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Offline HK_StupidTopic starter

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Moth | Giant Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077524#msg1077524
« on: June 05, 2013, 02:31:56 pm »
NAME:
Moth
ELEMENT:
:death
COST:
1 :death
TYPE:
Creature
ATK|HP:
0|4
TEXT:
Wither :
For each  :light you gain: +2|-1.
For each  :darkness you gain: +0|+1.
NAME:
Giant Moth
ELEMENT:
:death
COST:
1 :death
TYPE:
Creature
ATK|HP:
0|7
TEXT:
Wither :
For each  :light you gain: +2|-1.
For each  :darkness you gain: +0|+1.

ART:
wikipedia(http://en.wikipedia.org/wiki/Moth)
IDEA:
HK_Stupid
NOTES:
If you want Moth last longer, onlything you can do is give it a blessing, and do not gain too much light.

Wither is a passive skill.
SERIES:



Spoiler for Hidden:
NAME:
Moth
ELEMENT:
:darkness
COST:
1 :darkness
TYPE:
Creature
ATK|HP:
0|4
TEXT:
Wither :
For each  :light you gain: +2|-1.
For each  :darkness you gain: +0|+1.
Half all state per turn.
NAME:
Moth
ELEMENT:
:darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
0|7
TEXT:
Wither :
For each  :light you gain: +2|-1.
For each  :darkness you gain: +0|+1.
Half all state per turn.

ART:
wikipedia(http://en.wikipedia.org/wiki/Moth)
IDEA:
HK_Stupid
NOTES:
If you want Moth last longer, onlything you can do is give it a blessing, and do not gain too much light.
SERIES:

« Last Edit: June 07, 2013, 02:24:55 am by HK_Stupid »

Offline Dopha

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077537#msg1077537
« Reply #1 on: June 05, 2013, 03:28:56 pm »
"For each  :light  you gain"
Does that count only pillars/towers or quanta produced by creatures too?

It'd do a good combo with RoL/SoP + Moths  :D

Offline HK_StupidTopic starter

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077542#msg1077542
« Reply #2 on: June 05, 2013, 03:37:53 pm »
"For each  :light  you gain"
Does that count only pillars/towers or quanta produced by creatures too?

It'd do a good combo with RoL/SoP + Moths  :D

pillars/towers
quanta produced by creatures
Nova/Super Nova
quantums converted to :light by Discord
Immolation/Cremation
damage converted to  :light by solar
ect.......

All of them will be counted, but if you gain  :light too fast, Moth will die very fast...

Online Higurashi

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077567#msg1077567
« Reply #3 on: June 05, 2013, 05:04:03 pm »
Pretty damn good in Nova rushes, actually. Especially upped, there's nothing better in Darkness. I like it!
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Offline serprex

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077570#msg1077570
« Reply #4 on: June 05, 2013, 05:08:46 pm »
At first I thought it was OP. Then I realized it took damage. Then I thought the unupped was UP. Then I realized that Light is the perfect element to duo with for this kind of card. Because that's where you can keep it alive with blessings and Guardian Angels

It's my understanding the health reduction is healable damage

But keeping it alive would likely still be too difficult. You could give it an active ability that toggles (like burrow) the passive on/off. A trio could use purify on it

It's health dropping would also make it rather susceptible to CC. Which isn't bad, except to make it work as I've been listing implies quite a bit of investment. It also would fall off in the late game when plenty of pillars are out, so to get one early you'd have to use 5-6 but you would have trouble keeping more than one alive

Maybe give it some innate regeneration? I'm unsure. Or a minor heal ability instead of my earlier mentioned toggle
« Last Edit: June 05, 2013, 05:13:21 pm by serprex »

Offline HK_StupidTopic starter

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077578#msg1077578
« Reply #5 on: June 05, 2013, 05:39:59 pm »
At first I thought it was OP. Then I realized it took damage. Then I thought the unupped was UP. Then I realized that Light is the perfect element to duo with for this kind of card. Because that's where you can keep it alive with blessings and Guardian Angels

It's my understanding the health reduction is healable damage

But keeping it alive would likely still be too difficult. You could give it an active ability that toggles (like burrow) the passive on/off. A trio could use purify on it

It's health dropping would also make it rather susceptible to CC. Which isn't bad, except to make it work as I've been listing implies quite a bit of investment. It also would fall off in the late game when plenty of pillars are out, so to get one early you'd have to use 5-6 but you would have trouble keeping more than one alive

Maybe give it some innate regeneration? I'm unsure. Or a minor heal ability instead of my earlier mentioned toggle

I think i can increase the health to make it survival when you have more than  8 pillars, but a bug have 10+ HP.....It's do not make sense.

Offline serprex

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077590#msg1077590
« Reply #6 on: June 05, 2013, 06:50:57 pm »
7 health upped is fine. By the time one has 8 light pillars in a duo, it shouldn't be too hard to combo Blessing
« Last Edit: June 05, 2013, 07:13:41 pm by serprex »

Offline Dopha

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077596#msg1077596
« Reply #7 on: June 05, 2013, 07:05:58 pm »
Make +1 HP for every  :darkness you gain too. :3

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077626#msg1077626
« Reply #8 on: June 05, 2013, 08:53:33 pm »
2|1 <- Brimstone Eater. 0|7 <- This card.

They both have a pretty decent ability, if this card's isn't better.

1 atk = 2 hp, on average. People forget that you can rage pot and all that.

Offline serprex

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077649#msg1077649
« Reply #9 on: June 05, 2013, 09:57:56 pm »
Voodoo dolls are only 2 darkness quanta. A fire/dark duo would be much better using them than this

Offline Nevzara

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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077705#msg1077705
« Reply #10 on: June 06, 2013, 01:07:22 am »
2|1 <- Brimstone Eater. 0|7 <- This card.

They both have a pretty decent ability, if this card's isn't better.

1 atk = 2 hp, on average. People forget that you can rage pot and all that.

and yet think about acceleration, you gain +2/-1 every time you attack, this is just an alternate

maybe change the upped versions name to giant moth?

thats not saying i dont like it cos i really think this card is awesome, good job
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Re: Moth | Moth https://elementscommunity.org/forum/index.php?topic=49695.msg1077706#msg1077706
« Reply #11 on: June 06, 2013, 01:13:30 am »
I like the idea of having it gain HP when you gain :darkness... Perhaps there's a ratio in the game we can find to make it viable!
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