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Offline EssenceTopic starter

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Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg73696#msg73696
« on: May 24, 2010, 01:31:01 am »
NAME:
Wave/Particle Duality
ELEMENT:
Light
COST:
5 :light
TYPE:
Spell
ATK|HP:
ABILITY:
All of the Spells in your hand become Photons.
NAME:
Wave/Particle Synthesis
ELEMENT:
Light
COST:
5 :light
TYPE:
Spell
ATK|HP:
ABILITY:
All of the Spells in your hand become Rays of Light.
ART:
iStockPhoto
IDEA:
Essence
NOTES:
Does not affect the spell that you're casting to get the effect.
SERIES:
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Offline Anothebrother

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Re: Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg73719#msg73719
« Reply #1 on: May 24, 2010, 02:07:03 am »
i like it....maybe it could even be all permanents....

Offline killsdazombies

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Re: Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg73722#msg73722
« Reply #2 on: May 24, 2010, 02:07:51 am »
PHOTON POWER PUNCH!

Offline Kuroaitou

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Re: Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg73780#msg73780
« Reply #3 on: May 24, 2010, 05:02:52 am »
This is seems like a really hard card to toss in a deck.

Aside from the alchemy potions (in which most aren't that useful), can you name one spell in the game that would work well with this light-spell card? I mean, it could work with a RoL + Hope + Fractal deck, if you had a bunch of Luciferin in your hand, played this card to generate RoLs, and then drew a Fractal the next turn with the right amount of  :aether quanta, but the problem is that this seems too situational to generate creatures of  :light-generation.

It totally makes sense though. Perhaps it should just 'spawn' Photons/Rays of Light for each spell/permanent/card in your hand instead?

Offline Bloodshadow

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Re: Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg73788#msg73788
« Reply #4 on: May 24, 2010, 05:42:23 am »
Same as Kuroaitou, I don't see how this is useful.
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Offline EssenceTopic starter

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Re: Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg74890#msg74890
« Reply #5 on: May 25, 2010, 11:50:47 pm »
Purpose here is to ditch spells you no longer need or never needed, like Holy Flash, Luciferine, Heal, spare Immolations, Purify, extra Shards of Readiness, Deflag/Steal/Butterfly against a no-permanent enemy, etc. 
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Re: Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg74967#msg74967
« Reply #6 on: May 26, 2010, 01:45:50 am »
I like it, I think it would well. It would give mono light access to more RoL's without splashing Aether. I personally think it should make all spells AND permanents in your hand change though. Then you could place RoLs instead of towers to get quanta, and it would boost the usefulness of cards, sinec you wouldnt have to bring a whole bunch of spells that you werent even intending on using in your deck
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Offline EssenceTopic starter

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Re: Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg76902#msg76902
« Reply #7 on: May 29, 2010, 02:20:26 am »
I didn't want to do permanents as well primarily because I made a :darkness spell (Foul Animation|Befouled Animation (http://elementscommunity.org/forum/index.php/topic,6834.0.html)) that did permanents.  This is specifically intended to be the counterpart to that. :)
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Re: Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg243711#msg243711
« Reply #8 on: January 09, 2011, 04:18:15 am »
Card art: The card art is definitely epic, but imo, you may want to find a way to maybe add some photons into the picture or something.

Idea: I think the idea is a very thoughtful idea but i think it would be quite hard to make it work in a deck. I mean who wants to sacrifice all their spells for a measly photon/rol. Espescially when they are so weak and fragile. I mean, i don't see what the whole concept of the card is. Not trying to bash this card. Just trying to understand why you would want to use this. There is fractal that just costs double the amount but in :aether quanta. I think that you may want to think about making it, summon a photon/rol to your side of your field for maybe, every photon/rol you control or for every photon in your hand or for every spell in your hand but not make it kill the spells. I can kinda maybe see where the concept is coming from but i think it may need some adjustments.

Like i could mass spawn photon/rol in rol/hope just by using the idea for "summon a rol/photon onto your side of the field for every photon/rol you control and it'll make rol/hope a hell of a lot easier to use.

Offline jippy99

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Re: Wave/Particle Duality | Wave/Particle Synthesis https://elementscommunity.org/forum/index.php?topic=6835.msg243904#msg243904
« Reply #9 on: January 09, 2011, 02:27:15 pm »
Interesting idea for a card.  The downside to this card is I dont really know of any time that I would use it other than maybe RoL/Hope, but even then I might not use it.  Photons are not widely used in decks other than those that rely on spells to work, such as immo rush and RoL/Hope.  If those decks were to use this, it would take away the spells that make the deck function so well.  Im also not really sure who would want to sacrifice all of your spells for photons, a weak 1/1 creature.  Say you have 2 miracles, 1 blessing, and 1 holy flash in your hand and you use this card.  You would be losing 2 large heals that could save you the game, +3/+3 attack for 1 creature, 10 healing for either a creature or yourself, and 5 quanta for changing those cards into 4 photons/RoLs.  Because of that, this card needs to change if it is going to possibly move to the forge.  I think that change should be something like summon X amount of photons for every 1 or 2 you have on the field.  That would make it much more used and less UP.  If that were to happen, not as many fractals would be needed in RoL/Hope.  This is an interesting new card, but it wont be successful unless you change it slightly.
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