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Offline AntagonTopic starter

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Meditation/Trance https://elementscommunity.org/forum/index.php?topic=6091.msg62191#msg62191
« on: May 02, 2010, 01:45:45 pm »
NAME:
Meditation
ELEMENT:
Other
COST:
12
TYPE:
Permanent
ABILITY:
Nova: Each turn 12 quantums, 1 for each element, are generated, for 3 Turns.
ART BY:
from competition
IDEA BY:
Antagon
NAME:
Trance
ELEMENT:
Other
COST:
12
TYPE:
Permanent
ABILITY:
Nova: Each turn 12 quantums, 1 for each element, are generated, for 4 Turns.
ART BY:
from competition
IDEA BY:
Antagon
NOTES: [/color][/b]
The card makes playing rainbow easier, exspecially upgraded without an entropy mark.

icybraker

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Re: Meditation/Trance https://elementscommunity.org/forum/index.php?topic=6091.msg62194#msg62194
« Reply #1 on: May 02, 2010, 01:47:32 pm »
Quote
The card makes playing rainbow easier
This is the reason why I dislike it. Rainbow decks are already quite powerful; Zanz has been busy nerfing it, and a card that makes Rainbow even stronger probably isn't the way to go.

That said, it is quite well-balanced and nicely made.

Offline Bloodshadow

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Re: Meditation/Trance https://elementscommunity.org/forum/index.php?topic=6091.msg62434#msg62434
« Reply #2 on: May 02, 2010, 08:37:23 pm »
12 generic quanta are easy to pay, especially with Quantum Pillars and Novas. I think there should be some sort of weakening effect while this card is active.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline AntagonTopic starter

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Re: Meditation/Trance https://elementscommunity.org/forum/index.php?topic=6091.msg62439#msg62439
« Reply #3 on: May 02, 2010, 08:45:39 pm »
weakening effect is, that it could be destroyed, and you "only" get the novas 1 per turn and not the turn, you play card. i think that is enough weakening

Offline AntagonTopic starter

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Re: Meditation/Trance https://elementscommunity.org/forum/index.php?topic=6091.msg63639#msg63639
« Reply #4 on: May 05, 2010, 01:19:46 am »
i would like it as addition to "mono-decks", exspecially upped, cause nova is too weak for upped decks (for most decks) and with supernova you need an entropy mark.

this card is not very fast, costs a lot (also with quantum towers its 4 towers for a turn), so it slows decks, cause it doesnt give instant quanta, and if it gets destroyed you got nothing, but when it stays alive youll have a nice quanta-base for most things.

and to get it out fast (for example first turn nova+meditation), opponent still could destroy it but youll have at least a huge card-disadvantage.

 

blarg: