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Offline LaxadarapTopic starter

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I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg477426#msg477426
« on: April 03, 2012, 03:35:27 am »
Pretty sure Seraph is my new favorite card, no matter its strengths or weaknesses.  After a little bit in trainer, I came up with these 3 decks.

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These decks were posted before the 1.32 game update and as a result no longer work correctly.

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7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7du 7du 7du 7du 7du 7du 816 816 816 816 816 816 8pq


Not even sure if this is this great, but seems to get a 6 turn win if enemy has no cc, 8 turn win if one seraph is destroyed on the spot, and then anywhere to 13 or so for any more cc.  As opposed to cremation decks, this deck allows for seraphs with only a turn or two in between.  Light mark gives enough quanta for the first seraph (for a couple turns), and for 1st and second for a little bit.  SoW add a very nice amount of damage, counters fire shield, and just plain synergize nicely.  When plugged into game simulator comes out with about a 75% winrate against ai3, 50 something against ai4, and suprisingly a 30% against fake gods (kinda curious as to what it's beating with no shields)
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7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7jp 7jp 7jp 7jp 7jp 7jp 7la 7la 7la 7la 816 816 816 816 816 816 8po
 
4 SoB's, 6 SoW's, 4 Seraphs
Came up with this in trainer without checking any of the beta decks, just because cremation works so well with it.  Explosions are for lobos/EE or other pesky perms and strategy is really simple.  Obviously you go and cremate Rol's, I usually play a Rol first turn, let it generate it's quanta, then cremate and play Seraph on the next, hope it survives a a turn of CC, and use SoW on it.  Pretty basic stuff, was doing decent, but I hate getting the seraphs killed then having to go and cremate to get more.
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7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7ee 7jp 7jp 7jp 7jp 7jp 808 808 808 808 80k 80k 80k 80k 80k 80k 8po

???'s are 6 SoW and 4 Seraphs:  This was made after I got fed up with Ai CC.  Decided to use the best anti-cc there is (other than immortality, but thats step 2).  Silence is great, because it gives you a turn where your Seraphs can't be targeted by any of the usual CC.  Also, it has some pretty awesome initial synergy with SoB.  When I used the the first seraphimmo, I was using SoB so I could draw out Rol's and cremations sooner, but I was also giving my opponent cc.  Easy solution, give it to them, but don't let them use it.  Basic strategy is to play a RoL if you have it, and any aether towers (don't always have), next turn, try and do the combo: silence, cremation, seraph, SoB.  You should get more cards (obviously).  Seraph has a turn where it can't be hurt, and just chain silences for as long as you can.  Only cremate RoL's if your going to play a seraph that turn, so you can build up light quanta.  Don't bother immortalizing seraphs until your silence chain runs out, and remember, you can still use SoB every turn, to draw a single card.  Hopefully, you will have a KO before you run out of light quanta. 
Well those are my three Seraph decks, I'll appreciate any feedback, and let me know if I accidentally poached somebodies deck idea, although I'm pretty sure my seraphimmo is different than everybody elses. BTW, I'm coining the term "seraphimmo" and vastly overusing it in an attempt to make it catch on  8)
« Last Edit: January 08, 2013, 04:13:36 am by willng3 »
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Offline Naesala

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Re: I can SPELL seraph https://elementscommunity.org/forum/index.php?topic=38062.msg477444#msg477444
« Reply #1 on: April 03, 2012, 04:01:42 am »
S-I-R-A-F @title

As for the decks, they all look nice enough. I like the third one especially.
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Offline Wizy

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Re: I can SPELL seraph https://elementscommunity.org/forum/index.php?topic=38062.msg477462#msg477462
« Reply #2 on: April 03, 2012, 04:24:26 am »
The one with silences is godly. You can beat a 100hp opponent before he can play anything but the first pillars.
I can't imagine how frustrating has to be playing against that in the arena with double deck/draw. (maybe with less/no SoBe)
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Re: I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg481559#msg481559
« Reply #3 on: April 15, 2012, 04:39:35 pm »
I love the deck, but im not sure how to get these new cards. anyone help me?
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Re: I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg481561#msg481561
« Reply #4 on: April 15, 2012, 04:41:32 pm »
I love the deck, but im not sure how to get these new cards. anyone help me?
Seraph can now be bought in the bazaar. The Shards you'll have to win from PvP and the arena.
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Offline Dansin

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Re: I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg481564#msg481564
« Reply #5 on: April 15, 2012, 04:50:29 pm »
I love the deck, but im not sure how to get these new cards. anyone help me?
Seraph can now be bought in the bazaar. The Shards you'll have to win from PvP and the arena.

Thanks so much!
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Offline Newbiecake

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Re: I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg481578#msg481578
« Reply #6 on: April 15, 2012, 05:21:29 pm »
That 1 turn immortality allows SoW to be used on Seraph? Cool decks, I may try to make it once I have enough of those Shards as an Arena deck (3 SoW and 0 SoBe so far).
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Offline whatifidogetcaught?

