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actionjack

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Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107253#msg107253
« on: July 03, 2010, 11:56:21 pm »
 
(http://looking for matching image)

NAME:
Martyrdom
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
2|6
ABILITY:
Martyr:
When this creature takes damage, you are heal for double of the amount of the damage taken.   
 
NAME:
Selfless Martyrdom
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
2|12
ABILITY:
Martyr:
When this creature takes damage, you are heal for double of the amount of the damage taken.   
 



ART:
--
IDEA:
Actionjack
NOTES:
 
IDEAL USAGE:
Another creature design to take advantage of the light’s healing power.  Martyr act as a shield for player’s HP, especially if they got creature control.  However, a better use is to intentionally killing it, to heal self.  Casting a gravity pull would do well in that. 

SERIES:
-
 
CHANGES:
-

King of doom

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107255#msg107255
« Reply #1 on: July 03, 2010, 11:57:35 pm »
I cant see a picture of the art.

actionjack

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107260#msg107260
« Reply #2 on: July 04, 2010, 12:03:17 am »
I cant see a picture of the art.
still looking for picture to make for the card. 

Offline karis

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107481#msg107481
« Reply #3 on: July 04, 2010, 06:40:42 am »
fire nymph + this card.....

a new light + fire deck   :D

Belthazar666

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107483#msg107483
« Reply #4 on: July 04, 2010, 06:50:04 am »
Fire nymph+Archangel+this = pretty OP.

STRYKER29

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107498#msg107498
« Reply #5 on: July 04, 2010, 07:31:58 am »
How about changing the creature name to Martyr and the ability to Martyrdom.  The upped version can be Selfless Martyr. It seems to make more sense.

Offline Dm

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107642#msg107642
« Reply #6 on: July 04, 2010, 03:32:48 pm »
Fire nymph+Archangel+this = pretty OP.
That is what I was also thinking. you should also make it that it is.. i don't know. It can't be immortal. xD

actionjack

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107776#msg107776
« Reply #7 on: July 04, 2010, 07:09:56 pm »
Fire nymph+Archangel+this = pretty OP.
That would be a fun combo  :)

Didn't thought of that before..  But still.. I think it could be still with reasonable balance.  (and combo it with Basilisk Blood could be fun too)

Offline Dm

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107778#msg107778
« Reply #8 on: July 04, 2010, 07:13:18 pm »
2 basilisk blood - 6 rage potion = total op.

actionjack

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107788#msg107788
« Reply #9 on: July 04, 2010, 07:24:13 pm »
2 basilisk blood - 6 rage potion = total op.
Well.. you can do the range potion + heal/blood combo with any other creatures.  With this one, you would just get 10 extra HP heal from it (per rage potion that is)  It is still something a potioned dragon could catch up in 2 turn or so. 

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107792#msg107792
« Reply #10 on: July 04, 2010, 07:30:51 pm »
that's why it's massive op. it heals. put a liquid shadow on that and it's like, your whole game ready.

actionjack

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Re: Martydrom | Selfless Martydrom https://elementscommunity.org/forum/index.php?topic=9098.msg107798#msg107798
« Reply #11 on: July 04, 2010, 07:36:25 pm »
that's why it's massive op. it heals. put a liquid shadow on that and it's like, your whole game ready.
oooh... liquid shadow combo... another good one  :)

Could see upping its cost to 5 or 6  :light

alternatively, make its cost 3, but down the effect of Martyer to only heal 1 hp per 1 damage. 

 

anything
blarg: