it the opposite of gravity pull instead of a set amount of damage.

Target creature is afflicted with Aftermath: Owner will absorb all the damage directed at this card.

That would make it a lot less aggressive, and a lot more universal, as you could use it to protect vulnerable creatures.
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Offline CactusKing

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Re: Aftermath | Aftermath https://elementscommunity.org/forum/index.php?topic=61109.msg1254251#msg1254251
« Reply #18 on: December 29, 2016, 09:26:52 am »
Instant shutdown against VDB!  :o
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blarg: