***TRIALS RESPONSE***As the tag indicates, this deck and others of its type are indeed a ton of fun to play. When I first looked at the deck image my first instinct was to replace the Ghosts with unupped versions, but then I stopped myself as I tested it a bit more. The one big problem that I have with decks like these (which require a combo of 3 or more cards to really function correctly) is that it's very common to be missing a piece of the combo or to receive too many pieces early on, which causes your hand to become clogged and your speed becomes slowed. To rectify this issue I usually try to reduce the copies of the combo cards in my deck while also adding other cards to compensate for the occasions that you're unable to draw something vital early on. If this were an Aether duo I would go with Phase Shield, Air would need Wings, and so on. But Time lacks a shield that makes up for lost time like the aforementioned so instead I like to rely on pure draw power to make up for this. Precogs just won't cut it here, so instead I tried incorporating Hourglasses into the mix. In the end, I was able to produce this:
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6rq 6rq 6rq 6rq 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 8pn
I will say first off that this does not fair better against AI4 based on what little testing I've done. However, it's generally prone to less bad draws and hits extremely quickly once the combo takes off. It's very consistent against AI3, but overall I wouldn't say that there's much of a difference in speed as opposed to the original version. But it's definitely yet another fun alternative and it seems to have an Instosis-type feel to it, for those who might want to feel even more nostalgic.