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Re: I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg481579#msg481579
« Reply #7 on: April 15, 2012, 05:27:26 pm »
Seraph seems a little OP to me, but I like the idea. It's original, and with these decks, I find it quite scary.
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Re: I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg497063#msg497063
« Reply #8 on: May 12, 2012, 03:17:11 am »
I always like decks based on Fire. and with the new card seraph I seriously wish to see more of seraph being played. I like the third deck best too myself. How did it fair in pvp and arena??
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Offline LaxadarapTopic starter

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Re: I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg497064#msg497064
« Reply #9 on: May 12, 2012, 03:19:21 am »
I always like decks based on Fire. and with the new card seraph I seriously wish to see more of seraph being played. I like the third deck best too myself. How did it fair in pvp and arena??

Honestly havn't gotten around to it lol.  Made these while it was in the beta, and havn't bothered upping seraphs yet, though I probably will tomorrow (putting them in a normal immorush anyway)
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Re: I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg497105#msg497105
« Reply #10 on: May 12, 2012, 06:25:09 am »
Regarding this deck
1)
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6s3 6s3 6s3 6s3 6s5 6s5 6s5 6s5 6s5 6s5 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7jp 7la 7la 7la 7la 8po
I was wondering how long before a seraph can be out? is it possible that we just take the 4 pendulums away and put fire tower or so since you said that 1 round 1 ROL is out, that should be enough before you put divine shield and SoW it. BTW, there's 1 good thing about seraph, should jade shield or similar  appear, cast divine shield again, that will remove the SoW effect.
I'll probably take out 2 SoW too
 
2)
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6s3 6s3 6s3 6s3 6s5 6s5 6s5 6s5 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7jp 7dg 7dg 7dg 8po


1 Vs 2 (since skills are involved) i guess by placing the decks Vs each other is better than using them against AI3. TTW=5
Result
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Player 1
Wins: 28
Winrate: 28 %
Average TTW: 5.714285714285714
EMs: 0
EM rate: 0 %

Player 2
Wins: 72
Winrate: 72 %
Average TTW: 5.375
EMs: 2
EM rate: 2.7777777777777777 %

Since the second deck got 2 EMs, i was thinking probably the chances of being screwed can be lowered with the second option
« Last Edit: May 12, 2012, 06:39:31 am by neuroleptics »
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Offline LaxadarapTopic starter

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Re: I can SPELL SIRAF [Fire] https://elementscommunity.org/forum/index.php?topic=38062.msg497127#msg497127
« Reply #11 on: May 12, 2012, 07:30:34 am »
Regarding this deck
1)
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6s3 6s3 6s3 6s3 6s5 6s5 6s5 6s5 6s5 6s5 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7jp 7la 7la 7la 7la 8po
I was wondering how long before a seraph can be out? is it possible that we just take the 4 pendulums away and put fire tower or so since you said that 1 round 1 ROL is out, that should be enough before you put divine shield and SoW it. BTW, there's 1 good thing about seraph, should jade shield or similar  appear, cast divine shield again, that will remove the SoW effect.
I'll probably take out 2 SoW too
 
2)
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6s3 6s3 6s3 6s3 6s5 6s5 6s5 6s5 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7jp 7dg 7dg 7dg 8po


1 Vs 2 (since skills are involved) i guess by placing the decks Vs each other is better than using them against AI3. TTW=5
Result
Spoiler for Hidden:
Player 1
Wins: 28
Winrate: 28 %
Average TTW: 5.714285714285714
EMs: 0
EM rate: 0 %

Player 2
Wins: 72
Winrate: 72 %
Average TTW: 5.375
EMs: 2
EM rate: 2.7777777777777777 %

Since the second deck got 2 EMs, i was thinking probably the chances of being screwed can be lowered with the second option

Just did 10 little games vs. Ai3, 5 w/ my old version, 5 with your new version.
Old:   Game 1: 7 Turn win, Seraph died, won w/ 99 hp. No SoW's
         Game 2: 6 Turn win
         Game 3: 7 Turn win, didn't have a cremation in opening hand
         Game 4: 7 Turn win, no cremation or RoL in opening hand
         Game 5: 7 Turn win, despite having a seraph grav pulled, and having to hit through an armagio.
New: Game 1: 6 turn win, Fail draw, and hand to discard. Stabilized quickly
         Game 2: 10 turn win, another fail-draw maybe would have lost against a rushier Ai3 (I faced pharoah one)
         Game 3: 5 turn win, first turn seraph
         Game 4: 5 Turn win, 3 seraphs in 4 turns?
         Game 5: 7 Turn win, had to discard.

Old TTW = 6.8
New TTW = 6.6

Notes: I wasn't straight up rushing, for example, I wouldn't just load a bunch of SoW on a seraph, I would play one a turn, making sure it kept the spell damage and immortallity.  Neuro's deck has a chance for a first turn seraph, which didn't really improve the speed a lot, but is very nice for protecting.  I'm probably just unlucky, but I had 3 fail draws in neuros version, and two great draws.  My old deck had 2 fail draws.  However, with this being only 5 games each, its very poor statistically.  Because the games are over fast, I think it's ok to leave out the light pends, Neuro's version is better, although I did run out of light quanta in a game, but its not that big of a deal if your opponent isn't rushing (you can usually keep one of them protected).
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