Looks good indeed!
Not sure but I think SoF would work, too?
Seraph is airborne, isn't it? They'd still have a damage boost and shields wouldn't be a big problem anymore.
SoFr?Won't do it, since with only a 25% chance and games finishing very fast, it isn't worth it.
One option could be to swap out a Shard of Wisdom with an Unstoppable.
Though about this for pvp/arena, but for Ai3, it wasn't worth the speed loss.
Looks nice! SoW only gives it spell damage as long as it is immortalized? What if the ability expires then you use it again?
I have 5 SoW now btw. I'm winning our little competition.
SoW will give spell damage only for 1 turn.
I'm at 6 SoB already, think again.
The "4 damage for 1 quanta" SoW with 12 attack seraphs can really rush very fast... but instant CC is just too dominant IMO, and you can't hedge your bets by playing 2 golems.
Would a plain SoB cremation deck with golems and gemfinders (potentially MPs) work better?
Indeed, tried with 2 silences since SoB speed if you loss toss helps a lot, but if you are winning the toss, lightning+Vamp dagger is better.
Not sure, just tried a rush with Seraph.