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Offline BoingoTopic starter

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Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62056#msg62056
« on: May 02, 2010, 04:15:33 am »
EDIT: Cards now reflect changes to incorporate "lump sum" payback.

NAME:
Starlit Minx
ELEMENT:
Entropy
COST:
5
TYPE:
Creature
ATK|HP:
4|1
ABILITY:
Payback (active): Upon death, generate 2 quanta in each element.
Forgotten (passive): Cannot be targeted by owner.
ART BY:
IDEA BY:
Boingo
NAME:
Starlit Mistress
ELEMENT:
Entropy
COST:
5
TYPE:
Creature
ATK|HP:
6|1
ABILITY:
Payback (active): Upon death, generate 2 quanta in each element.
Forgotten (passive): Cannot be targeted by owner.
ART BY:
IDEA BY:
Boingo
NOTES: [/color][/b]
Starlit Minx and Starlight Mistress are untargetable by owner to prevent massive quanta generation with Cremation.
SERIES: [/color][/b]
EPIC 3 Card Design challenge: http://elementscommunity.org/forum/index.php/topic,6012.msg68699#msg68699
Bring back Holy Cow!

Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62074#msg62074
« Reply #1 on: May 02, 2010, 05:15:52 am »
The upped one is a bit ridiculous.  It's like 4 Supernovas in one card, and you can set them off instantly with lightning, or if you have any minor amount of quanta in other elements with fire/ice/darkness direct damage cards.  Maybe each time it takes damage to discourage this?  Then you would have to poison it to take advantage, and even then it seems a bit much.

Would being devoured count as 'losing HP'?

Offline BoingoTopic starter

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Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62076#msg62076
« Reply #2 on: May 02, 2010, 05:28:24 am »
The upped one is a bit ridiculous.  It's like 4 Supernovas in one card, and you can set them off instantly with lightning, or if you have any minor amount of quanta in other elements with fire/ice/darkness direct damage cards.  Maybe each time it takes damage to discourage this?  Then you would have to poison it to take advantage, and even then it seems a bit much.
I hadn't designed it with self-harm in mind--very devious of you!  Would lowering the hp make it more palatable?  Perhaps 3 hp?

Would being devoured count as 'losing HP'?
Absolutely.
Bring back Holy Cow!

Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62080#msg62080
« Reply #3 on: May 02, 2010, 05:44:24 am »
4/3 might be more reasonable, but even then it's like playing a Supernova that you can set off whenever you want and it does damage in the meantime while healing you if you've got Empathic Bonds out. 

Actually, I just realized that paired with Chaos Seed or Blessing this card is just too good.  Not to mention the fact that if you hit it with Basilisk Blood and then poison it/snipe it every turn what you've created is essentially 480 quanta at a steady rate that your opponent can't do anything about unless he's packing rewinds/Eternity. 

I don't think it's going too far to say that this+Basilisk Blood+Snipe (effectively 72 quanta a turn for 8 turns) is really OP and not too unreasonable to get going by early midgame of an entropybow.  It would also let entropybows pack Eternity and rely on that to avoid deckout because it would provide so much  :time quanta, which is the only real drawback I know of despite their having a faster start.   

Offline killsdazombies

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Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62086#msg62086
« Reply #4 on: May 02, 2010, 05:52:22 am »
heres the way to counter it, dont kill it. :D its not that powerful so it isnt a "high priority target" by the time the enemy gets around to killing it, *if he ever does* you should have enough quanta to pay for everything you need. Unless you go on an self hurting rampage this would a very underused card.

Offline BoingoTopic starter

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Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62094#msg62094
« Reply #5 on: May 02, 2010, 06:10:27 am »
heres the way to counter it, dont kill it. :D its not that powerful so it isnt a "high priority target" by the time the enemy gets around to killing it, *if he ever does* you should have enough quanta to pay for everything you need. Unless you go on an self hurting rampage this would a very underused card.
This is more of the essence of the card I was going for.  It's like a reward for getting hit with Firestorm or Plague or Fire Buckler.... Plus, it's one of the first cards I can think of that would help a player's deck more than a FG deck.
Bring back Holy Cow!

Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62098#msg62098
« Reply #6 on: May 02, 2010, 06:13:48 am »
I understand your intention, but what of hitting it with Basilisk's Blood and then sniping it each turn?  Doesn't this seem considerably overpowered?

unionruler

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Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62099#msg62099
« Reply #7 on: May 02, 2010, 06:16:39 am »
I understand your intention, but what of hitting it with Basilisk's Blood and then sniping it each turn?  Doesn't this seem considerably overpowered?
Precisely what I was thinking. Just make it a lump sum for when it is killed. Anything tying quanta income to it's hp can be abused, and I mean abused.

Offline BoingoTopic starter

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Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62103#msg62103
« Reply #8 on: May 02, 2010, 06:24:20 am »
I understand your intention, but what of hitting it with Basilisk's Blood and then sniping it each turn?  Doesn't this seem considerably overpowered?
Precisely what I was thinking. Just make it a lump sum for when it is killed. Anything tying quanta income to it's hp can be abused, and I mean abused.
"Lump sum" appears to be an elegant way to avoid the abuse potential.  How about this updated text:
"Upon creature death, generate 5 quanta in each element."
Bring back Holy Cow!

unionruler

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Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62111#msg62111
« Reply #9 on: May 02, 2010, 07:05:27 am »
"Lump sum" appears to be an elegant way to avoid the abuse potential.  How about this updated text:
"Upon creature death, generate 5 quanta in each element."
Maybe 4 quanta in each element would be more appropriate. Another problem I foresee is how to program the AI to not target this creature. Or yet another suggestion could be that the quanta is not generated if the creature is killed while it is frozen/delayed but that wouldn't solve it entirely.

Offline BoingoTopic starter

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Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62118#msg62118
« Reply #10 on: May 02, 2010, 07:27:08 am »
I understand your intention, but what of hitting it with Basilisk's Blood and then sniping it each turn?  Doesn't this seem considerably overpowered?
There are, of course, counter-strategies including permanent control (explosion/steal EE) and reverse/rewind the creature.

**EDIT**
Upon further reflection (and a brief bit of sleep) I'm not sure this is a realistic OP consideration.  To employ your strategy you would need 4 :entropy + 5 :air + 1-2 :earth just to set it up.  What's the minimum number of turns this would require and how would you set up the deck to do this?  If you had a sufficient supply of various quanta already established to pull this strategy off, this card isn't giving you something you don't already have.  Plus, you'd be using your weapon slot to generate quanta (which would be a new twist for the game) and not on the enemy.
Bring back Holy Cow!

Re: Starlit Minx | Starlit Mistress https://elementscommunity.org/forum/index.php?topic=6078.msg62300#msg62300
« Reply #11 on: May 02, 2010, 06:04:17 pm »
In an Entropy mark Rainbow, which runs 6 Supernovas, it is possible to get enough quanta on turn 3.  The big drawback to Entropy mark is that you don't have as much  :time to run hourglasses/prevent deckout consistently with Eternity.  If you know this combo is in your deck, you can draw extra cards pretty freely until you're down to ~10 (at which point you should slow down and make sure you'll be able to play your Eternity) cards remaining.  That means even if you only pack one EE or Basilisk Blood there's a decent chance you can get this going.  If not, run a few of these cards and your problem is solved. 

There's also the matter of Supernova not generating any excess  :entropy (costs 2, generates 2), where this card would net you a minimum of 4 :entropy by the time its destroyed. 

 

blarg: