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4vj 4vj 4vj 4vj 4vj 4vj 5fb 5fb 5fb 5fb 5fb 5rp 5rp 5rp 5rp 5rp 5v0 5v0 5v0 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 8po
I made this deck a couple of weeks ago after I saw a deck utilizing bb/gravpull and TU. After seeing the potential of rage potions and voodoo dolls (10 damage per rage potion, up to 30 damage per voodoo doll) I decided to make a voodoo deck utilizing rage potion and PU. I got annoyed every time the opponent CC'd my voodoo dolls before I could PU them, and then I had an epiphany. Why put your voodoo dolls out in the cold, dangerous wilderness when you can keep them in the warm, cuddly safety of your hand?
Ways to kill:
2
, 9
, 21
, 1 voodoo, 3 rage potions, 3 PUs = 60 unblock-able damage and 4 block-able 15-damage creatures. (120 damage)
2
, 6
, 28
, 1 voodoo, 2 rage potions, 4 PUs = 50 unblock-able damage and 5 block-able 10-damage creatures. (100 damage)
Discard cards as necessary.
Weaknesses:
Damage reduction shields if you can't stall and only get 2 rage potions. (glares at shrieker elder)
Dimensional Shield...Bonewall...actually, almost all shields will royally duck you up.
Rush decks.
Earthquake/Quicksand. (glares at shrieker elder)
Stoneskin/SODs (glares at shrieker elder, though I don't think he uses them if he's at 100 hp)
Deflagrations/Explosions that destroy your sundials, making you unable to stall or draw fast enough. Or, they can just destroy most of your aether pillars.
Devourers/Pests that steal your 2 :dark
I still need to create a strategy, though. Usually I keep my novas in my hand so I can discard cards earlier, which would allow me to have more space to draw cards when using sundials. Then I would play sundials as soon as possible, although I don't know the effectiveness of chaining and if it's possible to still capitalize on the extra draws with such a congested hand.Usual Strategy:
Quanta...Pillars: Play immediately.
Combo Cards...Voodoo Dolls, Parallel Universe, Rage Potion: Keep in hand for the 1HKO. Discard any that do not fit the combo you can achieve with the quanta you will get. For example, if you have 4 Parallel Universes, 3 Rage Potions, 1 Voodoo Doll, 24
, and 7
, then discard the third Rage Potion. If you have 10
by mid-game, you most likely will never survive to 28 and should discard any 4th PU you get. If you have extra
and a 4th Rage Potion, feel free to use it to kill an opposing creature.
Stall...Novas, Sundial: Keep novas in hand so you can discard. Only when you can't discard anything without taking out from the combo should you use a nova. If you have 7 cards in your hand a Sundial, 1
and 1
, then play it. If the Sundial is one of the 8 cards and you also have a Nova, play the Nova with the Sundial. Discard Sundials if you have no combo cards to discard and no
to play the Sundial. If you have quanta, play it instead of discarding and hope for a Nova so that you can free up your hand for the extra draw.
Pendulum Version:
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4vj 4vj 4vj 4vj 4vj 4vj 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5rp 5rp 5rp 5rp 5rp 5v0 5v0 5v0 61o 61r 61r 61r 61r 61r 63a 8pu