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Offline skyironswordTopic starter

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Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1072465#msg1072465
« on: May 20, 2013, 10:16:25 pm »
NAME:
Prison
ELEMENT:
Death
COST:
7 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Arena: Healing and salvaging effects do not work
NAME:
Prison
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Arena: Healing and salvaging effects do not work

ART:

IDEA:
skyironsword
NOTES:
You can still play Heal and Holy Light, but nothing will happen. Purify will still stop poison, but will not heal you each turn. Salvagers will not salvage permanents.

Shard of Patience, Blessing, etc. will only increase attack. Plate Armor, Shard of Divinity, and Stone Skin will do nothing.

Arena: Destroy this card if another Arena card comes into play on either side
SERIES:
Arena

Offline CuCN

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1072532#msg1072532
« Reply #1 on: May 20, 2013, 11:40:44 pm »
What is the effect on Shard of Sacrifice, Shard of Focus, Nightfall, Vulture (scavenger ability), and Antimatter?

Offline skyironswordTopic starter

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1072555#msg1072555
« Reply #2 on: May 21, 2013, 12:15:23 am »
SoSac will damage you and drain your quanta, while preventing all damage for 2 turns. You will not heal.

SoFo will not gain health.

Nightfall and Vulture will only increase attack.

Antimatter will still invert attack, but the inverted attack won't heal you.

Offline xsindomanx

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1072673#msg1072673
« Reply #3 on: May 21, 2013, 03:46:11 am »
Looks enormously powerful. Of course, it affects both sides, but I can think of synergies to shut down a wide variety of decks.

I think at the very least, that you need to make a distinction between 1) gaining health and 2) healing.

I don't consider SoFo's accretion doing 0|+15 to be 'healing', but rather just 'gaining health' Same with cards like lava golem or plate armor.
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Offline skyironswordTopic starter

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1072808#msg1072808
« Reply #4 on: May 21, 2013, 01:04:30 pm »
This is quite an expensive card to get out, it would be rather hard to get both this and SoFo in play without about 20 pendulums.

Offline xsindomanx

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1072970#msg1072970
« Reply #5 on: May 21, 2013, 07:51:32 pm »
Of course, but most of your arena cards aren't made for the 30 card rush decks.
On the contrary to what I wrote previously, I would consider effects of the guardian angel, druidic staff, and vampire dagger to be 'healing'.

It is indeed a bit expansive for such an effect, and maybe a cost of ~3 or 4 upped would be appropriate. But eh, your card your choices :3
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Offline skyironswordTopic starter

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1078530#msg1078530
« Reply #6 on: June 08, 2013, 03:17:57 pm »
Drop it to 3, and suddenly 50 SoFo rush decks storm platinum arena

Offline Pineapple

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1078567#msg1078567
« Reply #7 on: June 08, 2013, 04:39:18 pm »
Just wondering, why Healing and Salvaging (triggers on destruction effect) but not things that trigger on death effects like Boneyard?

Offline skyironswordTopic starter

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1078592#msg1078592
« Reply #8 on: June 08, 2013, 05:29:48 pm »
It's a prison. Why would that stop death of any sort? Healing and salvaging are both positive things that give back something lost (health, permanents) while death effects are just... death effects. If anything, a prison would make the death effect worse.

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1078621#msg1078621
« Reply #9 on: June 08, 2013, 06:27:33 pm »
It's a prison. Why would that stop death of any sort? Healing and salvaging are both positive things that give back something lost (health, permanents) while death effects are just... death effects.

Yeah. It's a prison. How does that prevent people from chugging medication and robots from digging? By the same reasoning, because most death effects trigger positive things that give back something lost (like a skeleton), it should also be included.

Offline skyironswordTopic starter

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Re: Prison | Prison https://elementscommunity.org/forum/index.php?topic=49375.msg1078623#msg1078623
« Reply #10 on: June 08, 2013, 06:34:57 pm »
They can't chug medication because it's an abandoned prison with no medical supplies.

Robots can't dig because, well, the floor is metal.

And a skeleton is positive ingame, but in the real world a skeleton would be seen as a bad thing.

 

anything
blarg: