Some rambling and thought-gathering, might help--
AI won't play:
- multiple supernovas no matter what (despite low hp, no deck left etc).
- any draw cards if the deck size is low. So can't really build a 4 card deck with precogs. I wonder at how many cards left in the deck is stops using them. It's probably around 10.
- sky blitz. At least I haven't been able to make it play that.
- adrenaline on ruby dragons
- SoW on mortal creatures
Some theory:
- If the deck size is 10 and we want to win on turn 2, the 100 damage combo must be only 8 or 9 cards, quanta generation included. On the second turn it can draw only one card, so it has to have drawn all other cards needed.
- This means one or two cards will be another copy of one of the cards needed for the combo (quanta probably? never hurts)
It would be great to find a 100hp damage combo. I think it would be a great first step if we could make it work consistently for 3 turns for now.
Edit:
Hover over cards for details, click for permalink
4vj 4vj 6u3 6u3 6u3 7hi 7hi 7n9 809 80i 8pu
5x mark
This one, with the proper draw, will do 3 turn wins. Check it out in trainer under the name 'Reality Rift'.