Making that deck a fractal deck won't work well. With just the mark, you have to wait atleast 4 or 5 turns to wait to play a fractal - the game should be almost over at that point with a good rush deck. Also, make the mark
for the golems, immolations also help out with earth quanta. If you're looking for a fire rush deck, you should probably take out the shield and the RoF, as mass CC shouldn't be a priority in a rush deck.
You could go with something like this if you want a Golem rush deck. Creature control isn't a high priority, but deflags are important to get rid of shields:
5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5f7 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9
use immolates on photons and play whatever fire creatures you have. Use the earth mark for grown and immolate will give you excess earth quanta. Try to keep the deck centered on one idea. If you want a rush deck, take out creature control because that slows down the deck. If you want a fire bolt finisher, add more fire shields and less creatures to stall out and then win with huge fahrenheit hits and fire bolts at the end. Remember the purpose of your deck when you're building it and stay with it through the whole deck, don't try to do 4 different things with one deck.