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jallenw

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Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg55143#msg55143
« on: April 18, 2010, 11:08:51 am »
This is 1 of 12 Mounts created by Jallen for easy access to all 12 check out the Mount topic:
http://elementscommunity.org/forum/index.php/topic,5476.0.html (http://elementscommunity.org/forum/index.php/topic,5476.0.html)
NAME:
Thundermare
ELEMENT:
Air
COST:
:air
TYPE:
Creature (Mount)
ATT/HP:
3/5
ABILITY:
2 :air : Deal 1 damage to every enemy creature and 2 damage to Thundermare.
.
ADDITIONAL
INFORMATION:
Mounts are creatures, but like weapons and shields, you can only have 1 mount in play at a time.
ART BY:
Public Domain Photograph, Photographer Unknown
CARD IDEA BY:
Jallen
NAME:
Elite Thundermare
ELEMENT:
Air
COST:
:air
TYPE:
Creature (Mount)
ATT/HP:
4/5
ABILITY:
2 :air : Deal 1 damage to every enemy creature and 1 damage to Elite Thundermare.
.
ADDITIONAL
INFORMATION:
Mounts are creatures, but like weapons and shields, you can only have 1 mount in play at a time.
ART BY:
Public Domain Photograph, Photographer Unknown
Current Nerfs:
Thundermare does 2 damage to itself when it uses it's ability.
Thundermare's attack/hp = 3/5
Elite Thundermare does 1 damage to itself when it uses it's ability.
Elite Thundermare's attack/hp = 4/5

Kameda

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Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg55224#msg55224
« Reply #1 on: April 18, 2010, 03:58:47 pm »
Thunderstorm on a stick?
I don't like it.

Maybe you can reduce the HP and do damage to the Thundermare too. Or just do damage to anything in the field.

Downsociety

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Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg55246#msg55246
« Reply #2 on: April 18, 2010, 04:35:13 pm »
OP, instead of only doing one damage to enemy creatures, i think it should do it to ALL (including thunder mare) change ability name to thunderstorm and decrease it's HP by 2.

jallenw

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Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg55264#msg55264
« Reply #3 on: April 18, 2010, 05:36:32 pm »
I did consider making to damage to your own creatures as well.  That would be the first thing to change if discussion indicates that it is too overpowered.  This is the first of 12 mounts that I am designing.  I plan to make 1 for each element.

killfer8

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Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg55270#msg55270
« Reply #4 on: April 18, 2010, 05:43:50 pm »
Thundermare + Graveyard + Bone Wall = WIN!!, It is over powered

jallenw

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Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg55309#msg55309
« Reply #5 on: April 18, 2010, 06:44:17 pm »
That's why I didn't want it to damage your own creatures, so you can't destroy your own skellies to fuel bonewall...

I agree that the card is currently powerful, the question is, what can I change to fix it without damaging the overall concept of the card?

Any suggestions?

Kameda

  • Guest
Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg55340#msg55340
« Reply #6 on: April 18, 2010, 07:38:12 pm »
Do the damage only to Thundermare.
And reduce it's HP.

jallenw

  • Guest
Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg55344#msg55344
« Reply #7 on: April 18, 2010, 07:57:07 pm »
I've added a list of nerfs below the post.  Thanks for your input.  I'll get around to changing the images to reflect those changes later.

Offline Baily18

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Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg56121#msg56121
« Reply #8 on: April 20, 2010, 12:08:17 am »
it seems alot more balanced now. nice work, :D

Offline killsdazombies

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Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg56163#msg56163
« Reply #9 on: April 20, 2010, 12:50:01 am »
yea it better now, this card seems like it would go well in a dive deck because u can just kill of enemy creatures with out having other cards clog up your deck. nice work

Offline Avenger

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Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg63967#msg63967
« Reply #10 on: May 05, 2010, 06:35:18 pm »
With angels healing it, it can keep working indefinitely, but that would be a huge investment, i guess.

bigbadbanana

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Re: Thundermare | Elite Thundermare https://elementscommunity.org/forum/index.php?topic=5456.msg64035#msg64035
« Reply #11 on: May 05, 2010, 08:45:31 pm »
I like this card a lot. It is very balanced, and it creates a synergy between air and light.

 

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