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PhantomFox

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Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108472#msg108472
« on: July 05, 2010, 08:17:40 pm »
NAME:
Minotaur
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
4/5
ABILITY:
Frenzy:
Minotaur gains adrenaline for one turn after every three successful consecutive attacks.
NAME:
Knossos Minotaur
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
5/5
ABILITY:
Frenzy:
Minotaur gains adrenaline for one turn after every two successful consecutive attacks.
ART:
Art from cover of Dark Age of Camelot
http://www.darkageofcamelot.com/newimages/LOTM_home_image.jpg
IDEA:
PhantomFox
NOTES:
Essentially, the Minotaur's attack goes in a [4, 4, 4, (4+3+2)] cycle for an average of 5.25 attack per turn.  That is, the turn the minotaur has adrenaline does not count towards the charge-up of the next buff.  Likewise, the Knossos Minotaur's attack goes in a [5, 5,  (5+4+2)] cycle for an average of 7.  Attacks must land and be consecutive to count towards the buff.
Trivia: Knossos is the area where the Labyrinth that housed the Minotaur was located.
SERIES:

Offline Glitch

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108474#msg108474
« Reply #1 on: July 05, 2010, 08:18:39 pm »
The unupgraded card's synergy with momentum make it the better card.

Xoned

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108477#msg108477
« Reply #2 on: July 05, 2010, 08:21:49 pm »
I love the idea.
Fractal Knossos Minotaurs would be funny. A few regular turns then your feild explodes.

RedWarrior0

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108483#msg108483
« Reply #3 on: July 05, 2010, 08:27:11 pm »
What happens when you use adrenaline on it? Would it deal (2+2+2+(2+2+2+2) = 14 :o) or would it just do (2+2+2+2) every turn?

PhantomFox

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108488#msg108488
« Reply #4 on: July 05, 2010, 08:33:14 pm »
The latter methinks.

actionjack

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108514#msg108514
« Reply #5 on: July 05, 2010, 09:25:27 pm »
Its not bad...  Could just give it a greater attack thought, instead of the ability (2atk minotaur is laughable)

Of course, there must be a combo I am not seeing.  Any good combo?

ScytherLoL

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108658#msg108658
« Reply #6 on: July 06, 2010, 12:51:38 am »
Hmm combos.. i like this card as it is, I feel that raising the attack isn't that preminent a need. Although i understand that a minotaur most likely has higher attack than this.

As to Combo, I would use it with a card I made a while ago if that had gone through. It was Twin Foil. Use Momentum on this and activate Twinfoil and you get

2+2+2+(2+2+2+2) in only two turns thus meaning it becomes much more useful. (7 damage per turn) But then again the cost starts to get up there.

As it is it is a good rush creature that fills a gap in :gravity at the moment.

Potentially a challenge for Chargers place in the :gravity hierachy.

Thanks

Scyther

eh pewwwp

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108754#msg108754
« Reply #7 on: July 06, 2010, 03:28:07 am »
i dont like the adrenaline thing, and a minotaur would be stronger, I think it should be a backup saphire charger, that is have it be like 6l5 and 3 consecutive attacks grant it permantent momentum

Offline jmizzle7

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108791#msg108791
« Reply #8 on: July 06, 2010, 04:27:25 am »
I have a bit of a problem with this creature, for one glaring reason... If a creature like this is put into Gravity's arsenal, Graviton Mercenary will have to be reworked, big time. Sapphire Charger is a no-brainer when choosing which creatures to use in a :gravity deck, and the only logical creature choices to accompany the Charger are Otyugh and Graviton Mercenary. As a 3|5 for 4 :gravity, Mercenary will be passed up every single time in favor of the Minotaur. Upgraded, the Minotaur would still probably be chosen over Graviton Guard, but Elite Otyugh might trump both, depending on the deck build. So I foresee something like this would only replace Graviton Mercenary/Guard as a choice instead of adding to an element's arsenal.

eh pewwwp

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108838#msg108838
« Reply #9 on: July 06, 2010, 05:39:32 am »
I have a bit of a problem with this creature, for one glaring reason... If a creature like this is put into Gravity's arsenal, Graviton Mercenary will have to be reworked, big time. Sapphire Charger is a no-brainer when choosing which creatures to use in a :gravity deck, and the only logical creature choices to accompany the Charger are Otyugh and Graviton Mercenary. As a 3|5 for 4 :gravity, Mercenary will be passed up every single time in favor of the Minotaur. Upgraded, the Minotaur would still probably be chosen over Graviton Guard, but Elite Otyugh might trump both, depending on the deck build. So I foresee something like this would only replace Graviton Mercenary/Guard as a choice instead of adding to an element's arsenal.
thats why i gave my option, its stronger than a charger, and has a possibility for momentum, so it can be a possibility to balance the usage of chargers

also, if u take this option, momentum should be taken off if frozen

twinsbuster

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108841#msg108841
« Reply #10 on: July 06, 2010, 05:51:28 am »
why don't just make it simple with adrenaline come into play?

Offline Thalas

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Re: Minotaur | Knossos Minotaur https://elementscommunity.org/forum/index.php?topic=9207.msg108886#msg108886
« Reply #11 on: July 06, 2010, 07:47:19 am »
why don't just make it simple with adrenaline come into play?
It would be OP.
4 :gravity for 8 damage unupped
4 :gravity for 12 damage upped

 

blarg: