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Offline HyroenTopic starter

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Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg100866#msg100866
« on: June 25, 2010, 05:08:27 pm »
NAME:
Planebound
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Creature
ATK|HP:
0|2
ABILITY:
Immaterial. When this card is played, opponent gains 2 shock damage counters. Shock damage is cumulative.
NAME:
Riftbound
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Creature
ATK|HP:
0|3
ABILITY:
Immaterial. When this card is played, opponent gains 3 shock damage counters. Shock damage is cumulative.
ART:
Art by Zac333
IDEA:
Zac333 / Hyroen collaboration
NOTES:
Wastes 1 creature slot for 2 / 3 cumulative damage counters.
SERIES:
N/A
WAR X - TEAM :air AIR

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Offline ratcharmer

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg100906#msg100906
« Reply #1 on: June 25, 2010, 06:35:01 pm »
It's an interesting idea. I'm not sure why it's immune to shields though. Might work better in the game later on, after there are ways to deal with cards in the other player's hand.

Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg100913#msg100913
« Reply #2 on: June 25, 2010, 06:51:31 pm »
Base your deck around this and you'll be having difficulties getting right cards in your hand. And this would also effectively reduce hand size, letting you decide what's worth it ;)
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Offline Zac33333

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg101417#msg101417
« Reply #3 on: June 26, 2010, 07:47:05 am »
How about this:



NAME:
Planebound
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Creature
ATK|HP:
0|2
ABILITY:
Immaterial. When this card is played, opponent gains 2 shock damage counters. Shock damage is cumulative.
NAME:
Riftbound
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Creature
ATK|HP:
0|3
ABILITY:
Immaterial. When this card is played, opponent gains 3 shock damage counters. Shock damage is cumulative.
ART:
Art by Zac333
IDEA:
Zac333
NOTES:
Wastes 1 creature slot for 2(3) cumulative damage counters.
SERIES:
N/A

Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg101436#msg101436
« Reply #4 on: June 26, 2010, 08:41:33 am »
Changing card idea due to complaints of in-hand effects.

The following is the archived original card idea:
NAME: Planebound
ELEMENT: Aether
COST: 7 :aether
TYPE: Creature
ATK|HP: 0|1
ABILITY: Immaterial. Each turn that this card remains in your hand the enemy takes 2 points of damage unaffected by shields. If this card is discarded from your hand, take 10 points of damage.
NAME: Riftbound
ELEMENT: Aether
COST: 10 :aether
TYPE: Creature
ATK|HP: 0|1
ABILITY: Immaterial. Each turn that this card remains in your hand the enemy takes 3 points of damage unaffected by shields. If this card is discarded from your hand, take 20 points of damage.
ART: www.sxc.hu
(edited)
IDEA: Hyroen
NOTES: New mechanic:
    In-hand effects

For this card in particular this is how the damage works:
    Draw Riftbound, and you have 1 in your hand.End turn.Enemy draws card, and ends turn.3 :aether counters are placed on your enemy.Your turn begins, draw card, it's another Riftbound, end turn.The enemy takes 3 points of damage due to the 3 :aether counters.Enemy draws card, and ends turn.3 more :aether counters are placed on your enemy, to a total of 6.etc.
New art appreciated.
SERIES: N/A
WAR X - TEAM :air AIR

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Offline ratcharmer

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg102848#msg102848
« Reply #5 on: June 28, 2010, 02:47:43 pm »
Hmm . . . now it may actually be pretty underpowered. Compare it to the existing card poison and you'll see that this costs a lot more to play, and it uses up a creature slot.

It does have the advantage of not being effected by purify, but really, that card is very rarely used.

I don't think it's necessarily bad to have a card that affects the opponent while it's still in your hand, I just wasn't certain if it should be immune to shields while at the same time there's no way for your opponent to affect the card.

Offline Zac33333

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg103425#msg103425
« Reply #6 on: June 29, 2010, 01:50:41 am »
Hmm . . . now it may actually be pretty underpowered. Compare it to the existing card poison and you'll see that this costs a lot more to play, and it uses up a creature slot.

It does have the advantage of not being effected by purify, but really, that card is very rarely used.
Poison can be affected by purify, as in this case, shock damage cannot be changed with purify. In fact, originally this was supposed to increase when purified, due to the basic science that water plus electricity is equal to ouch. So this isn't really overpowered, because 3x6=18 permanent damage for the game. That's the equivalent to an immortal crimson dragon and mortal flesh spider for the entire game. As for poison, 6x3=18 that can be removed with 1 card. Yes, I know, purify is not used commonly. But, on the other hand, it can be the difference between life or death.

I don't think it's necessarily bad to have a card that affects the opponent while it's still in your hand, I just wasn't certain if it should be immune to shields while at the same time there's no way for your opponent to affect the card.
Zanzarino said specifically that he wants the cards in the players hands the only 'safe' cards in the game. Thus, it would not be fair to create a card that can do damage. Zanzarino does not want a card that can affect the game while its still in the players hand, so the previously model would not have worked. My point? Well, this card is balanced with poison, because 1 wasted creature slot for permanent 3 damage, or 3 damage that can be stopped with 1 card. Maybe the price could be nerfed down slightly, but I think this card is just fine. Maybe it would be better as 4 not upgraded, 5 upgraded.

Offline ratcharmer

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg103496#msg103496
« Reply #7 on: June 29, 2010, 03:27:07 am »
Ah, I see why you don't want it to affect from your hand then.

I do still think it's underpowered though. the 18 damage a turn is only after you've played all 6 of these, which would use up 6 cards and 42 :aether quanta. There are a lot of really nasty things one could do to their opponent with 6 cards and 42 quanta. You may want to cut the cost some

Just a suggestion.

Offline Zac33333

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg104368#msg104368
« Reply #8 on: June 30, 2010, 05:53:28 am »
Maybe it would be better as 4 not upgraded, 5 upgraded.
*Cough*

actionjack

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg104388#msg104388
« Reply #9 on: June 30, 2010, 06:11:00 am »
hmmm.. I am just not a big fan of seeing another need for DoT counter (beside Poison) without a good reason. 
And why does it need 7  :aether cost?

Offline Zac33333

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg104404#msg104404
« Reply #10 on: June 30, 2010, 06:28:12 am »
hmmm.. I am just not a big fan of seeing another need for DoT counter (beside Poison) without a good reason. 
And why does it need 7  :aether cost?
Maybe it would be better as 4 not upgraded, 5 upgraded.
*Cough*
Read it. Live it. Love it.

guy_fawkes

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg104497#msg104497
« Reply #11 on: June 30, 2010, 09:47:45 am »
hmmm.. I am just not a big fan of seeing another need for DoT counter (beside Poison) without a good reason. 
And why does it need 7  :aether cost?
completely agreed with actionjack,
i don't really see the point of having other cumulative damage counters since poison is there for the job and is doing well...

 

blarg: