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wizelsnarf

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Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg84061#msg84061
« on: June 06, 2010, 04:40:30 pm »
NAME:
Barbed Ray
ELEMENT:

:water
COST:
6 :water
TYPE:
Creature
ATK|HP:
6|5
ABILITY:
Whip: When Barbed Ray is targeted or damaged by a creature, that creatures gains -0/-2
NAME:
Whip Ray
ELEMENT:
:water
COST:
6 :water
TYPE:
Creature
ATK|HP:
7|5
ABILITY:
Whip: When Barbed Ray is targeted or damaged by a creature, that creatures gains -0/-3
ART:
Wizelsnarf (edited public domain picture)
IDEA:
Wizelsnarf
NOTES:
Pretty simple cheap creature that will make people think twice about hurting it.
[NEW] When Barbed Ray or Whip Ray are stuck in a time bubble, congealed or otherwise rendered "immobile" this passive skill does not work.

Also, this skill is not removable by lobotomize



icybraker

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg84065#msg84065
« Reply #1 on: June 06, 2010, 04:43:06 pm »
I like it. A Phoenix-esque creature that brings retribution to creature control.

The ability may be a little too weak for the creature, though. I'd like to see better stats so this can be used more often, say, 6|5 and 7|5 and costs raised to 6 :water for both versions.

wizelsnarf

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg84115#msg84115
« Reply #2 on: June 06, 2010, 05:26:50 pm »
I thought it might be better as a low cost creature that could be fractal worthy.

Is it better to make it a mid level creature you thinK? With the stats you mentioned paradox could be applicable, which is kind of cool. Though Maxwell's Demon is 3|5 so it would not die from using paradox only once on a Whip Ray...

Will change it to the suggested stats if others agree with you Icy.

icybraker

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg84118#msg84118
« Reply #3 on: June 06, 2010, 05:28:15 pm »
Yeah, I <3 mid-ranged attackers, but we already have 2 of them for water: Toadfish and Abyss Crawler. I was thinking of making this a high attack creature.

Although the Fractal idea may just fly. It's a tad too situational, though, as it only plays well against creature-operated creature control decks.

wizelsnarf

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg86194#msg86194
« Reply #4 on: June 09, 2010, 01:39:58 am »
With no other comment to go off of, I have changed the card based on icybraker's input.

Any other thoughts?

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg86367#msg86367
« Reply #5 on: June 09, 2010, 07:04:36 am »
With no other comment to go off of, I have changed the card based on icybraker's input.

Any other thoughts?
Crikey!

wizelsnarf

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg89045#msg89045
« Reply #6 on: June 12, 2010, 01:39:38 am »
With no other comment to go off of, I have changed the card based on icybraker's input.

Any other thoughts?
Crikey!

RIP Steve Irwin.

Jokes aside, do people just not like this card? Should I ever bother asking for promotion to the crucible?

unionruler

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg89053#msg89053
« Reply #7 on: June 12, 2010, 01:50:39 am »
Can this ability be lobotomized or is it innate like devour is to Pest? Does the ability still work if the Ray is stunned/congealed? Actually -0|-3 isn't that much, considering the fact that if I were an Otyugh I'd most likely rather take that than a poison counter from eating a poisonous creature. Overall a decent card idea though, with commendable artwork.

wizelsnarf

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg89058#msg89058
« Reply #8 on: June 12, 2010, 01:55:33 am »
It's passive... not lobotomizeable.

Actually I agree it shouldn't work if it is in a time bubble, congealed or other effects that would render it immobile.

Gonna add that to the notes and submit to crucible I guess.


smuglapse

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg89090#msg89090
« Reply #9 on: June 12, 2010, 02:45:40 am »
So, to summarize my understanding:

 :entropy Maxwell's Demon kills both rays and also dies.  Upgraded Maxwell kills both rays and becomes 3|3 or 3|2.
 :entropy Fallen Elf mutates the rays and dies.  Fallen Druid improves both rays and dies to the Whip Ray.
 :entropy Purple Nymphs antimatters and dies to both.
 :death Virus and Retrovirus behave normally.
 :death Grey/Death Nymph perform Aflatoxin on rays and become 0|2 or 0|1.
 :gravity Otyugh/Elite Otyugh at 1|6 will kill either ray then become 2|5 or 2|4.
 :earth Auburn Nymph performs Basilisk Blood and becomes 0|1 or dies.  Earth Nymph becomes 0|3 or 0|2.
 :life Your own (or enemy) Green/Life Nymph could perform Adrenaline and survive.
 :fire Red/Fire Nymph could perform Rage to kill the rays and survive the process.
 :water Arctic Squid/Octopus would freeze/congeal the ray and die.
 :water Toadfish could infect the rays and become 5|2 or 5|1.
 :water Mind Flayer could unsuccessfully lobotomize the rays and die.  Ulitharid unsuccessfully lobotomizes and becomes 3|2 or 3|1.
 :light Guardian/Archangels heal the rays but take damage in the process.
 :light White/Light Nymph could use Luciferin since this ability is passive.  And if there are several on the board could die in the process.
 :air Flying Owl/Eagle's Eye will kill the rays in 2 shots but end up with 3 or 1 health.
 :time Anubese immortalize rays and become 5|6 or 5|5.
 :time Flying Eternities rewind rays and become 4|6 or 4|5.
 :time Scarab at 2|6 would kill rays and become 3|5 or 3|4.  Elite Scarab the same but with 4 attack after.
 :darkness Parasite/Bloodsucker would infect rays and die.
 :darkness Black Nymph would perform Liquid Shadow and become 3|3 or 3|2.  Dark Nymph the same but with 5 attack.
 :aether Flying Lobotomizer/Electrocutor could attempt a lobotomy and become 5|2 or 5|1.
 :aether Turquoise/Aether Nymph would immortalize rays and die.

Any attacking creature due to Gravity Pull/Force would suffer damage and possibly die.

I think definition wise, an active ability would not work frozen/delayed, but a passive will?
EDIT: Testing in trainer.  Devourer(Pest passive) does not work frozen/delayed, but Swarm(Scarab passive) and Poisonous(Chrysaora passive) do work when frozen/delayed.  So it looks like it is your choice how Whip would work.


It is an interesting concept and works against all elements, but it seems to target underused or underpowered creatures, mainly nymphs.  And that would make it underused itself.

wizelsnarf

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg89111#msg89111
« Reply #10 on: June 12, 2010, 03:23:47 am »
Wow that was a lot of work smuglapse, nice. Everything you wrote is how I understand the card as well.

I hear what you are saying. Icy suggested giving the current attack points (6 and 7) which makes it more of a useful creature since its ability isn't that useful.

I don't think the purpose is necessarily to kill creatures, more just to protect itself.


unionruler

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Re: Barbed Ray | Whip Ray https://elementscommunity.org/forum/index.php?topic=7572.msg89310#msg89310
« Reply #11 on: June 12, 2010, 11:44:13 am »
:light Guardian/Archangels heal the rays but take damage in the process.
Come to think of it, that's quite epic  :D

On a more serious note, I do agree that they will be slightly underused. I'm quite sure there would be a feasible deck revolving around the concept of buffing a ray with spells (HINT HINT some use for basilisk blood) before gravity pulling it, then again that is a rather lengthy and indirect combo to execute. It would also be interesting to have improved mutant rays, or even butterflied rays, because the passive ability would be a deterrent in itself.

 

anything
blarg: