*Author

Lava Snail | Magma Snail https://elementscommunity.org/forum/index.php?topic=6706.msg71266#msg71266
« on: May 19, 2010, 07:20:47 pm »
Hi,
here is a creature that can damage the enemies creatures while attacking.
And it is difficult to find pictures of a burning/magma snail that aren't pokemons.  >:(

Discuss

NAME:
Lava Snail
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
3 | 2
ABILITY:
Lava trail: Lava Snail creates after each attack a lava field on your opponent's field.
NAME:
Magma Snail
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
5 | 2
ABILITY:
Lava trail: Magma Snail creates after each attack a lava field on your opponent's field.
ART:
OCAL (http://www.clker.com/clipart-14840.html)
IDEA:
Schattenfresser
NOTES:
* the ability creates a lava field on a random creature slot
* does damage non-fire creatures standing on the lava field: 1 damage when the lava field is created and 1damage at the end of every turn
* lava field last 1 turn for every Snail that targeted the slot
* damages immortals
SERIES:
-

Offline Essence

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Re: Lava Snail | Magma Snail https://elementscommunity.org/forum/index.php?topic=6706.msg71844#msg71844
« Reply #1 on: May 20, 2010, 04:36:25 pm »
The non-fire creatures restriction is a little wierd, since fire creatures can already die to Fire Bolt and Rain of Fire.  I'm concerned that the unupgraded Snail might be a bit expensive for what it does, but other than that, this is solid and I like it.  8)
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Wisemage

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Re: Lava Snail | Magma Snail https://elementscommunity.org/forum/index.php?topic=6706.msg71846#msg71846
« Reply #2 on: May 20, 2010, 04:44:25 pm »
well water creatures can be killed by Ice bolt and be frozen by congeal, but we still have flooding.

Offline Essence

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Re: Lava Snail | Magma Snail https://elementscommunity.org/forum/index.php?topic=6706.msg71883#msg71883
« Reply #3 on: May 20, 2010, 07:12:04 pm »
Point well made.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Re: Lava Snail | Magma Snail https://elementscommunity.org/forum/index.php?topic=6706.msg72148#msg72148
« Reply #4 on: May 21, 2010, 03:19:46 am »
The non-fire creatures restriction is a little wierd, since fire creatures can already die to Fire Bolt and Rain of Fire.  I'm concerned that the unupgraded Snail might be a bit expensive for what it does, but other than that, this is solid and I like it.  8)
I made this restriction to protect the low HP fire creatures.

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Re: Lava Snail | Magma Snail https://elementscommunity.org/forum/index.php?topic=6706.msg76063#msg76063
« Reply #5 on: May 27, 2010, 06:28:44 pm »
The wording on this is awkward. Can you please revise it to something along the lines of:

"Lava Trail: Lava Snail creates
a lava field pool on your opponent's
field after each attack." (?)


Anyway, the concept is also pretty cool - creating 'dead zones' where you don't want your creatures to be, in case you Fractal a whole bunch of these guys and they all happen to target the immortalized creature you have on the field. Of course, you have to remember than Flooding doesn't kill immortalized/burrowed creatures, so technically this shouldn't affect them either.

Also, don't you think its attack is high for its non-upgraded cost? I imagine Snails to be quite pacified, if not weak in nature (the upgraded card can have a boost in attack, but as it is now, it seems like it's a bit too strong when you set it out). Of course, it's fodder for Paradox and nearly every other creature control killer out there, so I guess having the attack higher than the HP is a good thing.

Re: Lava Snail | Magma Snail https://elementscommunity.org/forum/index.php?topic=6706.msg76164#msg76164
« Reply #6 on: May 27, 2010, 09:49:24 pm »
The wording on this is awkward. Can you please revise it to something along the lines of:

"Lava Trail: Lava Snail creates
a lava field pool on your opponent's
field after each attack." (?)


Anyway, the concept is also pretty cool - creating 'dead zones' where you don't want your creatures to be, in case you Fractal a whole bunch of these guys and they all happen to target the immortalized creature you have on the field. Of course, you have to remember than Flooding doesn't kill immortalized/burrowed creatures, so technically this shouldn't affect them either.

Also, don't you think its attack is high for its non-upgraded cost? I imagine Snails to be quite pacified, if not weak in nature (the upgraded card can have a boost in attack, but as it is now, it seems like it's a bit too strong when you set it out). Of course, it's fodder for Paradox and nearly every other creature control killer out there, so I guess having the attack higher than the HP is a good thing.
I thought that Flood would kill immortals while I designed the card but as it doesn't affect immortals, the ability of the snail shouldn't work, too.
Snails don't have to be harmless because some snails that live under water are hunting. And I think that it's ok that a Fire Snail has a higher attack as HP.
And I will change the wording of the ability.

and please excuse any mistake because i'm drunk ???

 

blarg: